annotate locale/enUS.lua @ 185:2e7a322e0195

move ConfigUI module to Editor non-module, make it more self-contained
author Flick <flickerstreak@gmail.com>
date Fri, 22 Oct 2010 23:48:02 +0000
parents 1ee86bbb05a0
children 85213d045acb
rev   line source
flickerstreak@28 1 local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true)
flickerstreak@45 2 if not L then return end
flickerstreak@23 3
flickerstreak@47 4 for _, string in pairs({
flickerstreak@28 5
flickerstreak@28 6 -- ReAction.lua
flickerstreak@47 7 "Bar ",
flickerstreak@127 8 "ReAction: name '%s' already in use",
flickerstreak@47 9 "ReAction config mode disabled during combat.",
flickerstreak@182 10
flickerstreak@182 11 -- Options.lua
flickerstreak@184 12 "ReAction",
flickerstreak@60 13 "Customizable replacement for Blizzard's Action Bars",
flickerstreak@60 14 "Unlock Bars",
flickerstreak@60 15 "Unlock bars for dragging and resizing with the mouse",
flickerstreak@182 16 "Hide Blizzard Action Bars",
flickerstreak@182 17 "Hide the default main bar and extra action bars",
flickerstreak@182 18 "Hide Blizzard Vehicle Bar",
flickerstreak@182 19 "Hide the default vechicle action bar",
flickerstreak@182 20 "Edit Bars...",
flickerstreak@182 21 "Show the ReAction Bar Editor dialogue",
flickerstreak@182 22 "Close on Launch",
flickerstreak@182 23 "Close the Interface Options window when launching the ReAction Bar Editor",
flickerstreak@182 24 "Key Bindings",
flickerstreak@182 25 "Show the keybinding dialogue",
flickerstreak@116 26 "Skip profile keybind warning",
flickerstreak@116 27 "Don't show a warning about updating keybinds when switching profiles",
flickerstreak@185 28 "Usage:",
flickerstreak@116 29 "ReAction profile changed: check your keybinds, they may need to be updated.",
flickerstreak@116 30 "OK",
flickerstreak@127 31 "ReAction: can't configure in combat",
flickerstreak@127 32 "Click",
flickerstreak@127 33 "Right-click",
flickerstreak@127 34 "Shift-click",
flickerstreak@127 35 "Alt-click",
flickerstreak@182 36 "for options",
flickerstreak@127 37 "for bar editor dialog",
flickerstreak@127 38 "to unlock bars",
flickerstreak@127 39 "for keybind mode",
flickerstreak@127 40
flickerstreak@185 41 -- Editor.lua
flickerstreak@185 42 "Center",
flickerstreak@185 43 "Left",
flickerstreak@185 44 "Right",
flickerstreak@185 45 "Top",
flickerstreak@185 46 "Bottom",
flickerstreak@185 47 "Top Left",
flickerstreak@185 48 "Top Right",
flickerstreak@185 49 "Bottom Left",
flickerstreak@185 50 "Bottom Right",
flickerstreak@185 51 "Bar Editor",
flickerstreak@185 52 "Select Bar:",
flickerstreak@185 53 "Use the mouse to arrange and resize the bars on screen. Tooltips on bars indicate additional functionality.",
flickerstreak@185 54 "Global Config",
flickerstreak@185 55 "Opens ReAction global configuration settings panel",
flickerstreak@185 56 "Close Editor",
flickerstreak@185 57 "Close the Bar Editor when opening the ReAction global Interface Options",
flickerstreak@185 58 "New Bar...",
flickerstreak@185 59 "Choose a name, type, and initial grid for your new action bar:",
flickerstreak@185 60 "Bar Name",
flickerstreak@185 61 "Enter a name for your new action bar",
flickerstreak@185 62 "Button Type",
flickerstreak@185 63 "Button Grid",
flickerstreak@185 64 "Rows",
flickerstreak@185 65 "Columns",
flickerstreak@185 66 "Size",
flickerstreak@185 67 "Spacing",
flickerstreak@185 68 "Create Bar",
flickerstreak@185 69 "General",
flickerstreak@185 70 "Rename Bar",
flickerstreak@185 71 "Delete Bar",
flickerstreak@185 72 "Anchor",
flickerstreak@185 73 "Frame",
flickerstreak@185 74 "The frame that the bar is anchored to",
flickerstreak@185 75 "Point",
flickerstreak@185 76 "Anchor point on the bar frame",
flickerstreak@185 77 "Relative Point",
