annotate classes/ActionButton.lua @ 155:806a61b331a0

Pushed the state implementation into Bar
author Flick <flickerstreak@gmail.com>
date Fri, 15 May 2009 22:38:19 +0000
parents 42cade25d40d
children 799c6ea9da7b
rev   line source
flickerstreak@122 1 local ReAction = ReAction
flickerstreak@122 2 local L = ReAction.L
flickerstreak@122 3 local _G = _G
flickerstreak@122 4 local CreateFrame = CreateFrame
flickerstreak@122 5 local format = string.format
flickerstreak@122 6 local IsUsableAction = IsUsableAction
flickerstreak@122 7 local IsEquippedAction = IsEquippedAction
flickerstreak@122 8 local IsConsumableAction = IsConsumableAction
flickerstreak@122 9 local IsStackableAction = IsStackableAction
flickerstreak@122 10 local GetActionText = GetActionText
flickerstreak@122 11 local GetCVar = GetCVar
flickerstreak@122 12 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor
flickerstreak@122 13 local IsCurrentAction = IsCurrentAction
flickerstreak@122 14 local IsAutoRepeatAction = IsAutoRepeatAction
flickerstreak@122 15 local IsUsableAction = IsUsableAction
flickerstreak@122 16 local IsAttackAction = IsAttackAction
flickerstreak@122 17 local CooldownFrame_SetTimer = CooldownFrame_SetTimer
flickerstreak@122 18 local GetActionCooldown = GetActionCooldown
flickerstreak@122 19 local GetActionTexture = GetActionTexture
flickerstreak@122 20 local ATTACK_BUTTON_FLASH_TIME = ATTACK_BUTTON_FLASH_TIME
flickerstreak@122 21 local TOOLTIP_UPDATE_TIME = TOOLTIP_UPDATE_TIME
flickerstreak@122 22 local IsActionInRange = IsActionInRange
flickerstreak@122 23 local InCombatLockdown = InCombatLockdown
flickerstreak@122 24 local HasAction = HasAction
flickerstreak@122 25
flickerstreak@122 26 ReAction:UpdateRevision("$Revision: 154 $")
flickerstreak@122 27
flickerstreak@122 28 --
flickerstreak@122 29 -- Secure snippets
flickerstreak@122 30 -- These are run within the context of the bar's sandbox, as the
flickerstreak@122 31 -- buttons themselves do not have their own sandbox.
flickerstreak@122 32 --
flickerstreak@122 33 local _onstate_mc = -- function(self, stateid, newstate)
flickerstreak@122 34 [[
flickerstreak@122 35 local oldMcVehicleState = mcVehicleState
flickerstreak@122 36 mcVehicleState = newstate
flickerstreak@122 37 control:ChildUpdate()
flickerstreak@122 38 if oldMcVehicleState == "vehicle" or mcVehicleState == "vehicle" then
flickerstreak@122 39 control:ChildUpdate("vehicle")
flickerstreak@122 40 end
flickerstreak@122 41 ]]
flickerstreak@122 42
flickerstreak@122 43 local _childupdate = -- function(self, snippetid, message)
flickerstreak@122 44 [[
flickerstreak@122 45 local action = nil
flickerstreak@122 46 if (doVehicle and mcVehicleState == "vehicle") or
flickerstreak@122 47 (doMindControl and mcVehicleState == "mc") then
flickerstreak@122 48 local idx = self:GetAttribute("bar-idx")
flickerstreak@145 49 local maxN = (doVehicle and mcVehicleState == "vehicle") and 7 or 12
flickerstreak@145 50 if idx and idx <= maxN then
flickerstreak@122 51 action = 120 + idx
flickerstreak@122 52 else
flickerstreak@122 53 action = 0
flickerstreak@122 54 end
flickerstreak@155 55 elseif state and settings[state] and settings[state].page then
flickerstreak@155 56 action = self:GetAttribute("action-"..settings[state].page)
flickerstreak@138 57 end
flickerstreak@138 58 if action == nil then
flickerstreak@122 59 action = self:GetAttribute("default-action")
flickerstreak@122 60 end
flickerstreak@122 61
flickerstreak@122 62 self:SetAttribute("action",action)
flickerstreak@122 63
flickerstreak@128 64 if not self:GetAttribute("showgrid") then
flickerstreak@128 65 local hasaction = (action > 120) or self:GetAttribute("hasaction-"..action)
flickerstreak@128 66 local tempShow = self:GetAttribute("showgrid-temp")
flickerstreak@128 67 local evtShow = self:GetAttribute("showgrid-event")
flickerstreak@128 68 if tempShow then tempShow = (tempShow > 0) end
flickerstreak@128 69 if evtShow then evtShow = (evtShow > 0) end
flickerstreak@128 70
flickerstreak@128 71 if tempShow or evtShow or hasaction then
flickerstreak@128 72 self:Show()
flickerstreak@128 73 else
flickerstreak@128 74 self:Hide()
flickerstreak@128 75 end
flickerstreak@122 76 end
flickerstreak@122 77 ]]
flickerstreak@122 78
flickerstreak@122 79 local _childupdate_vehicleExit = -- function(self, snippetid, message)
flickerstreak@122 80 [[
flickerstreak@122 81 local show = (mcVehicleState == "vehicle")
flickerstreak@124 82 if show and doVehicle then
flickerstreak@122 83 self:SetAttribute("type","macro")
flickerstreak@122 84 self:Show()
flickerstreak@122 85 else
flickerstreak@122 86 self:SetAttribute("type","action")
flickerstreak@122 87 end
flickerstreak@122 88 control:CallMethod("ShowVehicleExit",show)
flickerstreak@122 89 ]]
flickerstreak@122 90
flickerstreak@122 91 local _childupdate_showgrid = -- function(self, snippetid, message)
flickerstreak@122 92 [[
flickerstreak@128 93 self:SetAttribute("showgrid-event",message)
flickerstreak@128 94 if not self:GetAttribute("showgrid") then
flickerstreak@128 95 local count = message + (self:GetAttribute("showgrid-temp") or 0)
flickerstreak@128 96 if count <= 0 then
flickerstreak@128 97 local action = self:GetAttribute("action")
flickerstreak@128 98 local hasaction = (action > 120) or self:GetAttribute("hasaction-"..action)
flickerstreak@128 99 if hasaction then
flickerstreak@128 100 self:Show()
flickerstreak@128 101 else
flickerstreak@128 102 self:Hide()
flickerstreak@128 103 end
flickerstreak@128 104 else
flickerstreak@122 105 self:Show()
flickerstreak@122 106 end
flickerstreak@122 107 end
flickerstreak@122 108 ]]
flickerstreak@122 109
flickerstreak@122 110 local _onDragStart = -- function(self, button, kind, value, ...)
