annotate Overlay.lua @ 93:567a885cdfad

- pet hotkey support - fixed showgrid when in keybind mode for action buttons - fixed a typo (bad 'self') in overlay.lua
author Flick <flickerstreak@gmail.com>
date Fri, 17 Oct 2008 23:13:44 +0000
parents 5f1d7a81317c
children a44173c7a82c
rev   line source
flickerstreak@90 1 local ReAction = ReAction
flickerstreak@90 2 local L = ReAction.L
flickerstreak@90 3 local CreateFrame = CreateFrame
flickerstreak@73 4 local InCombatLockdown = InCombatLockdown
flickerstreak@90 5 local floor = math.floor
flickerstreak@90 6 local min = math.min
flickerstreak@90 7 local format = string.format
flickerstreak@90 8 local GameTooltip = GameTooltip
flickerstreak@90 9 local Bar = ReAction.Bar
flickerstreak@90 10 local GetSize = Bar.GetSize
flickerstreak@90 11 local GetButtonSize = Bar.GetButtonSize
flickerstreak@90 12 local GetButtonGrid = Bar.GetButtonGrid
flickerstreak@90 13 local SetSize = Bar.SetSize
flickerstreak@90 14 local SetAnchor = Bar.SetAnchor
flickerstreak@90 15 local SetButtonSize = Bar.SetButtonSize
flickerstreak@90 16 local SetButtonGrid = Bar.SetButtonGrid
flickerstreak@90 17 local ApplyAnchor = Bar.ApplyAnchor
flickerstreak@73 18
flickerstreak@92 19 local KB = LibStub("LibKeyBound-1.0")
flickerstreak@92 20
flickerstreak@80 21 ReAction:UpdateRevision("$Revision$")
flickerstreak@77 22
flickerstreak@73 23 --
flickerstreak@73 24 -- Bar config overlay
flickerstreak@73 25 --
flickerstreak@90 26
flickerstreak@90 27 local function StoreSize(bar)
flickerstreak@90 28 local f = bar:GetFrame()
flickerstreak@90 29 SetSize( bar, f:GetWidth(), f:GetHeight() )
flickerstreak@90 30 end
flickerstreak@73 31
flickerstreak@73 32 local function StoreExtents(bar)
flickerstreak@75 33 local f = bar:GetFrame()
flickerstreak@92 34 local p, fr, rp, x, y = f:GetPoint(1)
flickerstreak@92 35 fr = fr or UIParent
flickerstreak@92 36 SetAnchor( bar, p, fr, rp, x, y )
flickerstreak@90 37 SetSize( bar, f:GetWidth(), f:GetHeight() )
flickerstreak@73 38 end
flickerstreak@73 39
flickerstreak@73 40 local function RecomputeButtonSize(bar)
flickerstreak@73 41 local w, h = GetSize(bar)
flickerstreak@73 42 local bw, bh = GetButtonSize(bar)
flickerstreak@73 43 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 44
flickerstreak@73 45 local scaleW = (floor(w/c) - s) / bw
flickerstreak@73 46 local scaleH = (floor(h/r) - s) / bh
flickerstreak@73 47 local scale = min(scaleW, scaleH)
flickerstreak@73 48
flickerstreak@73 49 SetButtonSize(bar, scale * bw, scale * bh, s)
flickerstreak@73 50 end
flickerstreak@73 51
flickerstreak@73 52 local function RecomputeButtonSpacing(bar)
flickerstreak@73 53 local w, h = GetSize(bar)
flickerstreak@73 54 local bw, bh = GetButtonSize(bar)
flickerstreak@73 55 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 56
flickerstreak@73 57 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh))
flickerstreak@73 58 end
flickerstreak@73 59
flickerstreak@73 60 local function RecomputeGrid(bar)
flickerstreak@73 61 local w, h = GetSize(bar)
flickerstreak@73 62 local bw, bh = GetButtonSize(bar)
flickerstreak@73 63 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 64
flickerstreak@73 65 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s)
flickerstreak@73 66 end
flickerstreak@73 67
flickerstreak@73 68 local function ClampToButtons(bar)
flickerstreak@73 69 local bw, bh = GetButtonSize(bar)
flickerstreak@73 70 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 71 SetSize(bar, (bw+s)*c + 1, (bh+s)*r + 1)
flickerstreak@73 72 end
flickerstreak@73 73
flickerstreak@73 74 local function HideGameTooltip()
flickerstreak@73 75 GameTooltip:Hide()
flickerstreak@73 76 end
