annotate SkeletonKey/BindingsFrame.lua @ 49:9a9d7f2a7c07

- handle mouse input with string.upper - process input for the whole bindings frame region when a slot is activated - fix various errors arising from handler inconsistencies
author Nenue
date Thu, 18 Aug 2016 01:34:22 -0400
parents daff39af0c6d
children 1aba8a6fd4a9
rev   line source
Nenue@6 1 -- KrakTool
Nenue@27 2 -- BindingsFrame.lua
Nenue@6 3 -- Created: 7/28/2016 3:39 PM
Nenue@6 4 -- %file-revision%
Nenue@16 5 -- Code piecing the interface together
Nenue@6 6
Nenue@6 7 local kb, print = LibStub("LibKraken").register(KeyBinder, 'KeySlot')
Nenue@6 8 local BINDS_PER_ROW = 2
Nenue@17 9 local BINDING_TYPE_SPECIALIZATION = 3
Nenue@17 10 local BINDING_TYPE_CHARACTER = 2
Nenue@17 11 local BINDING_TYPE_GLOBAL = 1
Nenue@6 12 local BUTTON_HSPACING = 128
Nenue@6 13 local BUTTON_SPACING = 4
Nenue@6 14 local BUTTON_PADDING = 12
Nenue@6 15 local KEY_BUTTON_SIZE = 48
Nenue@17 16 local NUM_KEY_SLOTS = BINDS_PER_ROW * 8
Nenue@6 17 local TAB_HEIGHT = 40
Nenue@6 18
Nenue@6 19 local BINDING_SCHEME_COLOR = {
Nenue@6 20 [BINDING_TYPE_GLOBAL] = {0,.125,.5,.5},
Nenue@6 21 [BINDING_TYPE_CHARACTER] = {0,0.25,0,0.5},
Nenue@6 22 [BINDING_TYPE_SPECIALIZATION] = {.25,0,0,0.5},
Nenue@6 23 }
Nenue@6 24 local BINDING_SCHEME_VERTEX = {
Nenue@6 25 [BINDING_TYPE_GLOBAL] = {0,.5,1,1},
Nenue@6 26 [BINDING_TYPE_CHARACTER] = {0,1,0,1},
Nenue@6 27 [BINDING_TYPE_SPECIALIZATION] = {1,1,1,1},
Nenue@6 28 }
Nenue@6 29 local BINDING_SCHEME_TEXT = {
Nenue@6 30 [BINDING_TYPE_SPECIALIZATION] = {0, 1, 1},
Nenue@6 31 [BINDING_TYPE_CHARACTER] = {0, 1, 0},
Nenue@6 32 [BINDING_TYPE_GLOBAL] = {0, 1, 1}
Nenue@6 33 }
Nenue@6 34
Nenue@34 35 --[=[
Nenue@34 36 -- some useful texture paths
Nenue@34 37 [[Interface\PaperDollInfoFrame\UI-GearManager-Undo]]
Nenue@34 38 [[Interface\PetPaperDollFrame\UI-PetHappiness]]
Nenue@34 39 [[Interface\RAIDFRAME\ReadyCheck-Waiting]]
Nenue@34 40 [[Interface\RAIDFRAME\ReadyCheck-Read]]
Nenue@34 41 [[Interface\RAIDFRAME\ReadyCheck-NotReady]]
Nenue@34 42 [[Interface\TradeSkillFrame\UI-TradeSkill-LinkButton]]
Nenue@34 43 [[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]]
Nenue@34 44 [[Interface\UI-TutorialFrame-QuestGiver\UI-TutorialFrame-QuestGray]]
Nenue@34 45 --]=]
Nenue@34 46 local lastFolder
Nenue@34 47 local addT = function(frame, key, folder, name)
Nenue@34 48 folder = folder or lastFolder
