annotate locale/enUS.lua @ 184:1ee86bbb05a0

more options rearranging
author Flick <flickerstreak@gmail.com>
date Fri, 22 Oct 2010 16:03:04 +0000
parents 55c2fc0c8d55
children 2e7a322e0195
rev   line source
flickerstreak@28 1 local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true)
flickerstreak@45 2 if not L then return end
flickerstreak@23 3
flickerstreak@47 4 for _, string in pairs({
flickerstreak@28 5
flickerstreak@28 6 -- ReAction.lua
flickerstreak@47 7 "Bar ",
flickerstreak@127 8 "ReAction: name '%s' already in use",
flickerstreak@47 9 "ReAction config mode disabled during combat.",
flickerstreak@182 10
flickerstreak@182 11 -- Options.lua
flickerstreak@184 12 "ReAction",
flickerstreak@60 13 "Customizable replacement for Blizzard's Action Bars",
flickerstreak@60 14 "Unlock Bars",
flickerstreak@60 15 "Unlock bars for dragging and resizing with the mouse",
flickerstreak@182 16 "Hide Blizzard Action Bars",
flickerstreak@182 17 "Hide the default main bar and extra action bars",
flickerstreak@182 18 "Hide Blizzard Vehicle Bar",
flickerstreak@182 19 "Hide the default vechicle action bar",
flickerstreak@182 20 "Edit Bars...",
flickerstreak@182 21 "Show the ReAction Bar Editor dialogue",
flickerstreak@182 22 "Close on Launch",
flickerstreak@182 23 "Close the Interface Options window when launching the ReAction Bar Editor",
flickerstreak@182 24 "Key Bindings",
flickerstreak@182 25 "Show the keybinding dialogue",
flickerstreak@116 26 "Skip profile keybind warning",
flickerstreak@116 27 "Don't show a warning about updating keybinds when switching profiles",
flickerstreak@116 28 "ReAction profile changed: check your keybinds, they may need to be updated.",
flickerstreak@116 29 "OK",
flickerstreak@127 30 "ReAction: can't configure in combat",
flickerstreak@127 31 "Click",
flickerstreak@127 32 "Right-click",
flickerstreak@127 33 "Shift-click",
flickerstreak@127 34 "Alt-click",
flickerstreak@182 35 "for options",
flickerstreak@127 36 "for bar editor dialog",
flickerstreak@127 37 "to unlock bars",
flickerstreak@127 38 "for keybind mode",
flickerstreak@127 39
flickerstreak@129 40 -- PetActionButton.lua
flickerstreak@129 41 "Pet action ID range is 1-10",
flickerstreak@129 42
flickerstreak@129 43 -- ActionButton.lua
flickerstreak@129 44 "Action ID range is 1-120",
flickerstreak@44 45
flickerstreak@99 46 -- Overlay.lua
flickerstreak@99 47 "Hold Shift",
flickerstreak@99 48 "Hold Alt",
flickerstreak@99 49 "Right-click",
flickerstreak@99 50 "Drag",
flickerstreak@99 51 "to add/remove buttons:",
flickerstreak@99 52 "to resize buttons:",
flickerstreak@99 53 "to change spacing:",
flickerstreak@103 54 "to change scale:",
flickerstreak@99 55 "to move",
flickerstreak@52 56 "to anchor to nearby frames",
flickerstreak@99 57 "for options...",
flickerstreak@99 58 "Currently anchored to",
flickerstreak@103 59 "State",
flickerstreak@103 60 "State Scale Override",
flickerstreak@23 61
flickerstreak@155 62 -- Bar.lua
flickerstreak@155 63 "Hidden",
flickerstreak@155 64
flickerstreak@69 65 -- State.lua
flickerstreak@64 66 "State named '%s' already exists",
flickerstreak@62 67 "Battle Stance",
flickerstreak@62 68 "Defensive Stance",
flickerstreak@62 69 "Berserker Stance",
flickerstreak@64 70 "Caster Form",
flickerstreak@64 71 "Bear Form",
flickerstreak@64 72 "Cat Form",
flickerstreak@75 73 "Tree of Life",
flickerstreak@75 74 "Moonkin Form",
flickerstreak@62 75 "Stealth",
flickerstreak@64 76 "No Stealth",
flickerstreak@176 77 "Shadow Dance",
flickerstreak@62 78 "Shadowform",
flickerstreak@64 79 "No Shadowform",
flickerstreak@176 80 "Demon Form",
flickerstreak@176 81 "No Demon Form",
flickerstreak@64 82 "With Pet",
flickerstreak@62 83 "Without Pet",