flickerstreak@73 77
flickerstreak@73 78 local anchorInside = { inside = true }
flickerstreak@73 79 local anchorOutside = { outside = true }
flickerstreak@73 80 local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" }
flickerstreak@73 81 local oppositeEdges = {
flickerstreak@73 82 TOP = "BOTTOM",
flickerstreak@73 83 BOTTOM = "TOP",
flickerstreak@73 84 LEFT = "RIGHT",
flickerstreak@73 85 RIGHT = "LEFT"
flickerstreak@73 86 }
flickerstreak@73 87 local pointsOnEdge = {
flickerstreak@73 88 BOTTOM = { "BOTTOM", "BOTTOMLEFT", "BOTTOMRIGHT", },
flickerstreak@73 89 TOP = { "TOP", "TOPLEFT", "TOPRIGHT", },
flickerstreak@73 90 RIGHT = { "RIGHT", "BOTTOMRIGHT", "TOPRIGHT", },
flickerstreak@73 91 LEFT = { "LEFT", "BOTTOMLEFT", "TOPLEFT", },
flickerstreak@73 92 }
flickerstreak@73 93 local edgeSelector = {
flickerstreak@73 94 BOTTOM = 1, -- select x of x,y
flickerstreak@73 95 TOP = 1, -- select x of x,y
flickerstreak@73 96 LEFT = 2, -- select y of x,y
flickerstreak@73 97 RIGHT = 2, -- select y of x,y
flickerstreak@73 98 }
flickerstreak@73 99 local snapPoints = {
flickerstreak@73 100 [anchorOutside] = {
flickerstreak@73 101 BOTTOMLEFT = {"BOTTOMRIGHT","TOPLEFT","TOPRIGHT"},
flickerstreak@73 102 BOTTOM = {"TOP"},
flickerstreak@73 103 BOTTOMRIGHT = {"BOTTOMLEFT","TOPRIGHT","TOPLEFT"},
flickerstreak@73 104 RIGHT = {"LEFT"},
flickerstreak@73 105 TOPRIGHT = {"TOPLEFT","BOTTOMRIGHT","BOTTOMLEFT"},
flickerstreak@73 106 TOP = {"BOTTOM"},
flickerstreak@73 107 TOPLEFT = {"TOPRIGHT","BOTTOMLEFT","BOTTOMRIGHT"},
flickerstreak@73 108 LEFT = {"RIGHT"},
flickerstreak@73 109 CENTER = {"CENTER"}
flickerstreak@73 110 },
flickerstreak@73 111 [anchorInside] = {
flickerstreak@73 112 BOTTOMLEFT = {"BOTTOMLEFT"},
flickerstreak@73 113 BOTTOM = {"BOTTOM"},
flickerstreak@73 114 BOTTOMRIGHT = {"BOTTOMRIGHT"},
flickerstreak@73 115 RIGHT = {"RIGHT"},
flickerstreak@73 116 TOPRIGHT = {"TOPRIGHT"},
flickerstreak@73 117 TOP = {"TOP"},
flickerstreak@73 118 TOPLEFT = {"TOPLEFT"},
flickerstreak@73 119 LEFT = {"LEFT"},
flickerstreak@73 120 CENTER = {"CENTER"}
flickerstreak@73 121 }
flickerstreak@73 122 }
flickerstreak@73 123 local insidePointOffsetFuncs = {
flickerstreak@73 124 BOTTOMLEFT = function(x, y) return x, y end,
flickerstreak@73 125 BOTTOM = function(x, y) return 0, y end,
flickerstreak@73 126 BOTTOMRIGHT = function(x, y) return -x, y end,
flickerstreak@73 127 RIGHT = function(x, y) return -x, 0 end,
flickerstreak@73 128 TOPRIGHT = function(x, y) return -x, -y end,
flickerstreak@73 129 TOP = function(x, y) return 0, -y end,
flickerstreak@73 130 TOPLEFT = function(x, y) return x, -y end,
flickerstreak@73 131 LEFT = function(x, y) return x, 0 end,
flickerstreak@73 132 CENTER = function(x, y) return 0, 0 end,
flickerstreak@73 133 }
flickerstreak@73 134 local pointCoordFuncs = {
flickerstreak@73 135 BOTTOMLEFT = function(f) return f:GetLeft(), f:GetBottom() end,
flickerstreak@73 136 BOTTOM = function(f) return nil, f:GetBottom() end,
flickerstreak@73 137 BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end,
flickerstreak@73 138 RIGHT = function(f) return f:GetRight(), nil end,
flickerstreak@73 139 TOPRIGHT = function(f) return f:GetRight(), f:GetTop() end,
flickerstreak@73 140 TOP = function(f) return nil, f:GetTop() end,
flickerstreak@73 141 TOPLEFT = function(f) return f:GetLeft(), f:GetTop() end,
flickerstreak@73 142 LEFT = function(f) return f:GetLeft(), nil end,
flickerstreak@73 143 CENTER = function(f) return f:GetCenter() end,
flickerstreak@73 144 }
flickerstreak@73 145 local edgeBoundsFuncs = {
flickerstreak@73 146 BOTTOM = function(f) return f:GetLeft(), f:GetRight() end,
