annotate Bar.lua @ 72:aa88aed52124

Fixed bugs with state keybinds. Simplified state driver API
author Flick <flickerstreak@gmail.com>
date Thu, 05 Jun 2008 18:34:36 +0000
parents 3d2cef5dc459
children dd01feae0d89
rev   line source
flickerstreak@25 1 local ReAction = ReAction
flickerstreak@25 2 local L = ReAction.L
flickerstreak@25 3 local _G = _G
flickerstreak@25 4 local CreateFrame = CreateFrame
flickerstreak@33 5 local InCombatLockdown = InCombatLockdown
flickerstreak@33 6 local floor = math.floor
flickerstreak@33 7 local min = math.min
flickerstreak@33 8 local format = string.format
flickerstreak@33 9 local GameTooltip = GameTooltip
flickerstreak@71 10 local SecureStateHeader_Refresh = SecureStateHeader_Refresh
flickerstreak@33 11
flickerstreak@33 12
flickerstreak@25 13
flickerstreak@25 14 -- update ReAction revision if this file is newer
flickerstreak@33 15 local revision = tonumber(("$Revision$"):match("%d+"))
flickerstreak@25 16 if revision > ReAction.revision then
flickerstreak@52 17 ReAction.revision = revision
flickerstreak@25 18 end
flickerstreak@25 19
flickerstreak@28 20 ------ BAR CLASS ------
flickerstreak@28 21 local Bar = { _classID = {} }
flickerstreak@25 22
flickerstreak@28 23 local function Constructor( self, name, config )
flickerstreak@25 24 self.name, self.config = name, config
flickerstreak@68 25 self.buttons = setmetatable({},{__mode="k"})
flickerstreak@25 26
flickerstreak@25 27 if type(config) ~= "table" then
flickerstreak@28 28 error("ReAction.Bar: config table required")
flickerstreak@25 29 end
flickerstreak@25 30
flickerstreak@54 31 local parent = config.parent and (ReAction:GetBar(config.parent) or _G[config.parent]) or UIParent
flickerstreak@68 32 local f = CreateFrame("Frame",nil,parent,"SecureStateHeaderTemplate")
flickerstreak@25 33 f:SetFrameStrata("MEDIUM")
flickerstreak@30 34 config.width = config.width or 480
flickerstreak@30 35 config.height = config.height or 40
flickerstreak@25 36 f:SetWidth(config.width)
flickerstreak@25 37 f:SetWidth(config.height)
flickerstreak@25 38
flickerstreak@63 39 ReAction.RegisterCallback(self, "OnConfigModeChanged")
flickerstreak@63 40
flickerstreak@25 41 self.frame = f
flickerstreak@25 42 self:ApplyAnchor()
flickerstreak@25 43 f:Show()
flickerstreak@68 44 self:RefreshLayout()
flickerstreak@25 45 end
flickerstreak@25 46
flickerstreak@25 47 function Bar:Destroy()
flickerstreak@25 48 local f = self.frame
flickerstreak@25 49 f:UnregisterAllEvents()
flickerstreak@25 50 f:Hide()
flickerstreak@25 51 f:SetParent(UIParent)
flickerstreak@25 52 f:ClearAllPoints()
flickerstreak@63 53 ReAction.UnregisterAllCallbacks(self)
flickerstreak@72 54 if self.statedriver then
flickerstreak@72 55 UnregisterStateDriver(f, "reaction")
flickerstreak@72 56 end
flickerstreak@25 57 self.labelString = nil
flickerstreak@25 58 self.controlFrame = nil
flickerstreak@25 59 self.frame = nil
flickerstreak@25 60 self.config = nil
flickerstreak@25 61 end
flickerstreak@25 62
flickerstreak@63 63 function Bar:OnConfigModeChanged(event, mode)
flickerstreak@63 64 self:ShowControls(mode)
flickerstreak@63 65 end
flickerstreak@63 66
flickerstreak@25 67 function Bar:RefreshLayout()
flickerstreak@63 68 ReAction:RefreshBar(self)
flickerstreak@25 69 end
flickerstreak@25 70
flickerstreak@25 71 function Bar:ApplyAnchor()
flickerstreak@25 72 local f, config = self.frame, self.config
flickerstreak@25 73 f:SetWidth(config.width)
flickerstreak@25 74 f:SetHeight(config.height)
flickerstreak@25 75 local anchor = config.anchor
flickerstreak@51 76 f:ClearAllPoints()
flickerstreak@25 77 if anchor then
flickerstreak@52 78 local anchorTo = f:GetParent()
flickerstreak@25 79 if config.anchorTo then
flickerstreak@52 80 local bar = ReAction:GetBar(config.anchorTo)
flickerstreak@52 81 if bar then
flickerstreak@52 82 anchorTo = bar:GetFrame()
flickerstreak@52 83 else
flickerstreak@52 84 anchorTo = _G[config.anchorTo]
flickerstreak@52 85 end
flickerstreak@25 86 end
flickerstreak@52 87 f:SetPoint(anchor, anchorTo or f:GetParent(), config.relativePoint, config.x or 0, config.y or 0)
flickerstreak@25 88 else
flickerstreak@25 89 f:SetPoint("CENTER")
flickerstreak@25 90 end
flickerstreak@25 91 end
flickerstreak@25 92
flickerstreak@51 93 function Bar:SetAnchor(point, frame, relativePoint, x, y)
flickerstreak@51 94 local c = self.config
flickerstreak@51 95 c.anchor = point or c.anchor
flickerstreak@51 96 c.anchorTo = frame and frame:GetName() or c.anchorTo
flickerstreak@51 97 c.relativePoint = relativePoint or c.relativePoint
flickerstreak@51 98 c.x = x or c.x
flickerstreak@51 99 c.y = y or c.y
flickerstreak@51 100 self:ApplyAnchor()
flickerstreak@51 101 end
flickerstreak@51 102
flickerstreak@51 103 function Bar:GetAnchor()
flickerstreak@51 104 local c = self.config
flickerstreak@51 105 return (c.anchor or "CENTER"), (c.anchorTo or self.frame:GetParent():GetName()), (c.relativePoint or c.anchor or "CENTER"), (c.x or 0), (c.y or 0)
flickerstreak@51 106 end
flickerstreak@51 107
flickerstreak@25 108 function Bar:GetFrame()
flickerstreak@25 109 return self.frame
flickerstreak@25 110 end
flickerstreak@25 111
flickerstreak@25 112 function Bar:GetSize()
flickerstreak@25 113 return self.frame:GetWidth() or 200, self.frame:GetHeight() or 200
flickerstreak@25 114 end
flickerstreak@25 115
flickerstreak@25 116 function Bar:SetSize(w,h)
flickerstreak@25 117 self.config.width = w
flickerstreak@25 118 self.config.height = h
flickerstreak@25 119 end
flickerstreak@25 120
flickerstreak@25 121 function Bar:GetButtonSize()
flickerstreak@25 122 local w = self.config.btnWidth or 32
flickerstreak@25 123 local h = self.config.btnHeight or 32
flickerstreak@25 124 -- TODO: get from modules?