flickerstreak@62 84 "Hostile Target",
flickerstreak@62 85 "Friendly Target",
flickerstreak@64 86 "No Target",
flickerstreak@62 87 "Hostile Focus",
flickerstreak@62 88 "Friendly Focus",
flickerstreak@64 89 "No Focus",
flickerstreak@75 90 "Mind Control",
flickerstreak@118 91 "In a Vehicle",
flickerstreak@64 92 "Raid",
flickerstreak@64 93 "Party",
flickerstreak@62 94 "Solo",
flickerstreak@62 95 "In Combat",
flickerstreak@62 96 "Out of Combat",
flickerstreak@64 97 "Warning: one or more incompatible rules were turned off",
flickerstreak@68 98 "Info",
flickerstreak@64 99 "Delete this State",
flickerstreak@64 100 "Name",
flickerstreak@64 101 "Evaluation Order",
flickerstreak@64 102 "State transitions are evaluated in the order listed:\nMove a state up or down to change the order",
flickerstreak@64 103 "Up",
flickerstreak@64 104 "Down",
flickerstreak@68 105 "Properties",
flickerstreak@68 106 "Set the properties for the bar when in this state",
flickerstreak@68 107 "Hide Bar",
flickerstreak@75 108 "(none)",
flickerstreak@68 109 "Override Keybinds",
flickerstreak@68 110 "Set this state to maintain its own set of keybinds which override the defaults when active",
flickerstreak@68 111 "Position",
flickerstreak@101 112 "Reposition",
flickerstreak@101 113 "Anchor Frame",
flickerstreak@68 114 "Point",
flickerstreak@68 115 "Relative Point",
flickerstreak@68 116 "X Offset",
flickerstreak@68 117 "Y Offset",
flickerstreak@68 118 "Scale",
flickerstreak@68 119 "Set New Scale",
flickerstreak@103 120 "Transparency",
flickerstreak@103 121 "Set Transparency",
flickerstreak@70 122 "Rule",
flickerstreak@64 123 "Select this state",
flickerstreak@64 124 "by default",
flickerstreak@64 125 "when ANY of these",
flickerstreak@64 126 "when ALL of these",
flickerstreak@64 127 "via custom rule",
flickerstreak@68 128 "via keybinding",
flickerstreak@64 129 "Clear All",
flickerstreak@68 130 "Conditions",
flickerstreak@64 131 "Custom Rule",
flickerstreak@64 132 "Syntax like macro rules: see preset rules for examples",
flickerstreak@64 133 "Invalid custom rule '%s': each clause must appear within [brackets]",
flickerstreak@68 134 "Keybinding",
flickerstreak@72 135 "Invoking a state keybind toggles an override of all other transition rules.",
flickerstreak@68 136 "State Hotkey",
flickerstreak@68 137 "Define an override toggle keybind",
flickerstreak@64 138 "Dynamic State",
flickerstreak@64 139 "States are evaluated in the order they are listed",
flickerstreak@62 140 "New State...",
flickerstreak@64 141 "State Name",
flickerstreak@62 142 "Set a name for the new state",
flickerstreak@64 143 "State names must be alphanumeric without spaces",
flickerstreak@62 144 "Create State",
flickerstreak@62 145 "State named '%s' already exists",
flickerstreak@64 146
flickerstreak@116 147 -- Action
flickerstreak@69 148 "Action Bar",
flickerstreak@69 149 "Action Bars",
flickerstreak@69 150 "Hide Empty Buttons",
flickerstreak@102 151 "Lock Buttons",
flickerstreak@147 152 "Prevents picking up/dragging actions (use SHIFT to override this behavior)",
flickerstreak@102 153 "Only in Combat",
flickerstreak@102 154 "Only lock the buttons when in combat",
flickerstreak@87 155 "# Pages",
flickerstreak@87 156 "Use the Dynamic State tab to specify page transitions",
flickerstreak@87 157 "Edit Action IDs",
flickerstreak@87 158 "Assign",
flickerstreak@87 159 "Choose Method...",
flickerstreak@87 160 "Individually",
flickerstreak@87 161 "All at Once",
flickerstreak@87 162 "Row",
flickerstreak@87 163 "Rows are numbered top to bottom",
flickerstreak@87 164 "Col",
flickerstreak@87 165 "Columns are numbered left to right",
flickerstreak@87 166 "Page",