Nenue@34 49 frame[key] = frame:CreateTexture()
Nenue@34 50 frame[key]:SetTexture('Interface\\' .. folder .. '\\' .. name)
Nenue@34 51 frame[key]:SetPoint('TOPLEFT')
Nenue@34 52 lastFolder = folder
Nenue@34 53 end
Nenue@34 54
Nenue@6 55 local restingAlpha = 0.7
Nenue@6 56 local fadeTime, fadeDelay = .30, 0.15
Nenue@6 57 local saveButton
Nenue@17 58
Nenue@17 59 local KeyButton_OnKeyDown = function(self, key)
Nenue@19 60 kb.saveTarget.border:SetColorTexture(1,1,1,1)
Nenue@17 61 end
Nenue@17 62 local KeyButton_OnKeyUp = function(self, key)
Nenue@49 63
Nenue@49 64 kb.UpdateSlot(kb.saveTarget)
Nenue@17 65 if key == 'ESCAPE' then
Nenue@17 66 kb.DeactivateSlot(kb.saveTarget)
Nenue@19 67 kb.ui()
Nenue@19 68 return
Nenue@19 69 end
Nenue@17 70
Nenue@19 71 if key:match('[RL]SHIFT') or key:match('[RL]ALT') or key:match('[RL]CTRL') then
Nenue@19 72 return
Nenue@49 73 elseif kb.saveTarget then
Nenue@49 74
Nenue@49 75 if kb.SaveSlot(kb.saveTarget, key) then
Nenue@49 76 if not (kb.db.stickyMode or kb.db.hoverInput) then
Nenue@49 77
Nenue@49 78 kb.DeactivateSlot(kb.saveTarget)
Nenue@49 79 end
Nenue@49 80 kb.ui()
Nenue@49 81 end
Nenue@19 82 end
Nenue@19 83
Nenue@19 84
Nenue@6 85 end
Nenue@16 86
Nenue@6 87 local KeyButton_OnClick = function(self, click)
Nenue@6 88 print(self:GetName(), 'OnMouseDown', click)
Nenue@16 89 local cursorType = GetCursorInfo()
Nenue@6 90 if click == 'LeftButton' then
Nenue@16 91 if cursorType then
Nenue@16 92 kb.DropToSlot(self)
Nenue@16 93 else
Nenue@30 94 if self.command and self.isAvailable then
Nenue@30 95 if IsShiftKeyDown() then
Nenue@30 96 kb.db.stickyMode = true
Nenue@30 97 KeyBinderStickyMode:SetChecked(true)
Nenue@30 98 end
Nenue@30 99
Nenue@30 100 kb.ActivateSlot(self)
Nenue@30 101 kb.ui()
Nenue@17 102 end
Nenue@17 103
Nenue@16 104 end
Nenue@6 105 elseif click == 'RightButton' then
Nenue@6 106 kb.ReleaseSlot(self)
Nenue@34 107 kb.ui()
Nenue@49 108 elseif kb.saveTarget then
Nenue@49 109
Nenue@49 110 if kb.SaveSlot(kb.saveTarget, string.upper(click)) then
Nenue@49 111 if not (kb.db.stickyMode or kb.db.hoverInput) then
Nenue@49 112
Nenue@49 113 kb.DeactivateSlot(kb.saveTarget)
Nenue@49 114 end
Nenue@49 115 kb.ui()
Nenue@49 116 end
Nenue@6 117 end
Nenue@6 118 end
Nenue@6 119
Nenue@6 120 local KeyButton_OnDragStart = function(self)
Nenue@6 121 kb.PickupSlot(self)
Nenue@6 122 end
Nenue@6 123
Nenue@6 124 local KeyButton_OnReceiveDrag = function(self, ...)