flickerstreak@25 125 return w,h
flickerstreak@25 126 end
flickerstreak@25 127
flickerstreak@25 128 function Bar:SetButtonSize(w,h)
flickerstreak@25 129 if w > 0 and h > 0 then
flickerstreak@25 130 self.config.btnWidth = w
flickerstreak@25 131 self.config.btnHeight = h
flickerstreak@25 132 end
flickerstreak@25 133 end
flickerstreak@25 134
flickerstreak@25 135 function Bar:GetButtonGrid()
flickerstreak@25 136 local cfg = self.config
flickerstreak@25 137 local r = cfg.btnRows or 1
flickerstreak@25 138 local c = cfg.btnColumns or 1
flickerstreak@25 139 local s = cfg.spacing or 4
flickerstreak@25 140 return r,c,s
flickerstreak@25 141 end
flickerstreak@25 142
flickerstreak@25 143 function Bar:SetButtonGrid(r,c,s)
flickerstreak@25 144 if r > 0 and c > 0 and s > 0 then
flickerstreak@25 145 local cfg = self.config
flickerstreak@25 146 cfg.btnRows = r
flickerstreak@25 147 cfg.btnColumns = c
flickerstreak@25 148 cfg.spacing = s
flickerstreak@25 149 end
flickerstreak@25 150 end
flickerstreak@25 151
flickerstreak@25 152 function Bar:GetName()
flickerstreak@25 153 return self.name
flickerstreak@25 154 end
flickerstreak@25 155
flickerstreak@33 156 function Bar:SetName(name)
flickerstreak@33 157 self.name = name
flickerstreak@33 158 if self.controlLabelString then
flickerstreak@33 159 self.controlLabelString:SetText(self.name)
flickerstreak@33 160 end
flickerstreak@33 161 end
flickerstreak@33 162
flickerstreak@25 163 function Bar:PlaceButton(f, idx, baseW, baseH)
flickerstreak@25 164 local r, c, s = self:GetButtonGrid()
flickerstreak@25 165 local bh, bw = self:GetButtonSize()
flickerstreak@25 166 local row, col = floor((idx-1)/c), mod((idx-1),c) -- zero-based
flickerstreak@25 167 local x, y = col*bw + (col+0.5)*s, row*bh + (row+0.5)*s
flickerstreak@25 168 local scale = bw/baseW
flickerstreak@25 169
flickerstreak@25 170 f:ClearAllPoints()
flickerstreak@25 171 f:SetPoint("TOPLEFT",x/scale,-y/scale)
flickerstreak@25 172 f:SetScale(scale)
flickerstreak@68 173 self.buttons[f] = true
flickerstreak@25 174 end
flickerstreak@25 175
flickerstreak@71 176
flickerstreak@71 177 -- multi-state functions --
flickerstreak@68 178 function Bar:GetNumPages()
flickerstreak@68 179 return self.config.nPages or 1
flickerstreak@68 180 end
flickerstreak@28 181
flickerstreak@72 182 --
flickerstreak@72 183 -- 'rule' is a rule-string to pass to RegisterStateDriver
flickerstreak@72 184 -- 'states' is a { ["statename"] = <don't care> } table of all state names
flickerstreak@72 185 -- 'keybinds' is a { ["statename"] = keybind } table of all keybound states
flickerstreak@72 186 --
flickerstreak@72 187 function Bar:SetStateDriver( rule, states, keybinds )
flickerstreak@72 188 local f = self.frame
flickerstreak@72 189 local kbprefix = ""
flickerstreak@72 190 do
flickerstreak@72 191 local tmp = { }
flickerstreak@72 192 for s, k in pairs(keybinds) do
flickerstreak@72 193 if k and #k > 0 then -- filter out false table entries
flickerstreak@72 194 -- if in a keybound state, set the stack to the new state but stay in the keybound state.
flickerstreak@72 195 -- use $s as a placeholder for the current state, it will be gsub()'d in later
flickerstreak@72 196 table.insert(tmp,("%s:$s set() %s"):format(s,s))
flickerstreak@72 197 end
flickerstreak@72 198 end
flickerstreak@72 199 table.insert(tmp,kbprefix) -- to get a trailing ';' if the table is not empty
flickerstreak@72 200 kbprefix = table.concat(tmp,";")
flickerstreak@72 201 end
flickerstreak@72 202 for state in pairs(states) do
flickerstreak@72 203 -- For all states: if in a keybound state, stay there (with stack manipulation, see above).
flickerstreak@72 204 -- Otherwise, go to the state
flickerstreak@72 205 f:SetAttribute(("statemap-reaction-%s"):format(state),("%s%s"):format(kbprefix:gsub("%$s",state),state))
flickerstreak@72 206
flickerstreak@72 207 local binding = keybinds[state]
flickerstreak@72 208 self:SetStateKeybind(binding, state) -- set the binding even if nil, to clear it unconditionally
flickerstreak@72 209 if binding then
flickerstreak@72 210 -- for key bindings, use the state-stack to toggle between the last state and the keybound state
flickerstreak@72 211 -- use a different 'virtual state' passed to attribute 'reaction-state' for key bindings, "<state>_binding"
flickerstreak@72 212 f:SetAttribute(("statemap-reaction-%s_binding"):format(state), ("%s:pop();*:set(%s)"):format(state,state))
flickerstreak@72 213 end
flickerstreak@72 214 end
flickerstreak@72 215
flickerstreak@72 216 if rule and #rule > 0 then
flickerstreak@72 217 self.stateDriver = true
flickerstreak@72 218 RegisterStateDriver(f, "reaction", rule)
flickerstreak@72 219 elseif self.statedriver then
flickerstreak@72 220 self.statedriver = false
flickerstreak@72 221 UnregisterStateDriver(f, "reaction")
flickerstreak@72 222 end
flickerstreak@72 223 end
flickerstreak@72 224
flickerstreak@68 225 function Bar:SetHideStates(s)
flickerstreak@68 226 for f in pairs(self.buttons) do
flickerstreak@68 227 if f:GetParent() == self.frame then
flickerstreak@68 228 f:SetAttribute("hidestates",s)
flickerstreak@68 229 end
flickerstreak@68 230 end
flickerstreak@68 231 SecureStateHeader_Refresh(self.frame)
flickerstreak@68 232 end
flickerstreak@28 233
flickerstreak@70 234 function Bar:SetStateKeybind(key, state, defaultstate)
flickerstreak@72 235 -- Lazily create a tiny offscreen button which sends "<state>_binding" values to the
flickerstreak@72 236 -- bar frame's state-reaction attribute, by using an override binding to generate a
flickerstreak@72 237 -- click on the button with a virtual mouse button "state".
