arkanes@0
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1 local _, kbf = ...
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arkanes@0
|
2
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arkanes@0
|
3 KBF = kbf -- make global for debugging
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arkanes@0
|
4
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arkanes@0
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5 local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0")
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arkanes@0
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6
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arkanes@0
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7
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arkanes@0
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8 function kbf:OnInitialize()
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arkanes@10
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9 self.debuffFrames = {}
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arkanes@0
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10 self.anchor = self:CreateAnchorFrame()
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arkanes@0
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11 self:RegisterEvent("UNIT_AURA")
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arkanes@27
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12 self:RegisterEvent("UNIT_ENTERING_VEHICLE", "PollForVehicleChange")
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arkanes@27
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13 self:RegisterEvent("UNIT_EXITING_VEHICLE", "PollForVehicleChange")
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arkanes@4
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14 -- set up the countdown timer
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arkanes@4
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15 -- TODO: Fancy enable/disable based on whether you have any timed buffs.
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arkanes@4
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16 -- Not a big deal, how often do you care about that
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arkanes@8
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17 -- also TODO: Maybe should bucket OnUpdates somehow
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arkanes@18
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18 -- AceTimer repeating events can only happen at 0.1 seconds, which is probably
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arkanes@18
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19 -- fast enough for updating, but makes the animation look jerky
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arkanes@27
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20 -- need to experiment with using animation groups
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arkanes@18
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21 self.update = CreateFrame("FRAME")
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arkanes@18
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22 self.update:SetScript("OnUpdate", function() self:OnUpdate() end)
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arkanes@7
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23 self.dirty = true -- force an immediate scan on login
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arkanes@14
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24 self:HideBlizzardBuffFrames()
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arkanes@18
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25 self:RegisterChatCommand("kbf", "ToggleAnchor")
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arkanes@0
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26 end
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arkanes@1
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27 -- naming convention
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arkanes@17
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28 -- a "frame" is the top-level button (secure button from the header, or one I make myself)
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arkanes@17
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29 -- that will contain the UI information about the buff
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arkanes@17
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30 -- a "bar" is a frame that has the icon, status bar, ect associated with it
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arkanes@0
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31
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arkanes@20
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32 -- Secure aura header doesn't self-bind to vehicle,
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arkanes@27
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33 -- so this only works out of combat. But thats better than nothing...
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arkanes@27
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34 function kbf:PollForVehicleChange(event, unit)
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arkanes@20
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35 if unit ~= "player" then return end
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arkanes@20
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36 self.dirty = true
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arkanes@20
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37 -- hax until SAH supports vehicles - do the swap after we come out of combat
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arkanes@27
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38 -- always poll instead of insta-swapping OOC in order to simplify the UnitHasVehicleUI logic
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arkanes@27
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39 self.pollForUnitChange = true
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arkanes@20
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40 end
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arkanes@20
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41
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arkanes@8
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42 function kbf:HideBlizzardBuffFrames()
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arkanes@8
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43 local function HideBlizFrame(frame)
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arkanes@8
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44 if not frame then return end
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arkanes@8
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45 frame:UnregisterAllEvents()
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arkanes@8
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46 frame:SetScript("OnUpdate", nil)
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arkanes@8
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47 frame:Hide()
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arkanes@8
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48 frame.Show = function() end
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arkanes@8
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49 end
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arkanes@8
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50 HideBlizFrame(BuffFrame)
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arkanes@8
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51 HideBlizFrame(ConsolidatedBuffs)
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arkanes@18
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52 HideBlizFrame(TemporaryEnchantFrame)
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arkanes@8
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53
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arkanes@8
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54 end
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arkanes@8
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55
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arkanes@4
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56 function kbf:OnUpdate()
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arkanes@20
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57 if self.pollForUnitChange and not InCombatLockdown() then
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arkanes@20
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58 if UnitHasVehicleUI("player") then
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arkanes@27
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59 -- only swap if we're in a "real" vehicle with its own actions
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arkanes@27
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60 -- There is possibly a timing issue here where
