annotate Overlay.lua @ 99:f200bcb193d6

- Added corner icon image - removed edge drag handles. Changed corner drag semantics (re-grid, shift:resize, alt:spacing) - updated tooltip displays - fixed bug with anchoring off the edge of a target
author Flick <flickerstreak@gmail.com>
date Fri, 24 Oct 2008 23:23:42 +0000
parents a44173c7a82c
children 890e4c4ab143
rev   line source
flickerstreak@99 1 local ReAction = ReAction
flickerstreak@99 2 local L = ReAction.L
flickerstreak@99 3 local CreateFrame = CreateFrame
flickerstreak@99 4 local InCombatLockdown = InCombatLockdown
flickerstreak@99 5 local floor = math.floor
flickerstreak@99 6 local min = math.min
flickerstreak@99 7 local format = string.format
flickerstreak@99 8 local GameTooltip = GameTooltip
flickerstreak@99 9 local Bar = ReAction.Bar
flickerstreak@99 10 local GetSize = Bar.GetSize
flickerstreak@99 11 local GetButtonSize = Bar.GetButtonSize
flickerstreak@99 12 local GetButtonGrid = Bar.GetButtonGrid
flickerstreak@99 13 local SetSize = Bar.SetSize
flickerstreak@99 14 local SetAnchor = Bar.SetAnchor
flickerstreak@99 15 local SetButtonSize = Bar.SetButtonSize
flickerstreak@99 16 local SetButtonGrid = Bar.SetButtonGrid
flickerstreak@99 17 local ApplyAnchor = Bar.ApplyAnchor
flickerstreak@99 18 local GameTooltipTextRight1 = GameTooltipTextRight1
flickerstreak@99 19 local GameTooltipTextRight2 = GameTooltipTextRight2
flickerstreak@99 20 local GameTooltipTextRight3 = GameTooltipTextRight3
flickerstreak@73 21
flickerstreak@92 22 local KB = LibStub("LibKeyBound-1.0")
flickerstreak@92 23
flickerstreak@80 24 ReAction:UpdateRevision("$Revision$")
flickerstreak@77 25
flickerstreak@73 26 --
flickerstreak@73 27 -- Bar config overlay
flickerstreak@73 28 --
flickerstreak@90 29
flickerstreak@98 30 local function GetNormalTextColor()
flickerstreak@98 31 return 1.0, 1.0, 1.0, 1.0
flickerstreak@98 32 end
flickerstreak@98 33
flickerstreak@98 34 local function GetAnchoredTextColor()
flickerstreak@98 35 return 1.0, 1.0, 1.0, 1.0
flickerstreak@98 36 end
flickerstreak@98 37
flickerstreak@98 38 local function GetNormalBgColor()
flickerstreak@98 39 return 0.7, 0.7, 1.0, 0.3
flickerstreak@98 40 end
flickerstreak@98 41
flickerstreak@98 42 local function GetAnchoredBgColor()
flickerstreak@98 43 return 0.9, 0.2, 0.7, 0.3
flickerstreak@98 44 end
flickerstreak@98 45
flickerstreak@90 46 local function StoreSize(bar)
flickerstreak@90 47 local f = bar:GetFrame()
flickerstreak@90 48 SetSize( bar, f:GetWidth(), f:GetHeight() )
flickerstreak@90 49 end
flickerstreak@73 50
flickerstreak@73 51 local function StoreExtents(bar)
flickerstreak@75 52 local f = bar:GetFrame()
flickerstreak@92 53 local p, fr, rp, x, y = f:GetPoint(1)
flickerstreak@92 54 fr = fr or UIParent
flickerstreak@92 55 SetAnchor( bar, p, fr, rp, x, y )
flickerstreak@90 56 SetSize( bar, f:GetWidth(), f:GetHeight() )
flickerstreak@73 57 end
flickerstreak@73 58
flickerstreak@73 59 local function RecomputeButtonSize(bar)
