annotate classes/ActionButton.lua @ 231:158c9299185b

Fix button type config lookup
author Flick
date Tue, 22 Mar 2011 11:35:04 -0700
parents c4b134512c50
children 0e20f65375d5
rev   line source
flickerstreak@175 1 local addonName, addonTable = ...
flickerstreak@175 2 local ReAction = addonTable.ReAction
flickerstreak@122 3 local L = ReAction.L
flickerstreak@122 4 local _G = _G
flickerstreak@122 5 local CreateFrame = CreateFrame
flickerstreak@122 6 local format = string.format
flickerstreak@122 7 local IsUsableAction = IsUsableAction
flickerstreak@122 8 local IsEquippedAction = IsEquippedAction
flickerstreak@122 9 local IsConsumableAction = IsConsumableAction
flickerstreak@122 10 local IsStackableAction = IsStackableAction
flickerstreak@122 11 local GetActionText = GetActionText
flickerstreak@122 12 local GetCVar = GetCVar
flickerstreak@122 13 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor
flickerstreak@122 14 local IsCurrentAction = IsCurrentAction
flickerstreak@122 15 local IsAutoRepeatAction = IsAutoRepeatAction
flickerstreak@122 16 local IsUsableAction = IsUsableAction
flickerstreak@122 17 local IsAttackAction = IsAttackAction
flickerstreak@122 18 local CooldownFrame_SetTimer = CooldownFrame_SetTimer
flickerstreak@122 19 local GetActionCooldown = GetActionCooldown
flickerstreak@122 20 local GetActionTexture = GetActionTexture
flickerstreak@122 21 local ATTACK_BUTTON_FLASH_TIME = ATTACK_BUTTON_FLASH_TIME
flickerstreak@122 22 local TOOLTIP_UPDATE_TIME = TOOLTIP_UPDATE_TIME
flickerstreak@122 23 local IsActionInRange = IsActionInRange
flickerstreak@122 24 local InCombatLockdown = InCombatLockdown
flickerstreak@122 25 local HasAction = HasAction
flickerstreak@122 26
flickerstreak@122 27 --
flickerstreak@122 28 -- Secure snippets
flickerstreak@122 29 -- These are run within the context of the bar's sandbox, as the
flickerstreak@122 30 -- buttons themselves do not have their own sandbox.
flickerstreak@122 31 --
flickerstreak@122 32 local _onstate_mc = -- function(self, stateid, newstate)
flickerstreak@122 33 [[
flickerstreak@122 34 local oldMcVehicleState = mcVehicleState
flickerstreak@122 35 mcVehicleState = newstate
flickerstreak@122 36 control:ChildUpdate()
flickerstreak@122 37 if oldMcVehicleState == "vehicle" or mcVehicleState == "vehicle" then
flickerstreak@122 38 control:ChildUpdate("vehicle")
flickerstreak@122 39 end
flickerstreak@122 40 ]]
flickerstreak@122 41
flickerstreak@122 42 local _childupdate = -- function(self, snippetid, message)
flickerstreak@122 43 [[
flickerstreak@122 44 local action = nil
flickerstreak@122 45 if (doVehicle and mcVehicleState == "vehicle") or
flickerstreak@122 46 (doMindControl and mcVehicleState == "mc") then
flickerstreak@122 47 local idx = self:GetAttribute("bar-idx")
flickerstreak@145 48 local maxN = (doVehicle and mcVehicleState == "vehicle") and 7 or 12
flickerstreak@145 49 if idx and idx <= maxN then
flickerstreak@122 50 action = 120 + idx
flickerstreak@122 51 else
flickerstreak@122 52 action = 0
flickerstreak@122 53 end
flickerstreak@155 54 elseif state and settings[state] and settings[state].page then
flickerstreak@155 55 action = self:GetAttribute("action-"..settings[state].page)
flickerstreak@138 56 end
flickerstreak@138 57 if action == nil then
flickerstreak@122 58 action = self:GetAttribute("default-action")
flickerstreak@122 59 end
flickerstreak@122 60
flickerstreak@122 61 self:SetAttribute("action",action)
flickerstreak@122 62
flickerstreak@128 63 if not self:GetAttribute("showgrid") then
flickerstreak@128 64 local tempShow = self:GetAttribute("showgrid-temp")
flickerstreak@128 65 local evtShow = self:GetAttribute("showgrid-event")
flickerstreak@128 66 if tempShow then tempShow = (tempShow > 0) end
flickerstreak@128 67 if evtShow then evtShow = (evtShow > 0) end
flickerstreak@128 68
flickerstreak@170 69 if tempShow or evtShow or HasAction(action) then
flickerstreak@128 70 self:Show()
flickerstreak@128 71 else
flickerstreak@128 72 self:Hide()
flickerstreak@128 73 end
flickerstreak@122 74 end
flickerstreak@122 75 ]]
flickerstreak@122 76
flickerstreak@122 77 local _childupdate_vehicleExit = -- function(self, snippetid, message)
flickerstreak@122 78 [[
flickerstreak@122 79 local show = (mcVehicleState == "vehicle")
flickerstreak@124 80 if show and doVehicle then
flickerstreak@122 81 self:SetAttribute("type","macro")
flickerstreak@122 82 self:Show()
flickerstreak@122 83 else
flickerstreak@122 84 self:SetAttribute("type","action")
flickerstreak@122 85 end
flickerstreak@122 86 control:CallMethod("ShowVehicleExit",show)
flickerstreak@122 87 ]]
flickerstreak@122 88
flickerstreak@122 89 local _childupdate_showgrid = -- function(self, snippetid, message)
flickerstreak@122 90 [[
flickerstreak@186 91 showgrid_event = message
flickerstreak@128 92 self:SetAttribute("showgrid-event",message)
flickerstreak@128 93 if not self:GetAttribute("showgrid") then
flickerstreak@128 94 local count = message + (self:GetAttribute("showgrid-temp") or 0)
flickerstreak@128 95 if count <= 0 then
flickerstreak@128 96 local action = self:GetAttribute("action")
flickerstreak@186 97 -- note that HasAction is not updated on the target of a drag until after ACTIONBAR_HIDEGRID
flickerstreak@186 98 -- so, we set a flag for this button in pre-click/receive-drag and check for it here
flickerstreak@186 99 if HasAction(action) or self:GetAttribute("showgrid-clicked") then
flickerstreak@186 100 if not self:IsShown() then
flickerstreak@186 101 self:Show()
flickerstreak@186 102 end
flickerstreak@186 103 self:SetAttribute("showgrid-clicked",false)
flickerstreak@186 104 else
flickerstreak@186 105 if self:IsShown() then
flickerstreak@186 106 self:Hide()
flickerstreak@186 107 end
flickerstreak@128 108 end
flickerstreak@128 109 else
flickerstreak@122 110 self:Show()
flickerstreak@122 111 end
flickerstreak@122 112 end
flickerstreak@122 113 ]]
flickerstreak@122 114
flickerstreak@122 115 local _onDragStart = -- function(self, button, kind, value, ...)
