annotate locale/enUS.lua @ 300:a682fac2aa98

Rename "Mind Control" display string to "Ability Override"
author Flick
date Fri, 09 Nov 2012 13:22:25 -0800
parents e337b39dc491
children 6fbb55e5c624
rev   line source
flickerstreak@28 1 local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true)
flickerstreak@45 2 if not L then return end
flickerstreak@23 3
Flick@253 4 for _, s in pairs({
flickerstreak@28 5
flickerstreak@28 6 -- ReAction.lua
flickerstreak@127 7 "ReAction: name '%s' already in use",
flickerstreak@47 8 "ReAction config mode disabled during combat.",
flickerstreak@182 9
flickerstreak@182 10 -- Options.lua
flickerstreak@184 11 "ReAction",
flickerstreak@60 12 "Customizable replacement for Blizzard's Action Bars",
flickerstreak@60 13 "Unlock Bars",
flickerstreak@60 14 "Unlock bars for dragging and resizing with the mouse",
flickerstreak@182 15 "Hide Blizzard Action Bars",
flickerstreak@182 16 "Hide the default main bar and extra action bars",
flickerstreak@182 17 "Hide Blizzard Vehicle Bar",
flickerstreak@182 18 "Hide the default vechicle action bar",
flickerstreak@182 19 "Edit Bars...",
flickerstreak@182 20 "Show the ReAction Bar Editor dialogue",
flickerstreak@182 21 "Close on Launch",
flickerstreak@182 22 "Close the Interface Options window when launching the ReAction Bar Editor",
flickerstreak@182 23 "Key Bindings",
flickerstreak@182 24 "Show the keybinding dialogue",
flickerstreak@116 25 "Skip profile keybind warning",
flickerstreak@116 26 "Don't show a warning about updating keybinds when switching profiles",
flickerstreak@185 27 "Usage:",
flickerstreak@116 28 "ReAction profile changed: check your keybinds, they may need to be updated.",
flickerstreak@116 29 "OK",
flickerstreak@127 30 "ReAction: can't configure in combat",
flickerstreak@127 31 "Click",
flickerstreak@127 32 "Right-click",
flickerstreak@127 33 "Shift-click",
flickerstreak@127 34 "Alt-click",
flickerstreak@182 35 "for options",
flickerstreak@127 36 "for bar editor dialog",
flickerstreak@127 37 "to unlock bars",
flickerstreak@127 38 "for keybind mode",
flickerstreak@127 39
flickerstreak@185 40 -- Editor.lua
flickerstreak@185 41 "Center",
flickerstreak@185 42 "Left",
flickerstreak@185 43 "Right",
flickerstreak@185 44 "Top",
flickerstreak@185 45 "Bottom",
flickerstreak@185 46 "Top Left",
flickerstreak@185 47 "Top Right",
flickerstreak@185 48 "Bottom Left",
flickerstreak@185 49 "Bottom Right",
flickerstreak@185 50 "Bar Editor",
flickerstreak@195 51 "Select Bar",
flickerstreak@185 52 "Use the mouse to arrange and resize the bars on screen. Tooltips on bars indicate additional functionality.",
flickerstreak@185 53 "Global Config",
flickerstreak@185 54 "Opens ReAction global configuration settings panel",
flickerstreak@185 55 "Close Editor",
flickerstreak@185 56 "Close the Bar Editor when opening the ReAction global Interface Options",
flickerstreak@185 57 "New Bar...",
flickerstreak@185 58 "Choose a name, type, and initial grid for your new action bar:",
flickerstreak@185 59 "Bar Name",
flickerstreak@185 60 "Enter a name for your new action bar",
flickerstreak@185 61 "Button Type",
flickerstreak@185 62 "Button Grid",
flickerstreak@185 63 "Rows",
flickerstreak@185 64 "Columns",
flickerstreak@185 65 "Size",
flickerstreak@185 66 "Spacing",
flickerstreak@185 67 "Create Bar",
flickerstreak@185 68 "General",
flickerstreak@185 69 "Rename Bar",
flickerstreak@185 70 "Delete Bar",
Flick@259 71 "Activate on Down",
Flick@259 72 "Activate the button when the key or mouse button is pressed down instead of when it is released",
flickerstreak@185 73 "Anchor",
