Flick@276
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1 local _, ns = ...
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Flick@276
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2 local ReAction = ns.ReAction
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flickerstreak@122
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3 local L = ReAction.L
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flickerstreak@122
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4 local _G = _G
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flickerstreak@122
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5 local CreateFrame = CreateFrame
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flickerstreak@122
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6 local format = string.format
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flickerstreak@122
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7 local IsUsableAction = IsUsableAction
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flickerstreak@122
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8 local IsEquippedAction = IsEquippedAction
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flickerstreak@122
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9 local IsConsumableAction = IsConsumableAction
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flickerstreak@122
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10 local IsStackableAction = IsStackableAction
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flickerstreak@122
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11 local GetActionText = GetActionText
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flickerstreak@122
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12 local GetCVar = GetCVar
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flickerstreak@122
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13 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor
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flickerstreak@122
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14 local IsCurrentAction = IsCurrentAction
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flickerstreak@122
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15 local IsAutoRepeatAction = IsAutoRepeatAction
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flickerstreak@122
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16 local IsUsableAction = IsUsableAction
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flickerstreak@122
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17 local IsAttackAction = IsAttackAction
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Flick@292
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18 -- local CooldownFrame_SetTimer = CooldownFrame_SetTimer -- don't stash this API, look it up every time to support some mods that hook it, e.g. Cooldowns
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flickerstreak@122
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19 local GetActionCooldown = GetActionCooldown
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flickerstreak@122
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20 local GetActionTexture = GetActionTexture
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flickerstreak@122
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21 local ATTACK_BUTTON_FLASH_TIME = ATTACK_BUTTON_FLASH_TIME
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flickerstreak@122
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22 local TOOLTIP_UPDATE_TIME = TOOLTIP_UPDATE_TIME
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flickerstreak@122
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23 local IsActionInRange = IsActionInRange
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flickerstreak@122
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24 local InCombatLockdown = InCombatLockdown
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flickerstreak@122
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25 local HasAction = HasAction
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flickerstreak@122
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26
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flickerstreak@122
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27 --
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flickerstreak@122
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28 -- Secure snippets
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flickerstreak@122
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29 -- These are run within the context of the bar's sandbox, as the
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flickerstreak@122
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30 -- buttons themselves do not have their own sandbox.
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flickerstreak@122
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31 --
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flickerstreak@122
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32 local _onstate_mc = -- function(self, stateid, newstate)
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flickerstreak@122
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33 [[
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flickerstreak@122
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34 local oldMcVehicleState = mcVehicleState
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flickerstreak@122
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35 mcVehicleState = newstate
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flickerstreak@122
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36 control:ChildUpdate()
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flickerstreak@122
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37 if oldMcVehicleState == "vehicle" or mcVehicleState == "vehicle" then
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flickerstreak@122
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38 control:ChildUpdate("vehicle")
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flickerstreak@122
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39 end
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flickerstreak@122
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40 ]]
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flickerstreak@122
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41
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flickerstreak@122
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42 local _childupdate = -- function(self, snippetid, message)
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flickerstreak@122
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43 [[
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flickerstreak@122
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44 local action = nil
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flickerstreak@122
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45 if (doVehicle and mcVehicleState == "vehicle") or
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flickerstreak@122
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46 (doMindControl and mcVehicleState == "mc") then
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flickerstreak@122
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47 local idx = self:GetAttribute("bar-idx")
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flickerstreak@145
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48 local maxN = (doVehicle and mcVehicleState == "vehicle") and 7 or 12
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flickerstreak@145
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49 if idx and idx <= maxN then
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flickerstreak@122
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50 action = 120 + idx
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flickerstreak@122
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51 else
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flickerstreak@122
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52 action = 0
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flickerstreak@122
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53 end
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flickerstreak@155
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54 elseif state and settings[state] and settings[state].page then
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flickerstreak@155
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55 action = self:GetAttribute("action-"..settings[state].page)
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flickerstreak@138
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56 end
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flickerstreak@138
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57 if action == nil then
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flickerstreak@122
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58 action = self:GetAttribute("default-action")
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flickerstreak@122
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59 end
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flickerstreak@122
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60
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flickerstreak@122
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61 self:SetAttribute("action",action)
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flickerstreak@122
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62
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flickerstreak@128
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63 if not self:GetAttribute("showgrid") then
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flickerstreak@128
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64 local tempShow = self:GetAttribute("showgrid-temp")
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flickerstreak@128
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65 local evtShow = self:GetAttribute("showgrid-event")
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flickerstreak@128
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66 if tempShow then tempShow = (tempShow > 0) end
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flickerstreak@128
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67 if evtShow then evtShow = (evtShow > 0) end
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flickerstreak@128
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68
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flickerstreak@170
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69 if tempShow or evtShow or HasAction(action) then
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flickerstreak@128
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70 self:Show()
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flickerstreak@128
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71 else
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flickerstreak@128
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72 self:Hide()
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flickerstreak@128
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73 end
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flickerstreak@122
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74 end
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flickerstreak@122
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75 ]]
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flickerstreak@122
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76
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flickerstreak@122
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77 local _childupdate_vehicleExit = -- function(self, snippetid, message)
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flickerstreak@122
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78 [[
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flickerstreak@122
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79 local show = (mcVehicleState == "vehicle")
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flickerstreak@124
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80 if show and doVehicle then
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flickerstreak@122
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81 self:SetAttribute("type","macro")
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flickerstreak@122
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82 self:Show()
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flickerstreak@122
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83 else
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flickerstreak@122
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84 self:SetAttribute("type","action")
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flickerstreak@122
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85 end
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flickerstreak@122
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86 control:CallMethod("ShowVehicleExit",show)
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flickerstreak@122
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87 ]]
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flickerstreak@122
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88
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flickerstreak@122
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89 local _childupdate_showgrid = -- function(self, snippetid, message)
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flickerstreak@122
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90 [[
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flickerstreak@186
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91 showgrid_event = message
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flickerstreak@128
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92 self:SetAttribute("showgrid-event",message)
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flickerstreak@128
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93 if not self:GetAttribute("showgrid") then
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flickerstreak@128
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94 local count = message + (self:GetAttribute("showgrid-temp") or 0)
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flickerstreak@128
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95 if count <= 0 then
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flickerstreak@128
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96 local action = self:GetAttribute("action")
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flickerstreak@186
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97 -- note that HasAction is not updated on the target of a drag until after ACTIONBAR_HIDEGRID
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flickerstreak@186
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98 -- so, we set a flag for this button in pre-click/receive-drag and check for it here
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flickerstreak@186
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99 if HasAction(action) or self:GetAttribute("showgrid-clicked") then
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flickerstreak@186
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100 if not self:IsShown() then
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flickerstreak@186
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101 self:Show()
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flickerstreak@186
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102 end
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flickerstreak@186
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103 self:SetAttribute("showgrid-clicked",false)
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flickerstreak@186
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104 else
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flickerstreak@186
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105 if self:IsShown() then
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flickerstreak@186
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106 self:Hide()
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flickerstreak@186
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107 end
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flickerstreak@128
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108 end
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flickerstreak@128
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109 else
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flickerstreak@122
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110 self:Show()
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flickerstreak@122
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111 end
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flickerstreak@122
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112 end
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flickerstreak@122
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113 ]]
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flickerstreak@122
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114
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flickerstreak@122
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115 local _onDragStart = -- function(self, button, kind, value, ...)