flickerstreak@122 116 [[
flickerstreak@122 117 if lockButtons and (PlayerInCombat() or not lockButtonsCombat) and not IsModifiedClick("PICKUPACTION") then
flickerstreak@122 118 return kind, value, ...
flickerstreak@122 119 else
flickerstreak@122 120 return "action", self:GetAttribute("action")
flickerstreak@122 121 end
flickerstreak@122 122 ]]
flickerstreak@122 123
flickerstreak@122 124 local _onReceiveDrag = -- function(self, button, kind, value, ...)
flickerstreak@122 125 [[
flickerstreak@129 126 if kind ~= "spell" and kind ~= "item" and kind ~= "macro" then
flickerstreak@129 127 return kind, value, ...
flickerstreak@170 128 else
flickerstreak@186 129 if showgrid_event and showgrid_event > 0 then
flickerstreak@186 130 self:SetAttribute("showgrid-clicked",true)
flickerstreak@186 131 end
flickerstreak@170 132 return "action", self:GetAttribute("action")
flickerstreak@122 133 end
flickerstreak@122 134 ]]
flickerstreak@122 135
flickerstreak@186 136 local _onClick = -- function(self, button, down)
flickerstreak@186 137 [[
flickerstreak@186 138 if showgrid_event and showgrid_event > 0 then
flickerstreak@186 139 self:SetAttribute("showgrid-clicked",true)
flickerstreak@186 140 end
flickerstreak@186 141 return button
flickerstreak@186 142 ]]
flickerstreak@186 143
flickerstreak@122 144 --
flickerstreak@122 145 -- private
flickerstreak@122 146 --
flickerstreak@122 147 local eventList = {
flickerstreak@122 148 "PLAYER_ENTERING_WORLD",
flickerstreak@122 149 "ACTIONBAR_PAGE_CHANGED",
flickerstreak@122 150 "ACTIONBAR_SLOT_CHANGED",
flickerstreak@122 151 "UPDATE_BINDINGS",
flickerstreak@122 152 "ACTIONBAR_UPDATE_STATE",
flickerstreak@122 153 "ACTIONBAR_UPDATE_USABLE",
flickerstreak@122 154 "ACTIONBAR_UPDATE_COOLDOWN",
flickerstreak@165 155 "UNIT_INVENTORY_CHANGED",
flickerstreak@165 156 "LEARNED_SPELL_IN_TAB",
flickerstreak@122 157 "UPDATE_INVENTORY_ALERTS",
flickerstreak@122 158 "PLAYER_TARGET_CHANGED",
flickerstreak@122 159 "TRADE_SKILL_SHOW",
flickerstreak@122 160 "TRADE_SKILL_CLOSE",
flickerstreak@122 161 "PLAYER_ENTER_COMBAT",
flickerstreak@122 162 "PLAYER_LEAVE_COMBAT",
flickerstreak@122 163 "START_AUTOREPEAT_SPELL",
flickerstreak@122 164 "STOP_AUTOREPEAT_SPELL",
flickerstreak@122 165 "UNIT_ENTERED_VEHICLE",
flickerstreak@122 166 "UNIT_EXITED_VEHICLE",
flickerstreak@122 167 "COMPANION_UPDATE",
flickerstreak@122 168 }
flickerstreak@122 169
flickerstreak@122 170 --
flickerstreak@122 171 -- Action Button class
flickerstreak@122 172 --
flickerstreak@218 173 local buttonTypeID = "Action"
flickerstreak@122 174 local Super = ReAction.Button
flickerstreak@218 175 local Action = setmetatable(
flickerstreak@218 176 {
flickerstreak@218 177 defaultBarConfig = {
flickerstreak@218 178 type = buttonTypeID,
flickerstreak@218 179 btnWidth = 36,
flickerstreak@218 180 btnHeight = 36,
flickerstreak@218 181 btnRows = 1,
flickerstreak@218 182 btnColumns = 12,
flickerstreak@220 183 spacing = 3,
flickerstreak@220 184 buttons = { },
flickerstreak@218 185 },
flickerstreak@218 186
Flick@231 187 barType = L["Action Bar"],
Flick@231 188 buttonTypeID = buttonTypeID
flickerstreak@218 189 },
flickerstreak@218 190 { __index = Super } )
flickerstreak@223 191
flickerstreak@122 192 ReAction.Button.Action = Action
flickerstreak@223 193 ReAction:RegisterBarType(Action, true)
flickerstreak@122 194
flickerstreak@128 195 function Action:New( idx, barConfig, bar, idHint )
flickerstreak@123 196 local name = format("ReAction_%s_Action_%d",bar:GetName(),idx)
flickerstreak@123 197
flickerstreak@129 198 self = Super.New(self, name, barConfig.buttons[idx], bar, idx, "SecureActionButtonTemplate, ActionButtonTemplate" )
flickerstreak@129 199 self.barConfig = barConfig
flickerstreak@122 200
flickerstreak@122 201 local f = self:GetFrame()
flickerstreak@122 202 local barFrame = bar:GetFrame()
flickerstreak@128 203 local config = self:GetConfig()
flickerstreak@122 204
flickerstreak@122 205 self.rangeTimer = TOOLTIP_UPDATE_TIME
flickerstreak@122 206
flickerstreak@122 207 -- set up the base action ID
flickerstreak@122 208 self:SetActionIDPool("action",120)
flickerstreak@122 209 config.actionID = self:AcquireActionID(config.actionID, idHint)
flickerstreak@122 210 self.nPages = 1
flickerstreak@122 211
flickerstreak@122 212 -- attribute setup
flickerstreak@122 213 f:SetAttribute("type","action")
flickerstreak@122 214 f:SetAttribute("checkselfcast", true)
flickerstreak@122 215 f:SetAttribute("checkfocuscast", true)
flickerstreak@122 216 f:SetAttribute("action", config.actionID)
