flickerstreak@25
|
1 local ReAction = ReAction
|
flickerstreak@25
|
2 local L = ReAction.L
|
flickerstreak@25
|
3 local _G = _G
|
flickerstreak@25
|
4 local CreateFrame = CreateFrame
|
flickerstreak@33
|
5 local InCombatLockdown = InCombatLockdown
|
flickerstreak@33
|
6 local floor = math.floor
|
flickerstreak@33
|
7 local min = math.min
|
flickerstreak@33
|
8 local format = string.format
|
flickerstreak@33
|
9 local GameTooltip = GameTooltip
|
flickerstreak@71
|
10 local SecureStateHeader_Refresh = SecureStateHeader_Refresh
|
flickerstreak@33
|
11
|
flickerstreak@33
|
12
|
flickerstreak@25
|
13
|
flickerstreak@25
|
14 -- update ReAction revision if this file is newer
|
flickerstreak@33
|
15 local revision = tonumber(("$Revision$"):match("%d+"))
|
flickerstreak@25
|
16 if revision > ReAction.revision then
|
flickerstreak@52
|
17 ReAction.revision = revision
|
flickerstreak@25
|
18 end
|
flickerstreak@25
|
19
|
flickerstreak@28
|
20 ------ BAR CLASS ------
|
flickerstreak@28
|
21 local Bar = { _classID = {} }
|
flickerstreak@25
|
22
|
flickerstreak@28
|
23 local function Constructor( self, name, config )
|
flickerstreak@25
|
24 self.name, self.config = name, config
|
flickerstreak@68
|
25 self.buttons = setmetatable({},{__mode="k"})
|
flickerstreak@25
|
26
|
flickerstreak@25
|
27 if type(config) ~= "table" then
|
flickerstreak@28
|
28 error("ReAction.Bar: config table required")
|
flickerstreak@25
|
29 end
|
flickerstreak@25
|
30
|
flickerstreak@54
|
31 local parent = config.parent and (ReAction:GetBar(config.parent) or _G[config.parent]) or UIParent
|
flickerstreak@68
|
32 local f = CreateFrame("Frame",nil,parent,"SecureStateHeaderTemplate")
|
flickerstreak@25
|
33 f:SetFrameStrata("MEDIUM")
|
flickerstreak@30
|
34 config.width = config.width or 480
|
flickerstreak@30
|
35 config.height = config.height or 40
|
flickerstreak@25
|
36 f:SetWidth(config.width)
|
flickerstreak@25
|
37 f:SetWidth(config.height)
|
flickerstreak@25
|
38
|
flickerstreak@63
|
39 ReAction.RegisterCallback(self, "OnConfigModeChanged")
|
flickerstreak@63
|
40
|
flickerstreak@25
|
41 self.frame = f
|
flickerstreak@25
|
42 self:ApplyAnchor()
|
flickerstreak@25
|
43 f:Show()
|
flickerstreak@68
|
44 self:RefreshLayout()
|
flickerstreak@25
|
45 end
|
flickerstreak@25
|
46
|
flickerstreak@25
|
47 function Bar:Destroy()
|
flickerstreak@25
|
48 local f = self.frame
|
flickerstreak@25
|
49 f:UnregisterAllEvents()
|
flickerstreak@25
|
50 f:Hide()
|
flickerstreak@25
|
51 f:SetParent(UIParent)
|
flickerstreak@25
|
52 f:ClearAllPoints()
|
flickerstreak@63
|
53 ReAction.UnregisterAllCallbacks(self)
|
flickerstreak@25
|
54 self.labelString = nil
|
flickerstreak@25
|
55 self.controlFrame = nil
|
flickerstreak@25
|
56 self.frame = nil
|
flickerstreak@25
|
57 self.config = nil
|
flickerstreak@25
|
58 end
|
flickerstreak@25
|
59
|
flickerstreak@63
|
60 function Bar:OnConfigModeChanged(event, mode)
|
flickerstreak@63
|
61 self:ShowControls(mode)
|
flickerstreak@63
|
62 end
|
flickerstreak@63
|
63
|
flickerstreak@25
|
64 function Bar:RefreshLayout()
|
flickerstreak@63
|
65 ReAction:RefreshBar(self)
|
flickerstreak@25
|
66 end
|
flickerstreak@25
|
67
|
flickerstreak@25
|
68 function Bar:ApplyAnchor()
|
flickerstreak@25
|
69 local f, config = self.frame, self.config
|
flickerstreak@25
|
70 f:SetWidth(config.width)
|
flickerstreak@25
|
71 f:SetHeight(config.height)
|
flickerstreak@25
|
72 local anchor = config.anchor
|
flickerstreak@51
|
73 f:ClearAllPoints()
|
flickerstreak@25
|
74 if anchor then
|
flickerstreak@52
|
75 local anchorTo = f:GetParent()
|
flickerstreak@25
|
76 if config.anchorTo then
|
flickerstreak@52
|
77 local bar = ReAction:GetBar(config.anchorTo)
|
flickerstreak@52
|
78 if bar then
|
flickerstreak@52
|
79 anchorTo = bar:GetFrame()
|
flickerstreak@52
|
80 else
|
flickerstreak@52
|
81 anchorTo = _G[config.anchorTo]
|
flickerstreak@52
|
82 end
|
flickerstreak@25
|
83 end
|
flickerstreak@52
|
84 f:SetPoint(anchor, anchorTo or f:GetParent(), config.relativePoint, config.x or 0, config.y or 0)
|
flickerstreak@25
|
85 else
|
flickerstreak@25
|
86 f:SetPoint("CENTER")
|
flickerstreak@25
|
87 end
|
flickerstreak@25
|
88 end
|
flickerstreak@25
|
89
|
flickerstreak@51
|
90 function Bar:SetAnchor(point, frame, relativePoint, x, y)
|
flickerstreak@51
|
91 local c = self.config
|
flickerstreak@51
|
92 c.anchor = point or c.anchor
|
flickerstreak@51
|
93 c.anchorTo = frame and frame:GetName() or c.anchorTo
|
flickerstreak@51
|
94 c.relativePoint = relativePoint or c.relativePoint
|
flickerstreak@51
|
95 c.x = x or c.x
|
flickerstreak@51
|
96 c.y = y or c.y
|
flickerstreak@51
|
97 self:ApplyAnchor()
|
flickerstreak@51
|
98 end
|
flickerstreak@51
|
99
|
flickerstreak@51
|
100 function Bar:GetAnchor()
|
flickerstreak@51
|
101 local c = self.config
|
flickerstreak@51
|
102 return (c.anchor or "CENTER"), (c.anchorTo or self.frame:GetParent():GetName()), (c.relativePoint or c.anchor or "CENTER"), (c.x or 0), (c.y or 0)
|
flickerstreak@51
|
103 end
|
flickerstreak@51
|
104
|
flickerstreak@25
|
105 function Bar:GetFrame()
|
flickerstreak@25
|
106 return self.frame
|
flickerstreak@25
|
107 end
|
flickerstreak@25
|
108
|
flickerstreak@25
|
109 function Bar:GetSize()
|
flickerstreak@25
|
110 return self.frame:GetWidth() or 200, self.frame:GetHeight() or 200
|
flickerstreak@25
|
111 end
|
flickerstreak@25
|
112
|
flickerstreak@25
|
113 function Bar:SetSize(w,h)
|
flickerstreak@25
|
114 self.config.width = w
|
flickerstreak@25
|
115 self.config.height = h
|
flickerstreak@25
|
116 end
|
flickerstreak@25
|
117
|
flickerstreak@25
|
118 function Bar:GetButtonSize()
|
flickerstreak@25
|
119 local w = self.config.btnWidth or 32
|
flickerstreak@25
|
120 local h = self.config.btnHeight or 32
|
flickerstreak@25
|
121 -- TODO: get from modules?