flickerstreak@72 238 -- This gets around making the bar itself a clickable button, which is not desirable
flickerstreak@68 239 local f = self.statebuttonframe
flickerstreak@70 240 if key then
flickerstreak@68 241 if not f then
flickerstreak@72 242 f = CreateFrame("Button",self:GetName().."_statebutton",self.frame,"SecureActionButtonTemplate")
flickerstreak@68 243 f:SetPoint("BOTTOMRIGHT",UIParent,"TOPLEFT")
flickerstreak@68 244 f:SetWidth(1)
flickerstreak@68 245 f:SetHeight(1)
flickerstreak@72 246 f:SetAttribute("type*","attribute")
flickerstreak@72 247 f:SetAttribute("attribute-name*","state-reaction")
flickerstreak@72 248 f:SetAttribute("attribute-frame*",self.frame)
flickerstreak@68 249 f:Show()
flickerstreak@72 250 f.bindings = { }
flickerstreak@68 251 self.statebuttonframe = f
flickerstreak@68 252 end
flickerstreak@72 253 f:SetAttribute(("attribute-value-%s"):format(state),("%s_binding"):format(state))
flickerstreak@72 254 -- clear the old binding, if any, for this state
flickerstreak@72 255 if f.bindings[state] then
flickerstreak@72 256 SetOverrideBinding(self.frame, false, f.bindings[state], nil)
flickerstreak@72 257 end
flickerstreak@72 258 SetOverrideBindingClick(self.frame, false, key, f:GetName(), state) -- the state name is used as the virtual button
flickerstreak@72 259 f.bindings[state] = key
flickerstreak@68 260 elseif f then
flickerstreak@72 261 key = f.bindings[state]
flickerstreak@70 262 if key then
flickerstreak@72 263 SetOverrideBinding(self.frame, false, key, nil)
flickerstreak@72 264 f.bindings[state] = nil
flickerstreak@70 265 end
flickerstreak@68 266 end
flickerstreak@68 267 end
flickerstreak@33 268
flickerstreak@68 269 function Bar:SetStatePageMap(state, map) -- map is a { ["statename"] = pagenumber } table
flickerstreak@68 270 local f = self.frame
flickerstreak@68 271 local tmp = { }
flickerstreak@68 272 for s, p in pairs(map) do
flickerstreak@71 273 table.insert(tmp, ("%s:page%d"):format(s,p))
flickerstreak@68 274 end
flickerstreak@68 275 local spec = table.concat(tmp,";")
flickerstreak@72 276 local current = f:GetAttribute("statebutton")
flickerstreak@72 277 if spec ~= f:GetAttribute("statebutton") then
flickerstreak@72 278 f:SetAttribute("statebutton", spec)
flickerstreak@72 279 end
flickerstreak@71 280 SecureStateHeader_Refresh(f)
flickerstreak@68 281 end
flickerstreak@33 282
flickerstreak@68 283 function Bar:SetStateKeybindOverrideMap(states) -- 'states' is an array of state-names that should have keybind overrides enabled
flickerstreak@68 284 local f = self.frame
flickerstreak@68 285 for i = 1, #states do
flickerstreak@68 286 local s = states[i]
flickerstreak@68 287 states[i] = ("%s:%s"):format(s,s)
flickerstreak@68 288 end
flickerstreak@71 289 table.insert(states,"_defaultbindings")
flickerstreak@68 290 f:SetAttribute("statebindings",table.concat(states,";"))
flickerstreak@71 291 SecureStateHeader_Refresh(f)
flickerstreak@68 292 for b in pairs(self.buttons) do
flickerstreak@71 293 -- TODO: signal child frames that they should maintain multiple bindings
flickerstreak@68 294 end
flickerstreak@68 295 end
flickerstreak@33 296
flickerstreak@71 297 local _ofskeys = { "point", "relpoint", "x", "y" }
flickerstreak@71 298 function Bar:SetStateAnchorMap( map ) -- 'map' is a { ["statename"] = { point=point, relpoint=relpoint, x=x, y=y } } table
flickerstreak@71 299 local f = self.frame
flickerstreak@71 300 local c = self.config
flickerstreak@71 301 local default = { point = c.anchor, relpoint = c.relativePoint, x = c.x, y = c.y }
flickerstreak@71 302 for _, key in pairs(_ofskeys) do
flickerstreak@71 303 local t = { }
flickerstreak@71 304 for state, info in pairs(map) do
flickerstreak@71 305 if info[key] then
flickerstreak@71 306 table.insert(t, ("%s:%s"):format(state, info[key]))
flickerstreak@71 307 end
flickerstreak@71 308 end
flickerstreak@71 309 if #t > 0 and default[key] then table.insert(t, tostring(default[key])) end
flickerstreak@71 310 f:SetAttribute(("headofs%s"):format(key), table.concat(t,";") or "")
flickerstreak@71 311 end
flickerstreak@71 312 SecureStateHeader_Refresh(f)
flickerstreak@71 313 end
flickerstreak@71 314
flickerstreak@71 315 function Bar:SetStateScaleMap( map ) -- 'map' is a { ["statename"] = scalevalue } table
flickerstreak@71 316 local f = self.frame
flickerstreak@71 317 local t = { }
flickerstreak@71 318 for state, scale in pairs(map) do
flickerstreak@71 319 table.insert( t, ("%s:%s"):format(state,scale) )
flickerstreak@71 320 end
flickerstreak@71 321 if #t > 0 then table.insert(t, "1.0") end
flickerstreak@71 322 f:SetAttribute("headscale",table.concat(t,";") or "")
flickerstreak@71 323 SecureStateHeader_Refresh(f)
flickerstreak@71 324 end
flickerstreak@71 325
flickerstreak@71 326
flickerstreak@33 327 --
flickerstreak@33 328 -- Bar config overlay
flickerstreak@33 329 --
flickerstreak@52 330 local CreateControls
flickerstreak@33 331
flickerstreak@33 332 do
flickerstreak@33 333 -- upvalue some of these for small OnUpdate performance boost
flickerstreak@33 334 local GetSize = Bar.GetSize
flickerstreak@33 335 local GetButtonSize = Bar.GetButtonSize
flickerstreak@33 336 local GetButtonGrid = Bar.GetButtonGrid
flickerstreak@33 337 local SetSize = Bar.SetSize
flickerstreak@33 338 local SetButtonSize = Bar.SetButtonSize
flickerstreak@33 339 local SetButtonGrid = Bar.SetButtonGrid
flickerstreak@33 340 local ApplyAnchor = Bar.ApplyAnchor
flickerstreak@33 341
flickerstreak@52 342 local function StoreExtents(bar)
flickerstreak@33 343 local f = bar.frame
flickerstreak@33 344 local point, relativeTo, relativePoint, x, y = f:GetPoint(1)
flickerstreak@33 345 relativeTo = relativeTo or f:GetParent()
flickerstreak@33 346 local anchorTo
flickerstreak@63 347 for name, b in ReAction:IterateBars() do
flickerstreak@52 348 if b and b:GetFrame() == relativeTo then
flickerstreak@52 349 anchorTo = name
flickerstreak@52 350 break
flickerstreak@33 351 end
flickerstreak@33 352 end
flickerstreak@33 353 anchorTo = anchorTo or relativeTo:GetName()
flickerstreak@33 354 local c = bar.config
flickerstreak@33 355 c.anchor = point
flickerstreak@33 356 c.anchorTo = anchorTo
flickerstreak@33 357 c.relativePoint = relativePoint
flickerstreak@33 358 c.x = x
flickerstreak@33 359 c.y = y
flickerstreak@33 360 c.width, c.height = f:GetWidth(), f:GetHeight()
flickerstreak@33 361 end
flickerstreak@33 362
flickerstreak@52 363 local function StoreSize(bar)
flickerstreak@52 364 local f = bar.frame
flickerstreak@52 365 local c = bar.config
flickerstreak@52 366 c.width, c.height = f:GetWidth(), f:GetHeight()
flickerstreak@52 367 end
flickerstreak@52 368
flickerstreak@52 369 local function RecomputeButtonSize(bar)
flickerstreak@33 370 local w, h = GetSize(bar)
