annotate Bar.lua @ 68:fcb5dad031f9

State transitions now working. Keybind toggle states, stance switching, etc. Hide bar is the only working state property, but the config is there for page #, re-anchoring, re-scaling, and keybind override.
author Flick <flickerstreak@gmail.com>
date Tue, 03 Jun 2008 22:57:34 +0000
parents 768be7eb22a0
children 2c12e2b1752e
rev   line source
flickerstreak@25 1 local ReAction = ReAction
flickerstreak@25 2 local L = ReAction.L
flickerstreak@25 3 local _G = _G
flickerstreak@25 4 local CreateFrame = CreateFrame
flickerstreak@33 5 local InCombatLockdown = InCombatLockdown
flickerstreak@33 6 local floor = math.floor
flickerstreak@33 7 local min = math.min
flickerstreak@33 8 local format = string.format
flickerstreak@33 9 local GameTooltip = GameTooltip
flickerstreak@33 10
flickerstreak@33 11
flickerstreak@25 12
flickerstreak@25 13 -- update ReAction revision if this file is newer
flickerstreak@33 14 local revision = tonumber(("$Revision$"):match("%d+"))
flickerstreak@25 15 if revision > ReAction.revision then
flickerstreak@52 16 ReAction.revision = revision
flickerstreak@25 17 end
flickerstreak@25 18
flickerstreak@28 19 ------ BAR CLASS ------
flickerstreak@28 20 local Bar = { _classID = {} }
flickerstreak@25 21
flickerstreak@28 22 local function Constructor( self, name, config )
flickerstreak@25 23 self.name, self.config = name, config
flickerstreak@68 24 self.buttons = setmetatable({},{__mode="k"})
flickerstreak@25 25
flickerstreak@25 26 if type(config) ~= "table" then
flickerstreak@28 27 error("ReAction.Bar: config table required")
flickerstreak@25 28 end
flickerstreak@25 29
flickerstreak@54 30 local parent = config.parent and (ReAction:GetBar(config.parent) or _G[config.parent]) or UIParent
flickerstreak@68 31 local f = CreateFrame("Frame",nil,parent,"SecureStateHeaderTemplate")
flickerstreak@25 32 f:SetFrameStrata("MEDIUM")
flickerstreak@30 33 config.width = config.width or 480
flickerstreak@30 34 config.height = config.height or 40
flickerstreak@25 35 f:SetWidth(config.width)
flickerstreak@25 36 f:SetWidth(config.height)
flickerstreak@25 37
flickerstreak@63 38 ReAction.RegisterCallback(self, "OnConfigModeChanged")
flickerstreak@63 39
flickerstreak@25 40 self.frame = f
flickerstreak@25 41 self:ApplyAnchor()
flickerstreak@25 42 f:Show()
flickerstreak@68 43 self:RefreshLayout()
flickerstreak@25 44 end
flickerstreak@25 45
flickerstreak@25 46 function Bar:Destroy()
flickerstreak@25 47 local f = self.frame
flickerstreak@25 48 f:UnregisterAllEvents()
flickerstreak@25 49 f:Hide()
flickerstreak@25 50 f:SetParent(UIParent)
flickerstreak@25 51 f:ClearAllPoints()
flickerstreak@63 52 ReAction.UnregisterAllCallbacks(self)
flickerstreak@25 53 self.labelString = nil
flickerstreak@25 54 self.controlFrame = nil
flickerstreak@25 55 self.frame = nil
flickerstreak@25 56 self.config = nil
flickerstreak@25 57 end
flickerstreak@25 58
flickerstreak@63 59 function Bar:OnConfigModeChanged(event, mode)
flickerstreak@63 60 self:ShowControls(mode)
flickerstreak@63 61 end
flickerstreak@63 62
flickerstreak@25 63 function Bar:RefreshLayout()
flickerstreak@63 64 ReAction:RefreshBar(self)
flickerstreak@25 65 end
flickerstreak@25 66
flickerstreak@25 67 function Bar:ApplyAnchor()
flickerstreak@25 68 local f, config = self.frame, self.config
flickerstreak@25 69 f:SetWidth(config.width)
flickerstreak@25 70 f:SetHeight(config.height)
flickerstreak@25 71 local anchor = config.anchor
flickerstreak@51 72 f:ClearAllPoints()
flickerstreak@25 73 if anchor then
flickerstreak@52 74 local anchorTo = f:GetParent()
flickerstreak@25 75 if config.anchorTo then
flickerstreak@52 76 local bar = ReAction:GetBar(config.anchorTo)
flickerstreak@52 77 if bar then
flickerstreak@52 78 anchorTo = bar:GetFrame()
flickerstreak@52 79 else
flickerstreak@52 80 anchorTo = _G[config.anchorTo]
flickerstreak@52 81 end
flickerstreak@25 82 end
flickerstreak@52 83 f:SetPoint(anchor, anchorTo or f:GetParent(), config.relativePoint, config.x or 0, config.y or 0)
flickerstreak@25 84 else
flickerstreak@25 85 f:SetPoint("CENTER")
flickerstreak@25 86 end
flickerstreak@25 87 end
flickerstreak@25 88
flickerstreak@51 89 function Bar:SetAnchor(point, frame, relativePoint, x, y)
flickerstreak@51 90 local c = self.config
flickerstreak@51 91 c.anchor = point or c.anchor
flickerstreak@51 92 c.anchorTo = frame and frame:GetName() or c.anchorTo
flickerstreak@51 93 c.relativePoint = relativePoint or c.relativePoint
flickerstreak@51 94 c.x = x or c.x
flickerstreak@51 95 c.y = y or c.y
flickerstreak@51 96 self:ApplyAnchor()
flickerstreak@51 97 end
flickerstreak@51 98
flickerstreak@51 99 function Bar:GetAnchor()
flickerstreak@51 100 local c = self.config
flickerstreak@51 101 return (c.anchor or "CENTER"), (c.anchorTo or self.frame:GetParent():GetName()), (c.relativePoint or c.anchor or "CENTER"), (c.x or 0), (c.y or 0)
flickerstreak@51 102 end
flickerstreak@51 103
flickerstreak@25 104 function Bar:GetFrame()
flickerstreak@25 105 return self.frame
flickerstreak@25 106 end
flickerstreak@25 107
flickerstreak@25 108 function Bar:GetSize()
flickerstreak@25 109 return self.frame:GetWidth() or 200, self.frame:GetHeight() or 200
flickerstreak@25 110 end
flickerstreak@25 111
flickerstreak@25 112 function Bar:SetSize(w,h)
flickerstreak@25 113 self.config.width = w
flickerstreak@25 114 self.config.height = h
flickerstreak@25 115 end
flickerstreak@25 116
flickerstreak@25 117 function Bar:GetButtonSize()
flickerstreak@25 118 local w = self.config.btnWidth or 32
flickerstreak@25 119 local h = self.config.btnHeight or 32
flickerstreak@25 120 -- TODO: get from modules?