|
flickerstreak@25
|
122 return w,h
|
flickerstreak@25
|
123 end
|
flickerstreak@25
|
124
|
flickerstreak@25
|
125 function Bar:SetButtonSize(w,h)
|
flickerstreak@25
|
126 if w > 0 and h > 0 then
|
flickerstreak@25
|
127 self.config.btnWidth = w
|
flickerstreak@25
|
128 self.config.btnHeight = h
|
flickerstreak@25
|
129 end
|
flickerstreak@25
|
130 end
|
flickerstreak@25
|
131
|
flickerstreak@25
|
132 function Bar:GetButtonGrid()
|
flickerstreak@25
|
133 local cfg = self.config
|
flickerstreak@25
|
134 local r = cfg.btnRows or 1
|
flickerstreak@25
|
135 local c = cfg.btnColumns or 1
|
flickerstreak@25
|
136 local s = cfg.spacing or 4
|
flickerstreak@25
|
137 return r,c,s
|
flickerstreak@25
|
138 end
|
flickerstreak@25
|
139
|
flickerstreak@25
|
140 function Bar:SetButtonGrid(r,c,s)
|
flickerstreak@25
|
141 if r > 0 and c > 0 and s > 0 then
|
flickerstreak@25
|
142 local cfg = self.config
|
flickerstreak@25
|
143 cfg.btnRows = r
|
flickerstreak@25
|
144 cfg.btnColumns = c
|
flickerstreak@25
|
145 cfg.spacing = s
|
flickerstreak@25
|
146 end
|
flickerstreak@25
|
147 end
|
flickerstreak@25
|
148
|
flickerstreak@25
|
149 function Bar:GetName()
|
flickerstreak@25
|
150 return self.name
|
flickerstreak@25
|
151 end
|
flickerstreak@25
|
152
|
flickerstreak@33
|
153 function Bar:SetName(name)
|
flickerstreak@33
|
154 self.name = name
|
flickerstreak@33
|
155 if self.controlLabelString then
|
flickerstreak@33
|
156 self.controlLabelString:SetText(self.name)
|
flickerstreak@33
|
157 end
|
flickerstreak@33
|
158 end
|
flickerstreak@33
|
159
|
flickerstreak@25
|
160 function Bar:PlaceButton(f, idx, baseW, baseH)
|
flickerstreak@25
|
161 local r, c, s = self:GetButtonGrid()
|
flickerstreak@25
|
162 local bh, bw = self:GetButtonSize()
|
flickerstreak@25
|
163 local row, col = floor((idx-1)/c), mod((idx-1),c) -- zero-based
|
flickerstreak@25
|
164 local x, y = col*bw + (col+0.5)*s, row*bh + (row+0.5)*s
|
flickerstreak@25
|
165 local scale = bw/baseW
|
flickerstreak@25
|
166
|
flickerstreak@25
|
167 f:ClearAllPoints()
|
flickerstreak@25
|
168 f:SetPoint("TOPLEFT",x/scale,-y/scale)
|
flickerstreak@25
|
169 f:SetScale(scale)
|
flickerstreak@68
|
170 self.buttons[f] = true
|
flickerstreak@25
|
171 end
|
flickerstreak@25
|
172
|
flickerstreak@71
|
173
|
flickerstreak@71
|
174 -- multi-state functions --
|
flickerstreak@68
|
175 function Bar:GetNumPages()
|
flickerstreak@68
|
176 return self.config.nPages or 1
|
flickerstreak@68
|
177 end
|
flickerstreak@28
|
178
|
flickerstreak@68
|
179 function Bar:SetHideStates(s)
|
flickerstreak@68
|
180 for f in pairs(self.buttons) do
|
flickerstreak@68
|
181 if f:GetParent() == self.frame then
|
flickerstreak@68
|
182 f:SetAttribute("hidestates",s)
|
flickerstreak@68
|
183 end
|
flickerstreak@68
|
184 end
|
flickerstreak@68
|
185 SecureStateHeader_Refresh(self.frame)
|
flickerstreak@68
|
186 end
|
flickerstreak@28
|
187
|
flickerstreak@70
|
188 function Bar:SetStateKeybind(key, state, defaultstate)
|
flickerstreak@71
|
189 -- set a keybind to toggle transitioning unconditionally to a state
|
flickerstreak@68
|
190 -- use a tiny offscreen button to get around making the bar itself a clickable button
|
flickerstreak@68
|
191 local f = self.statebuttonframe
|
flickerstreak@68
|
192 local off = ("%s_off"):format(state)
|
flickerstreak@70
|
193 if key then
|
flickerstreak@68
|
194 if not f then
|
flickerstreak@68
|
195 f = CreateFrame("Button",self:GetName().."_statebutton",UIParent,"SecureActionButtonTemplate")
|
flickerstreak@68
|
196 f:SetPoint("BOTTOMRIGHT",UIParent,"TOPLEFT")
|
flickerstreak@68
|
197 f:SetWidth(1)
|
flickerstreak@68
|
198 f:SetHeight(1)
|
flickerstreak@68
|
199 f:SetAttribute("attribute-name", "state")
|
flickerstreak@68
|
200 f:SetAttribute("attribute-frame",self.frame)
|
flickerstreak@68
|
201 f:SetAttribute("stateheader",self.frame)
|
flickerstreak@68
|
202 f:Show()
|
flickerstreak@68
|
203 self.statebuttonframe = f
|
flickerstreak@68
|
204 end
|
flickerstreak@68
|
205 -- map two virtual buttons to toggle between the state and the default
|
flickerstreak@68
|
206 f:SetAttribute(("statebutton-%s"):format(state),("%s:%s;%s"):format(state,off,state))
|
flickerstreak@68
|
207 f:SetAttribute(("type-%s"):format(state),"attribute")
|
flickerstreak@68
|
208 f:SetAttribute(("type-%s"):format(off),"attribute")
|
flickerstreak@68
|
209 f:SetAttribute(("attribute-value-%s"):format(state), state)
|
flickerstreak@68
|
210 f:SetAttribute(("attribute-value-%s"):format(off), defaultstate)
|
flickerstreak@70
|
211 SetBindingClick(key, f:GetName(), state)
|
flickerstreak@68
|
212 elseif f then
|
flickerstreak@68
|
213 f:SetAttribute(("type-%s"):format(state),ATTRIBUTE_NOOP)
|
flickerstreak@68
|
214 f:SetAttribute(("type-%s"):format(off),ATTRIBUTE_NOOP)
|
flickerstreak@70
|
215 local action = ("CLICK %s:%s"):format(f:GetName(),state)
|
flickerstreak@70
|
216 key = GetBindingKey(action)
|
flickerstreak@70
|
217 if key then
|
flickerstreak@70
|
218 SetBinding(key,nil)
|
flickerstreak@70
|
219 end
|
flickerstreak@68
|
220 end
|
flickerstreak@68
|
221 end
|
flickerstreak@33
|
222
|
flickerstreak@68
|
223 function Bar:SetStatePageMap(state, map) -- map is a { ["statename"] = pagenumber } table
|
flickerstreak@68
|
224 local f = self.frame
|
flickerstreak@68
|
225 local tmp = { }
|
flickerstreak@68
|
226 for s, p in pairs(map) do
|
flickerstreak@71
|
227 table.insert(tmp, ("%s:page%d"):format(s,p))
|
flickerstreak@68
|
228 end
|
flickerstreak@68
|
229 local spec = table.concat(tmp,";")
|
flickerstreak@68
|
230 f:SetAttribute("statebutton",spec)
|
flickerstreak@71
|
231 SecureStateHeader_Refresh(f)
|
flickerstreak@68
|
232 end
|
flickerstreak@33
|
233
|
flickerstreak@68
|
234 function Bar:SetStateKeybindOverrideMap(states) -- 'states' is an array of state-names that should have keybind overrides enabled
|
flickerstreak@68
|
235 local f = self.frame
|