flickerstreak@122 217 f:SetAttribute("default-action", config.actionID)
flickerstreak@128 218 f:SetAttribute("bar-idx",idx)
flickerstreak@122 219 f:SetAttribute("showgrid-temp",0)
flickerstreak@128 220 f:SetAttribute("showgrid-event",0)
flickerstreak@128 221 f:SetAttribute("showgrid",not self:GetBarConfig().hideEmpty)
flickerstreak@128 222
flickerstreak@122 223 -- non secure scripts
flickerstreak@122 224 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
flickerstreak@122 225 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
flickerstreak@122 226 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
flickerstreak@122 227 f:SetScript("OnAttributeChanged", function(frame, attr, value) self:OnAttributeChanged(attr, value) end)
flickerstreak@122 228 f:SetScript("PostClick", function(frame, ...) self:PostClick(...) end)
flickerstreak@122 229 f:SetScript("OnUpdate", function(frame, elapsed) self:OnUpdate(elapsed) end)
flickerstreak@122 230 f:SetScript("OnDragStart", function(frame) self:OnDragStart() end)
flickerstreak@123 231 f:SetScript("OnReceiveDrag", function(frame) self:OnReceiveDrag() end)
flickerstreak@122 232
flickerstreak@122 233 -- event registration
flickerstreak@124 234 f:EnableMouse(true)
flickerstreak@122 235 f:RegisterForDrag("LeftButton", "RightButton")
flickerstreak@122 236 f:RegisterForClicks("AnyUp")
flickerstreak@122 237 for _, evt in pairs(eventList) do
flickerstreak@122 238 f:RegisterEvent(evt)
flickerstreak@122 239 end
flickerstreak@122 240
flickerstreak@138 241 -- secure handlers
flickerstreak@138 242 f:SetAttribute("_childupdate", _childupdate)
flickerstreak@138 243 f:SetAttribute("_childupdate-showgrid",_childupdate_showgrid)
flickerstreak@138 244 barFrame:WrapScript(f, "OnDragStart", _onDragStart)
flickerstreak@138 245 barFrame:WrapScript(f, "OnReceiveDrag", _onReceiveDrag)
flickerstreak@186 246 barFrame:WrapScript(f, "OnClick", _onClick)
flickerstreak@123 247
flickerstreak@140 248 -- attach to skinner
flickerstreak@140 249 bar:SkinButton(self)
flickerstreak@140 250
flickerstreak@140 251 -- initial display
flickerstreak@140 252 if ReAction:GetConfigMode() then
flickerstreak@140 253 self:ShowGridTemp(true)
flickerstreak@140 254 end
flickerstreak@140 255
flickerstreak@140 256 self:Refresh()
flickerstreak@140 257
flickerstreak@123 258 return self
flickerstreak@122 259 end
flickerstreak@122 260
flickerstreak@122 261 function Action:Destroy()
flickerstreak@122 262 local f = self:GetFrame()
flickerstreak@128 263 local c = self:GetConfig()
flickerstreak@122 264
flickerstreak@132 265 f:SetAttribute("_childupdate-vehicle",nil)
flickerstreak@145 266 f:SetAttribute("action",c.actionID) -- so that Super.Destroy releases the right one
flickerstreak@122 267
flickerstreak@139 268 if c.pageactions and #c.pageactions > 1 then
flickerstreak@139 269 for i = 2, #c.pageactions do
flickerstreak@132 270 self:ReleaseActionID(c.pageactions[i])
flickerstreak@122 271 self:ReleaseActionID(id)
flickerstreak@122 272 end
flickerstreak@122 273 end
flickerstreak@122 274
flickerstreak@128 275 Super.Destroy(self)
flickerstreak@122 276 end
flickerstreak@122 277
flickerstreak@129 278 function Action:GetBarConfig()
flickerstreak@129 279 -- this is the per-bar Action module config structure,
flickerstreak@129 280 -- not the config structure of the bar itself
flickerstreak@129 281 return self.barConfig
flickerstreak@129 282 end
flickerstreak@129 283
flickerstreak@122 284 function Action:Refresh()
flickerstreak@129 285 Super.Refresh(self)
flickerstreak@122 286 self:RefreshPages()
flickerstreak@124 287 self:InstallVehicle()
flickerstreak@128 288 self:ShowGrid(not self:GetBarConfig().hideEmpty)
flickerstreak@122 289 self:UpdateAction()
flickerstreak@122 290 end
flickerstreak@122 291
flickerstreak@124 292 function Action:InstallVehicle()
flickerstreak@145 293 local f = self:GetFrame()
flickerstreak@128 294 if self.idx == 7 and self:GetBarConfig().vehicle then
flickerstreak@159 295 if not self.vehicleInstalled then
flickerstreak@159 296 self.vehicleInstalled = true
flickerstreak@159 297 -- install vehicle-exit button on 7th button (only)
flickerstreak@159 298 f:SetAttribute("_childupdate-vehicle", _childupdate_vehicleExit)
flickerstreak@159 299 f:SetAttribute("macrotext","/run VehicleExit()")
flickerstreak@159 300 self:GetBar():GetFrame().ShowVehicleExit = function(bar,show)
flickerstreak@159 301 self:ShowVehicleExit(show)
flickerstreak@159 302 end
flickerstreak@124 303 end
flickerstreak@159 304 -- setscale blows away tex coords
flickerstreak@159 305 self:UpdateIcon()