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arkanes@27
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61 -- we have set the poll flag but the unit is not
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arkanes@27
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62 -- actually "in" the vehicle yet. I'm hoping thats
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arkanes@27
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63 -- handled by using exited/entered events instead of exiting/entering
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arkanes@20
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64 self.secureFrame:SetAttribute("unit", "vehicle")
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arkanes@20
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65 else
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arkanes@20
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66 self.secureFrame:SetAttribute("unit", "player")
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arkanes@20
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67 end
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arkanes@20
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68 self.pollForUnitChange = nil
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arkanes@20
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69 end
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arkanes@10
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70 local unit = self.secureFrame:GetAttribute("unit")
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arkanes@10
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71 local buffCount = 0
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arkanes@4
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72 for idx=1,99 do
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arkanes@4
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73 local frame = self.secureFrame:GetAttribute("child"..idx)
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arkanes@10
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74 if not (frame and frame:IsShown()) then break end
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arkanes@10
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75 buffCount = buffCount + 1
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arkanes@6
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76 if self.dirty then
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arkanes@10
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77 if self:BindBarToBuff(frame, unit) then break end
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arkanes@9
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78 end
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arkanes@10
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79 self:UpdateBarExpirationTime(frame)
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arkanes@12
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80 -- Don't forget to refresh shown tooltips
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arkanes@12
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81 if ( GameTooltip:IsOwned(frame) ) then
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arkanes@15
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82 self:OnEnter(frame)
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arkanes@12
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83 end
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arkanes@10
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84 end
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arkanes@37
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85
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arkanes@37
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86 -- consolidated buffs
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arkanes@37
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87 if self.consolidateProxy:IsShown() then
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arkanes@37
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88 self.consolidateHeader:Show() -- *** STATE DRIVEN
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arkanes@37
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89 for idx=1,99 do
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arkanes@37
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90 local frame = self.consolidateHeader:GetAttribute("child"..idx)
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arkanes@37
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91 if not (frame and frame:IsShown()) then break end
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arkanes@37
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92 if self.dirty then
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arkanes@37
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93 if self:BindBarToBuff(frame, unit) then break end
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arkanes@37
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94 end
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arkanes@37
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95 self:UpdateBarExpirationTime(frame)
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arkanes@37
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96 -- Don't forget to refresh shown tooltips
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arkanes@37
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97 if ( GameTooltip:IsOwned(frame) ) then
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arkanes@37
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98 self:OnEnter(frame)
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arkanes@37
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99 end
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arkanes@37
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100 end
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arkanes@37
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101 else
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arkanes@37
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102 self.consolidateHeader:Hide() -- *** STATE DRIVEN
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arkanes@37
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103 end
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arkanes@37
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104
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arkanes@10
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105 -- temporary enchants
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arkanes@17
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106 local tempEnchant = self.secureFrame:GetAttribute("tempEnchant1")
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arkanes@17
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107 if tempEnchant and tempEnchant:IsShown() then
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arkanes@17
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108 if self.dirty or true then
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arkanes@17
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109 self:BindBarToWeaponEnchant(tempEnchant, 16)
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arkanes@17
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110 end
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arkanes@17
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111 self:UpdateBarExpirationTime(tempEnchant)
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arkanes@19
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112 buffCount = buffCount + 1
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arkanes@17
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113 end
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arkanes@17
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114 tempEnchant = self.secureFrame:GetAttribute("tempEnchant2")
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arkanes@17
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115 if tempEnchant and tempEnchant:IsShown() then
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arkanes@17
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116 if self.dirty or true then
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arkanes@17
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117 self:BindBarToWeaponEnchant(tempEnchant, 17)
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arkanes@17
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118 end
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arkanes@17
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119 self:UpdateBarExpirationTime(tempEnchant)
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arkanes@19
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120 buffCount = buffCount + 1
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arkanes@28
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121 -- SAH binds the offhand enchant to the main hand for removal purposes.