flickerstreak@25 121 return w,h
flickerstreak@25 122 end
flickerstreak@25 123
flickerstreak@25 124 function Bar:SetButtonSize(w,h)
flickerstreak@25 125 if w > 0 and h > 0 then
flickerstreak@25 126 self.config.btnWidth = w
flickerstreak@25 127 self.config.btnHeight = h
flickerstreak@25 128 end
flickerstreak@25 129 end
flickerstreak@25 130
flickerstreak@25 131 function Bar:GetButtonGrid()
flickerstreak@25 132 local cfg = self.config
flickerstreak@25 133 local r = cfg.btnRows or 1
flickerstreak@25 134 local c = cfg.btnColumns or 1
flickerstreak@25 135 local s = cfg.spacing or 4
flickerstreak@25 136 return r,c,s
flickerstreak@25 137 end
flickerstreak@25 138
flickerstreak@25 139 function Bar:SetButtonGrid(r,c,s)
flickerstreak@25 140 if r > 0 and c > 0 and s > 0 then
flickerstreak@25 141 local cfg = self.config
flickerstreak@25 142 cfg.btnRows = r
flickerstreak@25 143 cfg.btnColumns = c
flickerstreak@25 144 cfg.spacing = s
flickerstreak@25 145 end
flickerstreak@25 146 end
flickerstreak@25 147
flickerstreak@25 148 function Bar:GetName()
flickerstreak@25 149 return self.name
flickerstreak@25 150 end
flickerstreak@25 151
flickerstreak@33 152 function Bar:SetName(name)
flickerstreak@33 153 self.name = name
flickerstreak@33 154 if self.controlLabelString then
flickerstreak@33 155 self.controlLabelString:SetText(self.name)
flickerstreak@33 156 end
flickerstreak@33 157 end
flickerstreak@33 158
flickerstreak@25 159 function Bar:PlaceButton(f, idx, baseW, baseH)
flickerstreak@25 160 local r, c, s = self:GetButtonGrid()
flickerstreak@25 161 local bh, bw = self:GetButtonSize()
flickerstreak@25 162 local row, col = floor((idx-1)/c), mod((idx-1),c) -- zero-based
flickerstreak@25 163 local x, y = col*bw + (col+0.5)*s, row*bh + (row+0.5)*s
flickerstreak@25 164 local scale = bw/baseW
flickerstreak@25 165
flickerstreak@25 166 f:ClearAllPoints()
flickerstreak@25 167 f:SetPoint("TOPLEFT",x/scale,-y/scale)
flickerstreak@25 168 f:SetScale(scale)
flickerstreak@68 169 self.buttons[f] = true
flickerstreak@25 170 end
flickerstreak@25 171
flickerstreak@68 172 function Bar:GetNumPages()
flickerstreak@68 173 return self.config.nPages or 1
flickerstreak@68 174 end
flickerstreak@28 175
flickerstreak@68 176 function Bar:SetHideStates(s)
flickerstreak@68 177 for f in pairs(self.buttons) do
flickerstreak@68 178 if f:GetParent() == self.frame then
flickerstreak@68 179 f:SetAttribute("hidestates",s)
flickerstreak@68 180 end
flickerstreak@68 181 end
flickerstreak@68 182 SecureStateHeader_Refresh(self.frame)
flickerstreak@68 183 end
flickerstreak@28 184
flickerstreak@68 185 function Bar:SetStateKeybind(keybind, state, defaultstate)
flickerstreak@68 186 -- use a tiny offscreen button to get around making the bar itself a clickable button
flickerstreak@68 187 local f = self.statebuttonframe
flickerstreak@68 188 local off = ("%s_off"):format(state)
flickerstreak@68 189 if keybind then
flickerstreak@68 190 if not f then
flickerstreak@68 191 f = CreateFrame("Button",self:GetName().."_statebutton",UIParent,"SecureActionButtonTemplate")
flickerstreak@68 192 f:SetPoint("BOTTOMRIGHT",UIParent,"TOPLEFT")
flickerstreak@68 193 f:SetWidth(1)
flickerstreak@68 194 f:SetHeight(1)
flickerstreak@68 195 f:SetAttribute("attribute-name", "state")
flickerstreak@68 196 f:SetAttribute("attribute-frame",self.frame)
flickerstreak@68 197 f:SetAttribute("stateheader",self.frame)
flickerstreak@68 198 f:Show()
flickerstreak@68 199 self.statebuttonframe = f
flickerstreak@68 200 end
flickerstreak@68 201 -- map two virtual buttons to toggle between the state and the default
flickerstreak@68 202 f:SetAttribute(("statebutton-%s"):format(state),("%s:%s;%s"):format(state,off,state))
flickerstreak@68 203 f:SetAttribute(("type-%s"):format(state),"attribute")
flickerstreak@68 204 f:SetAttribute(("type-%s"):format(off),"attribute")
flickerstreak@68 205 f:SetAttribute(("attribute-value-%s"):format(state), state)
flickerstreak@68 206 f:SetAttribute(("attribute-value-%s"):format(off), defaultstate)
flickerstreak@68 207 SetBindingClick(keybind, f:GetName(), state)
flickerstreak@68 208 elseif f then
flickerstreak@68 209 f:SetAttribute(("type-%s"):format(state),ATTRIBUTE_NOOP)
flickerstreak@68 210 f:SetAttribute(("type-%s"):format(off),ATTRIBUTE_NOOP)
flickerstreak@68 211 end
flickerstreak@68 212 end
flickerstreak@33 213
flickerstreak@68 214 function Bar:SetStatePageMap(state, map) -- map is a { ["statename"] = pagenumber } table
flickerstreak@68 215 local f = self.frame
flickerstreak@68 216 local tmp = { }
flickerstreak@68 217 for s, p in pairs(map) do
flickerstreak@68 218 table.insert(tmp, ("%s:%d"):format(s,p))
flickerstreak@68 219 end
flickerstreak@68 220 local spec = table.concat(tmp,";")
flickerstreak@68 221 f:SetAttribute("statebutton",spec)