flickerstreak@33 371 local bw, bh = GetButtonSize(bar)
flickerstreak@33 372 local r, c, s = GetButtonGrid(bar)
flickerstreak@33 373
flickerstreak@33 374 local scaleW = (floor(w/c) - s) / bw
flickerstreak@33 375 local scaleH = (floor(h/r) - s) / bh
flickerstreak@33 376 local scale = min(scaleW, scaleH)
flickerstreak@33 377
flickerstreak@33 378 SetButtonSize(bar, scale * bw, scale * bh, s)
flickerstreak@33 379 end
flickerstreak@33 380
flickerstreak@52 381 local function RecomputeButtonSpacing(bar)
flickerstreak@33 382 local w, h = GetSize(bar)
flickerstreak@33 383 local bw, bh = GetButtonSize(bar)
flickerstreak@33 384 local r, c, s = GetButtonGrid(bar)
flickerstreak@33 385
flickerstreak@33 386 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh))
flickerstreak@33 387 end
flickerstreak@33 388
flickerstreak@52 389 local function RecomputeGrid(bar)
flickerstreak@33 390 local w, h = GetSize(bar)
flickerstreak@33 391 local bw, bh = GetButtonSize(bar)
flickerstreak@33 392 local r, c, s = GetButtonGrid(bar)
flickerstreak@33 393
flickerstreak@33 394 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s)
flickerstreak@33 395 end
flickerstreak@33 396
flickerstreak@52 397 local function ClampToButtons(bar)
flickerstreak@33 398 local bw, bh = GetButtonSize(bar)
flickerstreak@33 399 local r, c, s = GetButtonGrid(bar)
flickerstreak@50 400 SetSize(bar, (bw+s)*c + 1, (bh+s)*r + 1)
flickerstreak@33 401 end
flickerstreak@33 402
flickerstreak@52 403 local function HideGameTooltip()
flickerstreak@33 404 GameTooltip:Hide()
flickerstreak@33 405 end
flickerstreak@33 406
flickerstreak@52 407 local anchorInside = { inside = true }
flickerstreak@52 408 local anchorOutside = { outside = true }
flickerstreak@52 409 local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" }
flickerstreak@52 410 local oppositeEdges = {
flickerstreak@52 411 TOP = "BOTTOM",
flickerstreak@52 412 BOTTOM = "TOP",
flickerstreak@52 413 LEFT = "RIGHT",
flickerstreak@52 414 RIGHT = "LEFT"
flickerstreak@52 415 }
flickerstreak@52 416 local pointsOnEdge = {
flickerstreak@52 417 BOTTOM = { "BOTTOM", "BOTTOMLEFT", "BOTTOMRIGHT", },
flickerstreak@52 418 TOP = { "TOP", "TOPLEFT", "TOPRIGHT", },
flickerstreak@52 419 RIGHT = { "RIGHT", "BOTTOMRIGHT", "TOPRIGHT", },
flickerstreak@52 420 LEFT = { "LEFT", "BOTTOMLEFT", "TOPLEFT", },
flickerstreak@52 421 }
flickerstreak@52 422 local edgeSelector = {
flickerstreak@52 423 BOTTOM = 1, -- select x of x,y
flickerstreak@52 424 TOP = 1, -- select x of x,y
flickerstreak@52 425 LEFT = 2, -- select y of x,y
flickerstreak@52 426 RIGHT = 2, -- select y of x,y
flickerstreak@52 427 }
flickerstreak@52 428 local snapPoints = {
flickerstreak@52 429 [anchorOutside] = {
flickerstreak@52 430 BOTTOMLEFT = {"BOTTOMRIGHT","TOPLEFT","TOPRIGHT"},
flickerstreak@52 431 BOTTOM = {"TOP"},
flickerstreak@52 432 BOTTOMRIGHT = {"BOTTOMLEFT","TOPRIGHT","TOPLEFT"},
flickerstreak@52 433 RIGHT = {"LEFT"},
flickerstreak@52 434 TOPRIGHT = {"TOPLEFT","BOTTOMRIGHT","BOTTOMLEFT"},
flickerstreak@52 435 TOP = {"BOTTOM"},
flickerstreak@52 436 TOPLEFT = {"TOPRIGHT","BOTTOMLEFT","BOTTOMRIGHT"},
flickerstreak@52 437 LEFT = {"RIGHT"},
flickerstreak@52 438 CENTER = {"CENTER"}
flickerstreak@52 439 },
flickerstreak@52 440 [anchorInside] = {
flickerstreak@52 441 BOTTOMLEFT = {"BOTTOMLEFT"},
flickerstreak@52 442 BOTTOM = {"BOTTOM"},
flickerstreak@52 443 BOTTOMRIGHT = {"BOTTOMRIGHT"},
flickerstreak@52 444 RIGHT = {"RIGHT"},
flickerstreak@52 445 TOPRIGHT = {"TOPRIGHT"},
flickerstreak@52 446 TOP = {"TOP"},
flickerstreak@52 447 TOPLEFT = {"TOPLEFT"},
flickerstreak@52 448 LEFT = {"LEFT"},
flickerstreak@52 449 CENTER = {"CENTER"}
flickerstreak@52 450 }
flickerstreak@52 451 }
flickerstreak@52 452 local insidePointOffsetFuncs = {
flickerstreak@52 453 BOTTOMLEFT = function(x, y) return x, y end,
flickerstreak@52 454 BOTTOM = function(x, y) return 0, y end,
flickerstreak@52 455 BOTTOMRIGHT = function(x, y) return -x, y end,
flickerstreak@52 456 RIGHT = function(x, y) return -x, 0 end,
flickerstreak@52 457 TOPRIGHT = function(x, y) return -x, -y end,
flickerstreak@52 458 TOP = function(x, y) return 0, -y end,
flickerstreak@52 459 TOPLEFT = function(x, y) return x, -y end,
flickerstreak@52 460 LEFT = function(x, y) return x, 0 end,
flickerstreak@52 461 CENTER = function(x, y) return 0, 0 end,
flickerstreak@52 462 }
flickerstreak@52 463 local pointCoordFuncs = {
flickerstreak@52 464 BOTTOMLEFT = function(f) return f:GetLeft(), f:GetBottom() end,
flickerstreak@52 465 BOTTOM = function(f) return nil, f:GetBottom() end,
flickerstreak@52 466 BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end,
flickerstreak@52 467 RIGHT = function(f) return f:GetRight(), nil end,
flickerstreak@52 468 TOPRIGHT = function(f) return f:GetRight(), f:GetTop() end,
flickerstreak@52 469 TOP = function(f) return nil, f:GetTop() end,
flickerstreak@52 470 TOPLEFT = function(f) return f:GetLeft(), f:GetTop() end,
flickerstreak@52 471 LEFT = function(f) return f:GetLeft(), nil end,
flickerstreak@52 472 CENTER = function(f) return f:GetCenter() end,
flickerstreak@52 473 }
flickerstreak@52 474 local edgeBoundsFuncs = {
flickerstreak@52 475 BOTTOM = function(f) return f:GetLeft(), f:GetRight() end,
flickerstreak@52 476 LEFT = function(f) return f:GetBottom(), f:GetTop() end
flickerstreak@52 477 }
flickerstreak@52 478 edgeBoundsFuncs.TOP = edgeBoundsFuncs.BOTTOM
flickerstreak@52 479 edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT
flickerstreak@52 480
flickerstreak@52 481
flickerstreak@52 482 -- Returns absolute coordinates x,y of the named point 'p' of frame 'f'
flickerstreak@52 483 local function GetPointCoords( f, p )
flickerstreak@52 484 local x, y = pointCoordFuncs[p](f)
flickerstreak@52 485 if not(x and y) then
flickerstreak@52 486 local cx, cy = f:GetCenter()
flickerstreak@52 487 x = x or cx
flickerstreak@52 488 y = y or cy
flickerstreak@52 489 end
flickerstreak@52 490 return x, y
flickerstreak@52 491 end
flickerstreak@52 492
flickerstreak@52 493
flickerstreak@52 494 -- Returns true if frame 'f1' can be anchored to frame 'f2'
flickerstreak@52 495 local function CheckAnchorable( f1, f2 )
flickerstreak@52 496 -- can't anchor a frame to itself or to nil
flickerstreak@52 497 if f1 == f2 or f2 == nil then
flickerstreak@52 498 return false
flickerstreak@52 499 end
flickerstreak@52 500
flickerstreak@52 501 -- can always anchor to UIParent
flickerstreak@52 502 if f2 == UIParent then
flickerstreak@52 503 return true
flickerstreak@52 504 end
flickerstreak@52 505
flickerstreak@52 506 -- also can't do circular anchoring of frames
flickerstreak@52 507 -- walk the anchor chain, which generally shouldn't be that expensive
flickerstreak@52 508 -- (who nests draggables that deep anyway?)