flickerstreak@68
|
236 for i = 1, #states do
|
flickerstreak@68
|
237 local s = states[i]
|
flickerstreak@68
|
238 states[i] = ("%s:%s"):format(s,s)
|
flickerstreak@68
|
239 end
|
flickerstreak@71
|
240 table.insert(states,"_defaultbindings")
|
flickerstreak@68
|
241 f:SetAttribute("statebindings",table.concat(states,";"))
|
flickerstreak@71
|
242 SecureStateHeader_Refresh(f)
|
flickerstreak@68
|
243 for b in pairs(self.buttons) do
|
flickerstreak@71
|
244 -- TODO: signal child frames that they should maintain multiple bindings
|
flickerstreak@68
|
245 end
|
flickerstreak@68
|
246 end
|
flickerstreak@33
|
247
|
flickerstreak@71
|
248 local _ofskeys = { "point", "relpoint", "x", "y" }
|
flickerstreak@71
|
249 function Bar:SetStateAnchorMap( map ) -- 'map' is a { ["statename"] = { point=point, relpoint=relpoint, x=x, y=y } } table
|
flickerstreak@71
|
250 local f = self.frame
|
flickerstreak@71
|
251 local c = self.config
|
flickerstreak@71
|
252 local default = { point = c.anchor, relpoint = c.relativePoint, x = c.x, y = c.y }
|
flickerstreak@71
|
253 for _, key in pairs(_ofskeys) do
|
flickerstreak@71
|
254 local t = { }
|
flickerstreak@71
|
255 for state, info in pairs(map) do
|
flickerstreak@71
|
256 if info[key] then
|
flickerstreak@71
|
257 table.insert(t, ("%s:%s"):format(state, info[key]))
|
flickerstreak@71
|
258 end
|
flickerstreak@71
|
259 end
|
flickerstreak@71
|
260 if #t > 0 and default[key] then table.insert(t, tostring(default[key])) end
|
flickerstreak@71
|
261 f:SetAttribute(("headofs%s"):format(key), table.concat(t,";") or "")
|
flickerstreak@71
|
262 end
|
flickerstreak@71
|
263 SecureStateHeader_Refresh(f)
|
flickerstreak@71
|
264 end
|
flickerstreak@71
|
265
|
flickerstreak@71
|
266 function Bar:SetStateScaleMap( map ) -- 'map' is a { ["statename"] = scalevalue } table
|
flickerstreak@71
|
267 local f = self.frame
|
flickerstreak@71
|
268 local t = { }
|
flickerstreak@71
|
269 for state, scale in pairs(map) do
|
flickerstreak@71
|
270 table.insert( t, ("%s:%s"):format(state,scale) )
|
flickerstreak@71
|
271 end
|
flickerstreak@71
|
272 if #t > 0 then table.insert(t, "1.0") end
|
flickerstreak@71
|
273 f:SetAttribute("headscale",table.concat(t,";") or "")
|
flickerstreak@71
|
274 SecureStateHeader_Refresh(f)
|
flickerstreak@71
|
275 end
|
flickerstreak@71
|
276
|
flickerstreak@71
|
277
|
flickerstreak@33
|
278 --
|
flickerstreak@33
|
279 -- Bar config overlay
|
flickerstreak@33
|
280 --
|
flickerstreak@52
|
281 local CreateControls
|
flickerstreak@33
|
282
|
flickerstreak@33
|
283 do
|
flickerstreak@33
|
284 -- upvalue some of these for small OnUpdate performance boost
|
flickerstreak@33
|
285 local GetSize = Bar.GetSize
|
flickerstreak@33
|
286 local GetButtonSize = Bar.GetButtonSize
|
flickerstreak@33
|
287 local GetButtonGrid = Bar.GetButtonGrid
|
flickerstreak@33
|
288 local SetSize = Bar.SetSize
|
flickerstreak@33
|
289 local SetButtonSize = Bar.SetButtonSize
|
flickerstreak@33
|
290 local SetButtonGrid = Bar.SetButtonGrid
|
flickerstreak@33
|
291 local ApplyAnchor = Bar.ApplyAnchor
|
flickerstreak@33
|
292
|
flickerstreak@52
|
293 local function StoreExtents(bar)
|
flickerstreak@33
|
294 local f = bar.frame
|
flickerstreak@33
|
295 local point, relativeTo, relativePoint, x, y = f:GetPoint(1)
|
flickerstreak@33
|
296 relativeTo = relativeTo or f:GetParent()
|
flickerstreak@33
|
297 local anchorTo
|
flickerstreak@63
|
298 for name, b in ReAction:IterateBars() do
|
flickerstreak@52
|
299 if b and b:GetFrame() == relativeTo then
|
flickerstreak@52
|
300 anchorTo = name
|
flickerstreak@52
|
301 break
|
flickerstreak@33
|
302 end
|
flickerstreak@33
|
303 end
|
flickerstreak@33
|
304 anchorTo = anchorTo or relativeTo:GetName()
|
flickerstreak@33
|
305 local c = bar.config
|
flickerstreak@33
|
306 c.anchor = point
|
flickerstreak@33
|
307 c.anchorTo = anchorTo
|
flickerstreak@33
|
308 c.relativePoint = relativePoint
|
flickerstreak@33
|
309 c.x = x
|
flickerstreak@33
|
310 c.y = y
|
flickerstreak@33
|
311 c.width, c.height = f:GetWidth(), f:GetHeight()
|
flickerstreak@33
|
312 end
|
flickerstreak@33
|
313
|
flickerstreak@52
|
314 local function StoreSize(bar)
|
flickerstreak@52
|
315 local f = bar.frame
|
flickerstreak@52
|
316 local c = bar.config
|
flickerstreak@52
|
317 c.width, c.height = f:GetWidth(), f:GetHeight()
|
flickerstreak@52
|
318 end
|
flickerstreak@52
|
319
|
flickerstreak@52
|
320 local function RecomputeButtonSize(bar)
|
flickerstreak@33
|
321 local w, h = GetSize(bar)
|
flickerstreak@33
|
322 local bw, bh = GetButtonSize(bar)
|
flickerstreak@33
|
323 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@33
|
324
|
flickerstreak@33
|
325 local scaleW = (floor(w/c) - s) / bw
|
flickerstreak@33
|
326 local scaleH = (floor(h/r) - s) / bh
|
flickerstreak@33
|
327 local scale = min(scaleW, scaleH)
|
flickerstreak@33
|
328
|
flickerstreak@33
|
329 SetButtonSize(bar, scale * bw, scale * bh, s)
|
flickerstreak@33
|
330 end
|
flickerstreak@33
|
331
|
flickerstreak@52
|
332 local function RecomputeButtonSpacing(bar)
|
flickerstreak@33
|
333 local w, h = GetSize(bar)
|
flickerstreak@33
|
334 local bw, bh = GetButtonSize(bar)
|
flickerstreak@33
|
335 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@33
|
336
|
flickerstreak@33
|
337 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh))
|
flickerstreak@33
|
338 end
|
flickerstreak@33
|
339
|
flickerstreak@52
|
340 local function RecomputeGrid(bar)
|
flickerstreak@33
|
341 local w, h = GetSize(bar)
|
flickerstreak@33
|
342 local bw, bh = GetButtonSize(bar)
|
flickerstreak@33
|
343 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@33
|
344
|
flickerstreak@33
|
345 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s)
|
flickerstreak@33
|
346 end
|
flickerstreak@33
|
347
|
flickerstreak@52
|
348 local function ClampToButtons(bar)
|
flickerstreak@33
|
349 local bw, bh = GetButtonSize(bar)