Nenue@6 125 kb.DropToSlot(self)
Nenue@6 126 end
Nenue@6 127
Nenue@6 128
Nenue@6 129 local KeyBinder_OnUpdate = function(self, elapsed)
Nenue@6 130 self.elapsed = self.elapsed + elapsed
Nenue@6 131 self.throttle = self.throttle + elapsed
Nenue@6 132
Nenue@6 133 if (self.throttle >= 0.032) then
Nenue@6 134 self.throttle = 0
Nenue@6 135 else
Nenue@6 136 return
Nenue@6 137 end
Nenue@6 138
Nenue@6 139 local progress = 1
Nenue@6 140 if self.elapsed > fadeTime then
Nenue@6 141 self.elapsed = 0
Nenue@6 142 self.fadeStep = 0
Nenue@6 143 --self.statustext:SetText(nil)
Nenue@6 144 --self.bindingstext:SetText(nil)
Nenue@6 145 self:SetScript('OnUpdate', nil)
Nenue@6 146 else
Nenue@6 147 if self.elapsed < fadeDelay then
Nenue@6 148 progress = 0
Nenue@6 149 else
Nenue@6 150 self.fadeStep = self.fadeStep + 1
Nenue@6 151 progress = (self.elapsed - fadeDelay) /(fadeTime - fadeDelay)
Nenue@6 152 end
Nenue@6 153 --print(self.fadeStep, format('%.02f/%.02f', (self.elapsed - fadeDelay) ,(fadeTime - fadeDelay)) , progress)
Nenue@6 154 end
Nenue@6 155
Nenue@6 156 local alpha = 1 - progress * (1- restingAlpha)
Nenue@6 157 self.statustext:SetAlpha(alpha)
Nenue@6 158 self.bindingstext:SetAlpha(alpha)
Nenue@6 159 end
Nenue@6 160
Nenue@6 161 local KeyButton_OnUpdate = function(self)
Nenue@6 162 if not self.command then
Nenue@6 163 return
Nenue@6 164 end
Nenue@6 165
Nenue@6 166 if self:IsMouseOver() then
Nenue@6 167 kb.elapsed = 0
Nenue@6 168 if not self.active then
Nenue@6 169 -- only set this handler when the button is activated/mouseOver
Nenue@6 170 self.active = true
Nenue@6 171 kb.statustext:SetText(self.statusText .. ': '..self.actionName)
Nenue@6 172 kb.bindingstext:SetText(self.bindingText)
Nenue@6 173 kb.fadeStep = 0
Nenue@6 174 kb.throttle = 0
Nenue@6 175 kb:SetScript('OnUpdate', KeyBinder_OnUpdate)
Nenue@6 176
Nenue@18 177 if kb.db.hoverInput and kb.saveTarget ~= self then
Nenue@18 178 kb.ActivateSlot(self)
Nenue@18 179 kb.ui()
Nenue@18 180 end
Nenue@18 181
Nenue@6 182 end
Nenue@6 183 else
Nenue@19 184 if self.active and kb.db.hoverInput then
Nenue@6 185 self.active = nil
Nenue@19 186 --kb.DeactivateSlot(self)
Nenue@19 187 --kb.ui()
Nenue@6 188 end
Nenue@6 189 end
Nenue@6 190 end
Nenue@6 191
Nenue@6 192 local KeyBinder_OnMouseWheel = function(self, delta)
Nenue@6 193 print(self, delta, self.scrollOffset, (self.scrollOffset <= 0))
Nenue@6 194
Nenue@6 195
Nenue@6 196 if IsControlKeyDown() then
Nenue@6 197 KEY_BUTTON_SIZE = KEY_BUTTON_SIZE - delta
Nenue@6 198 else
Nenue@6 199
Nenue@6 200
Nenue@6 201 if (delta > 0) and (self.scrollOffset <= 0) then
Nenue@6 202 return
Nenue@6 203 elseif delta < 0 and kb.scrollOffset >= 42 then
