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1 local AddonName = ...
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2 -- Draw your weapons automagically
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3
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4
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5 ---------------------------------------------------------------
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6 -- Known bugs
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7 ---------------------------------------------------------------
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8 -- If you stand up by jumping or walking it won't draw your weapon
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9 -- (it's not possible to know if you were sitting or standing before)
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10
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11 --@debug@
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12 local debug = true
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13 --@end-debug@
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14
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15
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16 ---------------------------------------------------------------
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17 -- Globals to local
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18 ---------------------------------------------------------------
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19 -- These need to be globals :
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20 -- GLOBALS: Degaine_ToggleAuto, Degaine_isAuto, BINDING_HEADER_DEGAINE
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21
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22 -- It doesn't matter if they are globals, rarely unsed :
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23 -- GLOBALS: DEFAULT_CHAT_FRAME
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24
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25 -- Lua functions
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26 local pairs = pairs;
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27 local type = type;
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28
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29 -- Wow functions
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30 local GetTime = GetTime
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31 local InCombatLockdown = InCombatLockdown
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32 local ToggleSheath = ToggleSheath
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33 local UnitName = UnitName
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34 local IsMounted = IsMounted
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35
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36
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37 ---------------------------------------------------------------
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38 -- Local vars
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39 ---------------------------------------------------------------
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40 -- const
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41 local DegaineFrame = CreateFrame("Frame")
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42 local playername = UnitName("player")
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43 local delay = 2 -- seconds
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44
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45 -- vars
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46 local t_left = -1
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47 local isGossipClosed = true
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48 local wasGossipOpened = false
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49 local t_lastGossipClosed = 0
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50 local wasMounted = IsMounted() -- handle mounts with UNIT_AURA
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51
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52
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53 ---------------------------------------------------------------
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54 -- Some stuff...
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55 ---------------------------------------------------------------
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56 -- Bindings
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57 BINDING_HEADER_DEGAINE = "Dégainer automatiquement"
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58
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59 -- Print status
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60 local printState = function()
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61 DEFAULT_CHAT_FRAME:AddMessage(Degaine_isAuto and "Dégainage automatique |cFF00FF00activé|r" or "Dégainage automatique |cFFFF0000désactivé|r")
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62 end
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63
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64
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65 ---------------------------------------------------------------
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66 -- Events config
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67 ---------------------------------------------------------------
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68 -- Events to watch
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69 local events = { -- no args to watch
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70 GOSSIP_SHOW = function()
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71 -- isGossipClosed :
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72 -- if the gossip is already opened, no need to draw weapon
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73 -- UnitName("npc")==UnitName("target") :
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74 -- hack gossips again because there's no emote with non npc
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75 -- you have to target the npc to interact with it
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76 -- things such as boards can't be targeted and start no emote
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77 local returnvalue = isGossipClosed and UnitName("npc")==UnitName("target")
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78 isGossipClosed = false
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79 return returnvalue
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80 end,
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81 MERCHANT_SHOW = function()
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82 -- hack for the cases where the merchant's frame is opened from a gossip frame :
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83 -- the gossip is closed and the merchant opened but the weapon is not stealthed
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84 if (GetTime() - t_lastGossipClosed) < 0.5 then
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85 return not wasGossipOpened
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86 else
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87 return isGossipClosed
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88 end
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89 end,
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90 BANKFRAME_OPENED = true, --function() return GossipFrame:IsShown() end,
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91 AUCTION_HOUSE_SHOW = true,
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92 }
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93 local events1player = { -- the first arg is "player"
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94 UNIT_SPELLCAST_FAILED = true,
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95 UNIT_SPELLCAST_INTERRUPTED = true,
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96 UNIT_SPELLCAST_SUCCEEDED = true,
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97 UNIT_AURA = function()
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98 if IsMounted() then
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99 wasMounted = true
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100 else
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101 if wasMounted then
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102 start()
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103 wasMounted = false
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104 end
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105 end
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106 end
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107 }
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108 local SpellBlackList = { -- spells that don't stealth weapons (works with events1player)
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109 [1784] = true, -- Stealth (Rogue)
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110 [58984] = true, -- Shadowmeld (Nightelf stealth)
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111
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112 -- Tradeskill spells
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113 [2259] = true, -- Alchemy
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114 [45357] = true, -- Inscription
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115 [3908] = true, -- Tailoring
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116 [7411] = true, -- Enchanting
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117 [2018] = true, -- Blacksmithing
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118 [4036] = true, -- Engineering
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119 [25229] = true, -- Jewelcrafting
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120 [2656] = true, -- Smelting
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121 [2108] = true, -- Leatherworking
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122 [2550] = true, -- Cooking
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123 [3273] = true, -- First Aid
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124 [53428] = true -- Runeforge
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125 -- Archaeology ?
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126 }
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127 local events2playername = { -- the 2nd arg is playername
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128 CHAT_MSG_SAY = true,
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129 CHAT_MSG_YELL = true,
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130 CHAT_MSG_TEXT_EMOTE = true,
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131 }
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132
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133
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134 ---------------------------------------------------------------
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135 -- Handle mounts with OnUpdate
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136 ---------------------------------------------------------------
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137 -- works with GupPet but not with the default interface...