flickerstreak@73 147 LEFT = function(f) return f:GetBottom(), f:GetTop() end
flickerstreak@73 148 }
flickerstreak@73 149 edgeBoundsFuncs.TOP = edgeBoundsFuncs.BOTTOM
flickerstreak@73 150 edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT
flickerstreak@73 151
flickerstreak@73 152
flickerstreak@73 153 -- Returns absolute coordinates x,y of the named point 'p' of frame 'f'
flickerstreak@73 154 local function GetPointCoords( f, p )
flickerstreak@73 155 local x, y = pointCoordFuncs[p](f)
flickerstreak@73 156 if not(x and y) then
flickerstreak@73 157 local cx, cy = f:GetCenter()
flickerstreak@73 158 x = x or cx
flickerstreak@73 159 y = y or cy
flickerstreak@73 160 end
flickerstreak@73 161 return x, y
flickerstreak@73 162 end
flickerstreak@73 163
flickerstreak@73 164
flickerstreak@73 165 -- Returns true if frame 'f1' can be anchored to frame 'f2'
flickerstreak@73 166 local function CheckAnchorable( f1, f2 )
flickerstreak@73 167 -- can't anchor a frame to itself or to nil
flickerstreak@73 168 if f1 == f2 or f2 == nil then
flickerstreak@73 169 return false
flickerstreak@73 170 end
flickerstreak@73 171
flickerstreak@73 172 -- can always anchor to UIParent
flickerstreak@73 173 if f2 == UIParent then
flickerstreak@73 174 return true
flickerstreak@73 175 end
flickerstreak@73 176
flickerstreak@73 177 -- also can't do circular anchoring of frames
flickerstreak@73 178 -- walk the anchor chain, which generally shouldn't be that expensive
flickerstreak@73 179 -- (who nests draggables that deep anyway?)
flickerstreak@73 180 for i = 1, f2:GetNumPoints() do
flickerstreak@73 181 local _, f = f2:GetPoint(i)
flickerstreak@73 182 if not f then f = f2:GetParent() end
flickerstreak@73 183 return CheckAnchorable(f1,f)
flickerstreak@73 184 end
flickerstreak@73 185
flickerstreak@73 186 return true
flickerstreak@73 187 end
flickerstreak@73 188
flickerstreak@73 189 -- Returns true if frames f1 and f2 specified edges overlap
flickerstreak@73 190 local function CheckEdgeOverlap( f1, f2, e )
flickerstreak@73 191 local l1, u1 = edgeBoundsFuncs[e](f1)
flickerstreak@73 192 local l2, u2 = edgeBoundsFuncs[e](f2)
flickerstreak@73 193 return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2
flickerstreak@73 194 end
flickerstreak@73 195
flickerstreak@73 196 -- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2
flickerstreak@73 197 local function CheckPointEdgeOverlap( f1, p1, f2, e2 )
flickerstreak@73 198 local l, u = edgeBoundsFuncs[e2](f2)
flickerstreak@73 199 local x, y = GetPointCoords(f1,p1)
flickerstreak@73 200 x = select(edgeSelector[e2], x, y)
flickerstreak@73 201 return l <= x and x <= u
flickerstreak@73 202 end
flickerstreak@73 203
flickerstreak@73 204 -- Returns the distance between corresponding edges. It is
flickerstreak@73 205 -- assumed that the passed in edges e1 and e2 are the same or opposites
flickerstreak@73 206 local function GetEdgeDistance( f1, f2, e1, e2 )
flickerstreak@73 207 local x1, y1 = pointCoordFuncs[e1](f1)
flickerstreak@73 208 local x2, y2 = pointCoordFuncs[e2](f2)
flickerstreak@73 209 return math.abs((x1 or y1) - (x2 or y2))
flickerstreak@73 210 end
flickerstreak@73 211
flickerstreak@73 212 local globalSnapTargets = { [UIParent] = anchorInside }
flickerstreak@73 213
flickerstreak@73 214 local function GetClosestFrameEdge(f1,f2,a)
flickerstreak@73 215 local dist, edge, opp
flickerstreak@73 216 if f2:IsVisible() and CheckAnchorable(f1,f2) then
flickerstreak@73 217 for _, e in pairs(edges) do
flickerstreak@73 218 local o = a.inside and e or oppositeEdges[e]
flickerstreak@73 219 if CheckEdgeOverlap(f1,f2,e) then
flickerstreak@73 220 local d = GetEdgeDistance(f1, f2, e, o)
flickerstreak@73 221 if not dist or (d < dist) then
