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1 local ReAction = ReAction
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2 local L = ReAction.L
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3 local _G = _G
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4 local CreateFrame = CreateFrame
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5 local floor = math.floor
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6 local fmod = math.fmod
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7 local format = string.format
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8
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9 ReAction:UpdateRevision("$Revision$")
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10
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11 local Bar = { }
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12 local proto = { __index = Bar }
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13 local weak = { __mode = "k" }
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14
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15 ReAction.Bar = Bar -- export to ReAction
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16
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17 function Bar:New( name, config )
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18 if type(config) ~= "table" then
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19 error("ReAction.Bar: config table required")
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20 end
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21
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22 -- create new self
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23 self = setmetatable(
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24 {
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25 config = config,
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26 name = name,
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27 buttons = setmetatable( { }, weak ),
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28 width = config.width or 480,
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29 height = config.height or 40
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30 },
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31 proto )
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32
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33 -- The frame type is 'Button' in order to have an OnClick handler. However, the frame itself is
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34 -- not mouse-clickable by the user.
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35 local parent = config.parent and (ReAction:GetBar(config.parent) or _G[config.parent]) or UIParent
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36 local f = CreateFrame("Button", name and format("ReAction-%s",name), parent,
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37 "SecureHandlerStateTemplate, SecureHandlerClickTemplate")
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38 f:SetFrameStrata("MEDIUM")
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39 f:SetWidth(self.width)
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40 f:SetWidth(self.height)
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41 f:Show()
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42 f:EnableMouse(false)
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43 f:SetClampedToScreen(true)
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44
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45 -- Override the default frame accessor to provide strict read-only access
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46 function self:GetFrame()
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47 return f
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48 end
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49
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50 self:ApplyAnchor()
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51 ReAction.RegisterCallback(self, "OnConfigModeChanged")
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52
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53 return self
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54 end
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55
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56 function Bar:Destroy()
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57 local f = self:GetFrame()
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58 f:UnregisterAllEvents()
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59 ReAction.UnregisterAllCallbacks(self)
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60 f:Hide()
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61 f:SetParent(UIParent)
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62 f:ClearAllPoints()
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63 end
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64
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65 function Bar:OnConfigModeChanged(event, mode)
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66 self:ShowControls(mode) -- Bar:ShowControls() defined in Overlay.lua
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67 end
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68
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69 function Bar:ApplyAnchor()
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70 local f = self:GetFrame()
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71 local c = self.config
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72 local p = c.point
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73
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74 f:SetWidth(c.width)
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75 f:SetHeight(c.height)
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76 f:ClearAllPoints()
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77
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78 if p then
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79 local a = f:GetParent()
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80 if c.anchor then
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81 local bar = ReAction:GetBar(c.anchor)
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82 if bar then
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83 a = bar:GetFrame()
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84 else
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85 a = _G[c.anchor]
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86 end
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87 end
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88 local fr = a or f:GetParent()
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89 f:SetPoint(p, a or f:GetParent(), c.relpoint, c.x or 0, c.y or 0)
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90 else
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91 f:SetPoint("CENTER")
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92 end
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93 end
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94
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95 function Bar:SetAnchor(point, frame, relativePoint, x, y)
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96 local c = self.config
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97 c.point = point or c.point
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98 c.anchor = frame and frame:GetName() or c.anchor
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99 c.relpoint = relativePoint or c.relpoint
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100 c.x = x or c.x
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101 c.y = y or c.y
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102 self:ApplyAnchor()
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103 end
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104
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105 function Bar:GetAnchor()
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106 local c = self.config
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107 return (c.point or "CENTER"),
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108 (c.anchor or self:GetFrame():GetParent():GetName()),
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109 (c.relpoint or c.point or "CENTER"),
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110 (c.x or 0),
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111 (c.y or 0)
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112 end
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113
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114 function Bar:GetSize()
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115 local f = self:GetFrame()
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116 return f:GetWidth(), f:GetHeight()
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117 end
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118
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119 function Bar:SetSize(w,h)
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120 local f = self:GetFrame()
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121 self.config.width = w
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122 self.config.height = h
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123 f:SetWidth(w)
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124 f:SetHeight(h)
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125 end
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126
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127 function Bar:GetButtonSize()
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128 local w = self.config.btnWidth or 32
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129 local h = self.config.btnHeight or 32
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130 -- TODO: get from modules?
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131 return w,h
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132 end
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133
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134 function Bar:SetButtonSize(w,h)
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135 if w > 0 and h > 0 then
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136 self.config.btnWidth = w
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137 self.config.btnHeight = h
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138 end
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139 ReAction:RefreshBar(self)
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140 end
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141
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142 function Bar:GetButtonGrid()
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143 local cfg = self.config
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144 local r = cfg.btnRows or 1
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145 local c = cfg.btnColumns or 1
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146 local s = cfg.spacing or 4
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147 return r,c,s
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148 end
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149
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150 function Bar:GetNumButtons()
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151 local r,c = self:GetButtonGrid()
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152 return r*c
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153 end
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154
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155 function Bar:SetButtonGrid(r,c,s)
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156 if r > 0 and c > 0 and s > 0 then
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157 local cfg = self.config
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158 cfg.btnRows = r
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159 cfg.btnColumns = c
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160 cfg.spacing = s
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161 end
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162 ReAction:RefreshBar(self)
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163 end
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164
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165 function Bar:GetName()
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166 return self.name
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167 end
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168
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169 function Bar:GetFrame()
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170 -- this method is included for documentation purposes. It is overridden
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171 -- for each object in the :New() method.
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172 error("Invalid Bar object: used without initialization")
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173 end
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174
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175 -- only ReAction:RenameBar() should call this function. Calling from any other
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176 -- context will desync the bar list in the ReAction class.
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177 function Bar:SetName(name)
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178 self.name = name
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179 self:SetLabel(self.name) -- Bar:SetLabel() defined in Overlay.lua
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180 end
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181
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182 function Bar:AddButton(idx, button)
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183 local f = self:GetFrame()
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184
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185 -- store in a weak reverse-index array
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186 self.buttons[button] = idx
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187
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188 -- Store a properly wrapped reference to the child frame as an attribute
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189 -- (accessible via "frameref-btn#")
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190 f:SetFrameRef(format("btn%d",idx), button:GetFrame())
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191 end
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192
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193 function Bar:RemoveButton(button)
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194 local idx = self.buttons[button]
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195 if idx then
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196 self:GetFrame():SetAttribute(format("frameref-btn%d",idx),nil)
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197 self.buttons[button] = nil
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198 end
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199 end
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200
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201 -- iterator returns button, idx and does NOT iterate in index order
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202 function Bar:IterateButtons()
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203 return pairs(self.buttons)
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204 end
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205
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206 function Bar:PlaceButton(button, baseW, baseH)
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207 local idx = self.buttons[button]
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208 if idx then
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209 local r, c, s = self:GetButtonGrid()
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210 local bh, bw = self:GetButtonSize()
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211 local row, col = floor((idx-1)/c), fmod((idx-1),c) -- zero-based
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212 local x, y = col*bw + (col+0.5)*s, -(row*bh + (row+0.5)*s)
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213 local scale = bw/baseW
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214 local b = button:GetFrame()
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215
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216 b:ClearAllPoints()
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217 b:SetPoint("TOPLEFT",x/scale,y/scale)
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218 b:SetScale(scale)
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219 end
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220 end
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221
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