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flickerstreak@122
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116 [[
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flickerstreak@122
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117 if lockButtons and (PlayerInCombat() or not lockButtonsCombat) and not IsModifiedClick("PICKUPACTION") then
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flickerstreak@122
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118 return kind, value, ...
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flickerstreak@122
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119 else
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flickerstreak@122
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120 return "action", self:GetAttribute("action")
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flickerstreak@122
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121 end
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flickerstreak@122
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122 ]]
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flickerstreak@122
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123
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flickerstreak@122
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124 local _onReceiveDrag = -- function(self, button, kind, value, ...)
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flickerstreak@122
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125 [[
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Flick@265
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126 if kind ~= "spell" and kind ~= "item" and kind ~= "macro" and kind ~= "flyout" and kind ~= "equipmentset" and kind ~= "companion" then
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flickerstreak@129
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127 return kind, value, ...
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flickerstreak@170
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128 else
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flickerstreak@186
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129 if showgrid_event and showgrid_event > 0 then
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flickerstreak@186
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130 self:SetAttribute("showgrid-clicked",true)
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flickerstreak@186
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131 end
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flickerstreak@170
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132 return "action", self:GetAttribute("action")
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flickerstreak@122
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133 end
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flickerstreak@122
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134 ]]
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flickerstreak@122
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135
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flickerstreak@186
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136 local _onClick = -- function(self, button, down)
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flickerstreak@186
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137 [[
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flickerstreak@186
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138 if showgrid_event and showgrid_event > 0 then
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flickerstreak@186
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139 self:SetAttribute("showgrid-clicked",true)
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flickerstreak@186
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140 end
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flickerstreak@186
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141 return button
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flickerstreak@186
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142 ]]
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flickerstreak@186
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143
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flickerstreak@122
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144 --
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flickerstreak@122
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145 -- private
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flickerstreak@122
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146 --
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flickerstreak@122
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147 local eventList = {
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flickerstreak@122
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148 "PLAYER_ENTERING_WORLD",
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flickerstreak@122
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149 "ACTIONBAR_PAGE_CHANGED",
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flickerstreak@122
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150 "ACTIONBAR_SLOT_CHANGED",
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flickerstreak@122
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151 "UPDATE_BINDINGS",
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flickerstreak@122
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152 "ACTIONBAR_UPDATE_STATE",
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flickerstreak@122
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153 "ACTIONBAR_UPDATE_USABLE",
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flickerstreak@122
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154 "ACTIONBAR_UPDATE_COOLDOWN",
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flickerstreak@165
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155 "UNIT_INVENTORY_CHANGED",
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flickerstreak@165
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156 "LEARNED_SPELL_IN_TAB",
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flickerstreak@122
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157 "UPDATE_INVENTORY_ALERTS",
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flickerstreak@122
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158 "PLAYER_TARGET_CHANGED",
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flickerstreak@122
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159 "TRADE_SKILL_SHOW",
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flickerstreak@122
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160 "TRADE_SKILL_CLOSE",
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Flick@266
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161 "ARCHAEOLOGY_CLOSED",
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flickerstreak@122
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162 "PLAYER_ENTER_COMBAT",
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flickerstreak@122
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163 "PLAYER_LEAVE_COMBAT",
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flickerstreak@122
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164 "START_AUTOREPEAT_SPELL",
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flickerstreak@122
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165 "STOP_AUTOREPEAT_SPELL",
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flickerstreak@122
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166 "UNIT_ENTERED_VEHICLE",
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flickerstreak@122
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167 "UNIT_EXITED_VEHICLE",
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flickerstreak@122
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168 "COMPANION_UPDATE",
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flickerstreak@122
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169 }
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flickerstreak@122
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170
|
flickerstreak@122
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171 --
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flickerstreak@122
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172 -- Action Button class
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flickerstreak@122
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173 --
|
flickerstreak@218
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174 local buttonTypeID = "Action"
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flickerstreak@122
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175 local Super = ReAction.Button
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flickerstreak@218
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176 local Action = setmetatable(
|
flickerstreak@218
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177 {
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flickerstreak@218
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178 defaultBarConfig = {
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flickerstreak@218
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179 type = buttonTypeID,
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flickerstreak@218
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180 btnWidth = 36,
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flickerstreak@218
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181 btnHeight = 36,