|
flickerstreak@33
|
350 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@50
|
351 SetSize(bar, (bw+s)*c + 1, (bh+s)*r + 1)
|
flickerstreak@33
|
352 end
|
flickerstreak@33
|
353
|
flickerstreak@52
|
354 local function HideGameTooltip()
|
flickerstreak@33
|
355 GameTooltip:Hide()
|
flickerstreak@33
|
356 end
|
flickerstreak@33
|
357
|
flickerstreak@52
|
358 local anchorInside = { inside = true }
|
flickerstreak@52
|
359 local anchorOutside = { outside = true }
|
flickerstreak@52
|
360 local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" }
|
flickerstreak@52
|
361 local oppositeEdges = {
|
flickerstreak@52
|
362 TOP = "BOTTOM",
|
flickerstreak@52
|
363 BOTTOM = "TOP",
|
flickerstreak@52
|
364 LEFT = "RIGHT",
|
flickerstreak@52
|
365 RIGHT = "LEFT"
|
flickerstreak@52
|
366 }
|
flickerstreak@52
|
367 local pointsOnEdge = {
|
flickerstreak@52
|
368 BOTTOM = { "BOTTOM", "BOTTOMLEFT", "BOTTOMRIGHT", },
|
flickerstreak@52
|
369 TOP = { "TOP", "TOPLEFT", "TOPRIGHT", },
|
flickerstreak@52
|
370 RIGHT = { "RIGHT", "BOTTOMRIGHT", "TOPRIGHT", },
|
flickerstreak@52
|
371 LEFT = { "LEFT", "BOTTOMLEFT", "TOPLEFT", },
|
flickerstreak@52
|
372 }
|
flickerstreak@52
|
373 local edgeSelector = {
|
flickerstreak@52
|
374 BOTTOM = 1, -- select x of x,y
|
flickerstreak@52
|
375 TOP = 1, -- select x of x,y
|
flickerstreak@52
|
376 LEFT = 2, -- select y of x,y
|
flickerstreak@52
|
377 RIGHT = 2, -- select y of x,y
|
flickerstreak@52
|
378 }
|
flickerstreak@52
|
379 local snapPoints = {
|
flickerstreak@52
|
380 [anchorOutside] = {
|
flickerstreak@52
|
381 BOTTOMLEFT = {"BOTTOMRIGHT","TOPLEFT","TOPRIGHT"},
|
flickerstreak@52
|
382 BOTTOM = {"TOP"},
|
flickerstreak@52
|
383 BOTTOMRIGHT = {"BOTTOMLEFT","TOPRIGHT","TOPLEFT"},
|
flickerstreak@52
|
384 RIGHT = {"LEFT"},
|
flickerstreak@52
|
385 TOPRIGHT = {"TOPLEFT","BOTTOMRIGHT","BOTTOMLEFT"},
|
flickerstreak@52
|
386 TOP = {"BOTTOM"},
|
flickerstreak@52
|
387 TOPLEFT = {"TOPRIGHT","BOTTOMLEFT","BOTTOMRIGHT"},
|
flickerstreak@52
|
388 LEFT = {"RIGHT"},
|
flickerstreak@52
|
389 CENTER = {"CENTER"}
|
flickerstreak@52
|
390 },
|
flickerstreak@52
|
391 [anchorInside] = {
|
flickerstreak@52
|
392 BOTTOMLEFT = {"BOTTOMLEFT"},
|
flickerstreak@52
|
393 BOTTOM = {"BOTTOM"},
|
flickerstreak@52
|
394 BOTTOMRIGHT = {"BOTTOMRIGHT"},
|
flickerstreak@52
|
395 RIGHT = {"RIGHT"},
|
flickerstreak@52
|
396 TOPRIGHT = {"TOPRIGHT"},
|
flickerstreak@52
|
397 TOP = {"TOP"},
|
flickerstreak@52
|
398 TOPLEFT = {"TOPLEFT"},
|
flickerstreak@52
|
399 LEFT = {"LEFT"},
|
flickerstreak@52
|
400 CENTER = {"CENTER"}
|
flickerstreak@52
|
401 }
|
flickerstreak@52
|
402 }
|
flickerstreak@52
|
403 local insidePointOffsetFuncs = {
|
flickerstreak@52
|
404 BOTTOMLEFT = function(x, y) return x, y end,
|
flickerstreak@52
|
405 BOTTOM = function(x, y) return 0, y end,
|
flickerstreak@52
|
406 BOTTOMRIGHT = function(x, y) return -x, y end,
|
flickerstreak@52
|
407 RIGHT = function(x, y) return -x, 0 end,
|
flickerstreak@52
|
408 TOPRIGHT = function(x, y) return -x, -y end,
|
flickerstreak@52
|
409 TOP = function(x, y) return 0, -y end,
|
flickerstreak@52
|
410 TOPLEFT = function(x, y) return x, -y end,
|
flickerstreak@52
|
411 LEFT = function(x, y) return x, 0 end,
|
flickerstreak@52
|
412 CENTER = function(x, y) return 0, 0 end,
|
flickerstreak@52
|
413 }
|
flickerstreak@52
|
414 local pointCoordFuncs = {
|
flickerstreak@52
|
415 BOTTOMLEFT = function(f) return f:GetLeft(), f:GetBottom() end,
|
flickerstreak@52
|
416 BOTTOM = function(f) return nil, f:GetBottom() end,
|
flickerstreak@52
|
417 BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end,
|
flickerstreak@52
|
418 RIGHT = function(f) return f:GetRight(), nil end,
|
flickerstreak@52
|
419 TOPRIGHT = function(f) return f:GetRight(), f:GetTop() end,
|
flickerstreak@52
|
420 TOP = function(f) return nil, f:GetTop() end,
|
flickerstreak@52
|
421 TOPLEFT = function(f) return f:GetLeft(), f:GetTop() end,
|
flickerstreak@52
|
422 LEFT = function(f) return f:GetLeft(), nil end,
|
flickerstreak@52
|
423 CENTER = function(f) return f:GetCenter() end,
|
flickerstreak@52
|
424 }
|
flickerstreak@52
|
425 local edgeBoundsFuncs = {
|
flickerstreak@52
|
426 BOTTOM = function(f) return f:GetLeft(), f:GetRight() end,
|
flickerstreak@52
|
427 LEFT = function(f) return f:GetBottom(), f:GetTop() end
|
flickerstreak@52
|
428 }
|
flickerstreak@52
|
429 edgeBoundsFuncs.TOP = edgeBoundsFuncs.BOTTOM
|
flickerstreak@52
|
430 edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT
|
flickerstreak@52
|
431
|
flickerstreak@52
|
432
|
flickerstreak@52
|
433 -- Returns absolute coordinates x,y of the named point 'p' of frame 'f'
|
flickerstreak@52
|
434 local function GetPointCoords( f, p )
|
flickerstreak@52
|
435 local x, y = pointCoordFuncs[p](f)
|
flickerstreak@52
|
436 if not(x and y) then
|
flickerstreak@52
|
437 local cx, cy = f:GetCenter()
|
flickerstreak@52
|
438 x = x or cx
|
flickerstreak@52
|
439 y = y or cy
|
flickerstreak@52
|
440 end
|
flickerstreak@52
|
441 return x, y
|
flickerstreak@52
|
442 end
|
flickerstreak@52
|
443
|
flickerstreak@52
|
444
|
flickerstreak@52
|
445 -- Returns true if frame 'f1' can be anchored to frame 'f2'
|
flickerstreak@52
|
446 local function CheckAnchorable( f1, f2 )
|
flickerstreak@52
|
447 -- can't anchor a frame to itself or to nil
|
flickerstreak@52
|
448 if f1 == f2 or f2 == nil then
|
flickerstreak@52
|
449 return false
|
flickerstreak@52
|
450 end
|
flickerstreak@52
|
451
|
flickerstreak@52
|
452 -- can always anchor to UIParent
|
flickerstreak@52
|
453 if f2 == UIParent then
|
flickerstreak@52
|
454 return true
|
flickerstreak@52
|
455 end
|
flickerstreak@52
|
456
|
flickerstreak@52
|
457 -- also can't do circular anchoring of frames
|
flickerstreak@52
|
458 -- walk the anchor chain, which generally shouldn't be that expensive
|
flickerstreak@52
|
459 -- (who nests draggables that deep anyway?)