flickerstreak@185 78 "Anchor point on the target frame",
flickerstreak@185 79 "X offset",
flickerstreak@185 80 "Y offset",
flickerstreak@185 81 "Transparency",
flickerstreak@185 82
flickerstreak@129 83 -- PetActionButton.lua
flickerstreak@129 84 "Pet action ID range is 1-10",
flickerstreak@129 85
flickerstreak@129 86 -- ActionButton.lua
flickerstreak@129 87 "Action ID range is 1-120",
flickerstreak@44 88
flickerstreak@99 89 -- Overlay.lua
flickerstreak@99 90 "Hold Shift",
flickerstreak@99 91 "Hold Alt",
flickerstreak@99 92 "Right-click",
flickerstreak@99 93 "Drag",
flickerstreak@99 94 "to add/remove buttons:",
flickerstreak@99 95 "to resize buttons:",
flickerstreak@99 96 "to change spacing:",
flickerstreak@103 97 "to change scale:",
flickerstreak@99 98 "to move",
flickerstreak@52 99 "to anchor to nearby frames",
flickerstreak@99 100 "for options...",
flickerstreak@99 101 "Currently anchored to",
flickerstreak@103 102 "State",
flickerstreak@103 103 "State Scale Override",
flickerstreak@23 104
flickerstreak@155 105 -- Bar.lua
flickerstreak@155 106 "Hidden",
flickerstreak@155 107
flickerstreak@69 108 -- State.lua
flickerstreak@64 109 "State named '%s' already exists",
flickerstreak@62 110 "Battle Stance",
flickerstreak@62 111 "Defensive Stance",
flickerstreak@62 112 "Berserker Stance",
flickerstreak@64 113 "Caster Form",
flickerstreak@64 114 "Bear Form",
flickerstreak@64 115 "Cat Form",
flickerstreak@75 116 "Tree of Life",
flickerstreak@75 117 "Moonkin Form",
flickerstreak@62 118 "Stealth",
flickerstreak@64 119 "No Stealth",
flickerstreak@176 120 "Shadow Dance",
flickerstreak@62 121 "Shadowform",
flickerstreak@64 122 "No Shadowform",
flickerstreak@176 123 "Demon Form",
flickerstreak@176 124 "No Demon Form",
flickerstreak@64 125 "With Pet",
flickerstreak@62 126 "Without Pet",
flickerstreak@62 127 "Hostile Target",
flickerstreak@62 128 "Friendly Target",
flickerstreak@64 129 "No Target",
flickerstreak@62 130 "Hostile Focus",
flickerstreak@62 131 "Friendly Focus",
flickerstreak@64 132 "No Focus",
flickerstreak@75 133 "Mind Control",
flickerstreak@118 134 "In a Vehicle",
flickerstreak@64 135 "Raid",
flickerstreak@64 136 "Party",
flickerstreak@62 137 "Solo",
flickerstreak@62 138 "In Combat",
flickerstreak@62 139 "Out of Combat",
flickerstreak@64 140 "Warning: one or more incompatible rules were turned off",
flickerstreak@68 141 "Info",
flickerstreak@64 142 "Delete this State",
flickerstreak@64 143 "Name",
flickerstreak@64 144 "Evaluation Order",
flickerstreak@64 145 "State transitions are evaluated in the order listed:\nMove a state up or down to change the order",
flickerstreak@64 146 "Up",
flickerstreak@64 147 "Down",
flickerstreak@68 148 "Properties",
flickerstreak@68 149 "Set the properties for the bar when in this state",
flickerstreak@68 150 "Hide Bar",
flickerstreak@75 151 "(none)",
flickerstreak@68 152 "Override Keybinds",
flickerstreak@68 153 "Set this state to maintain its own set of keybinds which override the defaults when active",
flickerstreak@68 154 "Position",
flickerstreak@101 155 "Reposition",
flickerstreak@101 156 "Anchor Frame",
flickerstreak@68 157 "Point",
flickerstreak@68 158 "Relative Point",
flickerstreak@68 159 "X Offset",
flickerstreak@68 160 "Y Offset",
flickerstreak@68 161 "Scale",
flickerstreak@68 162 "Set New Scale",
flickerstreak@103 163 "Transparency",
flickerstreak@103 164 "Set Transparency",
flickerstreak@70 165 "Rule",
flickerstreak@64 166 "Select this state",
flickerstreak@64 167 "by default",
flickerstreak@64 168 "when ANY of these",
flickerstreak@64 169 "when ALL of these",
flickerstreak@64 170 "via custom rule",
flickerstreak@68 171 "via keybinding",
flickerstreak@64 172 "Clear All",
flickerstreak@68 173 "Conditions",