flickerstreak@73 60 local w, h = GetSize(bar)
flickerstreak@73 61 local bw, bh = GetButtonSize(bar)
flickerstreak@73 62 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 63
flickerstreak@73 64 local scaleW = (floor(w/c) - s) / bw
flickerstreak@73 65 local scaleH = (floor(h/r) - s) / bh
flickerstreak@73 66 local scale = min(scaleW, scaleH)
flickerstreak@73 67
flickerstreak@73 68 SetButtonSize(bar, scale * bw, scale * bh, s)
flickerstreak@73 69 end
flickerstreak@73 70
flickerstreak@73 71 local function RecomputeButtonSpacing(bar)
flickerstreak@73 72 local w, h = GetSize(bar)
flickerstreak@73 73 local bw, bh = GetButtonSize(bar)
flickerstreak@73 74 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 75
flickerstreak@73 76 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh))
flickerstreak@73 77 end
flickerstreak@73 78
flickerstreak@73 79 local function RecomputeGrid(bar)
flickerstreak@73 80 local w, h = GetSize(bar)
flickerstreak@73 81 local bw, bh = GetButtonSize(bar)
flickerstreak@73 82 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 83
flickerstreak@73 84 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s)
flickerstreak@73 85 end
flickerstreak@73 86
flickerstreak@73 87 local function ClampToButtons(bar)
flickerstreak@73 88 local bw, bh = GetButtonSize(bar)
flickerstreak@73 89 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 90 SetSize(bar, (bw+s)*c + 1, (bh+s)*r + 1)
flickerstreak@73 91 end
flickerstreak@73 92
flickerstreak@73 93 local function HideGameTooltip()
flickerstreak@73 94 GameTooltip:Hide()
flickerstreak@73 95 end
flickerstreak@73 96
flickerstreak@73 97 local anchorInside = { inside = true }
flickerstreak@73 98 local anchorOutside = { outside = true }
flickerstreak@73 99 local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" }
flickerstreak@73 100 local oppositeEdges = {
flickerstreak@73 101 TOP = "BOTTOM",
flickerstreak@73 102 BOTTOM = "TOP",
flickerstreak@73 103 LEFT = "RIGHT",
flickerstreak@73 104 RIGHT = "LEFT"
flickerstreak@73 105 }
flickerstreak@73 106 local pointsOnEdge = {
flickerstreak@73 107 BOTTOM = { "BOTTOM", "BOTTOMLEFT", "BOTTOMRIGHT", },
flickerstreak@73 108 TOP = { "TOP", "TOPLEFT", "TOPRIGHT", },
flickerstreak@73 109 RIGHT = { "RIGHT", "BOTTOMRIGHT", "TOPRIGHT", },
flickerstreak@73 110 LEFT = { "LEFT", "BOTTOMLEFT", "TOPLEFT", },
flickerstreak@73 111 }
flickerstreak@73 112 local edgeSelector = {
flickerstreak@73 113 BOTTOM = 1, -- select x of x,y
flickerstreak@73 114 TOP = 1, -- select x of x,y
flickerstreak@73 115 LEFT = 2, -- select y of x,y
flickerstreak@73 116 RIGHT = 2, -- select y of x,y
flickerstreak@73 117 }
flickerstreak@73 118 local snapPoints = {
flickerstreak@73 119 [anchorOutside] = {
flickerstreak@73 120 BOTTOMLEFT = {"BOTTOMRIGHT","TOPLEFT","TOPRIGHT"},
flickerstreak@73 121 BOTTOM = {"TOP"},
flickerstreak@73 122 BOTTOMRIGHT = {"BOTTOMLEFT","TOPRIGHT","TOPLEFT"},
flickerstreak@73 123 RIGHT = {"LEFT"},