flickerstreak@159 306 elseif self.vehicleInstalled then
flickerstreak@159 307 self.vehicleInstalled = false
flickerstreak@145 308 f:SetAttribute("_childupdate-vehicle",nil)
flickerstreak@145 309 f:SetAttribute("macrotext",nil)
flickerstreak@128 310 end
flickerstreak@128 311 end
flickerstreak@128 312
flickerstreak@128 313 function Action:ShowGrid( show )
flickerstreak@128 314 if not InCombatLockdown() then
flickerstreak@128 315 self.frame:SetAttribute("showgrid", show)
flickerstreak@128 316 self:UpdateShowGrid()
flickerstreak@128 317 end
flickerstreak@128 318 end
flickerstreak@128 319
flickerstreak@128 320 function Action:ShowGridTemp( show )
flickerstreak@128 321 -- This function only modifies the show-grid when out
flickerstreak@128 322 -- of combat, and is ignored by the secure handler. Use
flickerstreak@128 323 -- it for configuration modes.
flickerstreak@128 324 if not InCombatLockdown() then
flickerstreak@128 325 local count = self.showGridTempCount or 0
flickerstreak@128 326 if show then
flickerstreak@128 327 count = count + 1
flickerstreak@128 328 else
flickerstreak@128 329 count = count - 1
flickerstreak@128 330 end
flickerstreak@128 331 if count < 0 then count = 0 end
flickerstreak@128 332 self.showGridTempCount = count
flickerstreak@128 333 self:GetFrame():SetAttribute("showgrid-temp",count)
flickerstreak@128 334 self:UpdateShowGrid()
flickerstreak@124 335 end
flickerstreak@124 336 end
flickerstreak@124 337
flickerstreak@122 338 function Action:UpdateAll()
flickerstreak@122 339 self:UpdateActionIDLabel(ReAction:GetConfigMode())
flickerstreak@122 340 self:UpdateHotkey()
flickerstreak@122 341 self:UpdateShowGrid()
flickerstreak@122 342 self:UpdateIcon()
flickerstreak@122 343 self:UpdateBorder()
flickerstreak@122 344 self:UpdateMacroText()
flickerstreak@122 345 self:UpdateCount()
flickerstreak@122 346 self:UpdateTooltip()
flickerstreak@122 347 self:UpdateCheckedState()
flickerstreak@122 348 self:UpdateUsable()
flickerstreak@122 349 self:UpdateCooldown()
flickerstreak@122 350 self:UpdateFlash()
flickerstreak@122 351 end
flickerstreak@122 352
flickerstreak@122 353 function Action:UpdateAction()
flickerstreak@122 354 local action = self:GetActionID()
flickerstreak@122 355 if action ~= self.actionID then
flickerstreak@122 356 self.actionID = action
flickerstreak@122 357 self:UpdateAll()
flickerstreak@122 358 end
flickerstreak@122 359 end
flickerstreak@122 360
flickerstreak@122 361 function Action:UpdateShowGrid()
flickerstreak@170 362 if not InCombatLockdown() then
flickerstreak@128 363 local f = self:GetFrame()
flickerstreak@128 364 local count = (f:GetAttribute("showgrid-event") or 0) +
flickerstreak@128 365 (self.showGridTempCount or 0) +
flickerstreak@128 366 (f:GetAttribute("showgrid") and 1 or 0)
flickerstreak@128 367
flickerstreak@128 368 if count <= 0 and not HasAction(self.actionID) then
flickerstreak@128 369 if f:IsShown() then
flickerstreak@128 370 f:Hide()
flickerstreak@128 371 end
flickerstreak@128 372 elseif not f:IsShown() then
flickerstreak@122 373 f:Show()
flickerstreak@122 374 end
flickerstreak@122 375 end
flickerstreak@122 376 end
flickerstreak@122 377
flickerstreak@122 378 function Action:UpdateIcon()
flickerstreak@161 379 local texture, tLeft, tRight, tTop, tBottom = self:GetIconTexture()
flickerstreak@122 380 local icon = self.frames.icon
flickerstreak@122 381 local hotkey = self.frames.hotkey
flickerstreak@122 382 local f = self:GetFrame()
flickerstreak@145 383
flickerstreak@145 384 if self.vehicleExitMode then
flickerstreak@145 385 texture = "Interface\\Vehicles\\UI-Vehicles-Button-Exit-Up"
flickerstreak@145 386 icon:SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
flickerstreak@159 387 icon:SetVertexColor(1,1,1)
flickerstreak@145 388 else
flickerstreak@145 389 icon:SetTexCoord(0,1,0,1)
flickerstreak@145 390 end
flickerstreak@145 391
flickerstreak@122 392 if texture then
flickerstreak@122 393 icon:SetTexture(texture)
flickerstreak@161 394 if tLeft then
flickerstreak@161 395 icon:SetTexCoord(tLeft,tRight,tTop,tBottom)
flickerstreak@161 396 end
flickerstreak@122 397 icon:Show()
flickerstreak@122 398 self.rangeTimer = -1
flickerstreak@122 399 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
flickerstreak@122 400 else
flickerstreak@122 401 icon:Hide()
flickerstreak@122 402 self.frames.cooldown:Hide()
flickerstreak@122 403 self.rangeTimer = nil
flickerstreak@159 404 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
flickerstreak@122 405 end
flickerstreak@122 406 end
flickerstreak@122 407