flickerstreak@73 222 dist, edge, opp = d, e, o
flickerstreak@73 223 end
flickerstreak@73 224 end
flickerstreak@73 225 end
flickerstreak@73 226 end
flickerstreak@73 227 return dist, edge, opp
flickerstreak@73 228 end
flickerstreak@73 229
flickerstreak@73 230 local function GetClosestVisibleEdge( f )
flickerstreak@73 231 local r, o, e1, e2
flickerstreak@73 232 local a = anchorOutside
flickerstreak@73 233 for _, b in ReAction:IterateBars() do
flickerstreak@73 234 local d, e, opp = GetClosestFrameEdge(f,b:GetFrame(),a)
flickerstreak@73 235 if d and (not r or d < r) then
flickerstreak@73 236 r, o, e1, e2 = d, b:GetFrame(), e, opp
flickerstreak@73 237 end
flickerstreak@73 238 end
flickerstreak@73 239 for f2, a2 in pairs(globalSnapTargets) do
flickerstreak@73 240 local d, e, opp = GetClosestFrameEdge(f,f2,a2)
flickerstreak@73 241 if d and (not r or d < r) then
flickerstreak@73 242 r, o, e1, e2, a = d, f2, e, opp, a2
flickerstreak@73 243 end
flickerstreak@73 244 end
flickerstreak@73 245 return o, e1, e2, a
flickerstreak@73 246 end
flickerstreak@73 247
flickerstreak@73 248 local function GetClosestVisiblePoint(f1)
flickerstreak@73 249 local f2, e1, e2, a = GetClosestVisibleEdge(f1)
flickerstreak@73 250 if f2 then
flickerstreak@73 251 local rsq, p, rp, x, y
flickerstreak@73 252 -- iterate pointsOnEdge in order and use < to prefer edge centers to corners
flickerstreak@73 253 for _, p1 in ipairs(pointsOnEdge[e1]) do
flickerstreak@73 254 if CheckPointEdgeOverlap(f1,p1,f2,e2) then
flickerstreak@73 255 for _, p2 in pairs(snapPoints[a][p1]) do
flickerstreak@73 256 local x1, y1 = GetPointCoords(f1,p1)
flickerstreak@73 257 local x2, y2 = GetPointCoords(f2,p2)
flickerstreak@73 258 local dx = x1 - x2
flickerstreak@73 259 local dy = y1 - y2
flickerstreak@73 260 local rsq2 = dx*dx + dy*dy
flickerstreak@73 261 if not rsq or rsq2 < rsq then
flickerstreak@73 262 rsq, p, rp, x, y = rsq2, p1, p2, dx, dy
flickerstreak@73 263 end
flickerstreak@73 264 end
flickerstreak@73 265 end
flickerstreak@73 266 end
flickerstreak@73 267 return f2, p, rp, x, y
flickerstreak@73 268 end
flickerstreak@73 269 end
flickerstreak@73 270
flickerstreak@73 271 local function GetClosestPointSnapped(f1, rx, ry, xOff, yOff)
flickerstreak@73 272 local o, p, rp, x, y = GetClosestVisiblePoint(f1)
flickerstreak@73 273 local s = false
flickerstreak@92 274
flickerstreak@92 275 local insideOffsetFunc = p and insidePointOffsetFuncs[p]
flickerstreak@92 276 local coordFunc = p and pointCoordFuncs[p]
flickerstreak@92 277 if not insideOffsetFunc or not coordFunc then
flickerstreak@92 278 return
flickerstreak@92 279 end
flickerstreak@73 280
flickerstreak@73 281 local sx, sy = insidePointOffsetFuncs[p](xOff or 0, yOff or 0)
flickerstreak@73 282 local xx, yy = pointCoordFuncs[p](f1)
flickerstreak@73 283 if xx and yy then
flickerstreak@73 284 if math.abs(x) <= rx then
flickerstreak@73 285 x = sx
flickerstreak@73 286 s = true
flickerstreak@73 287 end
flickerstreak@73 288 if math.abs(y) <= ry then
flickerstreak@73 289 y = sy
flickerstreak@73 290 s = true
flickerstreak@73 291 end
flickerstreak@73 292 elseif xx then
flickerstreak@73 293 if math.abs(x) <= rx then
flickerstreak@73 294 x = sx
flickerstreak@73 295 s = true
flickerstreak@73 296 if math.abs(y) <= ry then
flickerstreak@73 297 y = sy
flickerstreak@73 298 end
flickerstreak@73 299 end
flickerstreak@73 300 elseif yy then
flickerstreak@73 301 if math.abs(y) <= ry then
flickerstreak@73 302 y = sy
flickerstreak@73 303 s = true
flickerstreak@73 304 if math.abs(x) <= rx then
flickerstreak@73 305 x = sx
flickerstreak@73 306 end
flickerstreak@73 307 end
flickerstreak@73 308 end