flickerstreak@122 111 [[
flickerstreak@122 112 if lockButtons and (PlayerInCombat() or not lockButtonsCombat) and not IsModifiedClick("PICKUPACTION") then
flickerstreak@122 113 return kind, value, ...
flickerstreak@122 114 else
flickerstreak@122 115 -- don't make any assumptions about hiding on grid show here, as we don't know if the
flickerstreak@122 116 -- drag gets cancelled later.
flickerstreak@122 117 return "action", self:GetAttribute("action")
flickerstreak@122 118 end
flickerstreak@122 119 ]]
flickerstreak@122 120
flickerstreak@122 121 local _onReceiveDrag = -- function(self, button, kind, value, ...)
flickerstreak@122 122 [[
flickerstreak@129 123 if kind ~= "spell" and kind ~= "item" and kind ~= "macro" then
flickerstreak@129 124 return kind, value, ...
flickerstreak@122 125 end
flickerstreak@129 126 self:SetAttribute("hasaction-"..self:GetAttribute("action"),true)
flickerstreak@128 127 return "action", self:GetAttribute("action")
flickerstreak@122 128 ]]
flickerstreak@122 129
flickerstreak@122 130 --
flickerstreak@122 131 -- private
flickerstreak@122 132 --
flickerstreak@122 133 local eventList = {
flickerstreak@122 134 "PLAYER_REGEN_ENABLED",
flickerstreak@122 135 "PLAYER_ENTERING_WORLD",
flickerstreak@122 136 "ACTIONBAR_PAGE_CHANGED",
flickerstreak@122 137 "ACTIONBAR_SLOT_CHANGED",
flickerstreak@122 138 "UPDATE_BINDINGS",
flickerstreak@122 139 "ACTIONBAR_UPDATE_STATE",
flickerstreak@122 140 "ACTIONBAR_UPDATE_USABLE",
flickerstreak@122 141 "ACTIONBAR_UPDATE_COOLDOWN",
flickerstreak@122 142 "UPDATE_INVENTORY_ALERTS",
flickerstreak@122 143 "PLAYER_TARGET_CHANGED",
flickerstreak@122 144 "TRADE_SKILL_SHOW",
flickerstreak@122 145 "TRADE_SKILL_CLOSE",
flickerstreak@122 146 "PLAYER_ENTER_COMBAT",
flickerstreak@122 147 "PLAYER_LEAVE_COMBAT",
flickerstreak@122 148 "START_AUTOREPEAT_SPELL",
flickerstreak@122 149 "STOP_AUTOREPEAT_SPELL",
flickerstreak@122 150 "UNIT_ENTERED_VEHICLE",
flickerstreak@122 151 "UNIT_EXITED_VEHICLE",
flickerstreak@122 152 "COMPANION_UPDATE",
flickerstreak@122 153 }
flickerstreak@122 154
flickerstreak@122 155 --
flickerstreak@122 156 -- Action Button class
flickerstreak@122 157 --
flickerstreak@122 158 local Super = ReAction.Button
flickerstreak@122 159 local Action = setmetatable( { }, { __index = Super } )
flickerstreak@122 160 ReAction.Button.Action = Action
flickerstreak@122 161
flickerstreak@128 162 function Action:New( idx, barConfig, bar, idHint )
flickerstreak@123 163 local name = format("ReAction_%s_Action_%d",bar:GetName(),idx)
flickerstreak@123 164
flickerstreak@129 165 self = Super.New(self, name, barConfig.buttons[idx], bar, idx, "SecureActionButtonTemplate, ActionButtonTemplate" )
flickerstreak@129 166 self.barConfig = barConfig
flickerstreak@122 167
flickerstreak@122 168 local f = self:GetFrame()
flickerstreak@122 169 local barFrame = bar:GetFrame()
flickerstreak@128 170 local config = self:GetConfig()
flickerstreak@122 171
flickerstreak@122 172 self.rangeTimer = TOOLTIP_UPDATE_TIME
flickerstreak@122 173
flickerstreak@122 174 -- set up the base action ID
flickerstreak@122 175 self:SetActionIDPool("action",120)
flickerstreak@122 176 config.actionID = self:AcquireActionID(config.actionID, idHint)
flickerstreak@122 177 self.nPages = 1
flickerstreak@122 178
flickerstreak@122 179 -- attribute setup
flickerstreak@122 180 f:SetAttribute("type","action")
flickerstreak@122 181 f:SetAttribute("checkselfcast", true)
flickerstreak@122 182 f:SetAttribute("checkfocuscast", true)
flickerstreak@122 183 f:SetAttribute("action", config.actionID)
flickerstreak@122 184 f:SetAttribute("default-action", config.actionID)
flickerstreak@128 185 f:SetAttribute("bar-idx",idx)
flickerstreak@122 186 f:SetAttribute("showgrid-temp",0)
flickerstreak@128 187 f:SetAttribute("showgrid-event",0)
flickerstreak@128 188 f:SetAttribute("showgrid",not self:GetBarConfig().hideEmpty)
flickerstreak@128 189
flickerstreak@122 190 -- non secure scripts
flickerstreak@122 191 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
flickerstreak@122 192 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
flickerstreak@122 193 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
flickerstreak@122 194 f:SetScript("OnAttributeChanged", function(frame, attr, value) self:OnAttributeChanged(attr, value) end)