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arkanes@28
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122 -- fix it up if we're out of combat
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arkanes@28
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123 -- TODO: maybe this should only happen if we're dirty
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arkanes@28
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124 if not InCombatLockdown() then
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arkanes@28
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125 tempEnchant:SetAttribute('target-slot', 17)
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arkanes@28
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126 end
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arkanes@17
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127 end
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arkanes@24
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128 -- there's also a third temp enchant for thrown weapons, which the
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arkanes@24
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129 -- current SAH doesn't support at all.
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arkanes@24
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130 -- Since I can't insert bars into the flow, can't support this
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arkanes@24
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131 -- until I either go to multiple secure headers & figure out how to position them
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arkanes@24
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132 -- or blizz fixes SAH
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arkanes@10
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133
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arkanes@10
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134 -- debuffs
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arkanes@11
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135 -- Since debuffs aren't cancellable, don't need to use the secure header
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arkanes@11
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136 -- for them. This could be rewritten to support useful features like
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arkanes@11
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137 -- sorting & scaling and stuff. Honestly, should at least be alphabetical.
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arkanes@10
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138 for idx=1,99 do
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arkanes@10
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139 local frame = self.debuffFrames[idx]
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arkanes@10
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140 if self.dirty then
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arkanes@10
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141 local name, rank, icon, stacks, debuffType, duration, expirationTime = UnitAura(unit, idx, "HARMFUL")
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arkanes@10
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142 if not name then
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arkanes@10
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143 -- out of debuffs, hide all the rest of them
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arkanes@10
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144 for jdx = idx, 99 do
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arkanes@10
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145 local bar = self.debuffFrames[jdx]
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arkanes@10
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146 if bar then bar:Hide() else break end
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arkanes@10
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147 end
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arkanes@10
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148 break
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arkanes@10
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149 end
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arkanes@10
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150 if not frame then
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arkanes@10
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151 frame = self:ConstructBar(nil, 1, 0, 0)
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arkanes@10