flickerstreak@73 309
flickerstreak@73 310 if x == -0 then x = 0 end
flickerstreak@73 311 if y == -0 then y = 0 end
flickerstreak@73 312
flickerstreak@73 313 if s then
flickerstreak@73 314 return o, p, rp, math.floor(x), math.floor(y)
flickerstreak@73 315 end
flickerstreak@73 316 end
flickerstreak@73 317
flickerstreak@73 318 local function CreateSnapIndicator()
flickerstreak@73 319 local si = CreateFrame("Frame",nil,UIParent)
flickerstreak@73 320 si:SetFrameStrata("HIGH")
flickerstreak@73 321 si:SetHeight(8)
flickerstreak@73 322 si:SetWidth(8)
flickerstreak@73 323 local tex = si:CreateTexture()
flickerstreak@73 324 tex:SetAllPoints()
flickerstreak@73 325 tex:SetTexture(1.0, 0.82, 0, 0.8)
flickerstreak@73 326 tex:SetBlendMode("ADD")
flickerstreak@73 327 tex:SetDrawLayer("OVERLAY")
flickerstreak@73 328 return si
flickerstreak@73 329 end
flickerstreak@73 330
flickerstreak@73 331 local si1 = CreateSnapIndicator()
flickerstreak@73 332 local si2 = CreateSnapIndicator()
flickerstreak@73 333
flickerstreak@73 334 local function DisplaySnapIndicator( f, rx, ry, xOff, yOff )
flickerstreak@73 335 local o, p, rp, x, y, snap = GetClosestPointSnapped(f, rx, ry, xOff, yOff)
flickerstreak@73 336 if o then
flickerstreak@73 337 si1:ClearAllPoints()
flickerstreak@73 338 si2:ClearAllPoints()
flickerstreak@73 339 si1:SetPoint("CENTER", f, p, 0, 0)
flickerstreak@73 340 local xx, yy = pointCoordFuncs[rp](o)
flickerstreak@73 341 x = math.abs(x) <=rx and xx and 0 or x
flickerstreak@73 342 y = math.abs(y) <=ry and yy and 0 or y
flickerstreak@73 343 si2:SetPoint("CENTER", o, rp, x, y)
flickerstreak@73 344 si1:Show()
flickerstreak@73 345 si2:Show()
flickerstreak@73 346 else
flickerstreak@73 347 if si1:IsVisible() then
flickerstreak@73 348 si1:Hide()
flickerstreak@73 349 si2:Hide()
flickerstreak@73 350 end
flickerstreak@73 351 end
flickerstreak@73 352 end
flickerstreak@73 353
flickerstreak@73 354 local function HideSnapIndicator()
flickerstreak@73 355 if si1:IsVisible() then
flickerstreak@73 356 si1:Hide()
flickerstreak@73 357 si2:Hide()
flickerstreak@73 358 end
flickerstreak@73 359 end
flickerstreak@73 360
flickerstreak@73 361 local function CreateControls(bar)
flickerstreak@75 362 local f = bar:GetFrame()
flickerstreak@73 363
flickerstreak@73 364 f:SetMovable(true)
flickerstreak@73 365 f:SetResizable(true)
flickerstreak@73 366
flickerstreak@92 367 local overlay = CreateFrame("Button", nil, f)
flickerstreak@92 368 overlay:EnableMouse(true)
flickerstreak@92 369 overlay:SetFrameLevel(3) -- set it above the buttons
flickerstreak@92 370 overlay:SetPoint("TOPLEFT", -4, 4)
flickerstreak@92 371 overlay:SetPoint("BOTTOMRIGHT", 4, -4)
flickerstreak@92 372 overlay:SetBackdrop({
flickerstreak@73 373 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
flickerstreak@73 374 tile = true,
flickerstreak@73 375 tileSize = 16,
flickerstreak@73 376 edgeSize = 16,
flickerstreak@73 377 insets = { left = 0, right = 0, top = 0, bottom = 0 },
flickerstreak@73 378 })
flickerstreak@73 379
flickerstreak@73 380 -- textures
flickerstreak@92 381 local bgTex = overlay:CreateTexture(nil,"BACKGROUND")
flickerstreak@73 382 bgTex:SetTexture(0.7,0.7,1.0,0.2)
flickerstreak@73 383 bgTex:SetPoint("TOPLEFT",4,-4)
flickerstreak@73 384 bgTex:SetPoint("BOTTOMRIGHT",-4,4)
flickerstreak@92 385 local hTex = overlay:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@73 386 hTex:SetTexture(0.7,0.7,1.0,0.2)
flickerstreak@73 387 hTex:SetPoint("TOPLEFT",4,-4)
flickerstreak@73 388 hTex:SetPoint("BOTTOMRIGHT",-4,4)
flickerstreak@73 389 hTex:SetBlendMode("ADD")
flickerstreak@73 390
flickerstreak@73 391 -- label