flickerstreak@122 195 f:SetScript("PostClick", function(frame, ...) self:PostClick(...) end)
flickerstreak@122 196 f:SetScript("OnUpdate", function(frame, elapsed) self:OnUpdate(elapsed) end)
flickerstreak@122 197 f:SetScript("OnDragStart", function(frame) self:OnDragStart() end)
flickerstreak@123 198 f:SetScript("OnReceiveDrag", function(frame) self:OnReceiveDrag() end)
flickerstreak@122 199
flickerstreak@122 200 -- event registration
flickerstreak@124 201 f:EnableMouse(true)
flickerstreak@122 202 f:RegisterForDrag("LeftButton", "RightButton")
flickerstreak@122 203 f:RegisterForClicks("AnyUp")
flickerstreak@122 204 for _, evt in pairs(eventList) do
flickerstreak@122 205 f:RegisterEvent(evt)
flickerstreak@122 206 end
flickerstreak@122 207
flickerstreak@138 208 -- secure handlers
flickerstreak@138 209 f:SetAttribute("_childupdate", _childupdate)
flickerstreak@138 210 f:SetAttribute("_childupdate-showgrid",_childupdate_showgrid)
flickerstreak@138 211 barFrame:WrapScript(f, "OnDragStart", _onDragStart)
flickerstreak@138 212 barFrame:WrapScript(f, "OnReceiveDrag", _onReceiveDrag)
flickerstreak@123 213
flickerstreak@140 214 -- attach to skinner
flickerstreak@140 215 bar:SkinButton(self)
flickerstreak@140 216
flickerstreak@140 217 -- initial display
flickerstreak@140 218 if ReAction:GetConfigMode() then
flickerstreak@140 219 self:ShowGridTemp(true)
flickerstreak@140 220 end
flickerstreak@140 221
flickerstreak@140 222 self:Refresh()
flickerstreak@140 223
flickerstreak@123 224 return self
flickerstreak@122 225 end
flickerstreak@122 226
flickerstreak@122 227 function Action:Destroy()
flickerstreak@122 228 local f = self:GetFrame()
flickerstreak@128 229 local c = self:GetConfig()
flickerstreak@122 230
flickerstreak@132 231 f:SetAttribute("_childupdate-vehicle",nil)
flickerstreak@145 232 f:SetAttribute("action",c.actionID) -- so that Super.Destroy releases the right one
flickerstreak@122 233
flickerstreak@139 234 if c.pageactions and #c.pageactions > 1 then
flickerstreak@139 235 for i = 2, #c.pageactions do
flickerstreak@132 236 self:ReleaseActionID(c.pageactions[i])
flickerstreak@122 237 self:ReleaseActionID(id)
flickerstreak@122 238 end
flickerstreak@122 239 end
flickerstreak@122 240
flickerstreak@128 241 Super.Destroy(self)
flickerstreak@122 242 end
flickerstreak@122 243
flickerstreak@129 244 function Action:GetBarConfig()
flickerstreak@129 245 -- this is the per-bar Action module config structure,
flickerstreak@129 246 -- not the config structure of the bar itself
flickerstreak@129 247 return self.barConfig
flickerstreak@129 248 end
flickerstreak@129 249
flickerstreak@122 250 function Action:Refresh()
flickerstreak@129 251 Super.Refresh(self)
flickerstreak@138 252 self:RefreshHasActionAttributes()
flickerstreak@122 253 self:RefreshPages()
flickerstreak@124 254 self:InstallVehicle()
flickerstreak@128 255 self:ShowGrid(not self:GetBarConfig().hideEmpty)
flickerstreak@122 256 self:UpdateAction()
flickerstreak@122 257 end
flickerstreak@122 258
flickerstreak@124 259 function Action:InstallVehicle()
flickerstreak@145 260 local f = self:GetFrame()
flickerstreak@128 261 if self.idx == 7 and self:GetBarConfig().vehicle then
flickerstreak@124 262 -- install vehicle-exit button on 7th button (only)
flickerstreak@145 263 f:SetAttribute("_childupdate-vehicle", _childupdate_vehicleExit)
flickerstreak@145 264 f:SetAttribute("macrotext","/run VehicleExit()")
flickerstreak@128 265 self:GetBar():GetFrame().ShowVehicleExit = function(bar,show)
flickerstreak@124 266 self:ShowVehicleExit(show)
flickerstreak@124 267 end
flickerstreak@124 268 else
flickerstreak@145 269 f:SetAttribute("_childupdate-vehicle",nil)
flickerstreak@145 270 f:SetAttribute("macrotext",nil)
flickerstreak@128 271 end
flickerstreak@128 272 end
flickerstreak@128 273
flickerstreak@128 274 function Action:ShowGrid( show )
flickerstreak@128 275 if not InCombatLockdown() then
flickerstreak@128 276 self.frame:SetAttribute("showgrid", show)
flickerstreak@128 277 self:UpdateShowGrid()
flickerstreak@128 278 end
flickerstreak@128 279 end
flickerstreak@128 280
flickerstreak@128 281 function Action:ShowGridTemp( show )
flickerstreak@128 282 -- This function only modifies the show-grid when out
flickerstreak@128 283 -- of combat, and is ignored by the secure handler. Use
flickerstreak@128 284 -- it for configuration modes.
