annotate KBF.lua @ 27:9967caf18b2a

updates to how vehicle swapping is handled
author Chris Mellon <arkanes@gmail.com>
date Mon, 13 Dec 2010 09:01:53 -0600
parents 547b70e235fe
children 2986c72f64ba
rev   line source
arkanes@0 1 local _, kbf = ...
arkanes@0 2
arkanes@0 3 KBF = kbf -- make global for debugging
arkanes@0 4
arkanes@0 5 local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0")
arkanes@0 6
arkanes@0 7
arkanes@0 8 function kbf:OnInitialize()
arkanes@10 9 self.debuffFrames = {}
arkanes@0 10 self.anchor = self:CreateAnchorFrame()
arkanes@0 11 self:RegisterEvent("UNIT_AURA")
arkanes@27 12 self:RegisterEvent("UNIT_ENTERING_VEHICLE", "PollForVehicleChange")
arkanes@27 13 self:RegisterEvent("UNIT_EXITING_VEHICLE", "PollForVehicleChange")
arkanes@4 14 -- set up the countdown timer
arkanes@4 15 -- TODO: Fancy enable/disable based on whether you have any timed buffs.
arkanes@4 16 -- Not a big deal, how often do you care about that
arkanes@8 17 -- also TODO: Maybe should bucket OnUpdates somehow
arkanes@18 18 -- AceTimer repeating events can only happen at 0.1 seconds, which is probably
arkanes@18 19 -- fast enough for updating, but makes the animation look jerky
arkanes@27 20 -- need to experiment with using animation groups
arkanes@18 21 self.update = CreateFrame("FRAME")
arkanes@18 22 self.update:SetScript("OnUpdate", function() self:OnUpdate() end)
arkanes@7 23 self.dirty = true -- force an immediate scan on login
arkanes@14 24 self:HideBlizzardBuffFrames()
arkanes@18 25 self:RegisterChatCommand("kbf", "ToggleAnchor")
arkanes@0 26 end
arkanes@1 27 -- naming convention
arkanes@17 28 -- a "frame" is the top-level button (secure button from the header, or one I make myself)
arkanes@17 29 -- that will contain the UI information about the buff
arkanes@17 30 -- a "bar" is a frame that has the icon, status bar, ect associated with it
arkanes@0 31
arkanes@20 32 -- Secure aura header doesn't self-bind to vehicle,
arkanes@27 33 -- so this only works out of combat. But thats better than nothing...
arkanes@27 34 function kbf:PollForVehicleChange(event, unit)
arkanes@20 35 if unit ~= "player" then return end
arkanes@20 36 self.dirty = true
arkanes@20 37 -- hax until SAH supports vehicles - do the swap after we come out of combat
arkanes@27 38 -- always poll instead of insta-swapping OOC in order to simplify the UnitHasVehicleUI logic
arkanes@27 39 self.pollForUnitChange = true
arkanes@20 40 end
arkanes@20 41
arkanes@8 42 function kbf:HideBlizzardBuffFrames()
arkanes@8 43 local function HideBlizFrame(frame)
arkanes@8 44 if not frame then return end
arkanes@8 45 frame:UnregisterAllEvents()
arkanes@8 46 frame:SetScript("OnUpdate", nil)
arkanes@8 47 frame:Hide()
arkanes@8 48 frame.Show = function() end
arkanes@8 49 end
arkanes@8 50 HideBlizFrame(BuffFrame)
arkanes@8 51 HideBlizFrame(ConsolidatedBuffs)
arkanes@18 52 HideBlizFrame(TemporaryEnchantFrame)
arkanes@8 53
arkanes@8 54 end
arkanes@8 55
arkanes@4 56 function kbf:OnUpdate()