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152 self.debuffFrames[idx] = frame
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arkanes@10
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153 end
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arkanes@10
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154 self:SetBarAppearance(frame, name, icon, stacks, duration, expirationTime)
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arkanes@10
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155 frame:ClearAllPoints()
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arkanes@10
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156 -- position it under all the buffs, with a half-bar spacing
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arkanes@19
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157 frame:SetPoint("TOP", self.anchor, "BOTTOM", 0, (buffCount * -16))
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arkanes@10
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158 frame:Show()
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arkanes@13
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159 frame.filter = "HARMFUL"
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arkanes@13
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160 frame.unit = unit
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arkanes@16
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161 frame.index = idx
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arkanes@13
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162 frame:SetScript("OnEnter", function() kbf:OnEnter(frame) end)
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arkanes@13
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163 frame:SetScript("OnLeave", function() GameTooltip:Hide() end)
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arkanes@23
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164 frame:EnableMouse(true)
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arkanes@10
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165 buffCount = buffCount + 1
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arkanes@10
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166 else
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arkanes@10
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167 -- not dirty, so no frame means we're done
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arkanes@10
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168 if not frame then break end
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arkanes@6
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169 end
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arkanes@10
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170 self:UpdateBarExpirationTime(frame)
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arkanes@13
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171 if ( GameTooltip:IsOwned(frame) ) then
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arkanes@15
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172 self:OnEnter(frame)
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arkanes@13
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173 end
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arkanes@4
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174 end
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arkanes@6
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175 self.dirty = nil
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arkanes@4
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176 end
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arkanes@4
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177
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arkanes@0
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178 function kbf:UNIT_AURA(event, unit)
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arkanes@2
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179 if unit ~= self.secureFrame:GetAttribute("unit") then return end
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arkanes@6
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180 self.dirty = true
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arkanes@0
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181 end
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arkanes@0
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182
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arkanes@10
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183 function kbf:UpdateBarExpirationTime(frame)
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arkanes@10