flickerstreak@185 74 "Frame",
flickerstreak@185 75 "The frame that the bar is anchored to",
flickerstreak@185 76 "Point",
flickerstreak@185 77 "Anchor point on the bar frame",
flickerstreak@185 78 "Relative Point",
flickerstreak@185 79 "Anchor point on the target frame",
flickerstreak@185 80 "X offset",
flickerstreak@185 81 "Y offset",
flickerstreak@185 82 "Transparency",
Flick@253 83 "Action Bars",
Flick@253 84 "Hide Empty Buttons",
Flick@253 85 "Lock Buttons",
Flick@253 86 "Prevents picking up/dragging actions (use SHIFT to override this behavior)",
Flick@253 87 "Only in Combat",
Flick@253 88 "Only lock the buttons when in combat",
Flick@253 89 "# Pages",
Flick@253 90 "Use the Dynamic State tab to specify page transitions",
Flick@253 91 "Edit Action IDs",
Flick@253 92 "Assign",
Flick@253 93 "Choose Method...",
Flick@253 94 "Individually",
Flick@253 95 "All at Once",
Flick@253 96 "Row",
Flick@253 97 "Rows are numbered top to bottom",
Flick@253 98 "Col",
Flick@253 99 "Columns are numbered left to right",
Flick@253 100 "Page",
Flick@253 101 "Action ID",
Flick@253 102 "Specify ID 1-120",
Flick@253 103 "ID List",
Flick@253 104 "Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)",
Flick@253 105 "Invalid action ID list string",
Flick@300 106 "Override Button Support",
Flick@300 107 "Override the first 12 buttons on this bar with abilities gained from certain game quests and events.",
Flick@253 108 "Vehicle Support",
Flick@253 109 "When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.",
Flick@253 110 "Show Page #",
Flick@253 111 "Action Buttons",
flickerstreak@64 112 "State named '%s' already exists",
flickerstreak@62 113 "Battle Stance",
flickerstreak@62 114 "Defensive Stance",
flickerstreak@62 115 "Berserker Stance",
flickerstreak@64 116 "Caster Form",
flickerstreak@64 117 "Bear Form",
flickerstreak@64 118 "Cat Form",
flickerstreak@75 119 "Tree of Life",
flickerstreak@75 120 "Moonkin Form",
flickerstreak@62 121 "Stealth",
flickerstreak@64 122 "No Stealth",
flickerstreak@176 123 "Shadow Dance",
flickerstreak@62 124 "Shadowform",
flickerstreak@64 125 "No Shadowform",
flickerstreak@176 126 "Demon Form",
flickerstreak@176 127 "No Demon Form",
flickerstreak@64 128 "With Pet",
flickerstreak@62 129 "Without Pet",
flickerstreak@62 130 "Hostile Target",
flickerstreak@62 131 "Friendly Target",
flickerstreak@64 132 "No Target",
flickerstreak@62 133 "Hostile Focus",
flickerstreak@62 134 "Friendly Focus",
flickerstreak@64 135 "No Focus",
Flick@300 136 "Ability Override",
flickerstreak@118 137 "In a Vehicle",
flickerstreak@64 138 "Raid",
flickerstreak@64 139 "Party",
flickerstreak@62 140 "Solo",
flickerstreak@62 141 "In Combat",
flickerstreak@62 142 "Out of Combat",
flickerstreak@64 143 "Warning: one or more incompatible rules were turned off",
flickerstreak@68 144 "Info",
flickerstreak@64 145 "Delete this State",
flickerstreak@64 146 "Name",
flickerstreak@64 147 "Evaluation Order",
Flick@254 148 "State transitions are evaluated in the order listed: Move a state up or down to change the order",
flickerstreak@64 149 "Up",
flickerstreak@64 150 "Down",
flickerstreak@68 151 "Properties",
flickerstreak@68 152 "Set the properties for the bar when in this state",
flickerstreak@68 153 "Hide Bar",
flickerstreak@75 154 "(none)",
flickerstreak@68 155 "Override Keybinds",
flickerstreak@68 156 "Set this state to maintain its own set of keybinds which override the defaults when active",
flickerstreak@68 157 "Position",
flickerstreak@101 158 "Reposition",
flickerstreak@101 159 "Anchor Frame",
flickerstreak@68 160 "Point",