arkanes@20 57 if self.pollForUnitChange and not InCombatLockdown() then
arkanes@20 58 if UnitHasVehicleUI("player") then
arkanes@27 59 -- only swap if we're in a "real" vehicle with its own actions
arkanes@27 60 -- There is possibly a timing issue here where
arkanes@27 61 -- we have set the poll flag but the unit is not
arkanes@27 62 -- actually "in" the vehicle yet. I'm hoping thats
arkanes@27 63 -- handled by using exited/entered events instead of exiting/entering
arkanes@20 64 self.secureFrame:SetAttribute("unit", "vehicle")
arkanes@20 65 else
arkanes@20 66 self.secureFrame:SetAttribute("unit", "player")
arkanes@20 67 end
arkanes@20 68 self.pollForUnitChange = nil
arkanes@20 69 end
arkanes@10 70 local unit = self.secureFrame:GetAttribute("unit")
arkanes@10 71 local buffCount = 0
arkanes@4 72 for idx=1,99 do
arkanes@4 73 local frame = self.secureFrame:GetAttribute("child"..idx)
arkanes@10 74 if not (frame and frame:IsShown()) then break end
arkanes@10 75 buffCount = buffCount + 1
arkanes@6 76 if self.dirty then
arkanes@10 77 if self:BindBarToBuff(frame, unit) then break end
arkanes@9 78 end
arkanes@10 79 self:UpdateBarExpirationTime(frame)
arkanes@12 80 -- Don't forget to refresh shown tooltips
arkanes@12 81 if ( GameTooltip:IsOwned(frame) ) then
arkanes@15 82 self:OnEnter(frame)
arkanes@12 83 end
arkanes@10 84 end
arkanes@10 85 -- temporary enchants
arkanes@10 86 -- TODO: The blizz secure aura header binds both temp enchants
arkanes@10 87 -- to the main hand. No support for cancelling weapon enchants
arkanes@10 88 -- until this gets fixed up
arkanes@17 89 local tempEnchant = self.secureFrame:GetAttribute("tempEnchant1")
arkanes@17 90 if tempEnchant and tempEnchant:IsShown() then
arkanes@17 91 if self.dirty or true then
arkanes@17 92 self:BindBarToWeaponEnchant(tempEnchant, 16)
arkanes@17 93 end
arkanes@17 94 self:UpdateBarExpirationTime(tempEnchant)
arkanes@19 95 buffCount = buffCount + 1
arkanes@17 96 end
arkanes@17 97 tempEnchant = self.secureFrame:GetAttribute("tempEnchant2")
arkanes@17 98 if tempEnchant and tempEnchant:IsShown() then
arkanes@17 99 if self.dirty or true then
arkanes@17 100 self:BindBarToWeaponEnchant(tempEnchant, 17)
arkanes@17 101 end
arkanes@17 102 self:UpdateBarExpirationTime(tempEnchant)
arkanes@19 103 buffCount = buffCount + 1
arkanes@17 104 end
arkanes@24 105 -- there's also a third temp enchant for thrown weapons, which the
arkanes@24 106 -- current SAH doesn't support at all.
arkanes@24 107 -- Since I can't insert bars into the flow, can't support this
arkanes@24 108 -- until I either go to multiple secure headers & figure out how to position them
arkanes@24 109 -- or blizz fixes SAH
arkanes@10 110
arkanes@10 111 -- debuffs
arkanes@11 112 -- Since debuffs aren't cancellable, don't need to use the secure header
arkanes@11 113 -- for them. This could be rewritten to support useful features like
arkanes@11 114 -- sorting & scaling and stuff. Honestly, should at least be alphabetical.