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184 if frame.expirationTime then
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arkanes@10
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185 local remaining = frame.expirationTime - GetTime()
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arkanes@10
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186 remaining = math.max(0, remaining)
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arkanes@10
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187 local perc = remaining / frame.duration
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arkanes@10
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188 frame.timertext:SetText(self:FormatTimeText(remaining))
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arkanes@10
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189 frame.statusbar:SetValue(remaining)
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arkanes@10
|
190 end
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arkanes@10
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191 end
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arkanes@10
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192
|
arkanes@17
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193 function kbf:BindBarToWeaponEnchant(parentFrame, slotOverride)
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arkanes@17
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194 local index = parentFrame:GetAttribute("index")
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arkanes@17
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195 -- allow passing of explicit slot in order to work around aura header bug
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arkanes@17
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196 local slot = slotOverride or parentFrame:GetAttribute("target-slot")
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arkanes@17
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197 local itemIndex = slot - 15 -- 1MH, 2OF
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arkanes@17
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198 local RETURNS_PER_ITEM = 3
|
arkanes@17
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199 local hasEnchant, remaining, enchantCharges = select(RETURNS_PER_ITEM * (itemIndex - 1) + 1, GetWeaponEnchantInfo())
|
arkanes@17
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200 -- remaining time is in milliseconds
|
arkanes@26
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201 if not hasEnchant then return end -- this should never happen
|
arkanes@17
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202 local remaining = remaining / 1000
|
arkanes@17
|
203 local icon = GetInventoryItemTexture("player", slot)
|
arkanes@17
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204 -- this is terrible, but I hate myself and everyone else.
|
arkanes@17
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205 -- We're going to assume that the duration of the temp enchant
|
arkanes@17
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206 -- is either 60 minutes, or however long is left, because poisons are 1 hour
|
arkanes@17
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207 local duration = max((60 * 60), remaining)
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arkanes@17
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208 local expirationTime = GetTime() + remaining
|
arkanes@17
|
209 -- TODO
|
arkanes@17
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210 local name = GetItemInfo(GetInventoryItemID("player", slot))
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arkanes@17
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211 if not parentFrame.icon then
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arkanes@17
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212 self:ConstructBar(parentFrame, 1, 0, 1)
|
arkanes@17
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213 end
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arkanes@17
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214 self:SetBarAppearance(parentFrame, name, icon, enchantCharges, duration, expirationTime)
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arkanes@17
|
215 end
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arkanes@17
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216
|
arkanes@3
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217 function kbf:BindBarToBuff(parentFrame, unit)
|
arkanes@3
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218 local index = parentFrame:GetAttribute("index")
|
arkanes@3