flickerstreak@52 509 for i = 1, f2:GetNumPoints() do
flickerstreak@52 510 local _, f = f2:GetPoint(i)
flickerstreak@52 511 if not f then f = f2:GetParent() end
flickerstreak@52 512 return CheckAnchorable(f1,f)
flickerstreak@52 513 end
flickerstreak@52 514
flickerstreak@52 515 return true
flickerstreak@52 516 end
flickerstreak@52 517
flickerstreak@52 518 -- Returns true if frames f1 and f2 specified edges overlap
flickerstreak@52 519 local function CheckEdgeOverlap( f1, f2, e )
flickerstreak@52 520 local l1, u1 = edgeBoundsFuncs[e](f1)
flickerstreak@52 521 local l2, u2 = edgeBoundsFuncs[e](f2)
flickerstreak@52 522 return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2
flickerstreak@52 523 end
flickerstreak@52 524
flickerstreak@52 525 -- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2
flickerstreak@52 526 local function CheckPointEdgeOverlap( f1, p1, f2, e2 )
flickerstreak@52 527 local l, u = edgeBoundsFuncs[e2](f2)
flickerstreak@52 528 local x, y = GetPointCoords(f1,p1)
flickerstreak@52 529 x = select(edgeSelector[e2], x, y)
flickerstreak@52 530 return l <= x and x <= u
flickerstreak@52 531 end
flickerstreak@52 532
flickerstreak@52 533 -- Returns the distance between corresponding edges. It is
flickerstreak@52 534 -- assumed that the passed in edges e1 and e2 are the same or opposites
flickerstreak@52 535 local function GetEdgeDistance( f1, f2, e1, e2 )
flickerstreak@52 536 local x1, y1 = pointCoordFuncs[e1](f1)
flickerstreak@52 537 local x2, y2 = pointCoordFuncs[e2](f2)
flickerstreak@52 538 return math.abs((x1 or y1) - (x2 or y2))
flickerstreak@52 539 end
flickerstreak@52 540
flickerstreak@52 541 local globalSnapTargets = { [UIParent] = anchorInside }
flickerstreak@52 542
flickerstreak@52 543 local function GetClosestFrameEdge(f1,f2,a)
flickerstreak@52 544 local dist, edge, opp
flickerstreak@52 545 if f2:IsVisible() and CheckAnchorable(f1,f2) then
flickerstreak@52 546 for _, e in pairs(edges) do
flickerstreak@52 547 local o = a.inside and e or oppositeEdges[e]
flickerstreak@52 548 if CheckEdgeOverlap(f1,f2,e) then
flickerstreak@52 549 local d = GetEdgeDistance(f1, f2, e, o)
flickerstreak@52 550 if not dist or (d < dist) then
flickerstreak@52 551 dist, edge, opp = d, e, o
flickerstreak@52 552 end
flickerstreak@52 553 end
flickerstreak@52 554 end
flickerstreak@52 555 end
flickerstreak@52 556 return dist, edge, opp
flickerstreak@52 557 end
flickerstreak@52 558
flickerstreak@52 559 local function GetClosestVisibleEdge( f )
flickerstreak@52 560 local r, o, e1, e2
flickerstreak@52 561 local a = anchorOutside
flickerstreak@63 562 for _, b in ReAction:IterateBars() do
flickerstreak@52 563 local d, e, opp = GetClosestFrameEdge(f,b:GetFrame(),a)
flickerstreak@52 564 if d and (not r or d < r) then
flickerstreak@52 565 r, o, e1, e2 = d, b:GetFrame(), e, opp
flickerstreak@52 566 end
flickerstreak@52 567 end
flickerstreak@52 568 for f2, a2 in pairs(globalSnapTargets) do
flickerstreak@52 569 local d, e, opp = GetClosestFrameEdge(f,f2,a2)
flickerstreak@52 570 if d and (not r or d < r) then
flickerstreak@52 571 r, o, e1, e2, a = d, f2, e, opp, a2
flickerstreak@52 572 end
flickerstreak@52 573 end
flickerstreak@52 574 return o, e1, e2, a
flickerstreak@52 575 end
flickerstreak@52 576
flickerstreak@52 577 local function GetClosestVisiblePoint(f1)
flickerstreak@52 578 local f2, e1, e2, a = GetClosestVisibleEdge(f1)
flickerstreak@52 579 if f2 then
flickerstreak@52 580 local rsq, p, rp, x, y
flickerstreak@52 581 -- iterate pointsOnEdge in order and use < to prefer edge centers to corners
flickerstreak@52 582 for _, p1 in ipairs(pointsOnEdge[e1]) do
flickerstreak@52 583 if CheckPointEdgeOverlap(f1,p1,f2,e2) then
flickerstreak@52 584 for _, p2 in pairs(snapPoints[a][p1]) do
flickerstreak@52 585 local x1, y1 = GetPointCoords(f1,p1)
flickerstreak@52 586 local x2, y2 = GetPointCoords(f2,p2)
flickerstreak@52 587 local dx = x1 - x2
flickerstreak@52 588 local dy = y1 - y2
flickerstreak@52 589 local rsq2 = dx*dx + dy*dy
flickerstreak@52 590 if not rsq or rsq2 < rsq then
flickerstreak@52 591 rsq, p, rp, x, y = rsq2, p1, p2, dx, dy
flickerstreak@52 592 end
flickerstreak@52 593 end
flickerstreak@52 594 end
flickerstreak@52 595 end
flickerstreak@52 596 return f2, p, rp, x, y
flickerstreak@52 597 end
flickerstreak@52 598 end
flickerstreak@52 599
flickerstreak@52 600 local function GetClosestPointSnapped(f1, rx, ry, xOff, yOff)
flickerstreak@52 601 local o, p, rp, x, y = GetClosestVisiblePoint(f1)
flickerstreak@52 602 local s = false
flickerstreak@52 603
flickerstreak@52 604 local sx, sy = insidePointOffsetFuncs[p](xOff or 0, yOff or 0)
flickerstreak@52 605 local xx, yy = pointCoordFuncs[p](f1)
flickerstreak@52 606 if xx and yy then
flickerstreak@52 607 if math.abs(x) <= rx then
flickerstreak@52 608 x = sx
flickerstreak@52 609 s = true
flickerstreak@52 610 end
flickerstreak@52 611 if math.abs(y) <= ry then
flickerstreak@52 612 y = sy
flickerstreak@52 613 s = true
flickerstreak@52 614 end
flickerstreak@52 615 elseif xx then
flickerstreak@52 616 if math.abs(x) <= rx then
flickerstreak@52 617 x = sx
flickerstreak@52 618 s = true
flickerstreak@52 619 if math.abs(y) <= ry then
flickerstreak@52 620 y = sy
flickerstreak@52 621 end
flickerstreak@52 622 end
flickerstreak@52 623 elseif yy then
flickerstreak@52 624 if math.abs(y) <= ry then
flickerstreak@52 625 y = sy
flickerstreak@52 626 s = true
flickerstreak@52 627 if math.abs(x) <= rx then
flickerstreak@52 628 x = sx
flickerstreak@52 629 end
flickerstreak@52 630 end
flickerstreak@52 631 end
flickerstreak@52 632
flickerstreak@52 633 if x == -0 then x = 0 end