flickerstreak@73 124 TOPRIGHT = {"TOPLEFT","BOTTOMRIGHT","BOTTOMLEFT"},
flickerstreak@73 125 TOP = {"BOTTOM"},
flickerstreak@73 126 TOPLEFT = {"TOPRIGHT","BOTTOMLEFT","BOTTOMRIGHT"},
flickerstreak@73 127 LEFT = {"RIGHT"},
flickerstreak@73 128 CENTER = {"CENTER"}
flickerstreak@73 129 },
flickerstreak@73 130 [anchorInside] = {
flickerstreak@73 131 BOTTOMLEFT = {"BOTTOMLEFT"},
flickerstreak@73 132 BOTTOM = {"BOTTOM"},
flickerstreak@73 133 BOTTOMRIGHT = {"BOTTOMRIGHT"},
flickerstreak@73 134 RIGHT = {"RIGHT"},
flickerstreak@73 135 TOPRIGHT = {"TOPRIGHT"},
flickerstreak@73 136 TOP = {"TOP"},
flickerstreak@73 137 TOPLEFT = {"TOPLEFT"},
flickerstreak@73 138 LEFT = {"LEFT"},
flickerstreak@73 139 CENTER = {"CENTER"}
flickerstreak@73 140 }
flickerstreak@73 141 }
flickerstreak@73 142 local insidePointOffsetFuncs = {
flickerstreak@73 143 BOTTOMLEFT = function(x, y) return x, y end,
flickerstreak@73 144 BOTTOM = function(x, y) return 0, y end,
flickerstreak@73 145 BOTTOMRIGHT = function(x, y) return -x, y end,
flickerstreak@73 146 RIGHT = function(x, y) return -x, 0 end,
flickerstreak@73 147 TOPRIGHT = function(x, y) return -x, -y end,
flickerstreak@73 148 TOP = function(x, y) return 0, -y end,
flickerstreak@73 149 TOPLEFT = function(x, y) return x, -y end,
flickerstreak@73 150 LEFT = function(x, y) return x, 0 end,
flickerstreak@98 151 CENTER = function(x, y) return x, y end,
flickerstreak@73 152 }
flickerstreak@73 153 local pointCoordFuncs = {
flickerstreak@73 154 BOTTOMLEFT = function(f) return f:GetLeft(), f:GetBottom() end,
flickerstreak@73 155 BOTTOM = function(f) return nil, f:GetBottom() end,
flickerstreak@73 156 BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end,
flickerstreak@73 157 RIGHT = function(f) return f:GetRight(), nil end,
flickerstreak@73 158 TOPRIGHT = function(f) return f:GetRight(), f:GetTop() end,
flickerstreak@73 159 TOP = function(f) return nil, f:GetTop() end,
flickerstreak@73 160 TOPLEFT = function(f) return f:GetLeft(), f:GetTop() end,
flickerstreak@73 161 LEFT = function(f) return f:GetLeft(), nil end,
flickerstreak@73 162 CENTER = function(f) return f:GetCenter() end,
flickerstreak@73 163 }
flickerstreak@73 164 local edgeBoundsFuncs = {
flickerstreak@73 165 BOTTOM = function(f) return f:GetLeft(), f:GetRight() end,
flickerstreak@73 166 LEFT = function(f) return f:GetBottom(), f:GetTop() end
flickerstreak@73 167 }
flickerstreak@73 168 edgeBoundsFuncs.TOP = edgeBoundsFuncs.BOTTOM
flickerstreak@73 169 edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT
flickerstreak@99 170 local cornerTexCoords = {
flickerstreak@99 171 -- ULx, ULy, LLx, LLy, URx, URy, LRx, LRy
flickerstreak@99 172 TOPLEFT = { 1, 1, 1, 0, 0, 1, 0, 0 },
flickerstreak@99 173 TOPRIGHT = { 1, 0, 0, 0, 1, 1, 0, 1 },
flickerstreak@99 174 BOTTOMLEFT = { 0, 1, 1, 1, 0, 0, 1, 0 },
flickerstreak@99 175 BOTTOMRIGHT = { 0, 0, 0, 1, 1, 0, 1, 1 },
flickerstreak@99 176 }
flickerstreak@73 177
flickerstreak@73 178 -- Returns absolute coordinates x,y of the named point 'p' of frame 'f'