arkanes@10 115 for idx=1,99 do
arkanes@10 116 local frame = self.debuffFrames[idx]
arkanes@10 117 if self.dirty then
arkanes@10 118 local name, rank, icon, stacks, debuffType, duration, expirationTime = UnitAura(unit, idx, "HARMFUL")
arkanes@10 119 if not name then
arkanes@10 120 -- out of debuffs, hide all the rest of them
arkanes@10 121 for jdx = idx, 99 do
arkanes@10 122 local bar = self.debuffFrames[jdx]
arkanes@10 123 if bar then bar:Hide() else break end
arkanes@10 124 end
arkanes@10 125 break
arkanes@10 126 end
arkanes@10 127 if not frame then
arkanes@10 128 frame = self:ConstructBar(nil, 1, 0, 0)
arkanes@10 129 self.debuffFrames[idx] = frame
arkanes@10 130 end
arkanes@10 131 self:SetBarAppearance(frame, name, icon, stacks, duration, expirationTime)
arkanes@10 132 frame:ClearAllPoints()
arkanes@10 133 -- position it under all the buffs, with a half-bar spacing
arkanes@19 134 frame:SetPoint("TOP", self.anchor, "BOTTOM", 0, (buffCount * -16))
arkanes@10 135 frame:Show()
arkanes@13 136 frame.filter = "HARMFUL"
arkanes@13 137 frame.unit = unit
arkanes@16 138 frame.index = idx
arkanes@13 139 frame:SetScript("OnEnter", function() kbf:OnEnter(frame) end)
arkanes@13 140 frame:SetScript("OnLeave", function() GameTooltip:Hide() end)
arkanes@23 141 frame:EnableMouse(true)
arkanes@10 142 buffCount = buffCount + 1
arkanes@10 143 else
arkanes@10 144 -- not dirty, so no frame means we're done
arkanes@10 145 if not frame then break end
arkanes@6 146 end
arkanes@10 147 self:UpdateBarExpirationTime(frame)
arkanes@13 148 if ( GameTooltip:IsOwned(frame) ) then
arkanes@15 149 self:OnEnter(frame)
arkanes@13 150 end
arkanes@4 151 end
arkanes@6 152 self.dirty = nil
arkanes@4 153 end
arkanes@4 154
arkanes@0 155 function kbf:UNIT_AURA(event, unit)
arkanes@2 156 if unit ~= self.secureFrame:GetAttribute("unit") then return end
arkanes@6 157 self.dirty = true
arkanes@0 158 end
arkanes@0 159
arkanes@10 160 function kbf:UpdateBarExpirationTime(frame)
arkanes@10 161 if frame.expirationTime then
arkanes@10 162 local remaining = frame.expirationTime - GetTime()
arkanes@10 163 remaining = math.max(0, remaining)
arkanes@10 164 local perc = remaining / frame.duration
arkanes@10 165 frame.timertext:SetText(self:FormatTimeText(remaining))
arkanes@10 166 frame.statusbar:SetValue(remaining)
arkanes@10 167 end
arkanes@10 168 end
arkanes@10 169
arkanes@17 170 function kbf:BindBarToWeaponEnchant(parentFrame, slotOverride)
arkanes@17 171 local index = parentFrame:GetAttribute("index")
arkanes@17 172 -- allow passing of explicit slot in order to work around aura header bug
arkanes@17 173 local slot = slotOverride or parentFrame:GetAttribute("target-slot")
arkanes@17 174 local itemIndex = slot - 15 -- 1MH, 2OF
arkanes@17 175 local RETURNS_PER_ITEM = 3
arkanes@17 176 local hasEnchant, remaining, enchantCharges = select(RETURNS_PER_ITEM * (itemIndex - 1) + 1, GetWeaponEnchantInfo())
arkanes@17 177 -- remaining time is in milliseconds
arkanes@26 178 if not hasEnchant then return end -- this should never happen
arkanes@17 179 local remaining = remaining / 1000
arkanes@17 180 local icon = GetInventoryItemTexture("player", slot)
arkanes@17 181 -- this is terrible, but I hate myself and everyone else.