flickerstreak@68 161 "Relative Point",
flickerstreak@68 162 "X Offset",
flickerstreak@68 163 "Y Offset",
flickerstreak@68 164 "Scale",
flickerstreak@68 165 "Set New Scale",
flickerstreak@103 166 "Transparency",
flickerstreak@103 167 "Set Transparency",
flickerstreak@70 168 "Rule",
flickerstreak@64 169 "Select this state",
flickerstreak@64 170 "by default",
flickerstreak@64 171 "when ANY of these",
flickerstreak@64 172 "when ALL of these",
flickerstreak@64 173 "via custom rule",
flickerstreak@68 174 "via keybinding",
flickerstreak@64 175 "Clear All",
flickerstreak@68 176 "Conditions",
flickerstreak@64 177 "Custom Rule",
flickerstreak@64 178 "Syntax like macro rules: see preset rules for examples",
flickerstreak@64 179 "Invalid custom rule '%s': each clause must appear within [brackets]",
flickerstreak@68 180 "Keybinding",
flickerstreak@72 181 "Invoking a state keybind toggles an override of all other transition rules.",
flickerstreak@68 182 "State Hotkey",
flickerstreak@68 183 "Define an override toggle keybind",
flickerstreak@64 184 "Dynamic State",
flickerstreak@64 185 "States are evaluated in the order they are listed",
flickerstreak@62 186 "New State...",
flickerstreak@64 187 "State Name",
flickerstreak@62 188 "Set a name for the new state",
flickerstreak@64 189 "State names must be alphanumeric without spaces",
flickerstreak@62 190 "Create State",
flickerstreak@62 191 "State named '%s' already exists",
flickerstreak@69 192 "Pet Buttons",
flickerstreak@134 193 "Stance Buttons",
flickerstreak@134 194 "Show Aspects",
flickerstreak@134 195 "Show Hunter aspects as stances",
flickerstreak@134 196 "Auto-hide Monkey/Hawk",
flickerstreak@134 197 "Hide Aspect of the Monkey and Aspect of the Hawk, only when the hunter knows Aspect of the Dragonhawk",
flickerstreak@134 198 "Hide Presences",
flickerstreak@134 199 "Do not show Death Knight Presences as stances",
flickerstreak@134 200 "Hide Auras",
flickerstreak@134 201 "Do not show Paladin Auras as stances",
flickerstreak@159 202 "Exit Vehicle",
flickerstreak@159 203 "Show only when passenger",
flickerstreak@159 204 "Only show the button when riding as a passenger in a vehicle (no vehicle controls)",
flickerstreak@159 205
Flick@253 206 -- ActionButton.lua
Flick@253 207 "Action Bar",
Flick@253 208 "Action ID range is 1-120",
Flick@253 209
Flick@253 210 -- BagButton.lua --
Flick@253 211 "Bag Bar",
Flick@253 212
Flick@253 213 -- Bar.lua
Flick@253 214 "Hidden",
Flick@253 215
Flick@253 216 -- Button.lua --
Flick@253 217 "Button Bar",
Flick@282 218 "All action IDs for bars of type '%s' are in use, cannot create any more buttons",
Flick@253 219
Flick@253 220 -- Overlay.lua
Flick@253 221 "Hold Shift",
Flick@253 222 "Hold Alt",
Flick@253 223 "Right-click",
Flick@253 224 "Drag",
Flick@253 225 "to add/remove buttons:",
Flick@253 226 "to resize buttons:",
Flick@253 227 "to change spacing:",
Flick@253 228 "to change scale:",
Flick@253 229 "to move",
Flick@253 230 "to anchor to nearby frames",
Flick@253 231 "for options...",
Flick@253 232 "Currently anchored to",
Flick@253 233 "State",
Flick@253 234 "State Scale Override",
Flick@253 235
Flick@253 236 -- PetActionButton.lua
Flick@253 237 "Pet Action Bar",
Flick@253 238 "Pet action ID range is 1-10",
Flick@253 239
Flick@253 240 -- StanceButton.lua
Flick@253 241 "Stance Bar",
Flick@253 242
Flick@253 243 -- VehicleExitButton.lua
Flick@253 244 "Exit Vehicle Floater",
Flick@253 245
Flick@299 246 -- ExtraActionButton.lua
Flick@299 247 "Special Action Button",
Flick@299 248
flickerstreak@47 249 }) do
Flick@253 250 L[s] = true
flickerstreak@47 251 end