flickerstreak@68 222 end
flickerstreak@33 223
flickerstreak@68 224 function Bar:SetStateKeybindOverrideMap(states) -- 'states' is an array of state-names that should have keybind overrides enabled
flickerstreak@68 225 local f = self.frame
flickerstreak@68 226 for i = 1, #states do
flickerstreak@68 227 local s = states[i]
flickerstreak@68 228 states[i] = ("%s:%s"):format(s,s)
flickerstreak@68 229 end
flickerstreak@68 230 table.insert(states,"_default")
flickerstreak@68 231 f:SetAttribute("statebindings",table.concat(states,";"))
flickerstreak@68 232 for b in pairs(self.buttons) do
flickerstreak@68 233 -- TODO: signal child frames that they should
flickerstreak@68 234 -- maintain multiple bindings
flickerstreak@68 235 end
flickerstreak@68 236 end
flickerstreak@33 237
flickerstreak@33 238 --
flickerstreak@33 239 -- Bar config overlay
flickerstreak@33 240 --
flickerstreak@52 241 local CreateControls
flickerstreak@33 242
flickerstreak@33 243 do
flickerstreak@33 244 -- upvalue some of these for small OnUpdate performance boost
flickerstreak@33 245 local GetSize = Bar.GetSize
flickerstreak@33 246 local GetButtonSize = Bar.GetButtonSize
flickerstreak@33 247 local GetButtonGrid = Bar.GetButtonGrid
flickerstreak@33 248 local SetSize = Bar.SetSize
flickerstreak@33 249 local SetButtonSize = Bar.SetButtonSize
flickerstreak@33 250 local SetButtonGrid = Bar.SetButtonGrid
flickerstreak@33 251 local ApplyAnchor = Bar.ApplyAnchor
flickerstreak@33 252
flickerstreak@52 253 local function StoreExtents(bar)
flickerstreak@33 254 local f = bar.frame
flickerstreak@33 255 local point, relativeTo, relativePoint, x, y = f:GetPoint(1)
flickerstreak@33 256 relativeTo = relativeTo or f:GetParent()
flickerstreak@33 257 local anchorTo
flickerstreak@63 258 for name, b in ReAction:IterateBars() do
flickerstreak@52 259 if b and b:GetFrame() == relativeTo then
flickerstreak@52 260 anchorTo = name
flickerstreak@52 261 break
flickerstreak@33 262 end
flickerstreak@33 263 end
flickerstreak@33 264 anchorTo = anchorTo or relativeTo:GetName()
flickerstreak@33 265 local c = bar.config
flickerstreak@33 266 c.anchor = point
flickerstreak@33 267 c.anchorTo = anchorTo
flickerstreak@33 268 c.relativePoint = relativePoint
flickerstreak@33 269 c.x = x
flickerstreak@33 270 c.y = y
flickerstreak@33 271 c.width, c.height = f:GetWidth(), f:GetHeight()
flickerstreak@33 272 end
flickerstreak@33 273
flickerstreak@52 274 local function StoreSize(bar)
flickerstreak@52 275 local f = bar.frame
flickerstreak@52 276 local c = bar.config
flickerstreak@52 277 c.width, c.height = f:GetWidth(), f:GetHeight()
flickerstreak@52 278 end
flickerstreak@52 279
flickerstreak@52 280 local function RecomputeButtonSize(bar)
flickerstreak@33 281 local w, h = GetSize(bar)
flickerstreak@33 282 local bw, bh = GetButtonSize(bar)
flickerstreak@33 283 local r, c, s = GetButtonGrid(bar)
flickerstreak@33 284
flickerstreak@33 285 local scaleW = (floor(w/c) - s) / bw
flickerstreak@33 286 local scaleH = (floor(h/r) - s) / bh
flickerstreak@33 287 local scale = min(scaleW, scaleH)
flickerstreak@33 288
flickerstreak@33 289 SetButtonSize(bar, scale * bw, scale * bh, s)
flickerstreak@33 290 end
flickerstreak@33 291
flickerstreak@52 292 local function RecomputeButtonSpacing(bar)
flickerstreak@33 293 local w, h = GetSize(bar)
flickerstreak@33 294 local bw, bh = GetButtonSize(bar)
flickerstreak@33 295 local r, c, s = GetButtonGrid(bar)
flickerstreak@33 296
flickerstreak@33 297 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh))
flickerstreak@33 298 end
flickerstreak@33 299
flickerstreak@52 300 local function RecomputeGrid(bar)
flickerstreak@33 301 local w, h = GetSize(bar)
flickerstreak@33 302 local bw, bh = GetButtonSize(bar)
flickerstreak@33 303 local r, c, s = GetButtonGrid(bar)
flickerstreak@33 304
flickerstreak@33 305 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s)
flickerstreak@33 306 end
flickerstreak@33 307
flickerstreak@52 308 local function ClampToButtons(bar)
flickerstreak@33 309 local bw, bh = GetButtonSize(bar)
flickerstreak@33 310 local r, c, s = GetButtonGrid(bar)
flickerstreak@50 311 SetSize(bar, (bw+s)*c + 1, (bh+s)*r + 1)
flickerstreak@33 312 end
flickerstreak@33 313
flickerstreak@52 314 local function HideGameTooltip()
flickerstreak@33 315 GameTooltip:Hide()
flickerstreak@33 316 end
flickerstreak@33 317
flickerstreak@52 318 local anchorInside = { inside = true }
flickerstreak@52 319 local anchorOutside = { outside = true }
flickerstreak@52 320 local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" }
flickerstreak@52 321 local oppositeEdges = {
flickerstreak@52 322 TOP = "BOTTOM",
flickerstreak@52 323 BOTTOM = "TOP",
flickerstreak@52 324 LEFT = "RIGHT",
flickerstreak@52 325 RIGHT = "LEFT"