flickerstreak@161 408 function Action:GetIconTexture()
flickerstreak@161 409 return GetActionTexture(self.actionID)
flickerstreak@161 410 end
flickerstreak@161 411
flickerstreak@122 412 function Action:UpdateBorder()
flickerstreak@122 413 local action = self.actionID
flickerstreak@122 414 if ReAction:GetKeybindMode() then
flickerstreak@122 415 self:UpdateKeybindModeDisplay(true)
flickerstreak@122 416 elseif IsEquippedAction(action) then
flickerstreak@122 417 self.frames.border:SetVertexColor(0, 1.0, 0, 0.35)
flickerstreak@122 418 self.frames.border:Show()
flickerstreak@122 419 else
flickerstreak@122 420 self.frames.border:Hide()
flickerstreak@122 421 end
flickerstreak@122 422 end
flickerstreak@122 423
flickerstreak@122 424 function Action:UpdateMacroText()
flickerstreak@122 425 local action = self.actionID
flickerstreak@122 426 if not IsConsumableAction(action) and not IsStackableAction(action) then
flickerstreak@122 427 self.frames.name:SetText(GetActionText(action))
flickerstreak@122 428 else
flickerstreak@122 429 self.frames.name:SetText("")
flickerstreak@122 430 end
flickerstreak@122 431 end
flickerstreak@122 432
flickerstreak@122 433 function Action:UpdateCount()
flickerstreak@122 434 local action = self.actionID
flickerstreak@122 435 if IsConsumableAction(action) or IsStackableAction(action) then
flickerstreak@122 436 self.frames.count:SetText(GetActionCount(action))
flickerstreak@122 437 else
flickerstreak@122 438 self.frames.count:SetText("")
flickerstreak@122 439 end
flickerstreak@122 440 end
flickerstreak@122 441
flickerstreak@122 442 function Action:UpdateTooltip()
flickerstreak@122 443 local f = self:GetFrame()
flickerstreak@122 444 if GameTooltip:GetOwner() == f then
flickerstreak@122 445 self:SetTooltip()
flickerstreak@122 446 end
flickerstreak@122 447 end
flickerstreak@122 448
flickerstreak@122 449 function Action:SetTooltip()
flickerstreak@122 450 local f = self:GetFrame()
flickerstreak@122 451 if GetCVar("UberTooltips") == "1" then
flickerstreak@122 452 GameTooltip_SetDefaultAnchor(GameTooltip, f)
flickerstreak@122 453 else
flickerstreak@165 454 GameTooltip:SetOwner(f,"ANCHOR_RIGHT")
flickerstreak@122 455 end
flickerstreak@122 456 GameTooltip:SetAction(self.actionID)
flickerstreak@122 457 end
flickerstreak@122 458
flickerstreak@122 459 function Action:UpdateCheckedState()
flickerstreak@122 460 local action = self.actionID
flickerstreak@122 461 if IsCurrentAction(action) or IsAutoRepeatAction(action) then
flickerstreak@122 462 self:GetFrame():SetChecked(1)
flickerstreak@122 463 else
flickerstreak@122 464 self:GetFrame():SetChecked(0)
flickerstreak@122 465 end
flickerstreak@122 466 end
flickerstreak@122 467
flickerstreak@122 468 function Action:UpdateUsable()
flickerstreak@161 469 local isUsable, notEnoughMana = self:GetUsable()
flickerstreak@161 470 local noRange = self:GetInRange()
flickerstreak@159 471
flickerstreak@159 472 isUsable = self.vehicleExitMode or (isUsable and not noRange)
flickerstreak@159 473
flickerstreak@159 474 if isUsable then
flickerstreak@159 475 if self.usableStatus ~= "usable" then
flickerstreak@159 476 self.frames.icon:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@159 477 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@159 478 self.usableStatus = "usable"
flickerstreak@159 479 end
flickerstreak@159 480 elseif noRange then
flickerstreak@159 481 if self.usableStatus ~= "norange" then
flickerstreak@159 482 self.frames.icon:SetVertexColor(1.0,0.1,0.1)
flickerstreak@159 483 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@159 484 self.usableStatus = "norange"
flickerstreak@159 485 end
flickerstreak@122 486 elseif notEnoughMana then
flickerstreak@159 487 if self.usableStatus ~= "oom" then
flickerstreak@159 488 self.frames.icon:SetVertexColor(0.5, 0.5, 1.0)
flickerstreak@159 489 self.frames.normalTexture:SetVertexColor(0.5, 0.5, 1.0)
flickerstreak@159 490 self.usableStatus = "oom"
flickerstreak@159 491 end
flickerstreak@122 492 else
flickerstreak@159 493 if self.usableStatus ~= "unusable" then
flickerstreak@159 494 self.frames.icon:SetVertexColor(0.4, 0.4, 0.4)
flickerstreak@159 495 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@159 496 self.usableStatus = "unusable"
flickerstreak@159 497 end
flickerstreak@122 498 end
flickerstreak@122 499 end
flickerstreak@122 500
flickerstreak@161 501 function Action:GetUsable()
flickerstreak@161 502 return IsUsableAction(self.actionID)
flickerstreak@161 503 end
flickerstreak@161 504
flickerstreak@161 505 function Action:GetInRange()