arkanes@17 182 -- We're going to assume that the duration of the temp enchant
arkanes@17 183 -- is either 60 minutes, or however long is left, because poisons are 1 hour
arkanes@17 184 local duration = max((60 * 60), remaining)
arkanes@17 185 local expirationTime = GetTime() + remaining
arkanes@17 186 -- TODO
arkanes@17 187 local name = GetItemInfo(GetInventoryItemID("player", slot))
arkanes@17 188 if not parentFrame.icon then
arkanes@17 189 self:ConstructBar(parentFrame, 1, 0, 1)
arkanes@17 190 end
arkanes@17 191 self:SetBarAppearance(parentFrame, name, icon, enchantCharges, duration, expirationTime)
arkanes@17 192 end
arkanes@17 193
arkanes@3 194 function kbf:BindBarToBuff(parentFrame, unit)
arkanes@3 195 local index = parentFrame:GetAttribute("index")
arkanes@3 196 local filter = parentFrame:GetAttribute("filter")
arkanes@10 197 local name, rank, icon, stacks, debuffType, duration, expirationTime,
arkanes@3 198 unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(unit, index, filter)
arkanes@10 199 if not name then return end
arkanes@2 200 if not parentFrame.icon then
arkanes@2 201 self:ConstructBar(parentFrame)
arkanes@0 202 end
arkanes@10 203 self:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
arkanes@10 204 end
arkanes@10 205
arkanes@10 206 function kbf:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
arkanes@2 207 parentFrame.icon:SetNormalTexture(icon)
arkanes@0 208 if stacks and stacks > 0 then
arkanes@2 209 parentFrame.text:SetText(string.format("%s(%d)", name, stacks))
arkanes@0 210 else
arkanes@2 211 parentFrame.text:SetText(name)
arkanes@0 212 end
arkanes@4 213 parentFrame.timertext:SetText(self:FormatTimeText(duration))
arkanes@4 214 -- store duration information
arkanes@6 215 if duration and duration > 0 then
arkanes@4 216 parentFrame.expirationTime = expirationTime
arkanes@4 217 parentFrame.duration = duration
arkanes@4 218 parentFrame.statusbar:SetMinMaxValues(0, duration)
arkanes@4 219 else
arkanes@4 220 parentFrame.expirationTime = nil
arkanes@4 221 parentFrame.duration = 0
arkanes@4 222 parentFrame.statusbar:SetMinMaxValues(0,1)
arkanes@4 223 parentFrame.statusbar:SetValue(1)
arkanes@4 224 end
arkanes@4 225 end
arkanes@4 226
arkanes@17 227 -- expects time seconds
arkanes@4 228 function kbf:FormatTimeText(time)
arkanes@4 229 if not time or time == 0 then return "" end
arkanes@4 230 local timetext
arkanes@4 231 local h = floor(time/3600)
arkanes@4 232 local m = time - (h*3600)
arkanes@4 233 m = floor(m/60)
arkanes@4 234 local s = time - ((h*3600) + (m*60))
arkanes@4 235 if h > 0 then
arkanes@4 236 timetext = ("%d:%02d"):format(h, m)
arkanes@4 237 elseif m > 0 then
arkanes@4 238 timetext = string.format("%d:%02d", m, floor(s))
arkanes@4 239 elseif s < 10 then
arkanes@4 240 timetext = string.format("%1.1f", s)
arkanes@4 241 else
arkanes@4 242 timetext = string.format("%.0f", floor(s))
arkanes@4 243 end
arkanes@4 244 return timetext
arkanes@0 245 end
arkanes@0 246
arkanes@12 247 function KBF:OnEnter(button, motion)
arkanes@12 248 -- this is for the secure buttons, so use the attributes
arkanes@26 249 local unit = SecureButton_GetModifiedUnit(button) or button.unit -- will perform vehicle toggle
arkanes@21 250 local filter = button:GetAttribute("filter") or button.filter
arkanes@15 251 local index = button:GetAttribute("index") or button.index
arkanes@17 252 if unit and filter and index then
arkanes@21 253 -- I'd like a better place to position this but it's funky for right now, handle it later
arkanes@17 254 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
arkanes@17 255 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
arkanes@17 256 GameTooltip:SetUnitAura(unit, index, filter);
arkanes@17 257 return
arkanes@17 258 end
arkanes@17 259 local slot = button:GetAttribute("target-slot") -- temp enchant