Nenue@6 204 return
Nenue@6 205 end
Nenue@6 206 kb.scrollOffset = ceil(kb.scrollOffset - (delta * BINDS_PER_ROW))
Nenue@6 207 end
Nenue@6 208
Nenue@17 209 for i = 1, #kb.buttons do
Nenue@17 210 kb.buttons[i]:SetSize(KEY_BUTTON_SIZE,KEY_BUTTON_SIZE)
Nenue@17 211 end
Nenue@17 212
Nenue@6 213 kb.ui(true)
Nenue@6 214 end
Nenue@6 215
Nenue@34 216 local frameCount = 0
Nenue@34 217 local lastCheckFrame
Nenue@34 218 local KeyBinder_CheckButton = function(frame ,enableText, disableText, dbKey, tooltipText, callback, header)
Nenue@19 219 if kb.db[dbKey] then
Nenue@19 220 frame:SetChecked(true)
Nenue@18 221 end
Nenue@34 222
Nenue@34 223 frame.header:SetText(header)
Nenue@18 224
Nenue@19 225 frame:SetScript('OnClick', function(self)
Nenue@19 226 if callback then
Nenue@19 227 callback(self)
Nenue@19 228 end
Nenue@19 229 kb.db[dbKey] = self:GetChecked()
Nenue@19 230 if not kb.db[dbKey] then
Nenue@19 231 if kb.saveTarget then
Nenue@19 232 kb.DeactivateSlot(kb.saveTarget)
Nenue@19 233 end
Nenue@19 234 end
Nenue@19 235 kb.ui()
Nenue@19 236 end)
Nenue@19 237
Nenue@19 238 frame:SetScript('OnEnter', function(self)
Nenue@19 239 if tooltipText then
Nenue@19 240 GameTooltip:SetOwner(self)
Nenue@19 241 GameTooltip:SetText(tooltipText)
Nenue@19 242 GameTooltip:Show()
Nenue@19 243 end
Nenue@19 244 end)
Nenue@19 245
Nenue@19 246 frame:SetScript('OnLeave', function(self)
Nenue@19 247 if tooltipText and GameTooltip:GetOwner() == self then
Nenue@19 248 GameTooltip:Hide()
Nenue@19 249 end
Nenue@19 250 end)
Nenue@34 251
Nenue@34 252 if frame:GetID() == 0 then
Nenue@34 253 frameCount = frameCount + 1
Nenue@34 254 frame:SetID(frameCount)
Nenue@34 255 print('checkbutton #', frameCount)
Nenue@34 256 if frameCount == 1 then
Nenue@34 257 frame:ClearAllPoints()
Nenue@34 258 frame:SetPoint('TOP', KeyBinderInventoryButton, 'BOTTOM', 0, -22)
Nenue@34 259 frame:SetPoint('LEFT', kb.sourcesbg, 'LEFT', 2, 0)
Nenue@34 260 else
Nenue@34 261 frame:ClearAllPoints()
Nenue@34 262 frame:SetPoint('TOPLEFT', lastCheckFrame, 'BOTTOMLEFT', 0, -2)
Nenue@34 263 end
Nenue@34 264
Nenue@34 265 frame.header:ClearAllPoints()
Nenue@34 266 frame.header:SetPoint('LEFT', frame, 'RIGHT', 2, 0)
Nenue@34 267
Nenue@34 268 lastCheckFrame = frame
Nenue@34 269 end
Nenue@18 270 end
Nenue@18 271
Nenue@6 272 local KeyBinder_OnHide = function()
Nenue@6 273 KeyBinderImportLog:Hide()
Nenue@6 274 end
Nenue@6 275
Nenue@6 276 local CloseButton_OnClick = function()
Nenue@10 277 kb.db.showUI = false
Nenue@6 278 kb:Hide()
Nenue@6 279 end
Nenue@6 280 local CancelButton_OnClick = function()
Nenue@6 281 kb.RevertBindings()
Nenue@6 282 end