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flickerstreak@218
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182 btnRows = 1,
|
flickerstreak@218
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183 btnColumns = 12,
|
flickerstreak@220
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184 spacing = 3,
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flickerstreak@220
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185 buttons = { },
|
flickerstreak@218
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186 },
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flickerstreak@218
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187
|
Flick@231
|
188 barType = L["Action Bar"],
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Flick@231
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189 buttonTypeID = buttonTypeID
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flickerstreak@218
|
190 },
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flickerstreak@218
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191 { __index = Super } )
|
flickerstreak@223
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192
|
flickerstreak@122
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193 ReAction.Button.Action = Action
|
flickerstreak@223
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194 ReAction:RegisterBarType(Action, true)
|
flickerstreak@122
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195
|
Flick@234
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196 function Action:New( config, bar, idx, idHint )
|
Flick@277
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197 self = Super.New(self, config, bar, idx, "SecureActionButtonTemplate, ActionButtonTemplate" )
|
Flick@234
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198 self.barConfig = bar:GetConfig()
|
flickerstreak@122
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199
|
flickerstreak@122
|
200 local f = self:GetFrame()
|
flickerstreak@122
|
201 local barFrame = bar:GetFrame()
|
flickerstreak@122
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202
|
flickerstreak@122
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203 self.rangeTimer = TOOLTIP_UPDATE_TIME
|
flickerstreak@122
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204
|
flickerstreak@122
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205 -- set up the base action ID
|
flickerstreak@122
|
206 self:SetActionIDPool("action",120)
|
flickerstreak@122
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207 config.actionID = self:AcquireActionID(config.actionID, idHint)
|
flickerstreak@122
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208 self.nPages = 1
|
flickerstreak@122
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209
|
flickerstreak@122
|
210 -- attribute setup
|
flickerstreak@122
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211 f:SetAttribute("type","action")
|
flickerstreak@122
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212 f:SetAttribute("checkselfcast", true)
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flickerstreak@122
|
213 f:SetAttribute("checkfocuscast", true)
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flickerstreak@122
|
214 f:SetAttribute("action", config.actionID)
|
flickerstreak@122
|
215 f:SetAttribute("default-action", config.actionID)
|
flickerstreak@128
|
216 f:SetAttribute("bar-idx",idx)
|
flickerstreak@122
|
217 f:SetAttribute("showgrid-temp",0)
|
flickerstreak@128
|
218 f:SetAttribute("showgrid-event",0)
|
flickerstreak@128
|
219 f:SetAttribute("showgrid",not self:GetBarConfig().hideEmpty)
|
flickerstreak@128
|
220
|
flickerstreak@122
|
221 -- non secure scripts
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flickerstreak@122
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222 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
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flickerstreak@122
|
223 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
|
flickerstreak@122
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224 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
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flickerstreak@122
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225 f:SetScript("OnAttributeChanged", function(frame, attr, value) self:OnAttributeChanged(attr, value) end)
|
flickerstreak@122
|
226 f:SetScript("PostClick", function(frame, ...) self:PostClick(...) end)
|
flickerstreak@122
|
227 f:SetScript("OnUpdate", function(frame, elapsed) self:OnUpdate(elapsed) end)
|
flickerstreak@122
|
228 f:SetScript("OnDragStart", function(frame) self:OnDragStart() end)
|
flickerstreak@123
|
229 f:SetScript("OnReceiveDrag", function(frame) self:OnReceiveDrag() end)
|
flickerstreak@122
|
230
|
flickerstreak@122
|
231 -- event registration
|
flickerstreak@122
|
232 f:RegisterForDrag("LeftButton", "RightButton")
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flickerstreak@122
|
233 for _, evt in pairs(eventList) do
|
flickerstreak@122
|
234 f:RegisterEvent(evt)
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flickerstreak@122
|
235 end
|
flickerstreak@122
|
236
|
Flick@238
|
237 f.action = config.actionID -- need this to support silly ActionButton_UpdateFlyout. Should not taint anything anymore.
|
Flick@238
|
238
|
flickerstreak@138
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239 -- secure handlers
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flickerstreak@138
|
240 f:SetAttribute("_childupdate", _childupdate)
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flickerstreak@138
|
241 f:SetAttribute("_childupdate-showgrid",_childupdate_showgrid)
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flickerstreak@138
|
242 barFrame:WrapScript(f, "OnDragStart", _onDragStart)
|
flickerstreak@138
|
243 barFrame:WrapScript(f, "OnReceiveDrag", _onReceiveDrag)
|
flickerstreak@186
|
244 barFrame:WrapScript(f, "OnClick", _onClick)
|
flickerstreak@123
|
245
|
flickerstreak@140
|
246 -- attach to skinner
|
flickerstreak@140
|
247 bar:SkinButton(self)
|
flickerstreak@140
|
248
|
flickerstreak@140
|
249 -- initial display
|
flickerstreak@140
|
250 if ReAction:GetConfigMode() then
|
flickerstreak@140
|
251 self:ShowGridTemp(true)
|
flickerstreak@140
|
252 end
|
flickerstreak@140
|
253
|
flickerstreak@140
|
254 self:Refresh()
|
flickerstreak@140
|
255
|
flickerstreak@123
|
256 return self
|
flickerstreak@122
|
257 end
|
flickerstreak@122
|
258
|
flickerstreak@122
|
259 function Action:Destroy()
|
flickerstreak@122
|
260 local f = self:GetFrame()
|
flickerstreak@128
|
261 local c = self:GetConfig()
|
flickerstreak@122
|
262
|
flickerstreak@132
|
263 f:SetAttribute("_childupdate-vehicle",nil)
|
flickerstreak@145
|
264 f:SetAttribute("action",c.actionID) -- so that Super.Destroy releases the right one
|
flickerstreak@122
|
265
|
flickerstreak@139
|
266 if c.pageactions and #c.pageactions > 1 then
|
flickerstreak@139
|
267 for i = 2, #c.pageactions do
|
flickerstreak@132
|
268 self:ReleaseActionID(c.pageactions[i])
|
flickerstreak@122
|
269 self:ReleaseActionID(id)
|
flickerstreak@122
|
270 end
|
flickerstreak@122
|
271 end
|
flickerstreak@122
|
272
|
flickerstreak@128
|
273 Super.Destroy(self)
|
flickerstreak@122
|
274 end
|
flickerstreak@122
|
275
|
flickerstreak@129
|
276 function Action:GetBarConfig()
|
flickerstreak@129
|
277 -- this is the per-bar Action module config structure,
|
flickerstreak@129
|
278 -- not the config structure of the bar itself
|
flickerstreak@129
|
279 return self.barConfig
|
flickerstreak@129
|
280 end
|
flickerstreak@129
|
281
|
flickerstreak@122
|
282 function Action:Refresh()
|
flickerstreak@129
|
283 Super.Refresh(self)
|
flickerstreak@122
|
284 self:RefreshPages()
|
flickerstreak@124
|
285 self:InstallVehicle()
|
flickerstreak@128
|
286 self:ShowGrid(not self:GetBarConfig().hideEmpty)
|
flickerstreak@122
|
287 self:UpdateAction()
|
flickerstreak@122
|
288 end
|
flickerstreak@122
|
289
|
flickerstreak@124
|
290 function Action:InstallVehicle()
|
flickerstreak@145
|
291 local f = self:GetFrame()
|
flickerstreak@128
|
292 if self.idx == 7 and self:GetBarConfig().vehicle then
|
flickerstreak@159
|
293 if not self.vehicleInstalled then
|
flickerstreak@159
|
294 self.vehicleInstalled = true
|
flickerstreak@159
|
295 -- install vehicle-exit button on 7th button (only)
|
flickerstreak@159
|
296 f:SetAttribute("_childupdate-vehicle", _childupdate_vehicleExit)
|
flickerstreak@159
|
297 f:SetAttribute("macrotext","/run VehicleExit()")
|
flickerstreak@159
|
298 self:GetBar():GetFrame().ShowVehicleExit = function(bar,show)
|
flickerstreak@159
|
299 self:ShowVehicleExit(show)
|
flickerstreak@159
|
300 end
|
flickerstreak@124
|
301 end
|
flickerstreak@159
|
302 -- setscale blows away tex coords
|
flickerstreak@159
|
303 self:UpdateIcon()
|
flickerstreak@159
|
304 elseif self.vehicleInstalled then
|
flickerstreak@159
|
305 self.vehicleInstalled = false
|
flickerstreak@145
|
306 f:SetAttribute("_childupdate-vehicle",nil)
|
flickerstreak@145
|
307 f:SetAttribute("macrotext",nil)
|
flickerstreak@128
|
308 end
|
flickerstreak@128
|
309 end
|
flickerstreak@128
|
310
|
flickerstreak@128
|
311 function Action:ShowGrid( show )
|
flickerstreak@128
|
312 if not InCombatLockdown() then
|
flickerstreak@128
|
313 self.frame:SetAttribute("showgrid", show)
|
flickerstreak@128
|
314 self:UpdateShowGrid()
|
flickerstreak@128
|
315 end
|
flickerstreak@128
|
316 end
|
flickerstreak@128
|
317
|
flickerstreak@128
|
318 function Action:ShowGridTemp( show )
|
flickerstreak@128
|
319 -- This function only modifies the show-grid when out
|
flickerstreak@128
|
320 -- of combat, and is ignored by the secure handler. Use
|
flickerstreak@128
|
321 -- it for configuration modes.