flickerstreak@161 506 return IsActionInRange(self.actionID) == 0
flickerstreak@161 507 end
flickerstreak@161 508
flickerstreak@122 509 function Action:UpdateCooldown()
flickerstreak@161 510 CooldownFrame_SetTimer(self.frames.cooldown, self:GetCooldown())
flickerstreak@161 511 end
flickerstreak@161 512
flickerstreak@161 513 function Action:GetCooldown()
flickerstreak@161 514 return GetActionCooldown(self.actionID)
flickerstreak@122 515 end
flickerstreak@122 516
flickerstreak@122 517 function Action:UpdateFlash()
flickerstreak@122 518 local action = self.actionID
flickerstreak@122 519 self:SetFlash( (IsAttackAction(action) and IsCurrentAction(action)) or IsAutoRepeatAction(action) )
flickerstreak@122 520 end
flickerstreak@122 521
flickerstreak@122 522 function Action:SetFlash(flash)
flickerstreak@122 523 if self.flashing ~= flash then
flickerstreak@122 524 self.flashing = flash
flickerstreak@122 525 self.flashtime = 0
flickerstreak@122 526 if not flash then
flickerstreak@122 527 self.frames.flash:Hide()
flickerstreak@122 528 end
flickerstreak@122 529 self:UpdateCheckedState()
flickerstreak@122 530 end
flickerstreak@122 531 end
flickerstreak@122 532
flickerstreak@122 533 function Action:RunFlash(elapsed)
flickerstreak@122 534 if self.flashing then
flickerstreak@122 535 local flashtime = self.flashtime - elapsed
flickerstreak@122 536 self.flashtime = flashtime
flickerstreak@122 537 if flashtime <= 0 then
flickerstreak@122 538 local overtime = -flashtime
flickerstreak@122 539 if overtime >= ATTACK_BUTTON_FLASH_TIME then
flickerstreak@122 540 overtime = 0
flickerstreak@122 541 end
flickerstreak@122 542 flashtime = ATTACK_BUTTON_FLASH_TIME - overtime
flickerstreak@122 543 local flash = self.frames.flash
flickerstreak@122 544 if flash:IsShown() then
flickerstreak@122 545 flash:Hide()
flickerstreak@122 546 else
flickerstreak@122 547 flash:Show()
flickerstreak@122 548 end
flickerstreak@122 549 end
flickerstreak@122 550 end
flickerstreak@122 551 end
flickerstreak@122 552
flickerstreak@122 553 function Action:RunRangeFinder(elapsed)
flickerstreak@122 554 local rangeTimer = self.rangeTimer
flickerstreak@122 555 if rangeTimer then
flickerstreak@122 556 rangeTimer = rangeTimer - elapsed
flickerstreak@122 557 self.rangeTimer = rangeTimer
flickerstreak@122 558 if rangeTimer <= 0 then
flickerstreak@159 559 self:UpdateUsable()
flickerstreak@123 560 self.rangeTimer = TOOLTIP_UPDATE_TIME
flickerstreak@122 561 end
flickerstreak@122 562 end
flickerstreak@122 563 end
flickerstreak@122 564
flickerstreak@122 565 function Action:GetActionID(page)
flickerstreak@122 566 if page == nil then
flickerstreak@122 567 -- get the effective ID
flickerstreak@122 568 return self:GetFrame():GetAttribute("action")
flickerstreak@122 569 else
flickerstreak@122 570 if page == 1 then
flickerstreak@122 571 return self.config.actionID
flickerstreak@122 572 else
flickerstreak@122 573 return self.config.pageactions and self.config.pageactions[page] or self.config.actionID
flickerstreak@122 574 end
flickerstreak@122 575 end
flickerstreak@122 576 end
flickerstreak@122 577
flickerstreak@122 578 function Action:SetActionID( id, page )
flickerstreak@122 579 id = tonumber(id)
flickerstreak@122 580 page = tonumber(page)
flickerstreak@122 581 if id == nil or id < 1 or id > 120 then
flickerstreak@129 582 ReAction:UserError(L["Action ID range is 1-120"])
flickerstreak@129 583 return
flickerstreak@122 584 end
flickerstreak@122 585 if page and page ~= 1 then
flickerstreak@122 586 if not self.config.pageactions then
flickerstreak@122 587 self.config.pageactions = { }
flickerstreak@122 588 end
flickerstreak@122 589 self:ReleaseActionID(self.config.pageactions[page])
flickerstreak@122 590 self.config.pageactions[page] = id
flickerstreak@122 591 self:AcquireActionID(self.config.pageactions[page])
flickerstreak@122 592 self.frame:SetAttribute("action-page"..page,id)
flickerstreak@122 593 else
flickerstreak@122 594 self:ReleaseActionID(self.config.actionID)
flickerstreak@122 595 self.config.actionID = id
flickerstreak@122 596 self:AcquireActionID(self.config.actionID)
flickerstreak@122 597 self.frame:SetAttribute("action",id)
flickerstreak@122 598 self.frame:SetAttribute("default-action",id)
flickerstreak@122 599 if self.config.pageactions then
flickerstreak@122 600 self.config.pageactions[1] = id
flickerstreak@122 601 self.frame:SetAttribute("action-page1",id)
flickerstreak@122 602 end
flickerstreak@122 603 end
flickerstreak@122 604 end
flickerstreak@122 605