flickerstreak@128 285 if not InCombatLockdown() then
flickerstreak@128 286 local count = self.showGridTempCount or 0
flickerstreak@128 287 if show then
flickerstreak@128 288 count = count + 1
flickerstreak@128 289 else
flickerstreak@128 290 count = count - 1
flickerstreak@128 291 end
flickerstreak@128 292 if count < 0 then count = 0 end
flickerstreak@128 293 self.showGridTempCount = count
flickerstreak@128 294 self:GetFrame():SetAttribute("showgrid-temp",count)
flickerstreak@128 295 self:UpdateShowGrid()
flickerstreak@124 296 end
flickerstreak@124 297 end
flickerstreak@124 298
flickerstreak@122 299 function Action:UpdateAll()
flickerstreak@122 300 self:UpdateActionIDLabel(ReAction:GetConfigMode())
flickerstreak@122 301 self:UpdateHotkey()
flickerstreak@122 302 self:UpdateShowGrid()
flickerstreak@122 303 self:UpdateIcon()
flickerstreak@122 304 self:UpdateBorder()
flickerstreak@122 305 self:UpdateMacroText()
flickerstreak@122 306 self:UpdateCount()
flickerstreak@122 307 self:UpdateTooltip()
flickerstreak@122 308 self:UpdateCheckedState()
flickerstreak@122 309 self:UpdateUsable()
flickerstreak@122 310 self:UpdateCooldown()
flickerstreak@122 311 self:UpdateFlash()
flickerstreak@122 312 end
flickerstreak@122 313
flickerstreak@122 314 function Action:UpdateAction()
flickerstreak@122 315 local action = self:GetActionID()
flickerstreak@122 316 if action ~= self.actionID then
flickerstreak@122 317 self.actionID = action
flickerstreak@122 318 self:UpdateAll()
flickerstreak@122 319 end
flickerstreak@122 320 end
flickerstreak@122 321
flickerstreak@128 322 function Action:RefreshHasActionAttributes()
flickerstreak@128 323 -- check if each action has an action or not, and flag an attribute
flickerstreak@128 324 -- so that the showgrid secure handler can make decisions accordingly
flickerstreak@128 325 local f = self:GetFrame()
flickerstreak@128 326 local attr = "hasaction-"..self.config.actionID
flickerstreak@128 327 local hasAction = HasAction(self.config.actionID)
flickerstreak@128 328 if f:GetAttribute(attr) ~= hasAction then
flickerstreak@128 329 f:SetAttribute(attr,hasAction) -- avoid setting attribute and triggering script handler unnecessarily
flickerstreak@128 330 end
flickerstreak@128 331 if self.config.pageactions then
flickerstreak@128 332 for i = 1, self.nPages do
flickerstreak@128 333 attr = "hasaction-"..self.config.pageactions[i]
flickerstreak@128 334 hasAction = HasAction(self.config.pageactions[i])
flickerstreak@128 335 if f:GetAttribute(attr) ~= hasAction then
flickerstreak@128 336 f:SetAttribute(attr,hasAction)
flickerstreak@128 337 end
flickerstreak@128 338 end
flickerstreak@128 339 end
flickerstreak@128 340 end
flickerstreak@128 341
flickerstreak@122 342 function Action:UpdateShowGrid()
flickerstreak@122 343 -- this is a little bit complicated because there's no
flickerstreak@128 344 -- secure access to HasAction.