|
flickerstreak@128
|
322 if not InCombatLockdown() then
|
flickerstreak@128
|
323 local count = self.showGridTempCount or 0
|
flickerstreak@128
|
324 if show then
|
flickerstreak@128
|
325 count = count + 1
|
flickerstreak@128
|
326 else
|
flickerstreak@128
|
327 count = count - 1
|
flickerstreak@128
|
328 end
|
flickerstreak@128
|
329 if count < 0 then count = 0 end
|
flickerstreak@128
|
330 self.showGridTempCount = count
|
flickerstreak@128
|
331 self:GetFrame():SetAttribute("showgrid-temp",count)
|
flickerstreak@128
|
332 self:UpdateShowGrid()
|
flickerstreak@124
|
333 end
|
flickerstreak@124
|
334 end
|
flickerstreak@124
|
335
|
flickerstreak@122
|
336 function Action:UpdateAll()
|
flickerstreak@122
|
337 self:UpdateActionIDLabel(ReAction:GetConfigMode())
|
flickerstreak@122
|
338 self:UpdateHotkey()
|
flickerstreak@122
|
339 self:UpdateShowGrid()
|
flickerstreak@122
|
340 self:UpdateIcon()
|
flickerstreak@122
|
341 self:UpdateBorder()
|
flickerstreak@122
|
342 self:UpdateMacroText()
|
flickerstreak@122
|
343 self:UpdateCount()
|
flickerstreak@122
|
344 self:UpdateTooltip()
|
flickerstreak@122
|
345 self:UpdateCheckedState()
|
flickerstreak@122
|
346 self:UpdateUsable()
|
flickerstreak@122
|
347 self:UpdateCooldown()
|
flickerstreak@122
|
348 self:UpdateFlash()
|
flickerstreak@122
|
349 end
|
flickerstreak@122
|
350
|
flickerstreak@122
|
351 function Action:UpdateAction()
|
flickerstreak@122
|
352 local action = self:GetActionID()
|
flickerstreak@122
|
353 if action ~= self.actionID then
|
flickerstreak@122
|
354 self.actionID = action
|
flickerstreak@122
|
355 self:UpdateAll()
|
flickerstreak@122
|
356 end
|
flickerstreak@122
|
357 end
|
flickerstreak@122
|
358
|
flickerstreak@122
|
359 function Action:UpdateShowGrid()
|
flickerstreak@170
|
360 if not InCombatLockdown() then
|
flickerstreak@128
|
361 local f = self:GetFrame()
|
flickerstreak@128
|
362 local count = (f:GetAttribute("showgrid-event") or 0) +
|
flickerstreak@128
|
363 (self.showGridTempCount or 0) +
|
flickerstreak@128
|
364 (f:GetAttribute("showgrid") and 1 or 0)
|
flickerstreak@128
|
365
|
flickerstreak@128
|
366 if count <= 0 and not HasAction(self.actionID) then
|
flickerstreak@128
|
367 if f:IsShown() then
|
flickerstreak@128
|
368 f:Hide()
|
flickerstreak@128
|
369 end
|
flickerstreak@128
|
370 elseif not f:IsShown() then
|
flickerstreak@122
|
371 f:Show()
|
flickerstreak@122
|
372 end
|
flickerstreak@122
|
373 end
|
flickerstreak@122
|
374 end
|
flickerstreak@122
|
375
|
flickerstreak@122
|
376 function Action:UpdateIcon()
|
flickerstreak@161
|
377 local texture, tLeft, tRight, tTop, tBottom = self:GetIconTexture()
|
flickerstreak@122
|
378 local icon = self.frames.icon
|
flickerstreak@122
|
379 local hotkey = self.frames.hotkey
|
flickerstreak@122
|
380 local f = self:GetFrame()
|
flickerstreak@145
|
381
|
flickerstreak@145
|
382 if self.vehicleExitMode then
|
flickerstreak@145
|
383 texture = "Interface\\Vehicles\\UI-Vehicles-Button-Exit-Up"
|
flickerstreak@145
|
384 icon:SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
|
flickerstreak@159
|
385 icon:SetVertexColor(1,1,1)
|
flickerstreak@145
|
386 else
|
flickerstreak@145
|
387 icon:SetTexCoord(0,1,0,1)
|
flickerstreak@145
|
388 end
|
flickerstreak@145
|
389
|
flickerstreak@122
|
390 if texture then
|
flickerstreak@122
|
391 icon:SetTexture(texture)
|
flickerstreak@161
|
392 if tLeft then
|
flickerstreak@161
|
393 icon:SetTexCoord(tLeft,tRight,tTop,tBottom)
|
flickerstreak@161
|
394 end
|
flickerstreak@122
|
395 icon:Show()
|
flickerstreak@122
|
396 self.rangeTimer = -1
|
flickerstreak@122
|
397 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
|
flickerstreak@122
|
398 else
|
flickerstreak@122
|
399 icon:Hide()
|
flickerstreak@122
|
400 self.frames.cooldown:Hide()
|
flickerstreak@122
|
401 self.rangeTimer = nil
|
flickerstreak@159
|
402 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
|
flickerstreak@122
|
403 end
|
flickerstreak@122
|
404 end
|
flickerstreak@122
|
405
|
flickerstreak@161
|
406 function Action:GetIconTexture()
|
flickerstreak@161
|
407 return GetActionTexture(self.actionID)
|
flickerstreak@161
|
408 end
|
flickerstreak@161
|
409
|
flickerstreak@122
|
410 function Action:UpdateBorder()
|
flickerstreak@122
|
411 local action = self.actionID
|
flickerstreak@122
|
412 if ReAction:GetKeybindMode() then
|
flickerstreak@122
|
413 self:UpdateKeybindModeDisplay(true)
|
flickerstreak@122
|
414 elseif IsEquippedAction(action) then
|
flickerstreak@122
|
415 self.frames.border:SetVertexColor(0, 1.0, 0, 0.35)
|
flickerstreak@122
|
416 self.frames.border:Show()
|
flickerstreak@122
|
417 else
|
flickerstreak@122
|
418 self.frames.border:Hide()
|
flickerstreak@122
|
419 end
|
flickerstreak@122