flickerstreak@52 326 }
flickerstreak@52 327 local pointsOnEdge = {
flickerstreak@52 328 BOTTOM = { "BOTTOM", "BOTTOMLEFT", "BOTTOMRIGHT", },
flickerstreak@52 329 TOP = { "TOP", "TOPLEFT", "TOPRIGHT", },
flickerstreak@52 330 RIGHT = { "RIGHT", "BOTTOMRIGHT", "TOPRIGHT", },
flickerstreak@52 331 LEFT = { "LEFT", "BOTTOMLEFT", "TOPLEFT", },
flickerstreak@52 332 }
flickerstreak@52 333 local edgeSelector = {
flickerstreak@52 334 BOTTOM = 1, -- select x of x,y
flickerstreak@52 335 TOP = 1, -- select x of x,y
flickerstreak@52 336 LEFT = 2, -- select y of x,y
flickerstreak@52 337 RIGHT = 2, -- select y of x,y
flickerstreak@52 338 }
flickerstreak@52 339 local snapPoints = {
flickerstreak@52 340 [anchorOutside] = {
flickerstreak@52 341 BOTTOMLEFT = {"BOTTOMRIGHT","TOPLEFT","TOPRIGHT"},
flickerstreak@52 342 BOTTOM = {"TOP"},
flickerstreak@52 343 BOTTOMRIGHT = {"BOTTOMLEFT","TOPRIGHT","TOPLEFT"},
flickerstreak@52 344 RIGHT = {"LEFT"},
flickerstreak@52 345 TOPRIGHT = {"TOPLEFT","BOTTOMRIGHT","BOTTOMLEFT"},
flickerstreak@52 346 TOP = {"BOTTOM"},
flickerstreak@52 347 TOPLEFT = {"TOPRIGHT","BOTTOMLEFT","BOTTOMRIGHT"},
flickerstreak@52 348 LEFT = {"RIGHT"},
flickerstreak@52 349 CENTER = {"CENTER"}
flickerstreak@52 350 },
flickerstreak@52 351 [anchorInside] = {
flickerstreak@52 352 BOTTOMLEFT = {"BOTTOMLEFT"},
flickerstreak@52 353 BOTTOM = {"BOTTOM"},
flickerstreak@52 354 BOTTOMRIGHT = {"BOTTOMRIGHT"},
flickerstreak@52 355 RIGHT = {"RIGHT"},
flickerstreak@52 356 TOPRIGHT = {"TOPRIGHT"},
flickerstreak@52 357 TOP = {"TOP"},
flickerstreak@52 358 TOPLEFT = {"TOPLEFT"},
flickerstreak@52 359 LEFT = {"LEFT"},
flickerstreak@52 360 CENTER = {"CENTER"}
flickerstreak@52 361 }
flickerstreak@52 362 }
flickerstreak@52 363 local insidePointOffsetFuncs = {
flickerstreak@52 364 BOTTOMLEFT = function(x, y) return x, y end,
flickerstreak@52 365 BOTTOM = function(x, y) return 0, y end,
flickerstreak@52 366 BOTTOMRIGHT = function(x, y) return -x, y end,
flickerstreak@52 367 RIGHT = function(x, y) return -x, 0 end,
flickerstreak@52 368 TOPRIGHT = function(x, y) return -x, -y end,
flickerstreak@52 369 TOP = function(x, y) return 0, -y end,
flickerstreak@52 370 TOPLEFT = function(x, y) return x, -y end,
flickerstreak@52 371 LEFT = function(x, y) return x, 0 end,
flickerstreak@52 372 CENTER = function(x, y) return 0, 0 end,
flickerstreak@52 373 }
flickerstreak@52 374 local pointCoordFuncs = {
flickerstreak@52 375 BOTTOMLEFT = function(f) return f:GetLeft(), f:GetBottom() end,
flickerstreak@52 376 BOTTOM = function(f) return nil, f:GetBottom() end,
flickerstreak@52 377 BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end,
flickerstreak@52 378 RIGHT = function(f) return f:GetRight(), nil end,
flickerstreak@52 379 TOPRIGHT = function(f) return f:GetRight(), f:GetTop() end,
flickerstreak@52 380 TOP = function(f) return nil, f:GetTop() end,
flickerstreak@52 381 TOPLEFT = function(f) return f:GetLeft(), f:GetTop() end,
flickerstreak@52 382 LEFT = function(f) return f:GetLeft(), nil end,
flickerstreak@52 383 CENTER = function(f) return f:GetCenter() end,
flickerstreak@52 384 }
flickerstreak@52 385 local edgeBoundsFuncs = {
flickerstreak@52 386 BOTTOM = function(f) return f:GetLeft(), f:GetRight() end,
flickerstreak@52 387 LEFT = function(f) return f:GetBottom(), f:GetTop() end
flickerstreak@52 388 }
flickerstreak@52 389 edgeBoundsFuncs.TOP = edgeBoundsFuncs.BOTTOM
flickerstreak@52 390 edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT
flickerstreak@52 391
flickerstreak@52 392
flickerstreak@52 393 -- Returns absolute coordinates x,y of the named point 'p' of frame 'f'
flickerstreak@52 394 local function GetPointCoords( f, p )
flickerstreak@52 395 local x, y = pointCoordFuncs[p](f)
flickerstreak@52 396 if not(x and y) then
flickerstreak@52 397 local cx, cy = f:GetCenter()
flickerstreak@52 398 x = x or cx
flickerstreak@52 399 y = y or cy
flickerstreak@52 400 end
flickerstreak@52 401 return x, y
flickerstreak@52 402 end
flickerstreak@52 403
flickerstreak@52 404
flickerstreak@52 405 -- Returns true if frame 'f1' can be anchored to frame 'f2'
flickerstreak@52 406 local function CheckAnchorable( f1, f2 )
flickerstreak@52 407 -- can't anchor a frame to itself or to nil
flickerstreak@52 408 if f1 == f2 or f2 == nil then
flickerstreak@52 409 return false
flickerstreak@52 410 end
flickerstreak@52 411
flickerstreak@52 412 -- can always anchor to UIParent
flickerstreak@52 413 if f2 == UIParent then
flickerstreak@52 414 return true
flickerstreak@52 415 end
flickerstreak@52 416
flickerstreak@52 417 -- also can't do circular anchoring of frames
flickerstreak@52 418 -- walk the anchor chain, which generally shouldn't be that expensive
flickerstreak@52 419 -- (who nests draggables that deep anyway?)