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219 local filter = parentFrame:GetAttribute("filter")
|
arkanes@10
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220 local name, rank, icon, stacks, debuffType, duration, expirationTime,
|
arkanes@3
|
221 unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(unit, index, filter)
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arkanes@10
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222 if not name then return end
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arkanes@2
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223 if not parentFrame.icon then
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arkanes@2
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224 self:ConstructBar(parentFrame)
|
arkanes@0
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225 end
|
arkanes@10
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226 self:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
|
arkanes@10
|
227 end
|
arkanes@10
|
228
|
arkanes@10
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229 function kbf:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
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arkanes@2
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230 parentFrame.icon:SetNormalTexture(icon)
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arkanes@0
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231 if stacks and stacks > 0 then
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arkanes@2
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232 parentFrame.text:SetText(string.format("%s(%d)", name, stacks))
|
arkanes@0
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233 else
|
arkanes@2
|
234 parentFrame.text:SetText(name)
|
arkanes@0
|
235 end
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arkanes@4
|
236 parentFrame.timertext:SetText(self:FormatTimeText(duration))
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arkanes@4
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237 -- store duration information
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arkanes@6
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238 if duration and duration > 0 then
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arkanes@4
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239 parentFrame.expirationTime = expirationTime
|
arkanes@4
|
240 parentFrame.duration = duration
|
arkanes@4
|
241 parentFrame.statusbar:SetMinMaxValues(0, duration)
|
arkanes@4
|
242 else
|
arkanes@4
|
243 parentFrame.expirationTime = nil
|
arkanes@4
|
244 parentFrame.duration = 0
|
arkanes@4
|
245 parentFrame.statusbar:SetMinMaxValues(0,1)
|
arkanes@4
|
246 parentFrame.statusbar:SetValue(1)
|
arkanes@4
|
247 end
|
arkanes@4
|
248 end
|
arkanes@4
|
249
|
arkanes@17
|
250 -- expects time seconds
|
arkanes@4
|
251 function kbf:FormatTimeText(time)
|
arkanes@4
|
252 if not time or time == 0 then return "" end
|
arkanes@4
|
253 local timetext
|
arkanes@4
|
254 local h = floor(time/3600)
|
arkanes@4
|
255 local m = time - (h*3600)
|
arkanes@4
|
256 m = floor(m/60)
|
arkanes@4
|
257 local s = time - ((h*3600) + (m*60))
|
arkanes@4
|
258 if h > 0 then
|
arkanes@4
|
259 timetext = ("%d:%02d"):format(h, m)
|
arkanes@4
|
260 elseif m > 0 then
|
arkanes@4
|
261 timetext = string.format("%d:%02d", m, floor(s))
|
arkanes@4
|
262 elseif s < 10 then
|
arkanes@4
|
263 timetext = string.format("%1.1f", s)
|
arkanes@4
|
264 else
|
arkanes@4
|
265 timetext = string.format("%.0f", floor(s))
|
arkanes@4
|
266 end
|
arkanes@4
|
267 return timetext
|
arkanes@0
|
268 end
|
arkanes@0
|
269
|
arkanes@12
|
270 function KBF:OnEnter(button, motion)
|
arkanes@12
|
271 -- this is for the secure buttons, so use the attributes
|
arkanes@26
|
272 local unit = SecureButton_GetModifiedUnit(button) or button.unit -- will perform vehicle toggle
|
arkanes@21
|
273 local filter = button:GetAttribute("filter") or button.filter
|
arkanes@15
|
274 local index = button:GetAttribute("index") or button.index
|
arkanes@17
|
275 if unit and filter and index then
|
arkanes@21
|
276 -- I'd like a better place to position this but it's funky for right now, handle it later
|
arkanes@17
|
277 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
|
arkanes@17
|
278 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
|
arkanes@17
|
279 GameTooltip:SetUnitAura(unit, index, filter);
|
arkanes@17
|
280 return
|
arkanes@17
|
281 end
|
arkanes@17
|
282 local slot = button:GetAttribute("target-slot") -- temp enchant
|
arkanes@12
|
283 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
|
arkanes@13
|
284 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
|
arkanes@21
|
285 GameTooltip:SetInventoryItem(unit, slot)
|
arkanes@12
|
286 end
|
arkanes@12
|
287
|