|
420 end
|
flickerstreak@122
|
421
|
flickerstreak@122
|
422 function Action:UpdateMacroText()
|
flickerstreak@122
|
423 local action = self.actionID
|
flickerstreak@122
|
424 if not IsConsumableAction(action) and not IsStackableAction(action) then
|
flickerstreak@122
|
425 self.frames.name:SetText(GetActionText(action))
|
flickerstreak@122
|
426 else
|
flickerstreak@122
|
427 self.frames.name:SetText("")
|
flickerstreak@122
|
428 end
|
flickerstreak@122
|
429 end
|
flickerstreak@122
|
430
|
flickerstreak@122
|
431 function Action:UpdateCount()
|
flickerstreak@122
|
432 local action = self.actionID
|
flickerstreak@122
|
433 if IsConsumableAction(action) or IsStackableAction(action) then
|
flickerstreak@122
|
434 self.frames.count:SetText(GetActionCount(action))
|
flickerstreak@122
|
435 else
|
flickerstreak@122
|
436 self.frames.count:SetText("")
|
flickerstreak@122
|
437 end
|
flickerstreak@122
|
438 end
|
flickerstreak@122
|
439
|
flickerstreak@122
|
440 function Action:UpdateTooltip()
|
flickerstreak@122
|
441 local f = self:GetFrame()
|
flickerstreak@122
|
442 if GameTooltip:GetOwner() == f then
|
flickerstreak@122
|
443 self:SetTooltip()
|
flickerstreak@122
|
444 end
|
flickerstreak@122
|
445 end
|
flickerstreak@122
|
446
|
flickerstreak@122
|
447 function Action:SetTooltip()
|
flickerstreak@122
|
448 local f = self:GetFrame()
|
flickerstreak@122
|
449 if GetCVar("UberTooltips") == "1" then
|
flickerstreak@122
|
450 GameTooltip_SetDefaultAnchor(GameTooltip, f)
|
flickerstreak@122
|
451 else
|
flickerstreak@165
|
452 GameTooltip:SetOwner(f,"ANCHOR_RIGHT")
|
flickerstreak@122
|
453 end
|
flickerstreak@122
|
454 GameTooltip:SetAction(self.actionID)
|
flickerstreak@122
|
455 end
|
flickerstreak@122
|
456
|
flickerstreak@122
|
457 function Action:UpdateCheckedState()
|
flickerstreak@122
|
458 local action = self.actionID
|
flickerstreak@122
|
459 if IsCurrentAction(action) or IsAutoRepeatAction(action) then
|
flickerstreak@122
|
460 self:GetFrame():SetChecked(1)
|
flickerstreak@122
|
461 else
|
flickerstreak@122
|
462 self:GetFrame():SetChecked(0)
|
flickerstreak@122
|
463 end
|
flickerstreak@122
|
464 end
|
flickerstreak@122
|
465
|
flickerstreak@122
|
466 function Action:UpdateUsable()
|
flickerstreak@161
|
467 local isUsable, notEnoughMana = self:GetUsable()
|
flickerstreak@161
|
468 local noRange = self:GetInRange()
|
flickerstreak@159
|
469
|
flickerstreak@159
|
470 isUsable = self.vehicleExitMode or (isUsable and not noRange)
|
flickerstreak@159
|
471
|
flickerstreak@159
|
472 if isUsable then
|
flickerstreak@159
|
473 if self.usableStatus ~= "usable" then
|
flickerstreak@159
|
474 self.frames.icon:SetVertexColor(1.0, 1.0, 1.0)
|
flickerstreak@159
|
475 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
|
flickerstreak@159
|
476 self.usableStatus = "usable"
|
flickerstreak@159
|
477 end
|
flickerstreak@159
|
478 elseif noRange then
|
flickerstreak@159
|
479 if self.usableStatus ~= "norange" then
|
flickerstreak@159
|
480 self.frames.icon:SetVertexColor(1.0,0.1,0.1)
|
flickerstreak@159
|
481 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
|
flickerstreak@159
|
482 self.usableStatus = "norange"
|
flickerstreak@159
|
483 end
|
flickerstreak@122
|
484 elseif notEnoughMana then
|
flickerstreak@159
|
485 if self.usableStatus ~= "oom" then
|
flickerstreak@159
|
486 self.frames.icon:SetVertexColor(0.5, 0.5, 1.0)
|
flickerstreak@159
|
487 self.frames.normalTexture:SetVertexColor(0.5, 0.5, 1.0)
|
flickerstreak@159
|
488 self.usableStatus = "oom"
|
flickerstreak@159
|
489 end
|
flickerstreak@122
|
490 else
|
flickerstreak@159
|
491 if self.usableStatus ~= "unusable" then
|
flickerstreak@159
|
492 self.frames.icon:SetVertexColor(0.4, 0.4, 0.4)
|
flickerstreak@159
|
493 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
|
flickerstreak@159
|
494 self.usableStatus = "unusable"
|
flickerstreak@159
|
495 end
|
flickerstreak@122
|
496 end
|
flickerstreak@122
|
497 end
|
flickerstreak@122
|
498
|
flickerstreak@161
|
499 function Action:GetUsable()
|
flickerstreak@161
|
500 return IsUsableAction(self.actionID)
|
flickerstreak@161
|
501 end
|
flickerstreak@161
|
502
|
flickerstreak@161
|
503 function Action:GetInRange()
|
flickerstreak@161
|
504 return IsActionInRange(self.actionID) == 0
|
flickerstreak@161
|
505 end
|
flickerstreak@161
|
506
|
flickerstreak@122
|
507 function Action:UpdateCooldown()
|
flickerstreak@161
|
508 CooldownFrame_SetTimer(self.frames.cooldown, self:GetCooldown())
|
flickerstreak@161
|
509 end
|
flickerstreak@161
|
510
|
flickerstreak@161
|
511 function Action:GetCooldown()
|
flickerstreak@161
|
512 return GetActionCooldown(self.actionID)
|
flickerstreak@122
|
513 end
|
flickerstreak@122
|
514
|
flickerstreak@122