flickerstreak@52 420 for i = 1, f2:GetNumPoints() do
flickerstreak@52 421 local _, f = f2:GetPoint(i)
flickerstreak@52 422 if not f then f = f2:GetParent() end
flickerstreak@52 423 return CheckAnchorable(f1,f)
flickerstreak@52 424 end
flickerstreak@52 425
flickerstreak@52 426 return true
flickerstreak@52 427 end
flickerstreak@52 428
flickerstreak@52 429 -- Returns true if frames f1 and f2 specified edges overlap
flickerstreak@52 430 local function CheckEdgeOverlap( f1, f2, e )
flickerstreak@52 431 local l1, u1 = edgeBoundsFuncs[e](f1)
flickerstreak@52 432 local l2, u2 = edgeBoundsFuncs[e](f2)
flickerstreak@52 433 return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2
flickerstreak@52 434 end
flickerstreak@52 435
flickerstreak@52 436 -- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2
flickerstreak@52 437 local function CheckPointEdgeOverlap( f1, p1, f2, e2 )
flickerstreak@52 438 local l, u = edgeBoundsFuncs[e2](f2)
flickerstreak@52 439 local x, y = GetPointCoords(f1,p1)
flickerstreak@52 440 x = select(edgeSelector[e2], x, y)
flickerstreak@52 441 return l <= x and x <= u
flickerstreak@52 442 end
flickerstreak@52 443
flickerstreak@52 444 -- Returns the distance between corresponding edges. It is
flickerstreak@52 445 -- assumed that the passed in edges e1 and e2 are the same or opposites
flickerstreak@52 446 local function GetEdgeDistance( f1, f2, e1, e2 )
flickerstreak@52 447 local x1, y1 = pointCoordFuncs[e1](f1)
flickerstreak@52 448 local x2, y2 = pointCoordFuncs[e2](f2)
flickerstreak@52 449 return math.abs((x1 or y1) - (x2 or y2))
flickerstreak@52 450 end
flickerstreak@52 451
flickerstreak@52 452 local globalSnapTargets = { [UIParent] = anchorInside }
flickerstreak@52 453
flickerstreak@52 454 local function GetClosestFrameEdge(f1,f2,a)
flickerstreak@52 455 local dist, edge, opp
flickerstreak@52 456 if f2:IsVisible() and CheckAnchorable(f1,f2) then
flickerstreak@52 457 for _, e in pairs(edges) do
flickerstreak@52 458 local o = a.inside and e or oppositeEdges[e]
flickerstreak@52 459 if CheckEdgeOverlap(f1,f2,e) then
flickerstreak@52 460 local d = GetEdgeDistance(f1, f2, e, o)
flickerstreak@52 461 if not dist or (d < dist) then
flickerstreak@52 462 dist, edge, opp = d, e, o
flickerstreak@52 463 end
flickerstreak@52 464 end
flickerstreak@52 465 end
flickerstreak@52 466 end
flickerstreak@52 467 return dist, edge, opp
flickerstreak@52 468 end
flickerstreak@52 469
flickerstreak@52 470 local function GetClosestVisibleEdge( f )
flickerstreak@52 471 local r, o, e1, e2
flickerstreak@52 472 local a = anchorOutside
flickerstreak@63 473 for _, b in ReAction:IterateBars() do
flickerstreak@52 474 local d, e, opp = GetClosestFrameEdge(f,b:GetFrame(),a)
flickerstreak@52 475 if d and (not r or d < r) then
flickerstreak@52 476 r, o, e1, e2 = d, b:GetFrame(), e, opp
flickerstreak@52 477 end
flickerstreak@52 478 end
flickerstreak@52 479 for f2, a2 in pairs(globalSnapTargets) do
flickerstreak@52 480 local d, e, opp = GetClosestFrameEdge(f,f2,a2)
flickerstreak@52 481 if d and (not r or d < r) then
flickerstreak@52 482 r, o, e1, e2, a = d, f2, e, opp, a2
flickerstreak@52 483 end
flickerstreak@52 484 end
flickerstreak@52 485 return o, e1, e2, a
flickerstreak@52 486 end
flickerstreak@52 487
flickerstreak@52 488 local function GetClosestVisiblePoint(f1)
flickerstreak@52 489 local f2, e1, e2, a = GetClosestVisibleEdge(f1)
flickerstreak@52 490 if f2 then
flickerstreak@52 491 local rsq, p, rp, x, y
flickerstreak@52 492 -- iterate pointsOnEdge in order and use < to prefer edge centers to corners
flickerstreak@52 493 for _, p1 in ipairs(pointsOnEdge[e1]) do
flickerstreak@52 494 if CheckPointEdgeOverlap(f1,p1,f2,e2) then
flickerstreak@52 495 for _, p2 in pairs(snapPoints[a][p1]) do
flickerstreak@52 496 local x1, y1 = GetPointCoords(f1,p1)
flickerstreak@52 497 local x2, y2 = GetPointCoords(f2,p2)
flickerstreak@52 498 local dx = x1 - x2
flickerstreak@52 499 local dy = y1 - y2
flickerstreak@52 500 local rsq2 = dx*dx + dy*dy
flickerstreak@52 501 if not rsq or rsq2 < rsq then
flickerstreak@52 502 rsq, p, rp, x, y = rsq2, p1, p2, dx, dy
flickerstreak@52 503 end
flickerstreak@52 504 end
flickerstreak@52 505 end
flickerstreak@52 506 end
flickerstreak@52 507 return f2, p, rp, x, y
flickerstreak@52 508 end
flickerstreak@52 509 end
flickerstreak@52 510
flickerstreak@52 511 local function GetClosestPointSnapped(f1, rx, ry, xOff, yOff)
flickerstreak@52 512 local o, p, rp, x, y = GetClosestVisiblePoint(f1)
flickerstreak@52 513 local s = false
flickerstreak@52 514
flickerstreak@52 515 local sx, sy = insidePointOffsetFuncs[p](xOff or 0, yOff or 0)
flickerstreak@52 516 local xx, yy = pointCoordFuncs[p](f1)
flickerstreak@52 517 if xx and yy then
flickerstreak@52 518 if math.abs(x) <= rx then
flickerstreak@52 519 x = sx
flickerstreak@52 520 s = true
flickerstreak@52 521 end
flickerstreak@52 522 if math.abs(y) <= ry then
flickerstreak@52 523 y = sy
flickerstreak@52 524 s = true
flickerstreak@52 525 end
flickerstreak@52 526 elseif xx then
flickerstreak@52 527 if math.abs(x) <= rx then
flickerstreak@52 528 x = sx
flickerstreak@52 529 s = true
flickerstreak@52 530 if math.abs(y) <= ry then
flickerstreak@52 531 y = sy
flickerstreak@52 532 end
flickerstreak@52 533 end
flickerstreak@52 534 elseif yy then
flickerstreak@52 535 if math.abs(y) <= ry then
flickerstreak@52 536 y = sy
flickerstreak@52 537 s = true
flickerstreak@52 538 if math.abs(x) <= rx then
flickerstreak@52 539 x = sx
flickerstreak@52 540 end
flickerstreak@52 541 end
flickerstreak@52 542 end
flickerstreak@52 543
flickerstreak@52 544 if x == -0 then x = 0 end