flickerstreak@122 345 if InCombatLockdown() then
flickerstreak@122 346 self.showgridPending = true -- handle after combat
flickerstreak@122 347 else
flickerstreak@122 348 self.showgridPending = false
flickerstreak@128 349 self:RefreshHasActionAttributes()
flickerstreak@128 350
flickerstreak@122 351 -- the following is an out-of-combat show/hide to supplement the secure
flickerstreak@122 352 -- handling and clean up after it when it guesses
flickerstreak@128 353 local f = self:GetFrame()
flickerstreak@128 354 local count = (f:GetAttribute("showgrid-event") or 0) +
flickerstreak@128 355 (self.showGridTempCount or 0) +
flickerstreak@128 356 (f:GetAttribute("showgrid") and 1 or 0)
flickerstreak@128 357
flickerstreak@128 358 if count <= 0 and not HasAction(self.actionID) then
flickerstreak@128 359 if f:IsShown() then
flickerstreak@128 360 f:Hide()
flickerstreak@128 361 end
flickerstreak@128 362 elseif not f:IsShown() then
flickerstreak@122 363 f:Show()
flickerstreak@122 364 end
flickerstreak@122 365 end
flickerstreak@122 366 end
flickerstreak@122 367
flickerstreak@122 368 function Action:UpdateIcon()
flickerstreak@122 369 local action = self.actionID
flickerstreak@122 370 local texture = GetActionTexture(action)
flickerstreak@122 371 local icon = self.frames.icon
flickerstreak@122 372 local hotkey = self.frames.hotkey
flickerstreak@122 373 local f = self:GetFrame()
flickerstreak@145 374
flickerstreak@145 375 if self.vehicleExitMode then
flickerstreak@145 376 texture = "Interface\\Vehicles\\UI-Vehicles-Button-Exit-Up"
flickerstreak@145 377 icon:SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
flickerstreak@145 378 icon:SetVertexColor(1,0,0)
flickerstreak@145 379 else
flickerstreak@145 380 icon:SetTexCoord(0,1,0,1)
flickerstreak@145 381 end
flickerstreak@145 382
flickerstreak@122 383 if texture then
flickerstreak@122 384 icon:SetTexture(texture)
flickerstreak@122 385 icon:Show()
flickerstreak@122 386 self.rangeTimer = -1
flickerstreak@122 387 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
flickerstreak@122 388 else
flickerstreak@122 389 icon:Hide()
flickerstreak@122 390 self.frames.cooldown:Hide()
flickerstreak@122 391 self.rangeTimer = nil
flickerstreak@145 392 if self.vehicleExitMode then
flickerstreak@145 393 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
flickerstreak@145 394 else
flickerstreak@145 395 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
flickerstreak@145 396 end
flickerstreak@122 397 end
flickerstreak@122 398 end
flickerstreak@122 399
flickerstreak@122 400 function Action:UpdateBorder()
flickerstreak@122 401 local action = self.actionID
flickerstreak@122 402 if ReAction:GetKeybindMode() then
flickerstreak@122 403 self:UpdateKeybindModeDisplay(true)
flickerstreak@122 404 elseif IsEquippedAction(action) then
flickerstreak@122 405 self.frames.border:SetVertexColor(0, 1.0, 0, 0.35)
flickerstreak@122 406 self.frames.border:Show()
flickerstreak@122 407 else
flickerstreak@122 408 self.frames.border:Hide()
flickerstreak@122 409 end
flickerstreak@122 410 end
flickerstreak@122 411
flickerstreak@122 412 function Action:UpdateMacroText()
flickerstreak@122 413 local action = self.actionID
flickerstreak@122 414 if not IsConsumableAction(action) and not IsStackableAction(action) then
flickerstreak@122 415 self.frames.name:SetText(GetActionText(action))
flickerstreak@122 416 else
flickerstreak@122 417 self.frames.name:SetText("")
flickerstreak@122 418 end
flickerstreak@122 419 end
flickerstreak@122 420
flickerstreak@122 421 function Action:UpdateCount()
flickerstreak@122 422 local action = self.actionID
flickerstreak@122 423 if IsConsumableAction(action) or IsStackableAction(action) then
flickerstreak@122 424 self.frames.count:SetText(GetActionCount(action))
flickerstreak@122 425 else
flickerstreak@122 426 self.frames.count:SetText("")
flickerstreak@122 427 end
flickerstreak@122 428 end
flickerstreak@122 429
flickerstreak@122 430 function Action:UpdateTooltip()
flickerstreak@122 431 local f = self:GetFrame()
flickerstreak@122 432 if GameTooltip:GetOwner() == f then
flickerstreak@122 433 self:SetTooltip()
flickerstreak@122 434 end
flickerstreak@122 435 end
flickerstreak@122 436
flickerstreak@122 437 function Action:SetTooltip()
flickerstreak@122 438 local f = self:GetFrame()
flickerstreak@122 439 if GetCVar("UberTooltips") == "1" then
flickerstreak@122 440 GameTooltip_SetDefaultAnchor(GameTooltip, f)
flickerstreak@122 441 else
flickerstreak@122 442 GameTooltip:SetOwner(f)
flickerstreak@122 443 end
flickerstreak@122 444 GameTooltip:SetAction(self.actionID)
flickerstreak@122 445 end
flickerstreak@122 446
flickerstreak@122 447 function Action:UpdateCheckedState()
flickerstreak@122 448 local action = self.actionID
flickerstreak@122 449 if IsCurrentAction(action) or IsAutoRepeatAction(action) then
flickerstreak@122 450 self:GetFrame():SetChecked(1)
flickerstreak@122 451 else
flickerstreak@122 452 self:GetFrame():SetChecked(0)