flickerstreak@87 167 "Action ID",
flickerstreak@87 168 "Specify ID 1-120",
flickerstreak@87 169 "ID List",
flickerstreak@87 170 "Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)",
flickerstreak@87 171 "Invalid action ID list string",
flickerstreak@87 172 "Mind Control Support",
flickerstreak@90 173 "When possessing a target (e.g. via Mind Control), map the first 12 buttons of this bar to the possessed target's actions.",
flickerstreak@121 174 "Vehicle Support",
flickerstreak@121 175 "When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.",
flickerstreak@87 176 "Show Page #",
flickerstreak@69 177 "Action Buttons",
flickerstreak@69 178
flickerstreak@116 179 -- PetAction
flickerstreak@69 180 "Pet Action Bar",
flickerstreak@69 181 "Pet Buttons",
flickerstreak@69 182
flickerstreak@134 183 -- Stance
flickerstreak@134 184 "Stance Bar",
flickerstreak@134 185 "Stance Buttons",
flickerstreak@134 186 "Show Aspects",
flickerstreak@134 187 "Show Hunter aspects as stances",
flickerstreak@134 188 "Auto-hide Monkey/Hawk",
flickerstreak@134 189 "Hide Aspect of the Monkey and Aspect of the Hawk, only when the hunter knows Aspect of the Dragonhawk",
flickerstreak@134 190 "Hide Presences",
flickerstreak@134 191 "Do not show Death Knight Presences as stances",
flickerstreak@134 192 "Hide Auras",
flickerstreak@134 193 "Do not show Paladin Auras as stances",
flickerstreak@134 194
flickerstreak@161 195 -- Totem
flickerstreak@161 196 "Totem Bar",
flickerstreak@161 197 "Totem Buttons",
flickerstreak@161 198
flickerstreak@146 199 -- Bag
flickerstreak@146 200 "Bag Bar",
flickerstreak@146 201
flickerstreak@159 202 -- VehicleExit
flickerstreak@159 203 "Exit Vehicle Floater",
flickerstreak@159 204 "Exit Vehicle",
flickerstreak@159 205 "Show only when passenger",
flickerstreak@159 206 "Only show the button when riding as a passenger in a vehicle (no vehicle controls)",
flickerstreak@159 207
flickerstreak@116 208 -- ConfigUI
flickerstreak@69 209 "Center",
flickerstreak@69 210 "Left",
flickerstreak@69 211 "Right",
flickerstreak@69 212 "Top",
flickerstreak@69 213 "Bottom",
flickerstreak@69 214 "Top Left",
flickerstreak@69 215 "Top Right",
flickerstreak@69 216 "Bottom Left",
flickerstreak@69 217 "Bottom Right",
flickerstreak@69 218 "Bar Editor",
flickerstreak@69 219 "Global Config",
flickerstreak@69 220 "Opens ReAction global configuration settings panel",
flickerstreak@69 221 "Close the Bar Editor when opening the ReAction global Interface Options",
flickerstreak@69 222 "New Bar...",
flickerstreak@69 223 "Choose a name, type, and initial grid for your new action bar:",
flickerstreak@69 224 "Bar Name",
flickerstreak@69 225 "Enter a name for your new action bar",
flickerstreak@69 226 "Button Type",
flickerstreak@69 227 "Create Bar",
flickerstreak@69 228 "General",
flickerstreak@69 229 "Rename Bar",
flickerstreak@69 230 "Delete Bar",
flickerstreak@69 231 "Anchor",
flickerstreak@69 232 "Frame",
flickerstreak@69 233 "The frame that the bar is anchored to",
flickerstreak@69 234 "Point",
flickerstreak@69 235 "Anchor point on the bar frame",
flickerstreak@69 236 "Relative Point",
flickerstreak@69 237 "Anchor point on the target frame",
flickerstreak@69 238 "X offset",
flickerstreak@69 239 "Y offset",
flickerstreak@103 240 "Transparency",
flickerstreak@69 241 "Button Grid",
flickerstreak@69 242 "Rows",
flickerstreak@69 243 "Columns",
flickerstreak@69 244 "Size",
flickerstreak@69 245 "Spacing",
flickerstreak@69 246 "Use the mouse to arrange and resize the bars on screen. Tooltips on bars indicate additional functionality.",
flickerstreak@69 247
flickerstreak@69 248
flickerstreak@47 249 }) do
flickerstreak@47 250 L[string] = true
flickerstreak@47 251 end