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138 -- I guess that's because a specific /cancelaura or alike is done
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139 -- hooksecurefunc("Dismount",start);
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140
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141 --[[ With OnUpdate
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142 local handleMountsFrame = CreateFrame("frame")
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143 local handleMountsOnUpdate
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144 do
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145 local IsMounted = IsMounted
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146 local wasMounted = IsMounted()
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147 function handleMountsOnUpdate(self,t_elapsed)
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148 if IsMounted() then
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149 wasMounted = true
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150 else
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151 if wasMounted then
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152 start()
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153 wasMounted = false
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154 end
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155 end
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156 end
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157 end
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158 --]]
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159
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160
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161 ---------------------------------------------------------------
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162 -- Launch drawing weapons
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163 ---------------------------------------------------------------
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164 -- Wait a few seconds before drawing, to be able to see the curren animation (and avoid bugs)
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165 local Degaine_OnUpdate = function(self,t_elapsed)
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166 t_left = t_left - t_elapsed;
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167 if t_left<=0 then
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168 ToggleSheath()
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169 DegaineFrame:SetScript("OnUpdate", nil)
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170 end
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171 end
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172 local start = function()
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173 if Degaine_isAuto and not InCombatLockdown() then
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174 t_left = delay
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175 DegaineFrame:SetScript("OnUpdate", Degaine_OnUpdate)
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176 end
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177 end
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178
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179
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180 ---------------------------------------------------------------
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181 -- Activation functions
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182 ---------------------------------------------------------------
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183 local activate = function()
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184 if (not Degaine_isAuto) or InCombatLockdown() then return end
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185
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186 --DegaineFrame:SetScript("OnUpdate", Degaine_OnUpdate);
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187 --@debug@
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188 if debug then
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189 DegaineFrame:RegisterAllEvents()
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190 else
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191 --@end-debug@
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192 for k,_ in pairs(events) do DegaineFrame:RegisterEvent(k) end
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193 for k,_ in pairs(events1player) do DegaineFrame:RegisterEvent(k) end
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194 for k,_ in pairs(events2playername) do DegaineFrame:RegisterEvent(k) end
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195 --@end-debug@
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196 end
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197 --@end-debug@
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198 handleMountsFrame:SetScript("OnUpdate",handleMountsOnUpdate)
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199 end
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200 local desactivate = function()
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201 DegaineFrame:SetScript("OnUpdate", nil)
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202 handleMountsFrame:SetScript("OnUpdate",nil)
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203 t_left = -1
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204 for k,_ in pairs(events) do DegaineFrame:UnregisterEvent(k) end
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205 for k,_ in pairs(events1player) do DegaineFrame:UnregisterEvent(k) end
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206 for k,_ in pairs(events2playername) do DegaineFrame:UnregisterEvent(k) end
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207 end
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208 Degaine_ToggleAuto = function()
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209 if Degaine_isAuto then
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210 Degaine_isAuto = false
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211 desactivate()
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212 else
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213 Degaine_isAuto = true
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214 activate()
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215 end
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216 printState()
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217 end
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218
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219
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220
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221 ---------------------------------------------------------------
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222 -- Event/hooks functions
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223 ---------------------------------------------------------------
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224 local Degaine_OnEvent = function(self,event, arg1, arg2, _, _, arg5, ...)
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225 --@debug@
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226 --if debug then
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227 DEFAULT_CHAT_FRAME:AddMessage(event)
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228 --if arg1 then DEFAULT_CHAT_FRAME:AddMessage("arg1 = "..arg1) end
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229 --if arg2 then DEFAULT_CHAT_FRAME:AddMessage("arg2 = "..arg2) end
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230 --end
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231 --@end-debug@
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232
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233 if events[event] then
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234 if type(events[event])~="function" or events[event]() then
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235 start()
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236 end
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237 elseif events1player[event] then
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238 if arg1=="player" then
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239 if arg5==nil or not SpellBlackList[arg5] then -- arg5 is SpellID
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240 start()
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241 end
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242 end
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243 elseif events2playername[event] then
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244 if arg2==playername then
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245 start()
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246 end
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247 elseif event == "GOSSIP_CLOSED" then
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248 wasGossipOpened = not isGossipClosed
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249 isGossipClosed = true
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250 t_lastGossipClosed = GetTime()
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251
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252 elseif event == "PLAYER_REGEN_ENABLED" then
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253 desactivate()
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254 elseif event == "PLAYER_REGEN_DISABLED" then
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255 activate()
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256
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257 elseif event == "ADDON_LOADED" and arg1==AddonName then
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258 if Degaine_isAuto==nil then
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259 Degaine_isAuto = true
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260 end
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261 if Degaine_isAuto then activate() else desactivate() end
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262 printState()
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263
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264 -- Not needed anymore
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265 DegaineFrame:UnregisterEvent("ADDON_LOADED")
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266 end
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267 end
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268 -- Hook when standing up
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269 -- (Didn't work, see http://forums.wowace.com/showthread.php?p=310547#post310547)
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270 hooksecurefunc("SitStandOrDescendStart",start);
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271
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272
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273 ---------------------------------------------------------------
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274 -- Commands
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275 ---------------------------------------------------------------
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276 -- Bindings
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277 BINDING_HEADER_DEGAINE = "Dégainer automatiquement"
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278
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279 -- Slash command
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280 -- GLOBALS: SLASH_DEGAINE1
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281 SLASH_DEGAINE1 = "/degaine"
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282 SlashCmdList["DEGAINE"] = Degaine_ToggleAuto
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283
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284
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285 ---------------------------------------------------------------
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286 -- Initialization
|
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287 ---------------------------------------------------------------
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288 DegaineFrame:SetScript("OnEvent",Degaine_OnEvent)
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289
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290 -- Global events
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291 DegaineFrame:RegisterEvent("GOSSIP_CLOSED")
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292 DegaineFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
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293 DegaineFrame:RegisterEvent("PLAYER_REGEN_DISABLED")
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|
294 DegaineFrame:RegisterEvent("ADDON_LOADED")
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295 activate()
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296
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