flickerstreak@52 634 if y == -0 then y = 0 end
flickerstreak@52 635
flickerstreak@52 636 if s then
flickerstreak@52 637 return o, p, rp, math.floor(x), math.floor(y)
flickerstreak@52 638 end
flickerstreak@52 639 end
flickerstreak@52 640
flickerstreak@52 641 local function CreateSnapIndicator()
flickerstreak@52 642 local si = CreateFrame("Frame",nil,UIParent)
flickerstreak@52 643 si:SetFrameStrata("HIGH")
flickerstreak@52 644 si:SetHeight(8)
flickerstreak@52 645 si:SetWidth(8)
flickerstreak@52 646 local tex = si:CreateTexture()
flickerstreak@52 647 tex:SetAllPoints()
flickerstreak@52 648 tex:SetTexture(1.0, 0.82, 0, 0.8)
flickerstreak@52 649 tex:SetBlendMode("ADD")
flickerstreak@52 650 tex:SetDrawLayer("OVERLAY")
flickerstreak@52 651 return si
flickerstreak@52 652 end
flickerstreak@52 653
flickerstreak@52 654 local si1 = CreateSnapIndicator()
flickerstreak@52 655 local si2 = CreateSnapIndicator()
flickerstreak@52 656
flickerstreak@52 657 local function DisplaySnapIndicator( f, rx, ry, xOff, yOff )
flickerstreak@52 658 local o, p, rp, x, y, snap = GetClosestPointSnapped(f, rx, ry, xOff, yOff)
flickerstreak@52 659 if o then
flickerstreak@52 660 si1:ClearAllPoints()
flickerstreak@52 661 si2:ClearAllPoints()
flickerstreak@52 662 si1:SetPoint("CENTER", f, p, 0, 0)
flickerstreak@52 663 local xx, yy = pointCoordFuncs[rp](o)
flickerstreak@52 664 x = math.abs(x) <=rx and xx and 0 or x
flickerstreak@52 665 y = math.abs(y) <=ry and yy and 0 or y
flickerstreak@52 666 si2:SetPoint("CENTER", o, rp, x, y)
flickerstreak@52 667 si1:Show()
flickerstreak@52 668 si2:Show()
flickerstreak@52 669 else
flickerstreak@52 670 if si1:IsVisible() then
flickerstreak@52 671 si1:Hide()
flickerstreak@52 672 si2:Hide()
flickerstreak@52 673 end
flickerstreak@52 674 end
flickerstreak@52 675 end
flickerstreak@52 676
flickerstreak@52 677 local function HideSnapIndicator()
flickerstreak@52 678 if si1:IsVisible() then
flickerstreak@52 679 si1:Hide()
flickerstreak@52 680 si2:Hide()
flickerstreak@52 681 end
flickerstreak@52 682 end
flickerstreak@52 683
flickerstreak@71 684 function CreateControls(bar)
flickerstreak@33 685 local f = bar.frame
flickerstreak@33 686
flickerstreak@33 687 f:SetMovable(true)
flickerstreak@33 688 f:SetResizable(true)
flickerstreak@33 689 f:SetClampedToScreen(true)
flickerstreak@33 690
flickerstreak@33 691 -- buttons on the bar should be direct children of the bar frame.
flickerstreak@33 692 -- The control elements need to float on top of this, which we could
flickerstreak@33 693 -- do with SetFrameLevel() or Raise(), but it's more reliable to do it
flickerstreak@33 694 -- via frame nesting, hence good old foo's appearance here.
flickerstreak@33 695 local foo = CreateFrame("Frame",nil,f)
flickerstreak@33 696 foo:SetAllPoints()
flickerstreak@51 697 foo:SetClampedToScreen(true)
flickerstreak@33 698
flickerstreak@33 699 local control = CreateFrame("Button", nil, foo)
flickerstreak@33 700 control:EnableMouse(true)
flickerstreak@33 701 control:SetToplevel(true)
flickerstreak@33 702 control:SetPoint("TOPLEFT", -4, 4)
flickerstreak@33 703 control:SetPoint("BOTTOMRIGHT", 4, -4)
flickerstreak@33 704 control:SetBackdrop({
flickerstreak@33 705 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
flickerstreak@33 706 tile = true,
flickerstreak@33 707 tileSize = 16,
flickerstreak@33 708 edgeSize = 16,
flickerstreak@33 709 insets = { left = 0, right = 0, top = 0, bottom = 0 },
flickerstreak@33 710 })
flickerstreak@33 711
flickerstreak@33 712 -- textures
flickerstreak@33 713 local bgTex = control:CreateTexture(nil,"BACKGROUND")
flickerstreak@33 714 bgTex:SetTexture(0.7,0.7,1.0,0.2)
flickerstreak@33 715 bgTex:SetPoint("TOPLEFT",4,-4)
flickerstreak@33 716 bgTex:SetPoint("BOTTOMRIGHT",-4,4)
flickerstreak@33 717 local hTex = control:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@33 718 hTex:SetTexture(0.7,0.7,1.0,0.2)
flickerstreak@33 719 hTex:SetPoint("TOPLEFT",4,-4)
flickerstreak@33 720 hTex:SetPoint("BOTTOMRIGHT",-4,4)
flickerstreak@33 721 hTex:SetBlendMode("ADD")
flickerstreak@33 722
flickerstreak@33 723 -- label
flickerstreak@33 724 local label = control:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
flickerstreak@33 725 label:SetAllPoints()
flickerstreak@33 726 label:SetJustifyH("CENTER")
flickerstreak@33 727 label:SetShadowColor(0,0,0,1)
flickerstreak@33 728 label:SetShadowOffset(2,-2)
flickerstreak@33 729 label:SetTextColor(1,1,1,1)
flickerstreak@33 730 label:SetText(bar:GetName())
flickerstreak@33 731 label:Show()
flickerstreak@33 732 bar.controlLabelString = label -- so that bar:SetName() can update it
flickerstreak@33 733
flickerstreak@71 734 local function StopResize()
flickerstreak@33 735 f:StopMovingOrSizing()
flickerstreak@33 736 f.isMoving = false
flickerstreak@33 737 f:SetScript("OnUpdate",nil)
flickerstreak@52 738 StoreSize(bar)
flickerstreak@33 739 ClampToButtons(bar)
flickerstreak@33 740 ApplyAnchor(bar)
flickerstreak@63 741 ReAction:RefreshOptions()
flickerstreak@33 742 end
flickerstreak@33 743
flickerstreak@33 744 -- edge drag handles
flickerstreak@33 745 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do
flickerstreak@33 746 local edge = CreateFrame("Frame",nil,control)
flickerstreak@33 747 edge:EnableMouse(true)
flickerstreak@33 748 edge:SetWidth(8)
flickerstreak@33 749 edge:SetHeight(8)
flickerstreak@33 750 if point == "TOP" or point == "BOTTOM" then
flickerstreak@33 751 edge:SetPoint(point.."LEFT")
flickerstreak@33 752 edge:SetPoint(point.."RIGHT")
flickerstreak@33 753 else
flickerstreak@33 754 edge:SetPoint("TOP"..point)
flickerstreak@33 755 edge:SetPoint("BOTTOM"..point)