flickerstreak@52 545 if y == -0 then y = 0 end
flickerstreak@52 546
flickerstreak@52 547 if s then
flickerstreak@52 548 return o, p, rp, math.floor(x), math.floor(y)
flickerstreak@52 549 end
flickerstreak@52 550 end
flickerstreak@52 551
flickerstreak@52 552 local function CreateSnapIndicator()
flickerstreak@52 553 local si = CreateFrame("Frame",nil,UIParent)
flickerstreak@52 554 si:SetFrameStrata("HIGH")
flickerstreak@52 555 si:SetHeight(8)
flickerstreak@52 556 si:SetWidth(8)
flickerstreak@52 557 local tex = si:CreateTexture()
flickerstreak@52 558 tex:SetAllPoints()
flickerstreak@52 559 tex:SetTexture(1.0, 0.82, 0, 0.8)
flickerstreak@52 560 tex:SetBlendMode("ADD")
flickerstreak@52 561 tex:SetDrawLayer("OVERLAY")
flickerstreak@52 562 return si
flickerstreak@52 563 end
flickerstreak@52 564
flickerstreak@52 565 local si1 = CreateSnapIndicator()
flickerstreak@52 566 local si2 = CreateSnapIndicator()
flickerstreak@52 567
flickerstreak@52 568 local function DisplaySnapIndicator( f, rx, ry, xOff, yOff )
flickerstreak@52 569 local o, p, rp, x, y, snap = GetClosestPointSnapped(f, rx, ry, xOff, yOff)
flickerstreak@52 570 if o then
flickerstreak@52 571 si1:ClearAllPoints()
flickerstreak@52 572 si2:ClearAllPoints()
flickerstreak@52 573 si1:SetPoint("CENTER", f, p, 0, 0)
flickerstreak@52 574 local xx, yy = pointCoordFuncs[rp](o)
flickerstreak@52 575 x = math.abs(x) <=rx and xx and 0 or x
flickerstreak@52 576 y = math.abs(y) <=ry and yy and 0 or y
flickerstreak@52 577 si2:SetPoint("CENTER", o, rp, x, y)
flickerstreak@52 578 si1:Show()
flickerstreak@52 579 si2:Show()
flickerstreak@52 580 else
flickerstreak@52 581 if si1:IsVisible() then
flickerstreak@52 582 si1:Hide()
flickerstreak@52 583 si2:Hide()
flickerstreak@52 584 end
flickerstreak@52 585 end
flickerstreak@52 586 end
flickerstreak@52 587
flickerstreak@52 588 local function HideSnapIndicator()
flickerstreak@52 589 if si1:IsVisible() then
flickerstreak@52 590 si1:Hide()
flickerstreak@52 591 si2:Hide()
flickerstreak@52 592 end
flickerstreak@52 593 end
flickerstreak@52 594
flickerstreak@33 595 CreateControls = function(bar)
flickerstreak@33 596 local f = bar.frame
flickerstreak@33 597
flickerstreak@33 598 f:SetMovable(true)
flickerstreak@33 599 f:SetResizable(true)
flickerstreak@33 600 f:SetClampedToScreen(true)
flickerstreak@33 601
flickerstreak@33 602 -- buttons on the bar should be direct children of the bar frame.
flickerstreak@33 603 -- The control elements need to float on top of this, which we could
flickerstreak@33 604 -- do with SetFrameLevel() or Raise(), but it's more reliable to do it
flickerstreak@33 605 -- via frame nesting, hence good old foo's appearance here.
flickerstreak@33 606 local foo = CreateFrame("Frame",nil,f)
flickerstreak@33 607 foo:SetAllPoints()
flickerstreak@51 608 foo:SetClampedToScreen(true)
flickerstreak@33 609
flickerstreak@33 610 local control = CreateFrame("Button", nil, foo)
flickerstreak@33 611 control:EnableMouse(true)
flickerstreak@33 612 control:SetToplevel(true)
flickerstreak@33 613 control:SetPoint("TOPLEFT", -4, 4)
flickerstreak@33 614 control:SetPoint("BOTTOMRIGHT", 4, -4)
flickerstreak@33 615 control:SetBackdrop({
flickerstreak@33 616 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
flickerstreak@33 617 tile = true,
flickerstreak@33 618 tileSize = 16,
flickerstreak@33 619 edgeSize = 16,
flickerstreak@33 620 insets = { left = 0, right = 0, top = 0, bottom = 0 },
flickerstreak@33 621 })
flickerstreak@33 622
flickerstreak@33 623 -- textures
flickerstreak@33 624 local bgTex = control:CreateTexture(nil,"BACKGROUND")
flickerstreak@33 625 bgTex:SetTexture(0.7,0.7,1.0,0.2)
flickerstreak@33 626 bgTex:SetPoint("TOPLEFT",4,-4)
flickerstreak@33 627 bgTex:SetPoint("BOTTOMRIGHT",-4,4)
flickerstreak@33 628 local hTex = control:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@33 629 hTex:SetTexture(0.7,0.7,1.0,0.2)
flickerstreak@33 630 hTex:SetPoint("TOPLEFT",4,-4)
flickerstreak@33 631 hTex:SetPoint("BOTTOMRIGHT",-4,4)
flickerstreak@33 632 hTex:SetBlendMode("ADD")
flickerstreak@33 633
flickerstreak@33 634 -- label
flickerstreak@33 635 local label = control:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
flickerstreak@33 636 label:SetAllPoints()
flickerstreak@33 637 label:SetJustifyH("CENTER")
flickerstreak@33 638 label:SetShadowColor(0,0,0,1)
flickerstreak@33 639 label:SetShadowOffset(2,-2)
flickerstreak@33 640 label:SetTextColor(1,1,1,1)
flickerstreak@33 641 label:SetText(bar:GetName())
flickerstreak@33 642 label:Show()
flickerstreak@33 643 bar.controlLabelString = label -- so that bar:SetName() can update it
flickerstreak@33 644
flickerstreak@33 645 local StopResize = function()
flickerstreak@33 646 f:StopMovingOrSizing()
flickerstreak@33 647 f.isMoving = false
flickerstreak@33 648 f:SetScript("OnUpdate",nil)
flickerstreak@52 649 StoreSize(bar)
flickerstreak@33 650 ClampToButtons(bar)
flickerstreak@33 651 ApplyAnchor(bar)
flickerstreak@63 652 ReAction:RefreshOptions()
flickerstreak@33 653 end
flickerstreak@33 654
flickerstreak@33 655 -- edge drag handles
flickerstreak@33 656 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do
flickerstreak@33 657 local edge = CreateFrame("Frame",nil,control)
flickerstreak@33 658 edge:EnableMouse(true)
flickerstreak@33 659 edge:SetWidth(8)
flickerstreak@33 660 edge:SetHeight(8)
flickerstreak@33 661 if point == "TOP" or point == "BOTTOM" then
flickerstreak@33 662 edge:SetPoint(point.."LEFT")
flickerstreak@33 663 edge:SetPoint(point.."RIGHT")
flickerstreak@33 664 else
flickerstreak@33 665 edge:SetPoint("TOP"..point)
flickerstreak@33 666 edge:SetPoint("BOTTOM"..point)