flickerstreak@64 174 "Custom Rule",
flickerstreak@64 175 "Syntax like macro rules: see preset rules for examples",
flickerstreak@64 176 "Invalid custom rule '%s': each clause must appear within [brackets]",
flickerstreak@68 177 "Keybinding",
flickerstreak@72 178 "Invoking a state keybind toggles an override of all other transition rules.",
flickerstreak@68 179 "State Hotkey",
flickerstreak@68 180 "Define an override toggle keybind",
flickerstreak@64 181 "Dynamic State",
flickerstreak@64 182 "States are evaluated in the order they are listed",
flickerstreak@62 183 "New State...",
flickerstreak@64 184 "State Name",
flickerstreak@62 185 "Set a name for the new state",
flickerstreak@64 186 "State names must be alphanumeric without spaces",
flickerstreak@62 187 "Create State",
flickerstreak@62 188 "State named '%s' already exists",
flickerstreak@64 189
flickerstreak@116 190 -- Action
flickerstreak@69 191 "Action Bar",
flickerstreak@69 192 "Action Bars",
flickerstreak@69 193 "Hide Empty Buttons",
flickerstreak@102 194 "Lock Buttons",
flickerstreak@147 195 "Prevents picking up/dragging actions (use SHIFT to override this behavior)",
flickerstreak@102 196 "Only in Combat",
flickerstreak@102 197 "Only lock the buttons when in combat",
flickerstreak@87 198 "# Pages",
flickerstreak@87 199 "Use the Dynamic State tab to specify page transitions",
flickerstreak@87 200 "Edit Action IDs",
flickerstreak@87 201 "Assign",
flickerstreak@87 202 "Choose Method...",
flickerstreak@87 203 "Individually",
flickerstreak@87 204 "All at Once",
flickerstreak@87 205 "Row",
flickerstreak@87 206 "Rows are numbered top to bottom",
flickerstreak@87 207 "Col",
flickerstreak@87 208 "Columns are numbered left to right",
flickerstreak@87 209 "Page",
flickerstreak@87 210 "Action ID",
flickerstreak@87 211 "Specify ID 1-120",
flickerstreak@87 212 "ID List",
flickerstreak@87 213 "Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)",
flickerstreak@87 214 "Invalid action ID list string",
flickerstreak@87 215 "Mind Control Support",
flickerstreak@90 216 "When possessing a target (e.g. via Mind Control), map the first 12 buttons of this bar to the possessed target's actions.",
flickerstreak@121 217 "Vehicle Support",
flickerstreak@121 218 "When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.",
flickerstreak@87 219 "Show Page #",
flickerstreak@69 220 "Action Buttons",
flickerstreak@69 221
flickerstreak@116 222 -- PetAction
flickerstreak@69 223 "Pet Action Bar",
flickerstreak@69 224 "Pet Buttons",
flickerstreak@69 225
flickerstreak@134 226 -- Stance
flickerstreak@134 227 "Stance Bar",
flickerstreak@134 228 "Stance Buttons",
flickerstreak@134 229 "Show Aspects",
flickerstreak@134 230 "Show Hunter aspects as stances",
flickerstreak@134 231 "Auto-hide Monkey/Hawk",
flickerstreak@134 232 "Hide Aspect of the Monkey and Aspect of the Hawk, only when the hunter knows Aspect of the Dragonhawk",
flickerstreak@134 233 "Hide Presences",
flickerstreak@134 234 "Do not show Death Knight Presences as stances",
flickerstreak@134 235 "Hide Auras",
flickerstreak@134 236 "Do not show Paladin Auras as stances",
flickerstreak@134 237
flickerstreak@161 238 -- Totem
flickerstreak@161 239 "Totem Bar",
flickerstreak@161 240 "Totem Buttons",
flickerstreak@161 241
flickerstreak@146 242 -- Bag
flickerstreak@146 243 "Bag Bar",
flickerstreak@146 244
flickerstreak@159 245 -- VehicleExit
flickerstreak@159 246 "Exit Vehicle Floater",
flickerstreak@159 247 "Exit Vehicle",
flickerstreak@159 248 "Show only when passenger",
flickerstreak@159 249 "Only show the button when riding as a passenger in a vehicle (no vehicle controls)",
flickerstreak@159 250
flickerstreak@69 251
flickerstreak@47 252 }) do
flickerstreak@47 253 L[string] = true
flickerstreak@47 254 end