flickerstreak@122 606 function Action:RefreshPages( force )
flickerstreak@128 607 local nPages = self:GetBarConfig().nPages
flickerstreak@122 608 if nPages and (nPages ~= self.nPages or force) then
flickerstreak@122 609 local f = self:GetFrame()
flickerstreak@122 610 local c = self.config.pageactions
flickerstreak@122 611 if nPages > 1 and not c then
flickerstreak@122 612 c = { }
flickerstreak@122 613 self.config.pageactions = c
flickerstreak@122 614 end
flickerstreak@122 615 for i = 1, nPages do
flickerstreak@122 616 if i > 1 then
flickerstreak@122 617 c[i] = self:AcquireActionID(c[i], self.config.actionID + (i-1)*self.bar:GetNumButtons())
flickerstreak@122 618 else
flickerstreak@122 619 c[i] = self.config.actionID -- page 1 is the same as the base actionID
flickerstreak@122 620 end
flickerstreak@129 621 f:SetAttribute("action-page"..i,c[i])
flickerstreak@122 622 end
flickerstreak@122 623 for i = nPages+1, #c do
flickerstreak@122 624 self:ReleaseActionID(c[i])
flickerstreak@122 625 c[i] = nil
flickerstreak@129 626 f:SetAttribute("action-page"..i,nil)
flickerstreak@122 627 end
flickerstreak@122 628 self.nPages = nPages
flickerstreak@122 629 end
flickerstreak@122 630 end
flickerstreak@122 631
flickerstreak@128 632 function Action.SetupBarHeader( bar, config ) -- call this as a static method
flickerstreak@122 633 local f = bar:GetFrame()
flickerstreak@128 634 f:SetAttribute("mindcontrol",config.mindcontrol)
flickerstreak@128 635 f:SetAttribute("vehicle",config.vehicle)
flickerstreak@122 636 f:Execute(
flickerstreak@122 637 [[
flickerstreak@122 638 doMindControl = self:GetAttribute("mindcontrol")
flickerstreak@122 639 doVehicle = self:GetAttribute("vehicle")
flickerstreak@122 640 control:ChildUpdate()
flickerstreak@122 641 ]])
flickerstreak@122 642
flickerstreak@122 643 f:SetAttribute("_onstate-mc", _onstate_mc)
flickerstreak@165 644 RegisterStateDriver(f, "mc", "[vehicleui] vehicle; [bonusbar:5] mc; none")
flickerstreak@122 645
flickerstreak@128 646 f:SetAttribute("lockbuttons",config.lockButtons)
flickerstreak@128 647 f:SetAttribute("lockbuttonscombat",config.lockButtonsCombat)
flickerstreak@122 648 f:Execute(
flickerstreak@122 649 [[
flickerstreak@122 650 lockButtons = self:GetAttribute("lockbuttons")
flickerstreak@122 651 lockButtonsCombat = self:GetAttribute("lockbuttonscombat")
flickerstreak@122 652 ]])
flickerstreak@122 653 end
flickerstreak@122 654
flickerstreak@122 655
flickerstreak@123 656 function Action.SetButtonLock( bar, lock, lockCombat ) -- call this as a static method
flickerstreak@123 657 local f = bar:GetFrame()
flickerstreak@123 658 f:SetAttribute("lockbuttons",lock)
flickerstreak@123 659 f:SetAttribute("lockbuttonscombat",lockCombat)
flickerstreak@123 660 f:Execute(
flickerstreak@123 661 [[
flickerstreak@123 662 lockButtons = self:GetAttribute("lockbuttons")
flickerstreak@123 663 lockButtonsCombat = self:GetAttribute("lockbuttonscombat")
flickerstreak@123 664 ]])
flickerstreak@123 665 end
flickerstreak@123 666
flickerstreak@123 667
flickerstreak@122 668 function Action:ShowVehicleExit(show)
flickerstreak@145 669 self.vehicleExitMode = show and self:GetBarConfig().vehicle
flickerstreak@145 670 self:UpdateIcon()
flickerstreak@122 671 end
flickerstreak@122 672
flickerstreak@122 673 function Action:OnEnter( )
flickerstreak@122 674 self:SetTooltip()
flickerstreak@122 675 end
flickerstreak@122 676
flickerstreak@122 677 function Action:OnLeave( )
flickerstreak@122 678 GameTooltip:Hide()
flickerstreak@122 679 end
flickerstreak@122 680
flickerstreak@122 681 function Action:OnAttributeChanged( attr, value )
flickerstreak@161 682 if attr ~= "statehidden" then
flickerstreak@161 683 self:UpdateAction()
flickerstreak@161 684 end
flickerstreak@122 685 end
flickerstreak@122 686
flickerstreak@122 687 function Action:PostClick( )
flickerstreak@122 688 self:UpdateCheckedState()
flickerstreak@122 689 end
flickerstreak@122 690
flickerstreak@122 691 function Action:OnUpdate( elapsed )
flickerstreak@122 692 self:RunFlash(elapsed)
flickerstreak@122 693 self:RunRangeFinder(elapsed)
flickerstreak@122 694 end
flickerstreak@122 695
flickerstreak@122 696 function Action:OnDragStart()
flickerstreak@122 697 self:UpdateCheckedState()
flickerstreak@122 698 self:UpdateFlash()
flickerstreak@122 699 end
flickerstreak@122 700
flickerstreak@122 701 function Action:OnReceiveDrag()
flickerstreak@122 702 self:UpdateCheckedState()
flickerstreak@122 703 self:UpdateFlash()
flickerstreak@122 704 end
flickerstreak@122 705
flickerstreak@122 706 function Action:OnEvent(event, ...)