|
515 function Action:UpdateFlash()
|
flickerstreak@122
|
516 local action = self.actionID
|
flickerstreak@122
|
517 self:SetFlash( (IsAttackAction(action) and IsCurrentAction(action)) or IsAutoRepeatAction(action) )
|
flickerstreak@122
|
518 end
|
flickerstreak@122
|
519
|
flickerstreak@122
|
520 function Action:SetFlash(flash)
|
flickerstreak@122
|
521 if self.flashing ~= flash then
|
flickerstreak@122
|
522 self.flashing = flash
|
flickerstreak@122
|
523 self.flashtime = 0
|
flickerstreak@122
|
524 if not flash then
|
flickerstreak@122
|
525 self.frames.flash:Hide()
|
flickerstreak@122
|
526 end
|
flickerstreak@122
|
527 self:UpdateCheckedState()
|
flickerstreak@122
|
528 end
|
flickerstreak@122
|
529 end
|
flickerstreak@122
|
530
|
flickerstreak@122
|
531 function Action:RunFlash(elapsed)
|
flickerstreak@122
|
532 if self.flashing then
|
flickerstreak@122
|
533 local flashtime = self.flashtime - elapsed
|
flickerstreak@122
|
534 self.flashtime = flashtime
|
flickerstreak@122
|
535 if flashtime <= 0 then
|
flickerstreak@122
|
536 local overtime = -flashtime
|
flickerstreak@122
|
537 if overtime >= ATTACK_BUTTON_FLASH_TIME then
|
flickerstreak@122
|
538 overtime = 0
|
flickerstreak@122
|
539 end
|
flickerstreak@122
|
540 flashtime = ATTACK_BUTTON_FLASH_TIME - overtime
|
flickerstreak@122
|
541 local flash = self.frames.flash
|
flickerstreak@122
|
542 if flash:IsShown() then
|
flickerstreak@122
|
543 flash:Hide()
|
flickerstreak@122
|
544 else
|
flickerstreak@122
|
545 flash:Show()
|
flickerstreak@122
|
546 end
|
flickerstreak@122
|
547 end
|
flickerstreak@122
|
548 end
|
flickerstreak@122
|
549 end
|
flickerstreak@122
|
550
|
flickerstreak@122
|
551 function Action:RunRangeFinder(elapsed)
|
flickerstreak@122
|
552 local rangeTimer = self.rangeTimer
|
flickerstreak@122
|
553 if rangeTimer then
|
flickerstreak@122
|
554 rangeTimer = rangeTimer - elapsed
|
flickerstreak@122
|
555 self.rangeTimer = rangeTimer
|
flickerstreak@122
|
556 if rangeTimer <= 0 then
|
flickerstreak@159
|
557 self:UpdateUsable()
|
flickerstreak@123
|
558 self.rangeTimer = TOOLTIP_UPDATE_TIME
|
flickerstreak@122
|
559 end
|
flickerstreak@122
|
560 end
|
flickerstreak@122
|
561 end
|
flickerstreak@122
|
562
|
flickerstreak@122
|
563 function Action:GetActionID(page)
|
flickerstreak@122
|
564 if page == nil then
|
flickerstreak@122
|
565 -- get the effective ID
|
flickerstreak@122
|
566 return self:GetFrame():GetAttribute("action")
|
flickerstreak@122
|
567 else
|
flickerstreak@122
|
568 if page == 1 then
|
flickerstreak@122
|
569 return self.config.actionID
|
flickerstreak@122
|
570 else
|
flickerstreak@122
|
571 return self.config.pageactions and self.config.pageactions[page] or self.config.actionID
|
flickerstreak@122
|
572 end
|
flickerstreak@122
|
573 end
|
flickerstreak@122
|
574 end
|
flickerstreak@122
|
575
|
flickerstreak@122
|
576 function Action:SetActionID( id, page )
|
flickerstreak@122
|
577 id = tonumber(id)
|
flickerstreak@122
|
578 page = tonumber(page)
|
flickerstreak@122
|
579 if id == nil or id < 1 or id > 120 then
|
flickerstreak@129
|
580 ReAction:UserError(L["Action ID range is 1-120"])
|
flickerstreak@129
|
581 return
|
flickerstreak@122
|
582 end
|
flickerstreak@122
|
583 if page and page ~= 1 then
|
flickerstreak@122
|
584 if not self.config.pageactions then
|
flickerstreak@122
|
585 self.config.pageactions = { }
|
flickerstreak@122
|
586 end
|
flickerstreak@122
|
587 self:ReleaseActionID(self.config.pageactions[page])
|
flickerstreak@122
|
588 self.config.pageactions[page] = id
|
flickerstreak@122
|
589 self:AcquireActionID(self.config.pageactions[page])
|
flickerstreak@122
|
590 self.frame:SetAttribute("action-page"..page,id)
|
flickerstreak@122
|
591 else
|
flickerstreak@122
|
592 self:ReleaseActionID(self.config.actionID)
|
flickerstreak@122
|
593 self.config.actionID = id
|
flickerstreak@122
|
594 self:AcquireActionID(self.config.actionID)
|
flickerstreak@122
|
595 self.frame:SetAttribute("action",id)
|
flickerstreak@122
|
596 self.frame:SetAttribute("default-action",id)
|
flickerstreak@122
|
597 if self.config.pageactions then
|
flickerstreak@122
|
598 self.config.pageactions[1] = id
|
flickerstreak@122
|
599 self.frame:SetAttribute("action-page1",id)
|
flickerstreak@122
|
600 end
|
flickerstreak@122
|
601 end
|
flickerstreak@122
|
602 end
|
flickerstreak@122
|
603
|
flickerstreak@122
|
604 function Action:RefreshPages( force )
|
flickerstreak@128
|
605 local nPages = self:GetBarConfig().nPages
|
flickerstreak@122
|
606 if nPages and (nPages ~= self.nPages or force) then
|
flickerstreak@122
|
607 local f = self:GetFrame()
|
flickerstreak@122
|
608 local c = self.config.pageactions
|
flickerstreak@122
|
609 if nPages > 1 and not c then