flickerstreak@73 179 local function GetPointCoords( f, p )
flickerstreak@73 180 local x, y = pointCoordFuncs[p](f)
flickerstreak@73 181 if not(x and y) then
flickerstreak@73 182 local cx, cy = f:GetCenter()
flickerstreak@73 183 x = x or cx
flickerstreak@73 184 y = y or cy
flickerstreak@73 185 end
flickerstreak@73 186 return x, y
flickerstreak@73 187 end
flickerstreak@73 188
flickerstreak@73 189
flickerstreak@73 190 -- Returns true if frame 'f1' can be anchored to frame 'f2'
flickerstreak@73 191 local function CheckAnchorable( f1, f2 )
flickerstreak@73 192 -- can't anchor a frame to itself or to nil
flickerstreak@73 193 if f1 == f2 or f2 == nil then
flickerstreak@73 194 return false
flickerstreak@73 195 end
flickerstreak@73 196
flickerstreak@73 197 -- can always anchor to UIParent
flickerstreak@73 198 if f2 == UIParent then
flickerstreak@73 199 return true
flickerstreak@73 200 end
flickerstreak@73 201
flickerstreak@73 202 -- also can't do circular anchoring of frames
flickerstreak@73 203 -- walk the anchor chain, which generally shouldn't be that expensive
flickerstreak@73 204 -- (who nests draggables that deep anyway?)
flickerstreak@73 205 for i = 1, f2:GetNumPoints() do
flickerstreak@73 206 local _, f = f2:GetPoint(i)
flickerstreak@73 207 if not f then f = f2:GetParent() end
flickerstreak@73 208 return CheckAnchorable(f1,f)
flickerstreak@73 209 end
flickerstreak@73 210
flickerstreak@73 211 return true
flickerstreak@73 212 end
flickerstreak@73 213
flickerstreak@73 214 -- Returns true if frames f1 and f2 specified edges overlap
flickerstreak@73 215 local function CheckEdgeOverlap( f1, f2, e )
flickerstreak@73 216 local l1, u1 = edgeBoundsFuncs[e](f1)
flickerstreak@73 217 local l2, u2 = edgeBoundsFuncs[e](f2)
flickerstreak@73 218 return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2
flickerstreak@73 219 end
flickerstreak@73 220
flickerstreak@73 221 -- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2
flickerstreak@73 222 local function CheckPointEdgeOverlap( f1, p1, f2, e2 )
flickerstreak@73 223 local l, u = edgeBoundsFuncs[e2](f2)
flickerstreak@73 224 local x, y = GetPointCoords(f1,p1)
flickerstreak@73 225 x = select(edgeSelector[e2], x, y)
flickerstreak@73 226 return l <= x and x <= u
flickerstreak@73 227 end
flickerstreak@73 228
flickerstreak@73 229 -- Returns the distance between corresponding edges. It is
flickerstreak@73 230 -- assumed that the passed in edges e1 and e2 are the same or opposites
flickerstreak@73 231 local function GetEdgeDistance( f1, f2, e1, e2 )
flickerstreak@73 232 local x1, y1 = pointCoordFuncs[e1](f1)
flickerstreak@73 233 local x2, y2 = pointCoordFuncs[e2](f2)
flickerstreak@73 234 return math.abs((x1 or y1) - (x2 or y2))
flickerstreak@73 235 end
flickerstreak@73 236
flickerstreak@73 237 local globalSnapTargets = { [UIParent] = anchorInside }
flickerstreak@73 238
flickerstreak@73 239 local function GetClosestFrameEdge(f1,f2,a)