flickerstreak@33 667 end
flickerstreak@33 668 local tex = edge:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@33 669 tex:SetTexture(1.0,0.82,0,0.7)
flickerstreak@33 670 tex:SetBlendMode("ADD")
flickerstreak@33 671 tex:SetAllPoints()
flickerstreak@33 672 edge:RegisterForDrag("LeftButton")
flickerstreak@33 673 edge:SetScript("OnMouseDown",
flickerstreak@33 674 function()
flickerstreak@33 675 local bw, bh = GetButtonSize(bar)
flickerstreak@33 676 local r, c, s = GetButtonGrid(bar)
flickerstreak@33 677 f:SetMinResize( bw+s+1, bh+s+1 )
flickerstreak@33 678 f:StartSizing(point)
flickerstreak@33 679 f:SetScript("OnUpdate",
flickerstreak@33 680 function()
flickerstreak@33 681 RecomputeGrid(bar)
flickerstreak@33 682 bar:RefreshLayout()
flickerstreak@33 683 end
flickerstreak@33 684 )
flickerstreak@33 685 end
flickerstreak@33 686 )
flickerstreak@33 687 edge:SetScript("OnMouseUp", StopResize)
flickerstreak@33 688 edge:SetScript("OnEnter",
flickerstreak@33 689 function()
flickerstreak@33 690 GameTooltip:SetOwner(f, "ANCHOR_"..point)
flickerstreak@33 691 GameTooltip:AddLine(L["Drag to add/remove buttons"])
flickerstreak@33 692 GameTooltip:Show()
flickerstreak@33 693 end
flickerstreak@33 694 )
flickerstreak@33 695 edge:SetScript("OnLeave", HideGameTooltip)
flickerstreak@33 696 edge:Show()
flickerstreak@33 697 end
flickerstreak@33 698
flickerstreak@33 699 -- corner drag handles, again nested in an anonymous frame so that they are on top
flickerstreak@33 700 local foo2 = CreateFrame("Frame",nil,control)
flickerstreak@33 701 foo2:SetAllPoints(true)
flickerstreak@33 702 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do
flickerstreak@33 703 local corner = CreateFrame("Frame",nil,foo2)
flickerstreak@33 704 corner:EnableMouse(true)
flickerstreak@33 705 corner:SetWidth(12)
flickerstreak@33 706 corner:SetHeight(12)
flickerstreak@33 707 corner:SetPoint(point)
flickerstreak@33 708 local tex = corner:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@33 709 tex:SetTexture(1.0,0.82,0,0.7)
flickerstreak@33 710 tex:SetBlendMode("ADD")
flickerstreak@33 711 tex:SetAllPoints()
flickerstreak@33 712 corner:RegisterForDrag("LeftButton","RightButton")
flickerstreak@33 713 local updateTooltip = function()
flickerstreak@33 714 local size, size2 = bar:GetButtonSize()
flickerstreak@33 715 local rows, cols, spacing = bar:GetButtonGrid()
flickerstreak@33 716 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
flickerstreak@33 717 GameTooltipTextRight4:SetText(size)
flickerstreak@33 718 GameTooltipTextRight5:SetText(tostring(spacing))
flickerstreak@33 719 end
flickerstreak@33 720 corner:SetScript("OnMouseDown",
flickerstreak@33 721 function(_,btn)
flickerstreak@33 722 local bw, bh = GetButtonSize(bar)
flickerstreak@33 723 local r, c, s = GetButtonGrid(bar)
flickerstreak@33 724 if btn == "LeftButton" then -- button resize
flickerstreak@33 725 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 )
flickerstreak@33 726 f:SetScript("OnUpdate",
flickerstreak@33 727 function()
flickerstreak@33 728 RecomputeButtonSize(bar)
flickerstreak@33 729 bar:RefreshLayout()
flickerstreak@33 730 updateTooltip()
flickerstreak@33 731 end
flickerstreak@33 732 )
flickerstreak@33 733 elseif btn == "RightButton" then -- spacing resize
flickerstreak@33 734 f:SetMinResize( bw*c, bh*r )
flickerstreak@33 735 f:SetScript("OnUpdate",
flickerstreak@33 736 function()
flickerstreak@33 737 RecomputeButtonSpacing(bar)
flickerstreak@33 738 bar:RefreshLayout()
flickerstreak@33 739 updateTooltip()
flickerstreak@33 740 end
flickerstreak@33 741 )
flickerstreak@33 742 end
flickerstreak@33 743 f:StartSizing(point)
flickerstreak@33 744 end
flickerstreak@33 745 )
flickerstreak@33 746 corner:SetScript("OnMouseUp",StopResize)
flickerstreak@33 747 corner:SetScript("OnEnter",
flickerstreak@33 748 function()
flickerstreak@33 749 GameTooltip:SetOwner(f, "ANCHOR_"..point)
flickerstreak@33 750 GameTooltip:AddLine(L["Drag to resize buttons"])
flickerstreak@33 751 GameTooltip:AddLine(L["Right-click-drag"])
flickerstreak@33 752 GameTooltip:AddLine(L["to change spacing"])
flickerstreak@33 753 local size, size2 = bar:GetButtonSize()
flickerstreak@33 754 local rows, cols, spacing = bar:GetButtonGrid()
flickerstreak@33 755 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
flickerstreak@33 756 GameTooltip:AddDoubleLine(L["Size:"], size)
flickerstreak@33 757 GameTooltip:AddDoubleLine(L["Spacing:"], tostring(spacing))
flickerstreak@33 758 GameTooltip:Show()
flickerstreak@33 759 end
flickerstreak@33 760 )
flickerstreak@33 761 corner:SetScript("OnLeave",
flickerstreak@33 762 function()
flickerstreak@33 763 GameTooltip:Hide()
flickerstreak@33 764 f:SetScript("OnUpdate",nil)
flickerstreak@33 765 end
flickerstreak@33 766 )
flickerstreak@33 767
flickerstreak@33 768 end
flickerstreak@33 769
flickerstreak@33 770 control:RegisterForDrag("LeftButton")
flickerstreak@33 771 control:RegisterForClicks("RightButtonDown")
flickerstreak@33 772
flickerstreak@33 773 control:SetScript("OnDragStart",
flickerstreak@33 774 function()
flickerstreak@33 775 f:StartMoving()
flickerstreak@33 776 f.isMoving = true
flickerstreak@52 777 local w,h = bar:GetButtonSize()
flickerstreak@52 778 f:ClearAllPoints()
flickerstreak@52 779 f:SetScript("OnUpdate", function()
flickerstreak@52 780 if IsShiftKeyDown() then
flickerstreak@52 781 DisplaySnapIndicator(f,w,h)
flickerstreak@52 782 else
flickerstreak@52 783 HideSnapIndicator()
flickerstreak@52 784 end
flickerstreak@52 785 end)
flickerstreak@33 786 end
flickerstreak@33 787 )
flickerstreak@33 788
flickerstreak@52 789 local function updateDragTooltip()