flickerstreak@92 392 local label = overlay:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
flickerstreak@73 393 label:SetAllPoints()
flickerstreak@73 394 label:SetJustifyH("CENTER")
flickerstreak@73 395 label:SetShadowColor(0,0,0,1)
flickerstreak@73 396 label:SetShadowOffset(2,-2)
flickerstreak@73 397 label:SetTextColor(1,1,1,1)
flickerstreak@73 398 label:SetText(bar:GetName())
flickerstreak@73 399 label:Show()
flickerstreak@90 400 bar.controlLabelString = label -- so that bar:SetLabel() can update it
flickerstreak@73 401
flickerstreak@73 402 local function StopResize()
flickerstreak@73 403 f:StopMovingOrSizing()
flickerstreak@73 404 f.isMoving = false
flickerstreak@73 405 f:SetScript("OnUpdate",nil)
flickerstreak@73 406 StoreSize(bar)
flickerstreak@73 407 ClampToButtons(bar)
flickerstreak@90 408 --ApplyAnchor(bar)
flickerstreak@73 409 ReAction:RefreshOptions()
flickerstreak@73 410 end
flickerstreak@73 411
flickerstreak@73 412 -- edge drag handles
flickerstreak@73 413 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do
flickerstreak@92 414 local edge = CreateFrame("Frame",nil,overlay)
flickerstreak@73 415 edge:EnableMouse(true)
flickerstreak@73 416 edge:SetWidth(8)
flickerstreak@73 417 edge:SetHeight(8)
flickerstreak@73 418 if point == "TOP" or point == "BOTTOM" then
flickerstreak@73 419 edge:SetPoint(point.."LEFT")
flickerstreak@73 420 edge:SetPoint(point.."RIGHT")
flickerstreak@73 421 else
flickerstreak@73 422 edge:SetPoint("TOP"..point)
flickerstreak@73 423 edge:SetPoint("BOTTOM"..point)
flickerstreak@73 424 end
flickerstreak@73 425 local tex = edge:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@73 426 tex:SetTexture(1.0,0.82,0,0.7)
flickerstreak@73 427 tex:SetBlendMode("ADD")
flickerstreak@73 428 tex:SetAllPoints()
flickerstreak@73 429 edge:RegisterForDrag("LeftButton")
flickerstreak@73 430 edge:SetScript("OnMouseDown",
flickerstreak@73 431 function()
flickerstreak@73 432 local bw, bh = GetButtonSize(bar)
flickerstreak@73 433 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 434 f:SetMinResize( bw+s+1, bh+s+1 )
flickerstreak@73 435 f:StartSizing(point)
flickerstreak@73 436 f:SetScript("OnUpdate",
flickerstreak@73 437 function()
flickerstreak@73 438 RecomputeGrid(bar)
flickerstreak@73 439 end
flickerstreak@73 440 )
flickerstreak@73 441 end
flickerstreak@73 442 )
flickerstreak@73 443 edge:SetScript("OnMouseUp", StopResize)
flickerstreak@73 444 edge:SetScript("OnEnter",
flickerstreak@73 445 function()
flickerstreak@73 446 GameTooltip:SetOwner(f, "ANCHOR_"..point)
flickerstreak@73 447 GameTooltip:AddLine(L["Drag to add/remove buttons"])
flickerstreak@73 448 GameTooltip:Show()
flickerstreak@73 449 end
flickerstreak@73 450 )
flickerstreak@73 451 edge:SetScript("OnLeave", HideGameTooltip)
flickerstreak@73 452 edge:Show()
flickerstreak@73 453 end
flickerstreak@73 454
flickerstreak@77 455 -- corner drag handles, nested in an anonymous frame so that they are on top
flickerstreak@92 456 local foo = CreateFrame("Frame",nil,overlay)
flickerstreak@77 457 foo:SetAllPoints(true)
flickerstreak@73 458 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do
flickerstreak@77 459 local corner = CreateFrame("Frame",nil,foo)
flickerstreak@73 460 corner:EnableMouse(true)
flickerstreak@73 461 corner:SetWidth(12)
flickerstreak@73 462 corner:SetHeight(12)
flickerstreak@73 463 corner:SetPoint(point)
flickerstreak@73 464 local tex = corner:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@73 465 tex:SetTexture(1.0,0.82,0,0.7)
flickerstreak@73 466 tex:SetBlendMode("ADD")
flickerstreak@73 467 tex:SetAllPoints()
flickerstreak@73 468 corner:RegisterForDrag("LeftButton","RightButton")
flickerstreak@73 469 local function updateTooltip()