Nenue@6 283 local SaveButton_OnClick = function()
Nenue@6 284 kb.ConfirmBindings()
Nenue@6 285 end
Nenue@6 286
Nenue@17 287
Nenue@6 288 local KeyBinder_Initialize = function()
Nenue@17 289 do
Nenue@17 290 local leftSlot, upSlot
Nenue@17 291 for index = 1, NUM_KEY_SLOTS do
Nenue@17 292
Nenue@17 293 local button = CreateFrame('CheckButton', 'KeyBinderSlot'..index, kb, 'KeyButton')
Nenue@17 294 button:SetScript('OnClick', KeyButton_OnClick)
Nenue@17 295 button:SetScript('OnUpdate', KeyButton_OnUpdate)
Nenue@17 296 button:SetScript('OnDragStart', KeyButton_OnDragStart)
Nenue@17 297 button:SetScript('OnReceiveDrag', KeyButton_OnReceiveDrag)
Nenue@17 298 button:RegisterForClicks('AnyUp')
Nenue@17 299
Nenue@17 300
Nenue@17 301 local newRow = (mod(index, BINDS_PER_ROW) == 1)
Nenue@17 302
Nenue@17 303 if index == 1 then
Nenue@17 304 button:SetPoint('TOPLEFT', kb.bg, 'TOPLEFT', BUTTON_PADDING, - BUTTON_PADDING)
Nenue@17 305 upSlot = button
Nenue@17 306 elseif newRow then
Nenue@17 307 button:SetPoint('TOPLEFT', upSlot, 'BOTTOMLEFT', 0, -BUTTON_SPACING)
Nenue@17 308 upSlot = button
Nenue@17 309 else
Nenue@17 310 button:SetPoint('TOPLEFT', leftSlot, 'TOPRIGHT', BUTTON_HSPACING, 0)
Nenue@17 311 end
Nenue@17 312
Nenue@17 313 button:SetSize(KEY_BUTTON_SIZE, KEY_BUTTON_SIZE)
Nenue@17 314 button:Show()
Nenue@17 315 kb.buttons[index] = button
Nenue@17 316 leftSlot = button
Nenue@17 317 end
Nenue@17 318 end
Nenue@6 319
Nenue@6 320
Nenue@6 321 kb.scrollOffset = 0
Nenue@6 322 kb.tabAnchor = {'TOPLEFT', kb.profilebg, 'TOPLEFT', BUTTON_PADDING, -BUTTON_SPACING}
Nenue@6 323 kb.tabGrowth = {'TOPLEFT', nil,'TOPRIGHT', BUTTON_SPACING, 0}
Nenue@6 324 kb.tabSize = {TAB_HEIGHT, TAB_HEIGHT }
Nenue@6 325 kb.UIPanelAnchor = {'TOPLEFT', kb.sourcesbg, 'TOPLEFT', BUTTON_PADDING, -BUTTON_SPACING}
Nenue@6 326 kb.UIPanelGrowth = {'TOPLEFT', nil, 'BOTTOMLEFT', 0, -2 }
Nenue@6 327 kb.UIPanelSize = {84, 32 }
Nenue@6 328 kb.UIPanelIcon = {24, 32, 'LEFT', -12, 0}
Nenue@17 329 kb.controlsAnchor = {'BOTTOMRIGHT', kb.footer, -BUTTON_PADDING, BUTTON_PADDING }
Nenue@17 330 kb.controlsGrowth = {'BOTTOMRIGHT', nil, 'BOTTOMLEFT', -BUTTON_SPACING, 0}
Nenue@6 331
Nenue@6 332 -- order of these is important
Nenue@6 333 kb:tab('KeyBinderGlobalTab',
Nenue@6 334 kb.configTitle[BINDING_TYPE_GLOBAL] .. '\n' .. kb.configDescription[BINDING_TYPE_GLOBAL], "Interface\\ICONS\\item_azereansphere", {0.15,.85,.15,.85})
Nenue@6 335 kb:tab('KeyBinderCharacterTab',
Nenue@6 336 kb.configHeaders[BINDING_TYPE_CHARACTER] .. '\n' .. kb.configDescription[BINDING_TYPE_CHARACTER], nil)
Nenue@6 337 kb:tab('KeyBinderSpecTab',