flickerstreak@33 756 end
flickerstreak@33 757 local tex = edge:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@33 758 tex:SetTexture(1.0,0.82,0,0.7)
flickerstreak@33 759 tex:SetBlendMode("ADD")
flickerstreak@33 760 tex:SetAllPoints()
flickerstreak@33 761 edge:RegisterForDrag("LeftButton")
flickerstreak@33 762 edge:SetScript("OnMouseDown",
flickerstreak@33 763 function()
flickerstreak@33 764 local bw, bh = GetButtonSize(bar)
flickerstreak@33 765 local r, c, s = GetButtonGrid(bar)
flickerstreak@33 766 f:SetMinResize( bw+s+1, bh+s+1 )
flickerstreak@33 767 f:StartSizing(point)
flickerstreak@33 768 f:SetScript("OnUpdate",
flickerstreak@33 769 function()
flickerstreak@33 770 RecomputeGrid(bar)
flickerstreak@33 771 bar:RefreshLayout()
flickerstreak@33 772 end
flickerstreak@33 773 )
flickerstreak@33 774 end
flickerstreak@33 775 )
flickerstreak@33 776 edge:SetScript("OnMouseUp", StopResize)
flickerstreak@33 777 edge:SetScript("OnEnter",
flickerstreak@33 778 function()
flickerstreak@33 779 GameTooltip:SetOwner(f, "ANCHOR_"..point)
flickerstreak@33 780 GameTooltip:AddLine(L["Drag to add/remove buttons"])
flickerstreak@33 781 GameTooltip:Show()
flickerstreak@33 782 end
flickerstreak@33 783 )
flickerstreak@33 784 edge:SetScript("OnLeave", HideGameTooltip)
flickerstreak@33 785 edge:Show()
flickerstreak@33 786 end
flickerstreak@33 787
flickerstreak@33 788 -- corner drag handles, again nested in an anonymous frame so that they are on top
flickerstreak@33 789 local foo2 = CreateFrame("Frame",nil,control)
flickerstreak@33 790 foo2:SetAllPoints(true)
flickerstreak@33 791 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do
flickerstreak@33 792 local corner = CreateFrame("Frame",nil,foo2)
flickerstreak@33 793 corner:EnableMouse(true)
flickerstreak@33 794 corner:SetWidth(12)
flickerstreak@33 795 corner:SetHeight(12)
flickerstreak@33 796 corner:SetPoint(point)
flickerstreak@33 797 local tex = corner:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@33 798 tex:SetTexture(1.0,0.82,0,0.7)
flickerstreak@33 799 tex:SetBlendMode("ADD")
flickerstreak@33 800 tex:SetAllPoints()
flickerstreak@33 801 corner:RegisterForDrag("LeftButton","RightButton")
flickerstreak@71 802 local function updateTooltip()
flickerstreak@33 803 local size, size2 = bar:GetButtonSize()
flickerstreak@33 804 local rows, cols, spacing = bar:GetButtonGrid()
flickerstreak@33 805 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
flickerstreak@33 806 GameTooltipTextRight4:SetText(size)
flickerstreak@33 807 GameTooltipTextRight5:SetText(tostring(spacing))
flickerstreak@33 808 end
flickerstreak@33 809 corner:SetScript("OnMouseDown",
flickerstreak@33 810 function(_,btn)
flickerstreak@33 811 local bw, bh = GetButtonSize(bar)
flickerstreak@33 812 local r, c, s = GetButtonGrid(bar)
flickerstreak@33 813 if btn == "LeftButton" then -- button resize
flickerstreak@33 814 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 )
flickerstreak@33 815 f:SetScript("OnUpdate",
flickerstreak@33 816 function()
flickerstreak@33 817 RecomputeButtonSize(bar)
flickerstreak@33 818 bar:RefreshLayout()
flickerstreak@33 819 updateTooltip()
flickerstreak@33 820 end
flickerstreak@33 821 )
flickerstreak@33 822 elseif btn == "RightButton" then -- spacing resize
flickerstreak@33 823 f:SetMinResize( bw*c, bh*r )
flickerstreak@33 824 f:SetScript("OnUpdate",
flickerstreak@33 825 function()
flickerstreak@33 826 RecomputeButtonSpacing(bar)
flickerstreak@33 827 bar:RefreshLayout()
flickerstreak@33 828 updateTooltip()
flickerstreak@33 829 end
flickerstreak@33 830 )
flickerstreak@33 831 end
flickerstreak@33 832 f:StartSizing(point)
flickerstreak@33 833 end
flickerstreak@33 834 )
flickerstreak@33 835 corner:SetScript("OnMouseUp",StopResize)
flickerstreak@33 836 corner:SetScript("OnEnter",
flickerstreak@33 837 function()
flickerstreak@33 838 GameTooltip:SetOwner(f, "ANCHOR_"..point)
flickerstreak@33 839 GameTooltip:AddLine(L["Drag to resize buttons"])
flickerstreak@33 840 GameTooltip:AddLine(L["Right-click-drag"])
flickerstreak@33 841 GameTooltip:AddLine(L["to change spacing"])
flickerstreak@33 842 local size, size2 = bar:GetButtonSize()
flickerstreak@33 843 local rows, cols, spacing = bar:GetButtonGrid()
flickerstreak@33 844 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
flickerstreak@33 845 GameTooltip:AddDoubleLine(L["Size:"], size)
flickerstreak@33 846 GameTooltip:AddDoubleLine(L["Spacing:"], tostring(spacing))
flickerstreak@33 847 GameTooltip:Show()
flickerstreak@33 848 end
flickerstreak@33 849 )
flickerstreak@33 850 corner:SetScript("OnLeave",
flickerstreak@33 851 function()
flickerstreak@33 852 GameTooltip:Hide()
flickerstreak@33 853 f:SetScript("OnUpdate",nil)
flickerstreak@33 854 end
flickerstreak@33 855 )
flickerstreak@33 856
flickerstreak@33 857 end
flickerstreak@33 858
flickerstreak@33 859 control:RegisterForDrag("LeftButton")
flickerstreak@33 860 control:RegisterForClicks("RightButtonDown")
flickerstreak@33 861
flickerstreak@33 862 control:SetScript("OnDragStart",
flickerstreak@33 863 function()
flickerstreak@33 864 f:StartMoving()
flickerstreak@33 865 f.isMoving = true
flickerstreak@52 866 local w,h = bar:GetButtonSize()
flickerstreak@52 867 f:ClearAllPoints()
flickerstreak@52 868 f:SetScript("OnUpdate", function()
flickerstreak@52 869 if IsShiftKeyDown() then
flickerstreak@52 870 DisplaySnapIndicator(f,w,h)
flickerstreak@52 871 else
flickerstreak@52 872 HideSnapIndicator()
flickerstreak@52 873 end
flickerstreak@52 874 end)
flickerstreak@33 875 end
flickerstreak@33 876 )
flickerstreak@33 877
flickerstreak@52 878 local function updateDragTooltip()