|
flickerstreak@52
|
460 for i = 1, f2:GetNumPoints() do
|
flickerstreak@52
|
461 local _, f = f2:GetPoint(i)
|
flickerstreak@52
|
462 if not f then f = f2:GetParent() end
|
flickerstreak@52
|
463 return CheckAnchorable(f1,f)
|
flickerstreak@52
|
464 end
|
flickerstreak@52
|
465
|
flickerstreak@52
|
466 return true
|
flickerstreak@52
|
467 end
|
flickerstreak@52
|
468
|
flickerstreak@52
|
469 -- Returns true if frames f1 and f2 specified edges overlap
|
flickerstreak@52
|
470 local function CheckEdgeOverlap( f1, f2, e )
|
flickerstreak@52
|
471 local l1, u1 = edgeBoundsFuncs[e](f1)
|
flickerstreak@52
|
472 local l2, u2 = edgeBoundsFuncs[e](f2)
|
flickerstreak@52
|
473 return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2
|
flickerstreak@52
|
474 end
|
flickerstreak@52
|
475
|
flickerstreak@52
|
476 -- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2
|
flickerstreak@52
|
477 local function CheckPointEdgeOverlap( f1, p1, f2, e2 )
|
flickerstreak@52
|
478 local l, u = edgeBoundsFuncs[e2](f2)
|
flickerstreak@52
|
479 local x, y = GetPointCoords(f1,p1)
|
flickerstreak@52
|
480 x = select(edgeSelector[e2], x, y)
|
flickerstreak@52
|
481 return l <= x and x <= u
|
flickerstreak@52
|
482 end
|
flickerstreak@52
|
483
|
flickerstreak@52
|
484 -- Returns the distance between corresponding edges. It is
|
flickerstreak@52
|
485 -- assumed that the passed in edges e1 and e2 are the same or opposites
|
flickerstreak@52
|
486 local function GetEdgeDistance( f1, f2, e1, e2 )
|
flickerstreak@52
|
487 local x1, y1 = pointCoordFuncs[e1](f1)
|
flickerstreak@52
|
488 local x2, y2 = pointCoordFuncs[e2](f2)
|
flickerstreak@52
|
489 return math.abs((x1 or y1) - (x2 or y2))
|
flickerstreak@52
|
490 end
|
flickerstreak@52
|
491
|
flickerstreak@52
|
492 local globalSnapTargets = { [UIParent] = anchorInside }
|
flickerstreak@52
|
493
|
flickerstreak@52
|
494 local function GetClosestFrameEdge(f1,f2,a)
|
flickerstreak@52
|
495 local dist, edge, opp
|
flickerstreak@52
|
496 if f2:IsVisible() and CheckAnchorable(f1,f2) then
|
flickerstreak@52
|
497 for _, e in pairs(edges) do
|
flickerstreak@52
|
498 local o = a.inside and e or oppositeEdges[e]
|
flickerstreak@52
|
499 if CheckEdgeOverlap(f1,f2,e) then
|
flickerstreak@52
|
500 local d = GetEdgeDistance(f1, f2, e, o)
|
flickerstreak@52
|
501 if not dist or (d < dist) then
|
flickerstreak@52
|
502 dist, edge, opp = d, e, o
|
flickerstreak@52
|
503 end
|
flickerstreak@52
|
504 end
|
flickerstreak@52
|
505 end
|
flickerstreak@52
|
506 end
|
flickerstreak@52
|
507 return dist, edge, opp
|
flickerstreak@52
|
508 end
|
flickerstreak@52
|
509
|
flickerstreak@52
|
510 local function GetClosestVisibleEdge( f )
|
flickerstreak@52
|
511 local r, o, e1, e2
|
flickerstreak@52
|
512 local a = anchorOutside
|
flickerstreak@63
|
513 for _, b in ReAction:IterateBars() do
|
flickerstreak@52
|
514 local d, e, opp = GetClosestFrameEdge(f,b:GetFrame(),a)
|
flickerstreak@52
|
515 if d and (not r or d < r) then
|
flickerstreak@52
|
516 r, o, e1, e2 = d, b:GetFrame(), e, opp
|
flickerstreak@52
|
517 end
|
flickerstreak@52
|
518 end
|
flickerstreak@52
|
519 for f2, a2 in pairs(globalSnapTargets) do
|
flickerstreak@52
|
520 local d, e, opp = GetClosestFrameEdge(f,f2,a2)
|
flickerstreak@52
|
521 if d and (not r or d < r) then
|
flickerstreak@52
|
522 r, o, e1, e2, a = d, f2, e, opp, a2
|
flickerstreak@52
|
523 end
|
flickerstreak@52
|
524 end
|
flickerstreak@52
|
525 return o, e1, e2, a
|
flickerstreak@52
|
526 end
|
flickerstreak@52
|
527
|
flickerstreak@52
|
528 local function GetClosestVisiblePoint(f1)
|
flickerstreak@52
|
529 local f2, e1, e2, a = GetClosestVisibleEdge(f1)
|
flickerstreak@52
|
530 if f2 then
|
flickerstreak@52
|
531 local rsq, p, rp, x, y
|
flickerstreak@52
|
532 -- iterate pointsOnEdge in order and use < to prefer edge centers to corners
|
flickerstreak@52
|
533 for _, p1 in ipairs(pointsOnEdge[e1]) do
|
flickerstreak@52
|
534 if CheckPointEdgeOverlap(f1,p1,f2,e2) then
|
flickerstreak@52
|
535 for _, p2 in pairs(snapPoints[a][p1]) do
|
flickerstreak@52
|
536 local x1, y1 = GetPointCoords(f1,p1)
|
flickerstreak@52
|
537 local x2, y2 = GetPointCoords(f2,p2)
|
flickerstreak@52
|
538 local dx = x1 - x2
|
flickerstreak@52
|
539 local dy = y1 - y2
|
flickerstreak@52
|
540 local rsq2 = dx*dx + dy*dy
|
flickerstreak@52
|
541 if not rsq or rsq2 < rsq then
|
flickerstreak@52
|
542 rsq, p, rp, x, y = rsq2, p1, p2, dx, dy
|
flickerstreak@52
|
543 end
|
flickerstreak@52
|
544 end
|
flickerstreak@52
|
545 end
|
flickerstreak@52
|
546 end
|
flickerstreak@52
|
547 return f2, p, rp, x, y
|
flickerstreak@52
|
548 end
|
flickerstreak@52
|
549 end
|
flickerstreak@52
|
550
|
flickerstreak@52
|
551 local function GetClosestPointSnapped(f1, rx, ry, xOff, yOff)
|
flickerstreak@52
|
552 local o, p, rp, x, y = GetClosestVisiblePoint(f1)
|
flickerstreak@52
|
553 local s = false
|
flickerstreak@52
|
554
|
flickerstreak@52
|
555 local sx, sy = insidePointOffsetFuncs[p](xOff or 0, yOff or 0)
|
flickerstreak@52
|
556 local xx, yy = pointCoordFuncs[p](f1)
|
flickerstreak@52
|
557 if xx and yy then
|
flickerstreak@52
|
558 if math.abs(x) <= rx then
|
flickerstreak@52
|
559 x = sx
|
flickerstreak@52
|
560 s = true
|
flickerstreak@52
|
561 end
|
flickerstreak@52
|
562 if math.abs(y) <= ry then
|
flickerstreak@52
|
563 y = sy
|
flickerstreak@52
|
564 s = true
|
flickerstreak@52
|
565 end
|
flickerstreak@52
|
566 elseif xx then
|
flickerstreak@52
|
567 if math.abs(x) <= rx then
|
flickerstreak@52
|
568 x = sx
|
flickerstreak@52
|
569 s = true
|
flickerstreak@52
|
570 if math.abs(y) <= ry then
|
flickerstreak@52
|
571 y = sy
|
flickerstreak@52
|
572 end
|
flickerstreak@52
|
573 end
|
flickerstreak@52
|
574 elseif yy then
|
flickerstreak@52
|
575 if math.abs(y) <= ry then
|
flickerstreak@52
|
576 y = sy
|
flickerstreak@52
|
577 s = true
|
flickerstreak@52
|
578 if math.abs(x) <= rx then
|
flickerstreak@52
|
579 x = sx
|
flickerstreak@52
|
580 end
|
flickerstreak@52
|
581 end
|
flickerstreak@52
|
582 end
|
flickerstreak@52
|
583
|
flickerstreak@52
|
584 if x == -0 then x = 0 end
|