Nenue@6 338 kb.configHeaders[BINDING_TYPE_SPECIALIZATION] .. '\n' .. kb.configDescription[BINDING_TYPE_SPECIALIZATION], kb.specInfo.texture)
Nenue@6 339 KeyBinderCharacterTab.icon:SetTexCoord(0.15,.85,.15,.85)
Nenue@6 340
Nenue@6 341
Nenue@6 342
Nenue@6 343 --portraitLayers[1] = KeyBinderCharacterTab.icon
Nenue@17 344 -- todo: find some generic icons for refresh/key input,etc
Nenue@6 345
Nenue@17 346 saveButton = kb:button('KeyBinderSaveButton', 'Update', 'Reload current bindings and refresh panel.', SaveButton_OnClick)
Nenue@6 347 --restoreButton = kb:button('KeyBinderRestoreButton', 'Discard', 'Revert all changes.', CancelButton_OnClick)
Nenue@6 348 --clearButton = kb:button('KeyBinderClearButton', 'Clear Page', 'Release all buttons.', ResetButton_OnClick)
Nenue@6 349
Nenue@6 350 kb:uibutton(
Nenue@6 351 'KeyBinderSpellBookButton', 'SpellBook', nil,
Nenue@6 352 function() ToggleSpellBook(BOOKTYPE_SPELL) end,
Nenue@6 353 "Interface\\BUTTONS\\UI-MicroButton-Spellbook-Up", {0, 1, .4, 1})
Nenue@6 354 kb:uibutton(
Nenue@6 355 'KeyBinderTalentFrameButton', TALENTS, SPECIALIZATION,
Nenue@6 356 function() ToggleTalentFrame() end,
Nenue@6 357 "Interface\\BUTTONS\\UI-MicroButton-Talents-Up", {0, 1, .4, 1})
Nenue@6 358
Nenue@6 359 kb:uibutton(
Nenue@6 360 'KeyBinderMacroFrameButton', 'Macros', nil,
Nenue@6 361 function() if MacroFrame and MacroFrame:IsVisible() then
Nenue@6 362 HideUIPanel(MacroFrame)
Nenue@6 363 else
Nenue@6 364 ShowMacroFrame() end
Nenue@6 365 end,
Nenue@6 366 "Interface\\BUTTONS\\UI-MicroButton-Help-Up", {0, 1, .4, 1})
Nenue@6 367
Nenue@6 368 kb:uibutton(
Nenue@6 369 'KeyBinderInventoryButton', 'Bags', nil,
Nenue@6 370 function() OpenAllBags() end,
Nenue@6 371 "Interface\\BUTTONS\\UI-MicroButtonCharacter-Up", {0, 1, .4, 1})
Nenue@6 372
Nenue@34 373 KeyBinder_CheckButton(KeyBinderStickyMode, 'Enabled', 'Disabled', 'stickyMode', 'Keep input active after receiving a key.', nil, 'Sticky:')
Nenue@34 374 KeyBinder_CheckButton(KeyBinderHoverInput, 'MouseOver', 'Click', 'hoverInput', 'Enable key input when the cursor is over a binding slot.', nil, 'Bind by:')
Nenue@34 375 KeyBinder_CheckButton(KeyBinderProtectBindings, 'Block', 'Allow', 'protectBlizKeys', 'Allow overwriting Blizzard UI bindings.', nil, 'Safety:')
Nenue@18 376
Nenue@18 377
Nenue@18 378 KeyBinderUnbindButton:SetScript('OnClick', function()
Nenue@18 379 if kb.saveTarget then
Nenue@18 380 kb.UnbindSlot(kb.saveTarget)
Nenue@18 381 end
Nenue@18 382 kb.ui()
Nenue@18 383 end)
Nenue@18 384
Nenue@6 385
Nenue@6 386 kb.info:SetPoint('TOPLEFT', kb.UIPanels[1], 'BOTTOMLEFT', 0, -BUTTON_SPACING)
Nenue@6 387 HEADER_OFFSET = kb.UIPanels[1]:GetHeight() + BUTTON_PADDING
Nenue@6 388 + kb.info:GetHeight()