flickerstreak@52 879 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
flickerstreak@52 880 GameTooltip:AddLine(bar.name)
flickerstreak@52 881 GameTooltip:AddLine(L["Drag to move"])
flickerstreak@52 882 GameTooltip:AddLine(("|cff00ff00%s|r %s"):format(L["Shift-drag"],L["to anchor to nearby frames"]))
flickerstreak@52 883 GameTooltip:AddLine(("|cff00cccc%s|r %s"):format(L["Right-click"],L["for options"]))
flickerstreak@52 884 local _, a = bar:GetAnchor()
flickerstreak@52 885 if a and a ~= "UIParent" then
flickerstreak@52 886 GameTooltip:AddLine(L["Currently anchored to <%s>"]:format(a))
flickerstreak@52 887 end
flickerstreak@52 888 GameTooltip:Show()
flickerstreak@52 889 end
flickerstreak@52 890
flickerstreak@33 891 control:SetScript("OnDragStop",
flickerstreak@33 892 function()
flickerstreak@33 893 f:StopMovingOrSizing()
flickerstreak@33 894 f.isMoving = false
flickerstreak@33 895 f:SetScript("OnUpdate",nil)
flickerstreak@52 896
flickerstreak@52 897 if IsShiftKeyDown() then
flickerstreak@52 898 local w, h = bar:GetButtonSize()
flickerstreak@52 899 local a, p, rp, x, y = GetClosestPointSnapped(f,w,h)
flickerstreak@52 900 if a then
flickerstreak@52 901 f:ClearAllPoints()
flickerstreak@52 902 f:SetPoint(p,a,rp,x,y)
flickerstreak@52 903 end
flickerstreak@52 904 HideSnapIndicator()
flickerstreak@52 905 end
flickerstreak@52 906
flickerstreak@33 907 StoreExtents(bar)
flickerstreak@63 908 ReAction:RefreshOptions()
flickerstreak@52 909 updateDragTooltip()
flickerstreak@33 910 end
flickerstreak@33 911 )
flickerstreak@33 912
flickerstreak@33 913 control:SetScript("OnEnter",
flickerstreak@33 914 function()
flickerstreak@63 915 -- TODO: add bar type and status information to name
flickerstreak@63 916 --[[
flickerstreak@33 917 local name = bar.name
flickerstreak@33 918 for _, m in ReAction:IterateModules() do
flickerstreak@33 919 local suffix = safecall(m,"GetBarNameModifier",bar)
flickerstreak@33 920 if suffix then
flickerstreak@33 921 name = ("%s %s"):format(name,suffix)
flickerstreak@33 922 end
flickerstreak@33 923 end
flickerstreak@63 924 ]]--
flickerstreak@52 925
flickerstreak@52 926 updateDragTooltip()
flickerstreak@33 927 end
flickerstreak@33 928 )
flickerstreak@33 929
flickerstreak@33 930 control:SetScript("OnLeave", HideGameTooltip)
flickerstreak@33 931
flickerstreak@33 932 control:SetScript("OnClick",
flickerstreak@33 933 function()
flickerstreak@33 934 bar:ShowMenu()
flickerstreak@33 935 end
flickerstreak@33 936 )
flickerstreak@33 937
flickerstreak@33 938 return control
flickerstreak@33 939 end
flickerstreak@33 940 end
flickerstreak@33 941
flickerstreak@33 942
flickerstreak@33 943 local OpenMenu, CloseMenu
flickerstreak@33 944 do
flickerstreak@33 945 -- Looking for a lightweight AceConfig3-struct-compatible
flickerstreak@33 946 -- replacement for Dewdrop, encapsulate here
flickerstreak@33 947 -- Considering Blizzard's EasyMenu/UIDropDownMenu, but that's
flickerstreak@33 948 -- a bit tricky to convert from AceConfig3-struct
flickerstreak@33 949 local Dewdrop = AceLibrary("Dewdrop-2.0")
flickerstreak@71 950 function OpenMenu (frame, opts)
flickerstreak@33 951 Dewdrop:Open(frame, "children", opts, "cursorX", true, "cursorY", true)
flickerstreak@33 952 end
flickerstreak@71 953 function CloseMenu(frame)
flickerstreak@33 954 if Dewdrop:GetOpenedParent() == frame then
flickerstreak@33 955 Dewdrop:Close()
flickerstreak@33 956 end
flickerstreak@33 957 end
flickerstreak@33 958 end
flickerstreak@33 959
flickerstreak@33 960
flickerstreak@33 961 function Bar:ShowControls(show)
flickerstreak@33 962 if show then
flickerstreak@33 963 if not self.controlFrame then
flickerstreak@33 964 self.controlFrame = CreateControls(self)
flickerstreak@33 965 end
flickerstreak@33 966 self.controlFrame:Show()
flickerstreak@33 967 elseif self.controlFrame then
flickerstreak@33 968 CloseMenu(self.controlFrame)
flickerstreak@33 969 self.controlFrame:Hide()
flickerstreak@33 970 end
flickerstreak@33 971 end
flickerstreak@33 972
flickerstreak@33 973 function Bar:ShowMenu()
flickerstreak@33 974 if not self.menuOpts then
flickerstreak@33 975 self.menuOpts = {
flickerstreak@33 976 type = "group",
flickerstreak@33 977 args = {
flickerstreak@33 978 openConfig = {
flickerstreak@33 979 type = "execute",
flickerstreak@58 980 name = L["Settings..."],
flickerstreak@58 981 desc = L["Open the editor for this bar"],
flickerstreak@63 982 func = function() CloseMenu(self.controlFrame); ReAction:ShowEditor(self) end,
flickerstreak@33 983 disabled = InCombatLockdown,
flickerstreak@33 984 order = 1
flickerstreak@33 985 },
flickerstreak@33 986 delete = {
flickerstreak@33 987 type = "execute",
flickerstreak@33 988 name = L["Delete Bar"],
flickerstreak@33 989 desc = L["Remove the bar from the current profile"],
flickerstreak@50 990 confirm = L["Are you sure you want to remove this bar?"],
flickerstreak@33 991 func = function() ReAction:EraseBar(self) end,
flickerstreak@33 992 order = 2
flickerstreak@33 993 },
flickerstreak@33 994 }
flickerstreak@33 995 }
flickerstreak@33 996 end
flickerstreak@33 997 OpenMenu(self.controlFrame, self.menuOpts)
flickerstreak@33 998 end
flickerstreak@33 999
flickerstreak@33 1000
flickerstreak@33 1001
flickerstreak@28 1002 ------ Export as a class-factory ------
flickerstreak@28 1003 ReAction.Bar = {
flickerstreak@28 1004 new = function(self, ...)
flickerstreak@28 1005 local x = { }
flickerstreak@28 1006 for k,v in pairs(Bar) do
flickerstreak@28 1007 x[k] = v
flickerstreak@28 1008 end
flickerstreak@28 1009 Constructor(x, ...)
flickerstreak@28 1010 return x
flickerstreak@28 1011 end
flickerstreak@28 1012 }