flickerstreak@52 790 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
flickerstreak@52 791 GameTooltip:AddLine(bar.name)
flickerstreak@52 792 GameTooltip:AddLine(L["Drag to move"])
flickerstreak@52 793 GameTooltip:AddLine(("|cff00ff00%s|r %s"):format(L["Shift-drag"],L["to anchor to nearby frames"]))
flickerstreak@52 794 GameTooltip:AddLine(("|cff00cccc%s|r %s"):format(L["Right-click"],L["for options"]))
flickerstreak@52 795 local _, a = bar:GetAnchor()
flickerstreak@52 796 if a and a ~= "UIParent" then
flickerstreak@52 797 GameTooltip:AddLine(L["Currently anchored to <%s>"]:format(a))
flickerstreak@52 798 end
flickerstreak@52 799 GameTooltip:Show()
flickerstreak@52 800 end
flickerstreak@52 801
flickerstreak@33 802 control:SetScript("OnDragStop",
flickerstreak@33 803 function()
flickerstreak@33 804 f:StopMovingOrSizing()
flickerstreak@33 805 f.isMoving = false
flickerstreak@33 806 f:SetScript("OnUpdate",nil)
flickerstreak@52 807
flickerstreak@52 808 if IsShiftKeyDown() then
flickerstreak@52 809 local w, h = bar:GetButtonSize()
flickerstreak@52 810 local a, p, rp, x, y = GetClosestPointSnapped(f,w,h)
flickerstreak@52 811 if a then
flickerstreak@52 812 f:ClearAllPoints()
flickerstreak@52 813 f:SetPoint(p,a,rp,x,y)
flickerstreak@52 814 end
flickerstreak@52 815 HideSnapIndicator()
flickerstreak@52 816 end
flickerstreak@52 817
flickerstreak@33 818 StoreExtents(bar)
flickerstreak@63 819 ReAction:RefreshOptions()
flickerstreak@52 820 updateDragTooltip()
flickerstreak@33 821 end
flickerstreak@33 822 )
flickerstreak@33 823
flickerstreak@33 824 control:SetScript("OnEnter",
flickerstreak@33 825 function()
flickerstreak@63 826 -- TODO: add bar type and status information to name
flickerstreak@63 827 --[[
flickerstreak@33 828 local name = bar.name
flickerstreak@33 829 for _, m in ReAction:IterateModules() do
flickerstreak@33 830 local suffix = safecall(m,"GetBarNameModifier",bar)
flickerstreak@33 831 if suffix then
flickerstreak@33 832 name = ("%s %s"):format(name,suffix)
flickerstreak@33 833 end
flickerstreak@33 834 end
flickerstreak@63 835 ]]--
flickerstreak@52 836
flickerstreak@52 837 updateDragTooltip()
flickerstreak@33 838 end
flickerstreak@33 839 )
flickerstreak@33 840
flickerstreak@33 841 control:SetScript("OnLeave", HideGameTooltip)
flickerstreak@33 842
flickerstreak@33 843 control:SetScript("OnClick",
flickerstreak@33 844 function()
flickerstreak@33 845 bar:ShowMenu()
flickerstreak@33 846 end
flickerstreak@33 847 )
flickerstreak@33 848
flickerstreak@33 849 return control
flickerstreak@33 850 end
flickerstreak@33 851 end
flickerstreak@33 852
flickerstreak@33 853
flickerstreak@33 854 local OpenMenu, CloseMenu
flickerstreak@33 855 do
flickerstreak@33 856 -- Looking for a lightweight AceConfig3-struct-compatible
flickerstreak@33 857 -- replacement for Dewdrop, encapsulate here
flickerstreak@33 858 -- Considering Blizzard's EasyMenu/UIDropDownMenu, but that's
flickerstreak@33 859 -- a bit tricky to convert from AceConfig3-struct
flickerstreak@33 860 local Dewdrop = AceLibrary("Dewdrop-2.0")
flickerstreak@33 861 OpenMenu = function(frame, opts)
flickerstreak@33 862 Dewdrop:Open(frame, "children", opts, "cursorX", true, "cursorY", true)
flickerstreak@33 863 end
flickerstreak@33 864 CloseMenu = function(frame)
flickerstreak@33 865 if Dewdrop:GetOpenedParent() == frame then
flickerstreak@33 866 Dewdrop:Close()
flickerstreak@33 867 end
flickerstreak@33 868 end
flickerstreak@33 869 end
flickerstreak@33 870
flickerstreak@33 871
flickerstreak@33 872 function Bar:ShowControls(show)
flickerstreak@33 873 if show then
flickerstreak@33 874 if not self.controlFrame then
flickerstreak@33 875 self.controlFrame = CreateControls(self)
flickerstreak@33 876 end
flickerstreak@33 877 self.controlFrame:Show()
flickerstreak@33 878 elseif self.controlFrame then
flickerstreak@33 879 CloseMenu(self.controlFrame)
flickerstreak@33 880 self.controlFrame:Hide()
flickerstreak@33 881 end
flickerstreak@33 882 end
flickerstreak@33 883
flickerstreak@33 884 function Bar:ShowMenu()
flickerstreak@33 885 if not self.menuOpts then
flickerstreak@33 886 self.menuOpts = {
flickerstreak@33 887 type = "group",
flickerstreak@33 888 args = {
flickerstreak@33 889 openConfig = {
flickerstreak@33 890 type = "execute",
flickerstreak@58 891 name = L["Settings..."],
flickerstreak@58 892 desc = L["Open the editor for this bar"],
flickerstreak@63 893 func = function() CloseMenu(self.controlFrame); ReAction:ShowEditor(self) end,
flickerstreak@33 894 disabled = InCombatLockdown,
flickerstreak@33 895 order = 1
flickerstreak@33 896 },
flickerstreak@33 897 delete = {
flickerstreak@33 898 type = "execute",
flickerstreak@33 899 name = L["Delete Bar"],
flickerstreak@33 900 desc = L["Remove the bar from the current profile"],
flickerstreak@50 901 confirm = L["Are you sure you want to remove this bar?"],
flickerstreak@33 902 func = function() ReAction:EraseBar(self) end,
flickerstreak@33 903 order = 2
flickerstreak@33 904 },
flickerstreak@33 905 }
flickerstreak@33 906 }
flickerstreak@33 907 end
flickerstreak@33 908 OpenMenu(self.controlFrame, self.menuOpts)
flickerstreak@33 909 end
flickerstreak@33 910
flickerstreak@33 911
flickerstreak@33 912
flickerstreak@28 913 ------ Export as a class-factory ------
flickerstreak@28 914 ReAction.Bar = {
flickerstreak@28 915 new = function(self, ...)
flickerstreak@28 916 local x = { }
flickerstreak@28 917 for k,v in pairs(Bar) do
flickerstreak@28 918 x[k] = v
flickerstreak@28 919 end
flickerstreak@28 920 Constructor(x, ...)
flickerstreak@28 921 return x
flickerstreak@28 922 end
flickerstreak@28 923 }