flickerstreak@122 453 end
flickerstreak@122 454 end
flickerstreak@122 455
flickerstreak@122 456 function Action:UpdateUsable()
flickerstreak@122 457 local isUsable, notEnoughMana = IsUsableAction(self.actionID)
flickerstreak@145 458 if isUsable or self.vehicleExitMode then
flickerstreak@122 459 self.frames.icon:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@122 460 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@122 461 elseif notEnoughMana then
flickerstreak@122 462 self.frames.icon:SetVertexColor(0.5, 0.5, 1.0)
flickerstreak@122 463 self.frames.normalTexture:SetVertexColor(0.5, 0.5, 1.0)
flickerstreak@122 464 else
flickerstreak@122 465 self.frames.icon:SetVertexColor(0.4, 0.4, 0.4)
flickerstreak@122 466 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@122 467 end
flickerstreak@122 468 end
flickerstreak@122 469
flickerstreak@122 470 function Action:UpdateCooldown()
flickerstreak@122 471 CooldownFrame_SetTimer(self.frames.cooldown, GetActionCooldown(self.actionID))
flickerstreak@122 472 end
flickerstreak@122 473
flickerstreak@122 474 function Action:UpdateFlash()
flickerstreak@122 475 local action = self.actionID
flickerstreak@122 476 self:SetFlash( (IsAttackAction(action) and IsCurrentAction(action)) or IsAutoRepeatAction(action) )
flickerstreak@122 477 end
flickerstreak@122 478
flickerstreak@122 479 function Action:SetFlash(flash)
flickerstreak@122 480 if self.flashing ~= flash then
flickerstreak@122 481 self.flashing = flash
flickerstreak@122 482 self.flashtime = 0
flickerstreak@122 483 if not flash then
flickerstreak@122 484 self.frames.flash:Hide()
flickerstreak@122 485 end
flickerstreak@122 486 self:UpdateCheckedState()
flickerstreak@122 487 end
flickerstreak@122 488 end
flickerstreak@122 489
flickerstreak@122 490 function Action:RunFlash(elapsed)
flickerstreak@122 491 if self.flashing then
flickerstreak@122 492 local flashtime = self.flashtime - elapsed
flickerstreak@122 493 self.flashtime = flashtime
flickerstreak@122 494 if flashtime <= 0 then
flickerstreak@122 495 local overtime = -flashtime
flickerstreak@122 496 if overtime >= ATTACK_BUTTON_FLASH_TIME then
flickerstreak@122 497 overtime = 0
flickerstreak@122 498 end
flickerstreak@122 499 flashtime = ATTACK_BUTTON_FLASH_TIME - overtime
flickerstreak@122 500 local flash = self.frames.flash
flickerstreak@122 501 if flash:IsShown() then
flickerstreak@122 502 flash:Hide()
flickerstreak@122 503 else
flickerstreak@122 504 flash:Show()
flickerstreak@122 505 end
flickerstreak@122 506 end
flickerstreak@122 507 end
flickerstreak@122 508 end
flickerstreak@122 509
flickerstreak@122 510 function Action:RunRangeFinder(elapsed)
flickerstreak@122 511 local rangeTimer = self.rangeTimer
flickerstreak@122 512 if rangeTimer then
flickerstreak@122 513 rangeTimer = rangeTimer - elapsed
flickerstreak@122 514 self.rangeTimer = rangeTimer
flickerstreak@122 515 if rangeTimer <= 0 then
flickerstreak@145 516 if self.vehicleExitMode then
flickerstreak@145 517 self.frames.icon:SetVertexColor(1,1,1)
flickerstreak@145 518 elseif IsActionInRange(self.actionID) == 0 then
flickerstreak@122 519 self.frames.icon:SetVertexColor(1.0,0.1,0.1)
flickerstreak@122 520 else
flickerstreak@122 521 self:UpdateUsable()
flickerstreak@122 522 end
flickerstreak@123 523 self.rangeTimer = TOOLTIP_UPDATE_TIME
flickerstreak@122 524 end
flickerstreak@122 525 end
flickerstreak@122 526 end
flickerstreak@122 527
flickerstreak@122 528 function Action:GetActionID(page)
flickerstreak@122 529 if page == nil then
flickerstreak@122 530 -- get the effective ID
flickerstreak@122 531 return self:GetFrame():GetAttribute("action")
flickerstreak@122 532 else
flickerstreak@122 533 if page == 1 then
flickerstreak@122 534 return self.config.actionID
flickerstreak@122 535 else
flickerstreak@122 536 return self.config.pageactions and self.config.pageactions[page] or self.config.actionID
flickerstreak@122 537 end
flickerstreak@122 538 end
flickerstreak@122 539 end
flickerstreak@122 540
flickerstreak@122 541 function Action:SetActionID( id, page )
flickerstreak@122 542 id = tonumber(id)
flickerstreak@122 543 page = tonumber(page)
flickerstreak@122 544 if id == nil or id < 1 or id > 120 then
flickerstreak@129 545 ReAction:UserError(L["Action ID range is 1-120"])
flickerstreak@129 546 return
flickerstreak@122 547 end
flickerstreak@122 548 if page and page ~= 1 then
flickerstreak@122 549 if not self.config.pageactions then
flickerstreak@122 550 self.config.pageactions = { }
flickerstreak@122 551 end
flickerstreak@122 552 self:ReleaseActionID(self.config.pageactions[page])
flickerstreak@122 553 self.config.pageactions[page] = id
flickerstreak@122 554 self:AcquireActionID(self.config.pageactions[page])
flickerstreak@122 555 self.frame:SetAttribute("action-page"..page,id)
flickerstreak@122 556 else
flickerstreak@122 557 self:ReleaseActionID(self.config.actionID)
flickerstreak@122 558 self.config.actionID = id