|
flickerstreak@122
|
610 c = { }
|
flickerstreak@122
|
611 self.config.pageactions = c
|
flickerstreak@122
|
612 end
|
flickerstreak@122
|
613 for i = 1, nPages do
|
flickerstreak@122
|
614 if i > 1 then
|
flickerstreak@122
|
615 c[i] = self:AcquireActionID(c[i], self.config.actionID + (i-1)*self.bar:GetNumButtons())
|
flickerstreak@122
|
616 else
|
flickerstreak@122
|
617 c[i] = self.config.actionID -- page 1 is the same as the base actionID
|
flickerstreak@122
|
618 end
|
flickerstreak@129
|
619 f:SetAttribute("action-page"..i,c[i])
|
flickerstreak@122
|
620 end
|
flickerstreak@122
|
621 for i = nPages+1, #c do
|
flickerstreak@122
|
622 self:ReleaseActionID(c[i])
|
flickerstreak@122
|
623 c[i] = nil
|
flickerstreak@129
|
624 f:SetAttribute("action-page"..i,nil)
|
flickerstreak@122
|
625 end
|
flickerstreak@122
|
626 self.nPages = nPages
|
flickerstreak@122
|
627 end
|
flickerstreak@122
|
628 end
|
flickerstreak@122
|
629
|
Flick@234
|
630 function Action:SetupBar( bar )
|
Flick@234
|
631 Super.SetupBar(self,bar)
|
Flick@234
|
632
|
flickerstreak@122
|
633 local f = bar:GetFrame()
|
Flick@234
|
634 local config = bar:GetConfig()
|
flickerstreak@128
|
635 f:SetAttribute("mindcontrol",config.mindcontrol)
|
flickerstreak@128
|
636 f:SetAttribute("vehicle",config.vehicle)
|
flickerstreak@122
|
637 f:Execute(
|
flickerstreak@122
|
638 [[
|
flickerstreak@122
|
639 doMindControl = self:GetAttribute("mindcontrol")
|
flickerstreak@122
|
640 doVehicle = self:GetAttribute("vehicle")
|
flickerstreak@122
|
641 control:ChildUpdate()
|
flickerstreak@122
|
642 ]])
|
flickerstreak@122
|
643
|
flickerstreak@122
|
644 f:SetAttribute("_onstate-mc", _onstate_mc)
|
flickerstreak@165
|
645 RegisterStateDriver(f, "mc", "[vehicleui] vehicle; [bonusbar:5] mc; none")
|
flickerstreak@122
|
646
|
flickerstreak@128
|
647 f:SetAttribute("lockbuttons",config.lockButtons)
|
flickerstreak@128
|
648 f:SetAttribute("lockbuttonscombat",config.lockButtonsCombat)
|
flickerstreak@122
|
649 f:Execute(
|
flickerstreak@122
|
650 [[
|
flickerstreak@122
|
651 lockButtons = self:GetAttribute("lockbuttons")
|
flickerstreak@122
|
652 lockButtonsCombat = self:GetAttribute("lockbuttonscombat")
|
flickerstreak@122
|
653 ]])
|
flickerstreak@122
|
654 end
|
flickerstreak@122
|
655
|
flickerstreak@122
|
656
|
Flick@237
|
657 function Action:SetButtonLock( bar, lock, lockCombat )
|
flickerstreak@123
|
658 local f = bar:GetFrame()
|
flickerstreak@123
|
659 f:SetAttribute("lockbuttons",lock)
|
flickerstreak@123
|
660 f:SetAttribute("lockbuttonscombat",lockCombat)
|
flickerstreak@123
|
661 f:Execute(
|
flickerstreak@123
|
662 [[
|
flickerstreak@123
|
663 lockButtons = self:GetAttribute("lockbuttons")
|
flickerstreak@123
|
664 lockButtonsCombat = self:GetAttribute("lockbuttonscombat")
|
flickerstreak@123
|
665 ]])
|
flickerstreak@123
|
666 end
|
flickerstreak@123
|
667
|
flickerstreak@123
|
668
|
flickerstreak@122
|
669 function Action:ShowVehicleExit(show)
|
flickerstreak@145
|
670 self.vehicleExitMode = show and self:GetBarConfig().vehicle
|
flickerstreak@145
|
671 self:UpdateIcon()
|
flickerstreak@122
|
672 end
|
flickerstreak@122
|
673
|
flickerstreak@122
|
674 function Action:OnEnter( )
|
flickerstreak@122
|
675 self:SetTooltip()
|
flickerstreak@122
|
676 end
|
flickerstreak@122
|
677
|
flickerstreak@122
|
678 function Action:OnLeave( )
|
flickerstreak@122
|
679 GameTooltip:Hide()
|
flickerstreak@122
|
680 end
|
flickerstreak@122
|
681
|
flickerstreak@122
|
682 function Action:OnAttributeChanged( attr, value )
|
flickerstreak@161
|
683 if attr ~= "statehidden" then
|
flickerstreak@161
|
684 self:UpdateAction()
|
flickerstreak@161
|
685 end
|
Flick@238
|
686 local f = self:GetFrame()
|
Flick@238
|
687 f.action = f:GetAttribute("action") -- support ActionButton_UpdateFlyout
|
flickerstreak@122
|
688 end
|
flickerstreak@122
|
689
|
flickerstreak@122
|
690 function Action:PostClick( )
|
flickerstreak@122
|
691 self:UpdateCheckedState()
|
flickerstreak@122
|
692 end
|
flickerstreak@122
|
693
|
flickerstreak@122
|
694 function Action:OnUpdate( elapsed )
|
flickerstreak@122
|
695 self:RunFlash(elapsed)
|
flickerstreak@122
|
696 self:RunRangeFinder(elapsed)
|
flickerstreak@122
|
697 end
|
flickerstreak@122
|
698
|
flickerstreak@122
|
699 function Action:OnDragStart()
|
flickerstreak@122
|
700 self:UpdateCheckedState()
|
flickerstreak@122
|
701 self:UpdateFlash()
|
flickerstreak@122
|
702 end
|
flickerstreak@122
|
703
|
flickerstreak@122
|
704 function Action:OnReceiveDrag()
|
flickerstreak@122
|
705 self:UpdateCheckedState()
|
flickerstreak@122
|
706 self:UpdateFlash()
|
flickerstreak@122
|
707 end
|
flickerstreak@122
|
708
|
flickerstreak@122
|
709 function Action:OnEvent(event, ...)