flickerstreak@122 707 if self[event] then
flickerstreak@122 708 self[event](self, event, ...)
flickerstreak@122 709 end
flickerstreak@122 710 end
flickerstreak@122 711
flickerstreak@122 712 function Action:ACTIONBAR_SLOT_CHANGED(event, action)
flickerstreak@122 713 if action == 0 or action == self.actionID then
flickerstreak@128 714 self:UpdateAll()
flickerstreak@122 715 end
flickerstreak@122 716 end
flickerstreak@122 717
flickerstreak@122 718 function Action:PLAYER_ENTERING_WORLD()
flickerstreak@122 719 self:UpdateAction()
flickerstreak@122 720 end
flickerstreak@122 721
flickerstreak@122 722 function Action:ACTIONBAR_PAGE_CHANGED()
flickerstreak@122 723 self:UpdateAction()
flickerstreak@122 724 end
flickerstreak@122 725
flickerstreak@122 726 function Action:UPDATE_BONUS_ACTIONBAR()
flickerstreak@122 727 self:UpdateAction()
flickerstreak@122 728 end
flickerstreak@122 729
flickerstreak@122 730 function Action:UPDATE_BINDINGS()
flickerstreak@122 731 self:UpdateHotkey()
flickerstreak@122 732 end
flickerstreak@122 733
flickerstreak@122 734 function Action:PLAYER_TARGET_CHANGED()
flickerstreak@122 735 self.rangeTimer = -1
flickerstreak@122 736 end
flickerstreak@122 737
flickerstreak@122 738 function Action:ACTIONBAR_UPDATE_STATE()
flickerstreak@122 739 self:UpdateCheckedState()
flickerstreak@122 740 end
flickerstreak@124 741
flickerstreak@124 742 function Action:TRADE_SKILL_SHOW()
flickerstreak@124 743 self:UpdateCheckedState()
flickerstreak@124 744 end
flickerstreak@124 745 Action.TRADE_SKILL_CLOSE = Action.TRADE_SKILL_CLOSE
flickerstreak@122 746
flickerstreak@122 747 function Action:UNIT_ENTERED_VEHICLE(event,unit)
flickerstreak@122 748 if unit == "player" then
flickerstreak@122 749 self:UpdateCheckedState()
flickerstreak@122 750 end
flickerstreak@122 751 end
flickerstreak@122 752 Action.UNIT_EXITED_VEHICLE = Action.UNIT_ENTERED_VEHICLE
flickerstreak@122 753
flickerstreak@122 754 function Action:COMPANION_UPDATE(event,unit)
flickerstreak@122 755 if unit == "mount" then
flickerstreak@122 756 self:UpdateCheckedState()
flickerstreak@122 757 end
flickerstreak@122 758 end
flickerstreak@122 759
flickerstreak@122 760 function Action:ACTIONBAR_UPDATE_USABLE()
flickerstreak@122 761 self:UpdateUsable()
flickerstreak@122 762 end
flickerstreak@122 763
flickerstreak@122 764 function Action:ACTIONBAR_UPDATE_COOLDOWN()
flickerstreak@122 765 self:UpdateCooldown()
flickerstreak@122 766 end
flickerstreak@122 767
flickerstreak@122 768 function Action:PLAYER_ENTER_COMBAT()
flickerstreak@122 769 if IsAttackAction(self.actionID) then
flickerstreak@122 770 self:SetFlash(true)
flickerstreak@122 771 end
flickerstreak@122 772 end
flickerstreak@122 773
flickerstreak@122 774 function Action:PLAYER_LEAVE_COMBAT()
flickerstreak@122 775 if IsAttackAction(self.actionID) then
flickerstreak@122 776 self:SetFlash(false)
flickerstreak@122 777 end
flickerstreak@122 778 end
flickerstreak@122 779
flickerstreak@122 780 function Action:START_AUTOREPEAT_SPELL()
flickerstreak@122 781 if IsAutoRepeatAction(self.actionID) then
flickerstreak@122 782 self:SetFlash(true)
flickerstreak@122 783 end
flickerstreak@122 784 end
flickerstreak@122 785
flickerstreak@122 786 function Action:STOP_AUTOREPEAT_SPELL()
flickerstreak@122 787 if not IsAttackAction(self.actionID) then
flickerstreak@122 788 self:SetFlash(false)
flickerstreak@122 789 end
flickerstreak@122 790 end
flickerstreak@122 791
flickerstreak@165 792 function Action:UNIT_INVENTORY_CHANGED(unit)
flickerstreak@165 793 if unit == "player" then
flickerstreak@165 794 self:UpdateTooltip()
flickerstreak@165 795 end
flickerstreak@165 796 end
flickerstreak@165 797
flickerstreak@165 798 function Action:LEARNED_SPELL_IN_TAB()
flickerstreak@165 799 self:UpdateTooltip()
flickerstreak@165 800 end