flickerstreak@73 240 local dist, edge, opp
flickerstreak@73 241 if f2:IsVisible() and CheckAnchorable(f1,f2) then
flickerstreak@73 242 for _, e in pairs(edges) do
flickerstreak@73 243 local o = a.inside and e or oppositeEdges[e]
flickerstreak@73 244 if CheckEdgeOverlap(f1,f2,e) then
flickerstreak@73 245 local d = GetEdgeDistance(f1, f2, e, o)
flickerstreak@73 246 if not dist or (d < dist) then
flickerstreak@73 247 dist, edge, opp = d, e, o
flickerstreak@73 248 end
flickerstreak@73 249 end
flickerstreak@73 250 end
flickerstreak@73 251 end
flickerstreak@73 252 return dist, edge, opp
flickerstreak@73 253 end
flickerstreak@73 254
flickerstreak@73 255 local function GetClosestVisibleEdge( f )
flickerstreak@73 256 local r, o, e1, e2
flickerstreak@73 257 local a = anchorOutside
flickerstreak@73 258 for _, b in ReAction:IterateBars() do
flickerstreak@73 259 local d, e, opp = GetClosestFrameEdge(f,b:GetFrame(),a)
flickerstreak@73 260 if d and (not r or d < r) then
flickerstreak@73 261 r, o, e1, e2 = d, b:GetFrame(), e, opp
flickerstreak@73 262 end
flickerstreak@73 263 end
flickerstreak@73 264 for f2, a2 in pairs(globalSnapTargets) do
flickerstreak@73 265 local d, e, opp = GetClosestFrameEdge(f,f2,a2)
flickerstreak@73 266 if d and (not r or d < r) then
flickerstreak@73 267 r, o, e1, e2, a = d, f2, e, opp, a2
flickerstreak@73 268 end
flickerstreak@73 269 end
flickerstreak@73 270 return o, e1, e2, a
flickerstreak@73 271 end
flickerstreak@73 272
flickerstreak@73 273 local function GetClosestVisiblePoint(f1)
flickerstreak@73 274 local f2, e1, e2, a = GetClosestVisibleEdge(f1)
flickerstreak@73 275 if f2 then
flickerstreak@73 276 local rsq, p, rp, x, y
flickerstreak@73 277 -- iterate pointsOnEdge in order and use < to prefer edge centers to corners
flickerstreak@73 278 for _, p1 in ipairs(pointsOnEdge[e1]) do
flickerstreak@73 279 if CheckPointEdgeOverlap(f1,p1,f2,e2) then
flickerstreak@73 280 for _, p2 in pairs(snapPoints[a][p1]) do
flickerstreak@73 281 local x1, y1 = GetPointCoords(f1,p1)
flickerstreak@73 282 local x2, y2 = GetPointCoords(f2,p2)
flickerstreak@73 283 local dx = x1 - x2
flickerstreak@73 284 local dy = y1 - y2
flickerstreak@73 285 local rsq2 = dx*dx + dy*dy
flickerstreak@73 286 if not rsq or rsq2 < rsq then
flickerstreak@73 287 rsq, p, rp, x, y = rsq2, p1, p2, dx, dy
flickerstreak@73 288 end
flickerstreak@73 289 end
flickerstreak@73 290 end
flickerstreak@73 291 end
flickerstreak@73 292 return f2, p, rp, x, y
flickerstreak@73 293 end
flickerstreak@73 294 end
flickerstreak@73 295
flickerstreak@73 296 local function GetClosestPointSnapped(f1, rx, ry, xOff, yOff)
flickerstreak@73 297 local o, p, rp, x, y = GetClosestVisiblePoint(f1)
flickerstreak@73 298 local s = false
flickerstreak@92 299
flickerstreak@92 300 local insideOffsetFunc = p and insidePointOffsetFuncs[p]
flickerstreak@92 301 local coordFunc = p and pointCoordFuncs[p]
flickerstreak@92 302 if not insideOffsetFunc or not coordFunc then