|
flickerstreak@122
|
710 if self[event] then
|
flickerstreak@122
|
711 self[event](self, event, ...)
|
flickerstreak@122
|
712 end
|
flickerstreak@122
|
713 end
|
flickerstreak@122
|
714
|
flickerstreak@122
|
715 function Action:ACTIONBAR_SLOT_CHANGED(event, action)
|
flickerstreak@122
|
716 if action == 0 or action == self.actionID then
|
flickerstreak@128
|
717 self:UpdateAll()
|
flickerstreak@122
|
718 end
|
flickerstreak@122
|
719 end
|
flickerstreak@122
|
720
|
flickerstreak@122
|
721 function Action:PLAYER_ENTERING_WORLD()
|
flickerstreak@122
|
722 self:UpdateAction()
|
flickerstreak@122
|
723 end
|
flickerstreak@122
|
724
|
flickerstreak@122
|
725 function Action:ACTIONBAR_PAGE_CHANGED()
|
flickerstreak@122
|
726 self:UpdateAction()
|
flickerstreak@122
|
727 end
|
flickerstreak@122
|
728
|
flickerstreak@122
|
729 function Action:UPDATE_BONUS_ACTIONBAR()
|
flickerstreak@122
|
730 self:UpdateAction()
|
flickerstreak@122
|
731 end
|
flickerstreak@122
|
732
|
flickerstreak@122
|
733 function Action:UPDATE_BINDINGS()
|
flickerstreak@122
|
734 self:UpdateHotkey()
|
flickerstreak@122
|
735 end
|
flickerstreak@122
|
736
|
flickerstreak@122
|
737 function Action:PLAYER_TARGET_CHANGED()
|
flickerstreak@122
|
738 self.rangeTimer = -1
|
flickerstreak@122
|
739 end
|
flickerstreak@122
|
740
|
flickerstreak@122
|
741 function Action:ACTIONBAR_UPDATE_STATE()
|
flickerstreak@122
|
742 self:UpdateCheckedState()
|
flickerstreak@122
|
743 end
|
flickerstreak@124
|
744
|
flickerstreak@124
|
745 function Action:TRADE_SKILL_SHOW()
|
flickerstreak@124
|
746 self:UpdateCheckedState()
|
flickerstreak@124
|
747 end
|
Flick@266
|
748 Action.TRADE_SKILL_CLOSE = Action.TRADE_SKILL_SHOW
|
Flick@266
|
749 Action.ARCHAEOLOGY_CLOSED = Action.TRADE_SKILL_SHOW
|
flickerstreak@122
|
750
|
flickerstreak@122
|
751 function Action:UNIT_ENTERED_VEHICLE(event,unit)
|
flickerstreak@122
|
752 if unit == "player" then
|
flickerstreak@122
|
753 self:UpdateCheckedState()
|
flickerstreak@122
|
754 end
|
flickerstreak@122
|
755 end
|
flickerstreak@122
|
756 Action.UNIT_EXITED_VEHICLE = Action.UNIT_ENTERED_VEHICLE
|
flickerstreak@122
|
757
|
flickerstreak@122
|
758 function Action:COMPANION_UPDATE(event,unit)
|
flickerstreak@122
|
759 if unit == "mount" then
|
flickerstreak@122
|
760 self:UpdateCheckedState()
|
flickerstreak@122
|
761 end
|
flickerstreak@122
|
762 end
|
flickerstreak@122
|
763
|
flickerstreak@122
|
764 function Action:ACTIONBAR_UPDATE_USABLE()
|
flickerstreak@122
|
765 self:UpdateUsable()
|
flickerstreak@122
|
766 end
|
flickerstreak@122
|
767
|
flickerstreak@122
|
768 function Action:ACTIONBAR_UPDATE_COOLDOWN()
|
flickerstreak@122
|
769 self:UpdateCooldown()
|
flickerstreak@122
|
770 end
|
flickerstreak@122
|
771
|
flickerstreak@122
|
772 function Action:PLAYER_ENTER_COMBAT()
|
flickerstreak@122
|
773 if IsAttackAction(self.actionID) then
|
flickerstreak@122
|
774 self:SetFlash(true)
|
flickerstreak@122
|
775 end
|
flickerstreak@122
|
776 end
|
flickerstreak@122
|
777
|
flickerstreak@122
|
778 function Action:PLAYER_LEAVE_COMBAT()
|
flickerstreak@122
|
779 if IsAttackAction(self.actionID) then
|
flickerstreak@122
|
780 self:SetFlash(false)
|
flickerstreak@122
|
781 end
|
flickerstreak@122
|
782 end
|
flickerstreak@122
|
783
|
flickerstreak@122
|
784 function Action:START_AUTOREPEAT_SPELL()
|
flickerstreak@122
|
785 if IsAutoRepeatAction(self.actionID) then
|
flickerstreak@122
|
786 self:SetFlash(true)
|
flickerstreak@122
|
787 end
|
flickerstreak@122
|
788 end
|
flickerstreak@122
|
789
|
flickerstreak@122
|
790 function Action:STOP_AUTOREPEAT_SPELL()
|
flickerstreak@122
|
791 if not IsAttackAction(self.actionID) then
|
flickerstreak@122
|
792 self:SetFlash(false)
|
flickerstreak@122
|
793 end
|
flickerstreak@122
|
794 end
|
flickerstreak@122
|
795
|
flickerstreak@165
|
796 function Action:UNIT_INVENTORY_CHANGED(unit)
|
flickerstreak@165
|
797 if unit == "player" then
|
flickerstreak@165
|
798 self:UpdateTooltip()
|
flickerstreak@165
|
799 end
|
flickerstreak@165
|
800 end
|
flickerstreak@165
|
801
|
flickerstreak@165
|
802 function Action:LEARNED_SPELL_IN_TAB()
|
flickerstreak@165
|
803 self:UpdateTooltip()
|
flickerstreak@165
|
804 end
|