arkanes@12 260 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
arkanes@13 261 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
arkanes@21 262 GameTooltip:SetInventoryItem(unit, slot)
arkanes@12 263 end
arkanes@12 264
arkanes@1 265 -- creates a icon + statusbar bar
arkanes@10 266 function kbf:ConstructBar(frame, r, g, b)
arkanes@0 267 local texture = "Interface\\TargetingFrame\\UI-StatusBar"
arkanes@1 268 -- Because of secureframe suckiness, these height & width numbers
arkanes@1 269 -- have to be consistent with the stuff in KBF.xml
arkanes@0 270 local height = 16
arkanes@1 271 local width = 200 -- this is the width *without* the icon
arkanes@22 272 local font, _, style = GameFontHighlight:GetFont()
arkanes@10 273 local r = r or 0
arkanes@10 274 local g = g or 1
arkanes@10 275 local b = b or 0
arkanes@10 276 local bgcolor = {r, g, b, 0.5}
arkanes@10 277 local color = {r, g, b, 1}
arkanes@0 278 local fontsize = 11
arkanes@0 279 local timertextwidth = fontsize * 3.6
arkanes@0 280 local textcolor = {1, 1, 1, 1}
arkanes@0 281 local timertextcolor = {1, 1, 1, 1}
arkanes@10 282 if not frame then
arkanes@10 283 frame = CreateFrame("Button", nil, UIParent) -- the "top level" frame that represents the bar as a whole
arkanes@10 284 frame:SetHeight(16)
arkanes@23 285 frame:SetWidth(200 + 16)
arkanes@10 286 end
arkanes@1 287 local bar = frame
arkanes@0 288 bar.icon = CreateFrame("Button", nil, bar) -- the icon
arkanes@0 289 bar.statusbarbg = CreateFrame("StatusBar", nil, bar) -- the bars background
arkanes@0 290 bar.statusbar = CreateFrame("StatusBar", nil, bar) -- and the bars foreground
arkanes@0 291 bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text
arkanes@0 292 bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text
arkanes@0 293
arkanes@0 294 -- the icon
arkanes@0 295 bar.icon:ClearAllPoints()
arkanes@0 296 bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0)
arkanes@0 297 -- icons are square
arkanes@0 298 bar.icon:SetWidth(height)
arkanes@0 299 bar.icon:SetHeight(height)
arkanes@2 300 --bar.icon:EnableMouse(false)
arkanes@0 301 -- the status bar background & foreground
arkanes@0 302 local function setupStatusBar(sb, color)
arkanes@0 303 sb:ClearAllPoints()
arkanes@0 304 sb:SetHeight(height)
arkanes@0 305 sb:SetWidth(width)
arkanes@0 306 -- offset the height of the frame on the x-axis for the icon.
arkanes@0 307 sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0)
arkanes@0 308 sb:SetStatusBarTexture(texture)
arkanes@0 309 sb:GetStatusBarTexture():SetVertTile(false)
arkanes@0 310 sb:GetStatusBarTexture():SetHorizTile(false)
arkanes@0 311 sb:SetStatusBarColor(unpack(color))
arkanes@0 312 sb:SetMinMaxValues(0,1)
arkanes@0 313 sb:SetValue(1)
arkanes@0 314 end
arkanes@0 315 setupStatusBar(bar.statusbarbg, bgcolor)
arkanes@0 316 setupStatusBar(bar.statusbar, color)
arkanes@0 317 bar.statusbarbg:SetFrameLevel(bar.statusbarbg:GetFrameLevel()-1) -- make sure the bg frame stays in the back
arkanes@0 318 -- timer text
arkanes@0 319 bar.timertext:SetFontObject(GameFontHighlight)
arkanes@0 320 bar.timertext:SetFont(GameFontHighlight:GetFont())
arkanes@0 321 bar.timertext:SetHeight(height)
arkanes@0 322 bar.timertext:SetWidth(timertextwidth)
arkanes@24 323 bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 2, 0)
arkanes@24 324 bar.timertext:SetJustifyH("LEFT")
arkanes@0 325 bar.timertext:SetText("time")
arkanes@0 326 bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4])
arkanes@0 327
arkanes@0 328 -- and the label text
arkanes@0 329 bar.text:SetFontObject(GameFontHighlight)
arkanes@0 330 bar.text:SetFont(GameFontHighlight:GetFont())
arkanes@0 331 bar.text:SetHeight(height)
arkanes@24 332 bar.text:SetPoint("LEFT", bar.timertext, "RIGHT", 0, 0)