Nenue@6 389 FOOTER_OFFSET = saveButton:GetHeight() + BUTTON_PADDING
Nenue@6 390
Nenue@6 391 kb:SetScript('OnHide', KeyBinder_OnHide)
Nenue@6 392 kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel)
Nenue@6 393 kb.CloseButton:SetScript('OnClick', CloseButton_OnClick)
Nenue@6 394
Nenue@6 395 end
Nenue@6 396
Nenue@6 397
Nenue@6 398 --- Retrieves button at index; creates said button and instates any stored parameters
Nenue@6 399
Nenue@6 400
Nenue@17 401 kb.ActivateSlot = function(button)
Nenue@17 402 kb.saveTarget = button
Nenue@49 403 kb:SetScript('OnKeyUp', function(self, key) KeyButton_OnKeyUp(button, key) end)
Nenue@49 404 kb:SetScript('OnKeyDown', function(self, key) KeyButton_OnKeyDown(button, key) end)
Nenue@49 405 kb:SetScript('OnMouseUp', function(self, key) KeyButton_OnKeyUp(button, key) end)
Nenue@17 406 kb.savingText:ClearAllPoints()
Nenue@17 407 kb.savingText:SetParent(button)
Nenue@17 408 kb.savingText:SetPoint('BOTTOMLEFT', button, 'TOPLEFT', 0, 0)
Nenue@6 409 end
Nenue@6 410
Nenue@17 411 kb.DeactivateSlot = function(button)
Nenue@17 412 kb.saveTarget = nil
Nenue@17 413 kb:SetScript('OnKeyUp', nil)
Nenue@17 414 kb:SetScript('OnKeyDown', nil)
Nenue@49 415 kb:SetScript('OnMouseUp', nil)
Nenue@17 416 end
Nenue@6 417
Nenue@16 418
Nenue@6 419 --- push current information into living UI
Nenue@6 420 kb.ui = function(force)
Nenue@6 421 for i, module in ipairs(kb.modules) do
Nenue@6 422 if module.ui then
Nenue@6 423 module.ui(force)
Nenue@6 424 end
Nenue@6 425 end
Nenue@6 426
Nenue@6 427 if not kb.db.showUI then
Nenue@6 428 print('---end of refresh')
Nenue@6 429 return
Nenue@6 430 end
Nenue@6 431 if not kb.loaded then
Nenue@6 432 KeyBinder_Initialize()
Nenue@6 433 kb.loaded = true
Nenue@6 434 end
Nenue@17 435 for i, button in ipairs(kb.buttons) do
Nenue@6 436 button:SetID(i+kb.scrollOffset)
Nenue@6 437 kb.UpdateSlot(button, force)
Nenue@6 438 end
Nenue@6 439
Nenue@6 440
Nenue@6 441 --- Frame Sizing
Nenue@6 442 kb.profilebg:SetHeight(kb.tabSize[2] + BUTTON_PADDING * 2 + kb.profiletext:GetStringHeight())
Nenue@6 443
Nenue@6 444 kb.bg:SetWidth((KEY_BUTTON_SIZE + BUTTON_HSPACING + BUTTON_SPACING) * BINDS_PER_ROW + BUTTON_PADDING*2 - BUTTON_SPACING)
Nenue@17 445 local numRows = NUM_KEY_SLOTS/BINDS_PER_ROW
Nenue@6 446
Nenue@6 447 kb.bg:SetHeight((KEY_BUTTON_SIZE + BUTTON_SPACING) * numRows + BUTTON_PADDING*2 - BUTTON_SPACING)
Nenue@6 448
Nenue@6 449 kb:SetHeight(kb.headerbg:GetHeight() + kb.profilebg:GetHeight() + kb.bg:GetHeight() + kb.footer:GetHeight())
Nenue@6 450 kb:SetWidth((kb.sourcesbg:GetWidth() +(BINDS_PER_ROW * (KEY_BUTTON_SIZE + BUTTON_HSPACING) + (BINDS_PER_ROW - 1) * BUTTON_SPACING + BUTTON_PADDING * 2) ))