arkanes@1
|
288 -- creates a icon + statusbar bar
|
arkanes@10
|
289 function kbf:ConstructBar(frame, r, g, b)
|
arkanes@0
|
290 local texture = "Interface\\TargetingFrame\\UI-StatusBar"
|
arkanes@1
|
291 -- Because of secureframe suckiness, these height & width numbers
|
arkanes@1
|
292 -- have to be consistent with the stuff in KBF.xml
|
arkanes@0
|
293 local height = 16
|
arkanes@1
|
294 local width = 200 -- this is the width *without* the icon
|
arkanes@22
|
295 local font, _, style = GameFontHighlight:GetFont()
|
arkanes@10
|
296 local r = r or 0
|
arkanes@10
|
297 local g = g or 1
|
arkanes@10
|
298 local b = b or 0
|
arkanes@10
|
299 local bgcolor = {r, g, b, 0.5}
|
arkanes@10
|
300 local color = {r, g, b, 1}
|
arkanes@0
|
301 local fontsize = 11
|
arkanes@0
|
302 local timertextwidth = fontsize * 3.6
|
arkanes@0
|
303 local textcolor = {1, 1, 1, 1}
|
arkanes@0
|
304 local timertextcolor = {1, 1, 1, 1}
|
arkanes@10
|
305 if not frame then
|
arkanes@10
|
306 frame = CreateFrame("Button", nil, UIParent) -- the "top level" frame that represents the bar as a whole
|
arkanes@10
|
307 frame:SetHeight(16)
|
arkanes@23
|
308 frame:SetWidth(200 + 16)
|
arkanes@10
|
309 end
|
arkanes@1
|
310 local bar = frame
|
arkanes@0
|
311 bar.icon = CreateFrame("Button", nil, bar) -- the icon
|
arkanes@0
|
312 bar.statusbarbg = CreateFrame("StatusBar", nil, bar) -- the bars background
|
arkanes@0
|
313 bar.statusbar = CreateFrame("StatusBar", nil, bar) -- and the bars foreground
|
arkanes@0
|
314 bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text
|
arkanes@0
|
315 bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text
|
arkanes@0
|
316
|
arkanes@0
|
317 -- the icon
|
arkanes@0
|
318 bar.icon:ClearAllPoints()
|
arkanes@0
|
319 bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0)
|
arkanes@0
|
320 -- icons are square
|
arkanes@0
|
321 bar.icon:SetWidth(height)
|
arkanes@0
|
322 bar.icon:SetHeight(height)
|
arkanes@2
|
323 --bar.icon:EnableMouse(false)
|
arkanes@0
|
324 -- the status bar background & foreground
|
arkanes@0
|
325 local function setupStatusBar(sb, color)
|
arkanes@0
|
326 sb:ClearAllPoints()
|
arkanes@0
|
327 sb:SetHeight(height)
|
arkanes@0
|
328 sb:SetWidth(width)
|
arkanes@0
|
329 -- offset the height of the frame on the x-axis for the icon.
|
arkanes@0
|
330 sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0)
|
arkanes@0
|
331 sb:SetStatusBarTexture(texture)
|
arkanes@0
|
332 sb:GetStatusBarTexture():SetVertTile(false)
|
arkanes@0
|
333 sb:GetStatusBarTexture():SetHorizTile(false)
|
arkanes@0
|
334 sb:SetStatusBarColor(unpack(color))
|
arkanes@0
|
335 sb:SetMinMaxValues(0,1)
|
arkanes@0
|
336 sb:SetValue(1)
|
arkanes@0
|
337 end
|
arkanes@0
|
338 setupStatusBar(bar.statusbarbg, bgcolor)
|
arkanes@0
|
339 setupStatusBar(bar.statusbar, color)
|
arkanes@0
|
340 bar.statusbarbg:SetFrameLevel(bar.statusbarbg:GetFrameLevel()-1) -- make sure the bg frame stays in the back
|
arkanes@0
|
341 -- timer text
|
arkanes@0
|
342 bar.timertext:SetFontObject(GameFontHighlight)
|
arkanes@0
|
343 bar.timertext:SetFont(GameFontHighlight:GetFont())
|
arkanes@0
|
344 bar.timertext:SetHeight(height)
|
arkanes@0
|
345 bar.timertext:SetWidth(timertextwidth)
|
arkanes@24
|
346 bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 2, 0)
|
arkanes@24
|
347 bar.timertext:SetJustifyH("LEFT")
|
arkanes@0
|
348 bar.timertext:SetText("time")
|
arkanes@0
|
349 bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4])
|
arkanes@0
|
350
|
arkanes@0
|
351 -- and the label text
|
arkanes@0
|
352 bar.text:SetFontObject(GameFontHighlight)
|
arkanes@0
|
353 bar.text:SetFont(GameFontHighlight:GetFont())
|
arkanes@0
|
354 bar.text:SetHeight(height)
|
arkanes@24
|
355 bar.text:SetPoint("LEFT", bar.timertext, "RIGHT", 0, 0)
|
arkanes@0
|
356 bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0)
|
arkanes@0
|
357 bar.text:SetJustifyH("LEFT")
|
arkanes@0
|
358 bar.text:SetText("text")
|
arkanes@0
|
359 bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4])
|
arkanes@0
|
360 return bar
|
arkanes@0
|
361 end
|
arkanes@0
|
362
|
arkanes@0
|
363 function kbf:CreateAnchorFrame()
|
arkanes@0
|
364 -- give it a name so it'll remember its position
|
arkanes@0
|
365 local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent)
|
arkanes@0
|
366 anchor:SetClampedToScreen(true)
|
arkanes@0
|
367 anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
|
arkanes@0
|
368 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
|
arkanes@18
|
369 tile = true, tileSize = 16, edgeSize = 12,
|
arkanes@0
|
370 insets = { left = 4, right = 4, top = 4, bottom = 4 },
|
arkanes@0
|
371 })
|
arkanes@0
|
372 local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text
|
arkanes@0
|
373 text:SetFontObject(GameFontHighlight)