flickerstreak@52
|
585 if y == -0 then y = 0 end
|
flickerstreak@52
|
586
|
flickerstreak@52
|
587 if s then
|
flickerstreak@52
|
588 return o, p, rp, math.floor(x), math.floor(y)
|
flickerstreak@52
|
589 end
|
flickerstreak@52
|
590 end
|
flickerstreak@52
|
591
|
flickerstreak@52
|
592 local function CreateSnapIndicator()
|
flickerstreak@52
|
593 local si = CreateFrame("Frame",nil,UIParent)
|
flickerstreak@52
|
594 si:SetFrameStrata("HIGH")
|
flickerstreak@52
|
595 si:SetHeight(8)
|
flickerstreak@52
|
596 si:SetWidth(8)
|
flickerstreak@52
|
597 local tex = si:CreateTexture()
|
flickerstreak@52
|
598 tex:SetAllPoints()
|
flickerstreak@52
|
599 tex:SetTexture(1.0, 0.82, 0, 0.8)
|
flickerstreak@52
|
600 tex:SetBlendMode("ADD")
|
flickerstreak@52
|
601 tex:SetDrawLayer("OVERLAY")
|
flickerstreak@52
|
602 return si
|
flickerstreak@52
|
603 end
|
flickerstreak@52
|
604
|
flickerstreak@52
|
605 local si1 = CreateSnapIndicator()
|
flickerstreak@52
|
606 local si2 = CreateSnapIndicator()
|
flickerstreak@52
|
607
|
flickerstreak@52
|
608 local function DisplaySnapIndicator( f, rx, ry, xOff, yOff )
|
flickerstreak@52
|
609 local o, p, rp, x, y, snap = GetClosestPointSnapped(f, rx, ry, xOff, yOff)
|
flickerstreak@52
|
610 if o then
|
flickerstreak@52
|
611 si1:ClearAllPoints()
|
flickerstreak@52
|
612 si2:ClearAllPoints()
|
flickerstreak@52
|
613 si1:SetPoint("CENTER", f, p, 0, 0)
|
flickerstreak@52
|
614 local xx, yy = pointCoordFuncs[rp](o)
|
flickerstreak@52
|
615 x = math.abs(x) <=rx and xx and 0 or x
|
flickerstreak@52
|
616 y = math.abs(y) <=ry and yy and 0 or y
|
flickerstreak@52
|
617 si2:SetPoint("CENTER", o, rp, x, y)
|
flickerstreak@52
|
618 si1:Show()
|
flickerstreak@52
|
619 si2:Show()
|
flickerstreak@52
|
620 else
|
flickerstreak@52
|
621 if si1:IsVisible() then
|
flickerstreak@52
|
622 si1:Hide()
|
flickerstreak@52
|
623 si2:Hide()
|
flickerstreak@52
|
624 end
|
flickerstreak@52
|
625 end
|
flickerstreak@52
|
626 end
|
flickerstreak@52
|
627
|
flickerstreak@52
|
628 local function HideSnapIndicator()
|
flickerstreak@52
|
629 if si1:IsVisible() then
|
flickerstreak@52
|
630 si1:Hide()
|
flickerstreak@52
|
631 si2:Hide()
|
flickerstreak@52
|
632 end
|
flickerstreak@52
|
633 end
|
flickerstreak@52
|
634
|
flickerstreak@71
|
635 function CreateControls(bar)
|
flickerstreak@33
|
636 local f = bar.frame
|
flickerstreak@33
|
637
|
flickerstreak@33
|
638 f:SetMovable(true)
|
flickerstreak@33
|
639 f:SetResizable(true)
|
flickerstreak@33
|
640 f:SetClampedToScreen(true)
|
flickerstreak@33
|
641
|
flickerstreak@33
|
642 -- buttons on the bar should be direct children of the bar frame.
|
flickerstreak@33
|
643 -- The control elements need to float on top of this, which we could
|
flickerstreak@33
|
644 -- do with SetFrameLevel() or Raise(), but it's more reliable to do it
|
flickerstreak@33
|
645 -- via frame nesting, hence good old foo's appearance here.
|
flickerstreak@33
|
646 local foo = CreateFrame("Frame",nil,f)
|
flickerstreak@33
|
647 foo:SetAllPoints()
|
flickerstreak@51
|
648 foo:SetClampedToScreen(true)
|
flickerstreak@33
|
649
|
flickerstreak@33
|
650 local control = CreateFrame("Button", nil, foo)
|
flickerstreak@33
|
651 control:EnableMouse(true)
|
flickerstreak@33
|
652 control:SetToplevel(true)
|
flickerstreak@33
|
653 control:SetPoint("TOPLEFT", -4, 4)
|
flickerstreak@33
|
654 control:SetPoint("BOTTOMRIGHT", 4, -4)
|
flickerstreak@33
|
655 control:SetBackdrop({
|
flickerstreak@33
|
656 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
flickerstreak@33
|
657 tile = true,
|
flickerstreak@33
|
658 tileSize = 16,
|
flickerstreak@33
|
659 edgeSize = 16,
|
flickerstreak@33
|
660 insets = { left = 0, right = 0, top = 0, bottom = 0 },
|
flickerstreak@33
|
661 })
|
flickerstreak@33
|
662
|
flickerstreak@33
|
663 -- textures
|
flickerstreak@33
|
664 local bgTex = control:CreateTexture(nil,"BACKGROUND")
|
flickerstreak@33
|
665 bgTex:SetTexture(0.7,0.7,1.0,0.2)
|
flickerstreak@33
|
666 bgTex:SetPoint("TOPLEFT",4,-4)
|
flickerstreak@33
|
667 bgTex:SetPoint("BOTTOMRIGHT",-4,4)
|
flickerstreak@33
|
668 local hTex = control:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@33
|
669 hTex:SetTexture(0.7,0.7,1.0,0.2)
|
flickerstreak@33
|
670 hTex:SetPoint("TOPLEFT",4,-4)
|
flickerstreak@33
|
671 hTex:SetPoint("BOTTOMRIGHT",-4,4)
|
flickerstreak@33
|
672 hTex:SetBlendMode("ADD")
|
flickerstreak@33
|
673
|
flickerstreak@33
|
674 -- label
|
flickerstreak@33
|
675 local label = control:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
|
flickerstreak@33
|
676 label:SetAllPoints()
|
flickerstreak@33
|
677 label:SetJustifyH("CENTER")
|
flickerstreak@33
|
678 label:SetShadowColor(0,0,0,1)
|
flickerstreak@33
|
679 label:SetShadowOffset(2,-2)
|
flickerstreak@33
|
680 label:SetTextColor(1,1,1,1)
|
flickerstreak@33
|
681 label:SetText(bar:GetName())
|
flickerstreak@33
|
682 label:Show()
|
flickerstreak@33
|
683 bar.controlLabelString = label -- so that bar:SetName() can update it
|
flickerstreak@33
|
684
|
flickerstreak@71
|
685 local function StopResize()
|
flickerstreak@33
|
686 f:StopMovingOrSizing()
|
flickerstreak@33
|
687 f.isMoving = false
|
flickerstreak@33
|
688 f:SetScript("OnUpdate",nil)
|
flickerstreak@52
|
689 StoreSize(bar)
|
flickerstreak@33
|
690 ClampToButtons(bar)
|
flickerstreak@33
|
691 ApplyAnchor(bar)
|
flickerstreak@63
|
692 ReAction:RefreshOptions()
|
flickerstreak@33
|
693 end
|
flickerstreak@33
|
694
|
flickerstreak@33
|
695 -- edge drag handles
|
flickerstreak@33
|
696 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do
|
flickerstreak@33
|
697 local edge = CreateFrame("Frame",nil,control)
|
flickerstreak@33
|
698 edge:EnableMouse(true)
|
flickerstreak@33
|
699 edge:SetWidth(8)
|
flickerstreak@33
|
700 edge:SetHeight(8)
|
flickerstreak@33
|
701 if point == "TOP" or point == "BOTTOM" then
|
flickerstreak@33
|
702 edge:SetPoint(point.."LEFT")
|
flickerstreak@33
|
703 edge:SetPoint(point.."RIGHT")
|
flickerstreak@33
|
704 else
|
flickerstreak@33
|
705 edge:SetPoint("TOP"..point)
|
flickerstreak@33
|
706 edge:SetPoint("BOTTOM"..point)
|
flickerstreak@33