flickerstreak@73 470 local size, size2 = bar:GetButtonSize()
flickerstreak@73 471 local rows, cols, spacing = bar:GetButtonGrid()
flickerstreak@73 472 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
flickerstreak@73 473 GameTooltipTextRight4:SetText(size)
flickerstreak@73 474 GameTooltipTextRight5:SetText(tostring(spacing))
flickerstreak@73 475 end
flickerstreak@73 476 corner:SetScript("OnMouseDown",
flickerstreak@73 477 function(_,btn)
flickerstreak@73 478 local bw, bh = GetButtonSize(bar)
flickerstreak@73 479 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 480 if btn == "LeftButton" then -- button resize
flickerstreak@73 481 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 )
flickerstreak@73 482 f:SetScript("OnUpdate",
flickerstreak@73 483 function()
flickerstreak@73 484 RecomputeButtonSize(bar)
flickerstreak@73 485 updateTooltip()
flickerstreak@73 486 end
flickerstreak@73 487 )
flickerstreak@73 488 elseif btn == "RightButton" then -- spacing resize
flickerstreak@73 489 f:SetMinResize( bw*c, bh*r )
flickerstreak@73 490 f:SetScript("OnUpdate",
flickerstreak@73 491 function()
flickerstreak@73 492 RecomputeButtonSpacing(bar)
flickerstreak@73 493 updateTooltip()
flickerstreak@73 494 end
flickerstreak@73 495 )
flickerstreak@73 496 end
flickerstreak@73 497 f:StartSizing(point)
flickerstreak@73 498 end
flickerstreak@73 499 )
flickerstreak@73 500 corner:SetScript("OnMouseUp",StopResize)
flickerstreak@73 501 corner:SetScript("OnEnter",
flickerstreak@73 502 function()
flickerstreak@73 503 GameTooltip:SetOwner(f, "ANCHOR_"..point)
flickerstreak@73 504 GameTooltip:AddLine(L["Drag to resize buttons"])
flickerstreak@73 505 GameTooltip:AddLine(L["Right-click-drag"])
flickerstreak@73 506 GameTooltip:AddLine(L["to change spacing"])
flickerstreak@73 507 local size, size2 = bar:GetButtonSize()
flickerstreak@73 508 local rows, cols, spacing = bar:GetButtonGrid()
flickerstreak@73 509 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
flickerstreak@73 510 GameTooltip:AddDoubleLine(L["Size:"], size)
flickerstreak@73 511 GameTooltip:AddDoubleLine(L["Spacing:"], tostring(spacing))
flickerstreak@73 512 GameTooltip:Show()
flickerstreak@73 513 end
flickerstreak@73 514 )
flickerstreak@73 515 corner:SetScript("OnLeave",
flickerstreak@73 516 function()
flickerstreak@73 517 GameTooltip:Hide()
flickerstreak@73 518 f:SetScript("OnUpdate",nil)
flickerstreak@73 519 end
flickerstreak@73 520 )
flickerstreak@73 521
flickerstreak@73 522 end
flickerstreak@73 523
flickerstreak@92 524 overlay:RegisterForDrag("LeftButton")
flickerstreak@92 525 overlay:RegisterForClicks("RightButtonUp")
flickerstreak@73 526
flickerstreak@92 527 overlay:SetScript("OnDragStart",
flickerstreak@73 528 function()
flickerstreak@73 529 f:StartMoving()
flickerstreak@73 530 f.isMoving = true
flickerstreak@73 531 local w,h = bar:GetButtonSize()
flickerstreak@73 532 f:ClearAllPoints()
flickerstreak@73 533 f:SetScript("OnUpdate", function()
flickerstreak@73 534 if IsShiftKeyDown() then
flickerstreak@73 535 DisplaySnapIndicator(f,w,h)
flickerstreak@73 536 else
flickerstreak@73 537 HideSnapIndicator()
flickerstreak@73 538 end
flickerstreak@73 539 end)
flickerstreak@73 540 end
flickerstreak@73 541 )
flickerstreak@73 542
flickerstreak@73 543 local function updateDragTooltip()
flickerstreak@73 544 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
flickerstreak@73 545 GameTooltip:AddLine(bar.name)
flickerstreak@73 546 GameTooltip:AddLine(L["Drag to move"])
flickerstreak@73 547 GameTooltip:AddLine(("|cff00ff00%s|r %s"):format(L["Shift-drag"],L["to anchor to nearby frames"]))