flickerstreak@122 559 self:AcquireActionID(self.config.actionID)
flickerstreak@122 560 self.frame:SetAttribute("action",id)
flickerstreak@122 561 self.frame:SetAttribute("default-action",id)
flickerstreak@122 562 if self.config.pageactions then
flickerstreak@122 563 self.config.pageactions[1] = id
flickerstreak@122 564 self.frame:SetAttribute("action-page1",id)
flickerstreak@122 565 end
flickerstreak@122 566 end
flickerstreak@122 567 end
flickerstreak@122 568
flickerstreak@122 569 function Action:RefreshPages( force )
flickerstreak@128 570 local nPages = self:GetBarConfig().nPages
flickerstreak@122 571 if nPages and (nPages ~= self.nPages or force) then
flickerstreak@122 572 local f = self:GetFrame()
flickerstreak@122 573 local c = self.config.pageactions
flickerstreak@122 574 if nPages > 1 and not c then
flickerstreak@122 575 c = { }
flickerstreak@122 576 self.config.pageactions = c
flickerstreak@122 577 end
flickerstreak@122 578 for i = 1, nPages do
flickerstreak@122 579 if i > 1 then
flickerstreak@122 580 c[i] = self:AcquireActionID(c[i], self.config.actionID + (i-1)*self.bar:GetNumButtons())
flickerstreak@122 581 else
flickerstreak@122 582 c[i] = self.config.actionID -- page 1 is the same as the base actionID
flickerstreak@122 583 end
flickerstreak@129 584 f:SetAttribute("action-page"..i,c[i])
flickerstreak@122 585 end
flickerstreak@122 586 for i = nPages+1, #c do
flickerstreak@122 587 self:ReleaseActionID(c[i])
flickerstreak@122 588 c[i] = nil
flickerstreak@129 589 f:SetAttribute("action-page"..i,nil)
flickerstreak@122 590 end
flickerstreak@122 591 self.nPages = nPages
flickerstreak@122 592 end
flickerstreak@122 593 end
flickerstreak@122 594
flickerstreak@128 595 function Action.SetupBarHeader( bar, config ) -- call this as a static method
flickerstreak@122 596 local f = bar:GetFrame()
flickerstreak@128 597 f:SetAttribute("mindcontrol",config.mindcontrol)
flickerstreak@128 598 f:SetAttribute("vehicle",config.vehicle)
flickerstreak@122 599 f:Execute(
flickerstreak@122 600 [[
flickerstreak@122 601 doMindControl = self:GetAttribute("mindcontrol")
flickerstreak@122 602 doVehicle = self:GetAttribute("vehicle")
flickerstreak@122 603 control:ChildUpdate()
flickerstreak@122 604 ]])
flickerstreak@122 605
flickerstreak@122 606 f:SetAttribute("_onstate-mc", _onstate_mc)
flickerstreak@145 607 RegisterStateDriver(f, "mc", "[target=vehicle,exists,bonusbar:5] vehicle; [bonusbar:5] mc; none")
flickerstreak@122 608
flickerstreak@128 609 f:SetAttribute("lockbuttons",config.lockButtons)
flickerstreak@128 610 f:SetAttribute("lockbuttonscombat",config.lockButtonsCombat)
flickerstreak@122 611 f:Execute(
flickerstreak@122 612 [[
flickerstreak@122 613 lockButtons = self:GetAttribute("lockbuttons")
flickerstreak@122 614 lockButtonsCombat = self:GetAttribute("lockbuttonscombat")
flickerstreak@122 615 ]])
flickerstreak@122 616 end
flickerstreak@122 617
flickerstreak@122 618
flickerstreak@123 619 function Action.SetButtonLock( bar, lock, lockCombat ) -- call this as a static method
flickerstreak@123 620 local f = bar:GetFrame()
flickerstreak@123 621 f:SetAttribute("lockbuttons",lock)
flickerstreak@123 622 f:SetAttribute("lockbuttonscombat",lockCombat)
flickerstreak@123 623 f:Execute(
flickerstreak@123 624 [[
flickerstreak@123 625 lockButtons = self:GetAttribute("lockbuttons")
flickerstreak@123 626 lockButtonsCombat = self:GetAttribute("lockbuttonscombat")
flickerstreak@123 627 ]])
flickerstreak@123 628 end
flickerstreak@123 629
flickerstreak@123 630
flickerstreak@122 631 function Action:ShowVehicleExit(show)
flickerstreak@145 632 self.vehicleExitMode = show and self:GetBarConfig().vehicle
flickerstreak@145 633 self:UpdateIcon()
flickerstreak@122 634 end
flickerstreak@122 635
flickerstreak@122 636 function Action:OnEnter( )
flickerstreak@122 637 self:SetTooltip()
flickerstreak@122 638 end
flickerstreak@122 639
flickerstreak@122 640 function Action:OnLeave( )
flickerstreak@122 641 GameTooltip:Hide()
flickerstreak@122 642 end
flickerstreak@122 643
flickerstreak@122 644 function Action:OnAttributeChanged( attr, value )
flickerstreak@122 645 self:UpdateAction()
flickerstreak@122 646 end
flickerstreak@122 647
flickerstreak@122 648 function Action:PostClick( )
flickerstreak@122 649 self:UpdateCheckedState()
flickerstreak@122 650 end
flickerstreak@122 651
flickerstreak@122 652 function Action:OnUpdate( elapsed )
flickerstreak@122 653 self:RunFlash(elapsed)
flickerstreak@122 654 self:RunRangeFinder(elapsed)
flickerstreak@122 655 end
flickerstreak@122 656
flickerstreak@122 657 function Action:OnDragStart()
flickerstreak@122 658 self:UpdateCheckedState()
flickerstreak@122 659 self:UpdateFlash()
flickerstreak@122 660 end
flickerstreak@122 661
flickerstreak@122 662 function Action:OnReceiveDrag()
flickerstreak@122 663 self:UpdateCheckedState()
flickerstreak@122 664 self:UpdateFlash()
flickerstreak@122 665 end
flickerstreak@122 666
flickerstreak@122 667 function Action:OnEvent(event, ...)