|
707 end
|
flickerstreak@33
|
708 local tex = edge:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@33
|
709 tex:SetTexture(1.0,0.82,0,0.7)
|
flickerstreak@33
|
710 tex:SetBlendMode("ADD")
|
flickerstreak@33
|
711 tex:SetAllPoints()
|
flickerstreak@33
|
712 edge:RegisterForDrag("LeftButton")
|
flickerstreak@33
|
713 edge:SetScript("OnMouseDown",
|
flickerstreak@33
|
714 function()
|
flickerstreak@33
|
715 local bw, bh = GetButtonSize(bar)
|
flickerstreak@33
|
716 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@33
|
717 f:SetMinResize( bw+s+1, bh+s+1 )
|
flickerstreak@33
|
718 f:StartSizing(point)
|
flickerstreak@33
|
719 f:SetScript("OnUpdate",
|
flickerstreak@33
|
720 function()
|
flickerstreak@33
|
721 RecomputeGrid(bar)
|
flickerstreak@33
|
722 bar:RefreshLayout()
|
flickerstreak@33
|
723 end
|
flickerstreak@33
|
724 )
|
flickerstreak@33
|
725 end
|
flickerstreak@33
|
726 )
|
flickerstreak@33
|
727 edge:SetScript("OnMouseUp", StopResize)
|
flickerstreak@33
|
728 edge:SetScript("OnEnter",
|
flickerstreak@33
|
729 function()
|
flickerstreak@33
|
730 GameTooltip:SetOwner(f, "ANCHOR_"..point)
|
flickerstreak@33
|
731 GameTooltip:AddLine(L["Drag to add/remove buttons"])
|
flickerstreak@33
|
732 GameTooltip:Show()
|
flickerstreak@33
|
733 end
|
flickerstreak@33
|
734 )
|
flickerstreak@33
|
735 edge:SetScript("OnLeave", HideGameTooltip)
|
flickerstreak@33
|
736 edge:Show()
|
flickerstreak@33
|
737 end
|
flickerstreak@33
|
738
|
flickerstreak@33
|
739 -- corner drag handles, again nested in an anonymous frame so that they are on top
|
flickerstreak@33
|
740 local foo2 = CreateFrame("Frame",nil,control)
|
flickerstreak@33
|
741 foo2:SetAllPoints(true)
|
flickerstreak@33
|
742 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do
|
flickerstreak@33
|
743 local corner = CreateFrame("Frame",nil,foo2)
|
flickerstreak@33
|
744 corner:EnableMouse(true)
|
flickerstreak@33
|
745 corner:SetWidth(12)
|
flickerstreak@33
|
746 corner:SetHeight(12)
|
flickerstreak@33
|
747 corner:SetPoint(point)
|
flickerstreak@33
|
748 local tex = corner:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@33
|
749 tex:SetTexture(1.0,0.82,0,0.7)
|
flickerstreak@33
|
750 tex:SetBlendMode("ADD")
|
flickerstreak@33
|
751 tex:SetAllPoints()
|
flickerstreak@33
|
752 corner:RegisterForDrag("LeftButton","RightButton")
|
flickerstreak@71
|
753 local function updateTooltip()
|
flickerstreak@33
|
754 local size, size2 = bar:GetButtonSize()
|
flickerstreak@33
|
755 local rows, cols, spacing = bar:GetButtonGrid()
|
flickerstreak@33
|
756 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
|
flickerstreak@33
|
757 GameTooltipTextRight4:SetText(size)
|
flickerstreak@33
|
758 GameTooltipTextRight5:SetText(tostring(spacing))
|
flickerstreak@33
|
759 end
|
flickerstreak@33
|
760 corner:SetScript("OnMouseDown",
|
flickerstreak@33
|
761 function(_,btn)
|
flickerstreak@33
|
762 local bw, bh = GetButtonSize(bar)
|
flickerstreak@33
|
763 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@33
|
764 if btn == "LeftButton" then -- button resize
|
flickerstreak@33
|
765 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 )
|
flickerstreak@33
|
766 f:SetScript("OnUpdate",
|
flickerstreak@33
|
767 function()
|
flickerstreak@33
|
768 RecomputeButtonSize(bar)
|
flickerstreak@33
|
769 bar:RefreshLayout()
|
flickerstreak@33
|
770 updateTooltip()
|
flickerstreak@33
|
771 end
|
flickerstreak@33
|
772 )
|
flickerstreak@33
|
773 elseif btn == "RightButton" then -- spacing resize
|
flickerstreak@33
|
774 f:SetMinResize( bw*c, bh*r )
|
flickerstreak@33
|
775 f:SetScript("OnUpdate",
|
flickerstreak@33
|
776 function()
|
flickerstreak@33
|
777 RecomputeButtonSpacing(bar)
|
flickerstreak@33
|
778 bar:RefreshLayout()
|
flickerstreak@33
|
779 updateTooltip()
|
flickerstreak@33
|
780 end
|
flickerstreak@33
|
781 )
|
flickerstreak@33
|
782 end
|
flickerstreak@33
|
783 f:StartSizing(point)
|
flickerstreak@33
|
784 end
|
flickerstreak@33
|
785 )
|
flickerstreak@33
|
786 corner:SetScript("OnMouseUp",StopResize)
|
flickerstreak@33
|
787 corner:SetScript("OnEnter",
|
flickerstreak@33
|
788 function()
|
flickerstreak@33
|
789 GameTooltip:SetOwner(f, "ANCHOR_"..point)
|
flickerstreak@33
|
790 GameTooltip:AddLine(L["Drag to resize buttons"])
|
flickerstreak@33
|
791 GameTooltip:AddLine(L["Right-click-drag"])
|
flickerstreak@33
|
792 GameTooltip:AddLine(L["to change spacing"])
|
flickerstreak@33
|
793 local size, size2 = bar:GetButtonSize()
|
flickerstreak@33
|
794 local rows, cols, spacing = bar:GetButtonGrid()
|
flickerstreak@33
|
795 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
|
flickerstreak@33
|
796 GameTooltip:AddDoubleLine(L["Size:"], size)
|
flickerstreak@33
|
797 GameTooltip:AddDoubleLine(L["Spacing:"], tostring(spacing))
|
flickerstreak@33
|
798 GameTooltip:Show()
|
flickerstreak@33
|
799 end
|
flickerstreak@33
|
800 )
|
flickerstreak@33
|
801 corner:SetScript("OnLeave",
|
flickerstreak@33
|
802 function()
|
flickerstreak@33
|
803 GameTooltip:Hide()
|
flickerstreak@33
|
804 f:SetScript("OnUpdate",nil)
|
flickerstreak@33
|
805 end
|
flickerstreak@33
|
806 )
|
flickerstreak@33
|
807
|
flickerstreak@33
|
808 end
|
flickerstreak@33
|
809
|
flickerstreak@33
|
810 control:RegisterForDrag("LeftButton")
|
flickerstreak@33
|
811 control:RegisterForClicks("RightButtonDown")
|
flickerstreak@33
|
812
|
flickerstreak@33
|
813 control:SetScript("OnDragStart",
|
flickerstreak@33
|
814 function()
|
flickerstreak@33
|
815 f:StartMoving()
|
flickerstreak@33
|
816 f.isMoving = true
|
flickerstreak@52
|
817 local w,h = bar:GetButtonSize()
|
flickerstreak@52
|
818 f:ClearAllPoints()
|
flickerstreak@52
|
819 f:SetScript("OnUpdate", function()
|
flickerstreak@52
|
820 if IsShiftKeyDown() then
|
flickerstreak@52
|
821 DisplaySnapIndicator(f,w,h)
|
flickerstreak@52
|
822 else
|
flickerstreak@52
|
823 HideSnapIndicator()
|
flickerstreak@52
|
824 end
|
flickerstreak@52
|
825 end)
|
flickerstreak@33
|
826 end
|
flickerstreak@33
|
827 )
|
flickerstreak@33
|
828
|
flickerstreak@52
|
829 local function updateDragTooltip()
|
flickerstreak@52
|