arkanes@0 333 bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0)
arkanes@0 334 bar.text:SetJustifyH("LEFT")
arkanes@0 335 bar.text:SetText("text")
arkanes@0 336 bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4])
arkanes@0 337 return bar
arkanes@0 338 end
arkanes@0 339
arkanes@0 340 function kbf:CreateAnchorFrame()
arkanes@0 341 -- give it a name so it'll remember its position
arkanes@0 342 local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent)
arkanes@0 343 anchor:SetClampedToScreen(true)
arkanes@0 344 anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
arkanes@0 345 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
arkanes@18 346 tile = true, tileSize = 16, edgeSize = 12,
arkanes@0 347 insets = { left = 4, right = 4, top = 4, bottom = 4 },
arkanes@0 348 })
arkanes@0 349 local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text
arkanes@0 350 text:SetFontObject(GameFontHighlight)
arkanes@0 351 text:SetFont(GameFontHighlight:GetFont())
arkanes@0 352 text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0)
arkanes@0 353 text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0)
arkanes@0 354 text:SetText("KBF ANCHOR")
arkanes@18 355 anchor:SetWidth(200 +16)
arkanes@18 356 anchor:SetHeight(16)
arkanes@0 357 -- movability
arkanes@0 358 anchor:EnableMouse(true)
arkanes@0 359 anchor:SetMovable(true)
arkanes@0 360 anchor:RegisterForDrag("LeftButton")
arkanes@0 361 anchor:SetScript("OnDragStart", anchor.StartMoving)
arkanes@0 362 anchor:SetScript("OnDragStop", anchor.StopMovingOrSizing)
arkanes@0 363 anchor:ClearAllPoints()
arkanes@22 364 anchor:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0)
arkanes@0 365 anchor:Hide()
arkanes@0 366
arkanes@18 367 local frame = CreateFrame("FRAME", "KBFBuffFrame", UIParent, "SecureAuraHeaderTemplate")
arkanes@0 368 --local frame = anchor
arkanes@0 369 frame:SetAttribute("filter", "HELPFUL")
arkanes@20 370 frame:SetAttribute("toggleForVehicle", true) -- this doesn't actually work right now, but maybe it eventually will
arkanes@0 371 frame:SetAttribute("template", "KBFSecureUnitAuraTemplate")
arkanes@3 372 frame:SetAttribute("point", "TOP")
arkanes@0 373 frame:SetAttribute("wrapAfter", 100) -- required due to bugs in secure header
arkanes@0 374 frame:SetAttribute("consolidateTo", nil)
arkanes@2 375 frame:SetAttribute("xOffset", 0)
arkanes@3 376 frame:SetAttribute("yOffset", -16)
arkanes@3 377 frame:SetAttribute("minWidth", 216)
arkanes@3 378 frame:SetAttribute("minHeight", 16)
arkanes@25 379 frame:SetAttribute("unit", "player")
arkanes@3 380 frame:SetAttribute("sortMethod", "NAME")
arkanes@3 381 frame:SetAttribute("sortOrder", "-")
arkanes@10 382 -- TODO: SecureAuraHeader doesn't correcltly implement the temp enchants
arkanes@17 383 frame:SetAttribute("weaponTemplate", "KBFSecureUnitAuraTemplate")
arkanes@17 384 frame:SetAttribute("includeWeapons", 1)
arkanes@18 385 frame:SetPoint("TOP", anchor, "TOP", 0, 0)
arkanes@5 386 frame:Show() -- has to be shown, otherwise the child frames don't show
arkanes@0 387 self.secureFrame = frame
arkanes@0 388 return anchor
arkanes@0 389 end
arkanes@18 390
arkanes@18 391 function kbf:ShowAnchor()
arkanes@18 392 self.secureFrame:ClearAllPoints()
arkanes@18 393 self.secureFrame:SetPoint("TOP", self.anchor, "BOTTOM", 0, 0)
arkanes@18 394 self.anchor:Show()
arkanes@18 395 end
arkanes@18 396
arkanes@18 397 function kbf:HideAnchor()
arkanes@18 398 self.secureFrame:ClearAllPoints()
arkanes@18 399 self.secureFrame:SetPoint("TOP", self.anchor, "TOP", 0, 0)
arkanes@18 400 self.anchor:Hide()
arkanes@18 401 end
arkanes@18 402
arkanes@18 403 function kbf:ToggleAnchor()
arkanes@18 404 if self.anchor:IsShown() then
arkanes@18 405 self:HideAnchor()
arkanes@18 406 else
arkanes@18 407 self:ShowAnchor()
arkanes@18 408 end
arkanes@18 409 end