Nenue@6 451
Nenue@17 452 if kb.saveTarget then
Nenue@17 453 kb.bg:SetColorTexture(.2,.5, .2, .5)
Nenue@17 454 kb.savingText:Show()
Nenue@17 455
Nenue@17 456 else
Nenue@17 457 kb.bg:SetColorTexture(unpack(BINDING_SCHEME_COLOR[kb.db.bindMode]))
Nenue@17 458 kb.savingText:Hide()
Nenue@17 459 end
Nenue@17 460
Nenue@6 461 for i, tab in ipairs(kb.tabButtons) do
Nenue@6 462 local border = tab:GetNormalTexture()
Nenue@6 463 local tabTexture = "Interface\\Buttons\\UI-Quickslot2"
Nenue@6 464 local left, top, right, bottom = -12, 12, 13, -13
Nenue@6 465 if i == kb.db.bindMode then
Nenue@6 466 tabTexture = "Interface\\Buttons\\CheckButtonGlow"
Nenue@6 467 left, top, right, bottom = -14, 14, 15, -15
Nenue@6 468 tab.icon:SetDesaturated(false)
Nenue@6 469 if tab.icon2 then tab.icon2:SetDesaturated(false) end
Nenue@6 470 border:SetDesaturated(true)
Nenue@6 471 border:SetVertexColor(1,1,1, 1)
Nenue@6 472 else
Nenue@6 473 tab.icon:SetDesaturated(true)
Nenue@6 474 if tab.icon2 then tab.icon2:SetDesaturated(true) end
Nenue@6 475 border:SetDesaturated(false)
Nenue@6 476 border:SetVertexColor(1,1,1)
Nenue@6 477 end
Nenue@6 478 border:SetTexture(tabTexture)
Nenue@6 479 border:SetPoint('TOPLEFT', tab, 'TOPLEFT', left, top)
Nenue@6 480 border:SetPoint('BOTTOMRIGHT', tab, 'BOTTOMRIGHT', right, bottom)
Nenue@6 481 end
Nenue@6 482
Nenue@6 483 KeyBinderSpecTab.icon:SetTexture(kb.specInfo.texture)
Nenue@12 484 SetPortraitTexture(KeyBinderCharacterTab.icon, 'player')
Nenue@6 485
Nenue@6 486 kb.profiletext:SetText(kb.configHeaders[kb.db.bindMode])
Nenue@6 487 print(kb.db.bindMode, kb.configHeaders[kb.db.bindMode], kb:GetSize())
Nenue@6 488 print(kb:GetPoint(1))
Nenue@6 489
Nenue@6 490 kb:Show()
Nenue@6 491
Nenue@17 492 if kb.saveTarget then
Nenue@17 493 KeyBinderUnbindButton:SetParent(kb.saveTarget)
Nenue@19 494 KeyBinderUnbindButton:SetPoint('TOPLEFT', kb.saveTarget, 'BOTTOMLEFT', 0, -1)
Nenue@17 495 KeyBinderUnbindButton:Show()
Nenue@17 496 else
Nenue@17 497 KeyBinderUnbindButton:Hide()
Nenue@17 498 end
Nenue@17 499
Nenue@6 500 -- Reset this so talent cache can be rebuilt
Nenue@6 501 kb.talentsPushed = nil
Nenue@6 502 end
Nenue@6 503
Nenue@6 504 kb.AcceptAssignment = function(self, ...)
Nenue@6 505 local popup = StaticPopupDialogs["SKELETONKEY_CONFIRM_ASSIGN_SLOT"]
Nenue@30 506 local source = kb. loadedProfiles[popup.oldProfile]
Nenue@6 507 kb.SetSlot(popup.slot, unpack(popup.args))
Nenue@6 508 kb.UpdateSlot(popup.slot)
Nenue@6 509 kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel) -- re-enable scrolling
Nenue@6 510 ClearCursor()
Nenue@6 511 ResetCursor()
Nenue@6 512 end