830 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
|
flickerstreak@52
|
831 GameTooltip:AddLine(bar.name)
|
flickerstreak@52
|
832 GameTooltip:AddLine(L["Drag to move"])
|
flickerstreak@52
|
833 GameTooltip:AddLine(("|cff00ff00%s|r %s"):format(L["Shift-drag"],L["to anchor to nearby frames"]))
|
flickerstreak@52
|
834 GameTooltip:AddLine(("|cff00cccc%s|r %s"):format(L["Right-click"],L["for options"]))
|
flickerstreak@52
|
835 local _, a = bar:GetAnchor()
|
flickerstreak@52
|
836 if a and a ~= "UIParent" then
|
flickerstreak@52
|
837 GameTooltip:AddLine(L["Currently anchored to <%s>"]:format(a))
|
flickerstreak@52
|
838 end
|
flickerstreak@52
|
839 GameTooltip:Show()
|
flickerstreak@52
|
840 end
|
flickerstreak@52
|
841
|
flickerstreak@33
|
842 control:SetScript("OnDragStop",
|
flickerstreak@33
|
843 function()
|
flickerstreak@33
|
844 f:StopMovingOrSizing()
|
flickerstreak@33
|
845 f.isMoving = false
|
flickerstreak@33
|
846 f:SetScript("OnUpdate",nil)
|
flickerstreak@52
|
847
|
flickerstreak@52
|
848 if IsShiftKeyDown() then
|
flickerstreak@52
|
849 local w, h = bar:GetButtonSize()
|
flickerstreak@52
|
850 local a, p, rp, x, y = GetClosestPointSnapped(f,w,h)
|
flickerstreak@52
|
851 if a then
|
flickerstreak@52
|
852 f:ClearAllPoints()
|
flickerstreak@52
|
853 f:SetPoint(p,a,rp,x,y)
|
flickerstreak@52
|
854 end
|
flickerstreak@52
|
855 HideSnapIndicator()
|
flickerstreak@52
|
856 end
|
flickerstreak@52
|
857
|
flickerstreak@33
|
858 StoreExtents(bar)
|
flickerstreak@63
|
859 ReAction:RefreshOptions()
|
flickerstreak@52
|
860 updateDragTooltip()
|
flickerstreak@33
|
861 end
|
flickerstreak@33
|
862 )
|
flickerstreak@33
|
863
|
flickerstreak@33
|
864 control:SetScript("OnEnter",
|
flickerstreak@33
|
865 function()
|
flickerstreak@63
|
866 -- TODO: add bar type and status information to name
|
flickerstreak@63
|
867 --[[
|
flickerstreak@33
|
868 local name = bar.name
|
flickerstreak@33
|
869 for _, m in ReAction:IterateModules() do
|
flickerstreak@33
|
870 local suffix = safecall(m,"GetBarNameModifier",bar)
|
flickerstreak@33
|
871 if suffix then
|
flickerstreak@33
|
872 name = ("%s %s"):format(name,suffix)
|
flickerstreak@33
|
873 end
|
flickerstreak@33
|
874 end
|
flickerstreak@63
|
875 ]]--
|
flickerstreak@52
|
876
|
flickerstreak@52
|
877 updateDragTooltip()
|
flickerstreak@33
|
878 end
|
flickerstreak@33
|
879 )
|
flickerstreak@33
|
880
|
flickerstreak@33
|
881 control:SetScript("OnLeave", HideGameTooltip)
|
flickerstreak@33
|
882
|
flickerstreak@33
|
883 control:SetScript("OnClick",
|
flickerstreak@33
|
884 function()
|
flickerstreak@33
|
885 bar:ShowMenu()
|
flickerstreak@33
|
886 end
|
flickerstreak@33
|
887 )
|
flickerstreak@33
|
888
|
flickerstreak@33
|
889 return control
|
flickerstreak@33
|
890 end
|
flickerstreak@33
|
891 end
|
flickerstreak@33
|
892
|
flickerstreak@33
|
893
|
flickerstreak@33
|
894 local OpenMenu, CloseMenu
|
flickerstreak@33
|
895 do
|
flickerstreak@33
|
896 -- Looking for a lightweight AceConfig3-struct-compatible
|
flickerstreak@33
|
897 -- replacement for Dewdrop, encapsulate here
|
flickerstreak@33
|
898 -- Considering Blizzard's EasyMenu/UIDropDownMenu, but that's
|
flickerstreak@33
|
899 -- a bit tricky to convert from AceConfig3-struct
|
flickerstreak@33
|
900 local Dewdrop = AceLibrary("Dewdrop-2.0")
|
flickerstreak@71
|
901 function OpenMenu (frame, opts)
|
flickerstreak@33
|
902 Dewdrop:Open(frame, "children", opts, "cursorX", true, "cursorY", true)
|
flickerstreak@33
|
903 end
|
flickerstreak@71
|
904 function CloseMenu(frame)
|
flickerstreak@33
|
905 if Dewdrop:GetOpenedParent() == frame then
|
flickerstreak@33
|
906 Dewdrop:Close()
|
flickerstreak@33
|
907 end
|
flickerstreak@33
|
908 end
|
flickerstreak@33
|
909 end
|
flickerstreak@33
|
910
|
flickerstreak@33
|
911
|
flickerstreak@33
|
912 function Bar:ShowControls(show)
|
flickerstreak@33
|
913 if show then
|
flickerstreak@33
|
914 if not self.controlFrame then
|
flickerstreak@33
|
915 self.controlFrame = CreateControls(self)
|
flickerstreak@33
|
916 end
|
flickerstreak@33
|
917 self.controlFrame:Show()
|
flickerstreak@33
|
918 elseif self.controlFrame then
|
flickerstreak@33
|
919 CloseMenu(self.controlFrame)
|
flickerstreak@33
|
920 self.controlFrame:Hide()
|
flickerstreak@33
|
921 end
|
flickerstreak@33
|
922 end
|
flickerstreak@33
|
923
|
flickerstreak@33
|
924 function Bar:ShowMenu()
|
flickerstreak@33
|
925 if not self.menuOpts then
|
flickerstreak@33
|
926 self.menuOpts = {
|
flickerstreak@33
|
927 type = "group",
|
flickerstreak@33
|
928 args = {
|
flickerstreak@33
|
929 openConfig = {
|
flickerstreak@33
|
930 type = "execute",
|
flickerstreak@58
|
931 name = L["Settings..."],
|
flickerstreak@58
|
932 desc = L["Open the editor for this bar"],
|
flickerstreak@63
|
933 func = function() CloseMenu(self.controlFrame); ReAction:ShowEditor(self) end,
|
flickerstreak@33
|
934 disabled = InCombatLockdown,
|
flickerstreak@33
|
935 order = 1
|
flickerstreak@33
|
936 },
|
flickerstreak@33
|
937 delete = {
|
flickerstreak@33
|
938 type = "execute",
|
flickerstreak@33
|
939 name = L["Delete Bar"],
|
flickerstreak@33
|
940 desc = L["Remove the bar from the current profile"],
|
flickerstreak@50
|
941 confirm = L["Are you sure you want to remove this bar?"],
|
flickerstreak@33
|
942 func = function() ReAction:EraseBar(self) end,
|
flickerstreak@33
|
943 order = 2
|
flickerstreak@33
|
944 },
|
flickerstreak@33
|
945 }
|
flickerstreak@33
|
946 }
|
flickerstreak@33
|
947 end
|
flickerstreak@33
|
948 OpenMenu(self.controlFrame, self.menuOpts)
|
flickerstreak@33
|
949 end
|
flickerstreak@33
|
950
|
flickerstreak@33
|
951
|
flickerstreak@33
|
952
|
flickerstreak@28
|
953 ------ Export as a class-factory ------
|
flickerstreak@28
|
954 ReAction.Bar = {
|
flickerstreak@28
|
955 new = function(self, ...)
|
flickerstreak@28
|
956 local x = { }
|
flickerstreak@28
|
957 for k,v in pairs(Bar) do
|
flickerstreak@28
|
958 x[k] = v
|
flickerstreak@28
|
959 end
|
flickerstreak@28
|
960 Constructor(x, ...)
|
flickerstreak@28
|
961 return x
|
flickerstreak@28
|
962 end
|
flickerstreak@28
|
963 }
|