flickerstreak@122 668 if self[event] then
flickerstreak@122 669 self[event](self, event, ...)
flickerstreak@122 670 end
flickerstreak@122 671 end
flickerstreak@122 672
flickerstreak@122 673 function Action:ACTIONBAR_SLOT_CHANGED(event, action)
flickerstreak@122 674 if action == 0 or action == self.actionID then
flickerstreak@128 675 self:UpdateAll()
flickerstreak@122 676 end
flickerstreak@122 677 end
flickerstreak@122 678
flickerstreak@122 679 function Action:PLAYER_ENTERING_WORLD()
flickerstreak@122 680 self:UpdateAction()
flickerstreak@122 681 end
flickerstreak@122 682
flickerstreak@122 683 function Action:ACTIONBAR_PAGE_CHANGED()
flickerstreak@122 684 self:UpdateAction()
flickerstreak@122 685 end
flickerstreak@122 686
flickerstreak@122 687 function Action:UPDATE_BONUS_ACTIONBAR()
flickerstreak@122 688 self:UpdateAction()
flickerstreak@122 689 end
flickerstreak@122 690
flickerstreak@122 691 function Action:UPDATE_BINDINGS()
flickerstreak@122 692 self:UpdateHotkey()
flickerstreak@122 693 end
flickerstreak@122 694
flickerstreak@122 695 function Action:PLAYER_TARGET_CHANGED()
flickerstreak@122 696 self.rangeTimer = -1
flickerstreak@122 697 end
flickerstreak@122 698
flickerstreak@122 699 function Action:ACTIONBAR_UPDATE_STATE()
flickerstreak@122 700 self:UpdateCheckedState()
flickerstreak@122 701 end
flickerstreak@124 702
flickerstreak@124 703 function Action:TRADE_SKILL_SHOW()
flickerstreak@124 704 self:UpdateCheckedState()
flickerstreak@124 705 end
flickerstreak@124 706 Action.TRADE_SKILL_CLOSE = Action.TRADE_SKILL_CLOSE
flickerstreak@122 707
flickerstreak@122 708 function Action:UNIT_ENTERED_VEHICLE(event,unit)
flickerstreak@122 709 if unit == "player" then
flickerstreak@122 710 self:UpdateCheckedState()
flickerstreak@122 711 end
flickerstreak@122 712 end
flickerstreak@122 713 Action.UNIT_EXITED_VEHICLE = Action.UNIT_ENTERED_VEHICLE
flickerstreak@122 714
flickerstreak@122 715 function Action:COMPANION_UPDATE(event,unit)
flickerstreak@122 716 if unit == "mount" then
flickerstreak@122 717 self:UpdateCheckedState()
flickerstreak@122 718 end
flickerstreak@122 719 end
flickerstreak@122 720
flickerstreak@122 721 function Action:ACTIONBAR_UPDATE_USABLE()
flickerstreak@122 722 self:UpdateUsable()
flickerstreak@122 723 end
flickerstreak@122 724
flickerstreak@122 725 function Action:ACTIONBAR_UPDATE_COOLDOWN()
flickerstreak@122 726 self:UpdateCooldown()
flickerstreak@122 727 end
flickerstreak@122 728
flickerstreak@122 729 function Action:PLAYER_ENTER_COMBAT()
flickerstreak@122 730 if IsAttackAction(self.actionID) then
flickerstreak@122 731 self:SetFlash(true)
flickerstreak@122 732 end
flickerstreak@122 733 end
flickerstreak@122 734
flickerstreak@122 735 function Action:PLAYER_LEAVE_COMBAT()
flickerstreak@122 736 if IsAttackAction(self.actionID) then
flickerstreak@122 737 self:SetFlash(false)
flickerstreak@122 738 end
flickerstreak@122 739 end
flickerstreak@122 740
flickerstreak@122 741 function Action:START_AUTOREPEAT_SPELL()
flickerstreak@122 742 if IsAutoRepeatAction(self.actionID) then
flickerstreak@122 743 self:SetFlash(true)
flickerstreak@122 744 end
flickerstreak@122 745 end
flickerstreak@122 746
flickerstreak@122 747 function Action:STOP_AUTOREPEAT_SPELL()
flickerstreak@122 748 if not IsAttackAction(self.actionID) then
flickerstreak@122 749 self:SetFlash(false)
flickerstreak@122 750 end
flickerstreak@122 751 end
flickerstreak@122 752
flickerstreak@122 753 function Action:PLAYER_REGEN_ENABLED()
flickerstreak@122 754 if self.showgridPending then
flickerstreak@122 755 self:UpdateShowGrid()
flickerstreak@122 756 end
flickerstreak@122 757 end