flickerstreak@73 548 GameTooltip:AddLine(("|cff00cccc%s|r %s"):format(L["Right-click"],L["for options"]))
flickerstreak@73 549 local _, a = bar:GetAnchor()
flickerstreak@73 550 if a and a ~= "UIParent" then
flickerstreak@73 551 GameTooltip:AddLine(L["Currently anchored to <%s>"]:format(a))
flickerstreak@73 552 end
flickerstreak@73 553 GameTooltip:Show()
flickerstreak@73 554 end
flickerstreak@73 555
flickerstreak@92 556 overlay:SetScript("OnDragStop",
flickerstreak@73 557 function()
flickerstreak@73 558 f:StopMovingOrSizing()
flickerstreak@73 559 f.isMoving = false
flickerstreak@73 560 f:SetScript("OnUpdate",nil)
flickerstreak@73 561
flickerstreak@73 562 if IsShiftKeyDown() then
flickerstreak@73 563 local w, h = bar:GetButtonSize()
flickerstreak@73 564 local a, p, rp, x, y = GetClosestPointSnapped(f,w,h)
flickerstreak@73 565 if a then
flickerstreak@73 566 f:ClearAllPoints()
flickerstreak@73 567 f:SetPoint(p,a,rp,x,y)
flickerstreak@73 568 end
flickerstreak@73 569 HideSnapIndicator()
flickerstreak@73 570 end
flickerstreak@73 571
flickerstreak@73 572 StoreExtents(bar)
flickerstreak@73 573 ReAction:RefreshOptions()
flickerstreak@73 574 updateDragTooltip()
flickerstreak@73 575 end
flickerstreak@73 576 )
flickerstreak@73 577
flickerstreak@92 578 overlay:SetScript("OnEnter",
flickerstreak@73 579 function()
flickerstreak@73 580 -- TODO: add bar type and status information to name
flickerstreak@73 581 --[[
flickerstreak@73 582 local name = bar.name
flickerstreak@73 583 for _, m in ReAction:IterateModules() do
flickerstreak@73 584 local suffix = safecall(m,"GetBarNameModifier",bar)
flickerstreak@73 585 if suffix then
flickerstreak@73 586 name = ("%s %s"):format(name,suffix)
flickerstreak@73 587 end
flickerstreak@73 588 end
flickerstreak@73 589 ]]--
flickerstreak@73 590
flickerstreak@73 591 updateDragTooltip()
flickerstreak@73 592 end
flickerstreak@73 593 )
flickerstreak@73 594
flickerstreak@92 595 overlay:SetScript("OnLeave", HideGameTooltip)
flickerstreak@73 596
flickerstreak@92 597 overlay:SetScript("OnClick",
flickerstreak@73 598 function()
flickerstreak@90 599 ReAction:ShowEditor(bar)
flickerstreak@73 600 end
flickerstreak@73 601 )
flickerstreak@73 602
flickerstreak@92 603 function overlay:LIBKEYBOUND_ENABLED(evt)
flickerstreak@92 604 self:SetFrameLevel(1)
flickerstreak@92 605 end
flickerstreak@90 606
flickerstreak@92 607 function overlay:LIBKEYBOUND_DISABLED(evt)
flickerstreak@92 608 self:SetFrameLevel(3)
flickerstreak@92 609 end
flickerstreak@92 610
flickerstreak@92 611 KB.RegisterCallback(overlay,"LIBKEYBOUND_ENABLED")
flickerstreak@92 612 KB.RegisterCallback(overlay,"LIBKEYBOUND_DISABLED")
flickerstreak@92 613
flickerstreak@92 614 if ReAction:GetKeybindMode() then
flickerstreak@93 615 overlay:SetFrameLevel(1)
flickerstreak@92 616 end
flickerstreak@92 617
flickerstreak@92 618 return overlay
flickerstreak@73 619 end
flickerstreak@73 620
flickerstreak@73 621
flickerstreak@90 622 -- export methods to the Bar prototype
flickerstreak@73 623
flickerstreak@73 624 function Bar:ShowControls(show)
flickerstreak@92 625 local f = self.controlFrame
flickerstreak@73 626 if show then
flickerstreak@92 627 if not f then
flickerstreak@92 628 f = CreateControls(self)
flickerstreak@92 629 self.controlFrame = f
flickerstreak@73 630 end
flickerstreak@92 631 f:Show()
flickerstreak@92 632 elseif f then
flickerstreak@92 633 f:Hide()
flickerstreak@73 634 end
flickerstreak@73 635 end
flickerstreak@73 636
flickerstreak@90 637 function Bar:SetLabel(name)
flickerstreak@92 638 local label = self.controlLabelString
flickerstreak@92 639 if label then
flickerstreak@92 640 label:SetText(self.name)
flickerstreak@90 641 end
flickerstreak@90 642 end