|
arkanes@0
|
374 text:SetFont(GameFontHighlight:GetFont())
|
arkanes@0
|
375 text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0)
|
arkanes@0
|
376 text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0)
|
arkanes@0
|
377 text:SetText("KBF ANCHOR")
|
arkanes@18
|
378 anchor:SetWidth(200 +16)
|
arkanes@18
|
379 anchor:SetHeight(16)
|
arkanes@0
|
380 -- movability
|
arkanes@0
|
381 anchor:EnableMouse(true)
|
arkanes@0
|
382 anchor:SetMovable(true)
|
arkanes@0
|
383 anchor:RegisterForDrag("LeftButton")
|
arkanes@0
|
384 anchor:SetScript("OnDragStart", anchor.StartMoving)
|
arkanes@0
|
385 anchor:SetScript("OnDragStop", anchor.StopMovingOrSizing)
|
arkanes@0
|
386 anchor:ClearAllPoints()
|
arkanes@22
|
387 anchor:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0)
|
arkanes@0
|
388 anchor:Hide()
|
arkanes@0
|
389
|
arkanes@37
|
390 self.secureFrame = self:CreateSecureHeaderFrame("KBFBuffFrame", "SecureAuraHeaderTemplate")
|
arkanes@37
|
391 self.secureFrame:SetPoint("TOP", anchor, "TOP", 0, 0)
|
arkanes@37
|
392 self.secureFrame:SetAttribute("consolidateTo", 1)
|
arkanes@37
|
393 -- pre-create the consolidated proxy & headers so I can decide what they look like
|
arkanes@37
|
394 -- lazy - just make it a regular bar for now
|
arkanes@37
|
395 self.consolidateProxy = self:ConstructBar()
|
arkanes@37
|
396 self.secureFrame:SetAttribute("consolidateProxy", self.consolidateProxy)
|
arkanes@37
|
397 self.secureFrame:SetAttribute("frameref-proxy", GetFrameHandle(self.consolidateProxy))
|
arkanes@37
|
398 -- pre-create the consolidated header
|
arkanes@37
|
399 self.consolidateHeader = self:CreateSecureHeaderFrame("KBFConsolidatedAnchorFrame")
|
arkanes@37
|
400 self.secureFrame:SetAttribute("consolidateHeader", self.consolidateHeader)
|
arkanes@37
|
401 self.consolidateHeader:SetPoint("RIGHT", self.consolidateProxy, "LEFT", 0, 0)
|
arkanes@37
|
402 self.consolidateHeader:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
|
arkanes@37
|
403 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
|
arkanes@37
|
404 tile = true, tileSize = 16, edgeSize = 12,
|
arkanes@37
|
405 insets = { left = 4, right = 4, top = 4, bottom = 4 },
|
arkanes@37
|
406 })
|
arkanes@37
|
407 self.consolidateHeader:SetWidth(200 +16)
|
arkanes@37
|
408 self.consolidateHeader:SetHeight(16)
|
arkanes@37
|
409 self.consolidateHeader:Show()
|
arkanes@37
|
410 self.consolidateProxy:SetAttribute("header", self.consolidateHeader);
|
arkanes@37
|
411 self.consolidateProxy:SetAttribute("frameref-header", GetFrameHandle(self.consolidateHeader))
|
arkanes@37
|
412 return anchor
|
arkanes@37
|
413 end
|
arkanes@37
|
414
|
arkanes@37
|
415 function kbf:CreateSecureHeaderFrame(name, template)
|
arkanes@37
|
416 local frame = CreateFrame("FRAME", name, UIParent, template)
|
arkanes@0
|
417 frame:SetAttribute("filter", "HELPFUL")
|
arkanes@20
|
418 frame:SetAttribute("toggleForVehicle", true) -- this doesn't actually work right now, but maybe it eventually will
|
arkanes@0
|
419 frame:SetAttribute("template", "KBFSecureUnitAuraTemplate")
|
arkanes@3
|
420 frame:SetAttribute("point", "TOP")
|
arkanes@0
|
421 frame:SetAttribute("wrapAfter", 100) -- required due to bugs in secure header
|
arkanes@2
|
422 frame:SetAttribute("xOffset", 0)
|
arkanes@3
|
423 frame:SetAttribute("yOffset", -16)
|
arkanes@3
|
424 frame:SetAttribute("minWidth", 216)
|
arkanes@3
|
425 frame:SetAttribute("minHeight", 16)
|
arkanes@25
|
426 frame:SetAttribute("unit", "player")
|
arkanes@3
|
427 frame:SetAttribute("sortMethod", "NAME")
|
arkanes@3
|
428 frame:SetAttribute("sortOrder", "-")
|
arkanes@10
|
429 -- TODO: SecureAuraHeader doesn't correcltly implement the temp enchants
|
arkanes@17
|
430 frame:SetAttribute("weaponTemplate", "KBFSecureUnitAuraTemplate")
|
arkanes@17
|
431 frame:SetAttribute("includeWeapons", 1)
|
arkanes@5
|
432 frame:Show() -- has to be shown, otherwise the child frames don't show
|
arkanes@37
|
433 return frame
|
arkanes@0
|
434 end
|
arkanes@18
|
435
|
arkanes@18
|
436 function kbf:ShowAnchor()
|
arkanes@18
|
437 self.secureFrame:ClearAllPoints()
|
arkanes@18
|
438 self.secureFrame:SetPoint("TOP", self.anchor, "BOTTOM", 0, 0)
|
arkanes@18
|
439 self.anchor:Show()
|
arkanes@18
|
440 end
|
arkanes@18
|
441
|
arkanes@18
|
442 function kbf:HideAnchor()
|
arkanes@18
|
443 self.secureFrame:ClearAllPoints()
|
arkanes@18
|
444 self.secureFrame:SetPoint("TOP", self.anchor, "TOP", 0, 0)
|
arkanes@18
|
445 self.anchor:Hide()
|
arkanes@18
|
446 end
|
arkanes@18
|
447
|
arkanes@18
|
448 function kbf:ToggleAnchor()
|
arkanes@18
|
449 if self.anchor:IsShown() then
|
arkanes@18
|
450 self:HideAnchor()
|
arkanes@18
|
451 else
|
arkanes@18
|
452 self:ShowAnchor()
|
arkanes@18
|
453 end
|
arkanes@18
|
454 end
|