flickerstreak@92 303 return
flickerstreak@92 304 end
flickerstreak@73 305
flickerstreak@99 306 local sx, sy = insideOffsetFunc(xOff or 0, yOff or 0)
flickerstreak@99 307 local xx, yy = coordFunc(f1)
flickerstreak@73 308 if xx and yy then
flickerstreak@73 309 if math.abs(x) <= rx then
flickerstreak@99 310 if math.abs(y) <= ry then
flickerstreak@99 311 x = sx
flickerstreak@99 312 y = sy
flickerstreak@99 313 s = true
flickerstreak@99 314 elseif CheckEdgeOverlap(f1,o,"LEFT") then
flickerstreak@99 315 x = sx
flickerstreak@99 316 s = true
flickerstreak@99 317 end
flickerstreak@99 318 elseif math.abs(y) <= ry and CheckEdgeOverlap(f1,o,"TOP") then
flickerstreak@73 319 y = sy
flickerstreak@73 320 s = true
flickerstreak@73 321 end
flickerstreak@73 322 elseif xx then
flickerstreak@73 323 if math.abs(x) <= rx then
flickerstreak@73 324 x = sx
flickerstreak@73 325 s = true
flickerstreak@73 326 if math.abs(y) <= ry then
flickerstreak@73 327 y = sy
flickerstreak@73 328 end
flickerstreak@73 329 end
flickerstreak@73 330 elseif yy then
flickerstreak@73 331 if math.abs(y) <= ry then
flickerstreak@73 332 y = sy
flickerstreak@73 333 s = true
flickerstreak@73 334 if math.abs(x) <= rx then
flickerstreak@73 335 x = sx
flickerstreak@73 336 end
flickerstreak@73 337 end
flickerstreak@73 338 end
flickerstreak@73 339
flickerstreak@99 340 -- correct for some Lua oddities with doubles
flickerstreak@73 341 if x == -0 then x = 0 end
flickerstreak@73 342 if y == -0 then y = 0 end
flickerstreak@73 343
flickerstreak@73 344 if s then
flickerstreak@73 345 return o, p, rp, math.floor(x), math.floor(y)
flickerstreak@73 346 end
flickerstreak@73 347 end
flickerstreak@73 348
flickerstreak@73 349 local function CreateSnapIndicator()
flickerstreak@73 350 local si = CreateFrame("Frame",nil,UIParent)
flickerstreak@73 351 si:SetFrameStrata("HIGH")
flickerstreak@98 352 si:SetHeight(16)
flickerstreak@98 353 si:SetWidth(16)
flickerstreak@73 354 local tex = si:CreateTexture()
flickerstreak@73 355 tex:SetAllPoints()
flickerstreak@98 356 tex:SetTexture("Interface\\AddOns\\ReAction\\img\\lock")
flickerstreak@73 357 tex:SetBlendMode("ADD")
flickerstreak@73 358 tex:SetDrawLayer("OVERLAY")
flickerstreak@73 359 return si
flickerstreak@73 360 end
flickerstreak@73 361
flickerstreak@73 362 local si1 = CreateSnapIndicator()
flickerstreak@73 363 local si2 = CreateSnapIndicator()
flickerstreak@73 364
flickerstreak@73 365 local function DisplaySnapIndicator( f, rx, ry, xOff, yOff )
flickerstreak@73 366 local o, p, rp, x, y, snap = GetClosestPointSnapped(f, rx, ry, xOff, yOff)
flickerstreak@73 367 if o then
flickerstreak@73 368 si1:ClearAllPoints()
flickerstreak@73 369 si2:ClearAllPoints()
flickerstreak@73 370 si1:SetPoint("CENTER", f, p, 0, 0)
flickerstreak@73 371 local xx, yy = pointCoordFuncs[rp](o)
flickerstreak@73 372 x = math.abs(x) <=rx and xx and 0 or x
flickerstreak@73 373 y = math.abs(y) <=ry and yy and 0 or y
flickerstreak@73 374 si2:SetPoint("CENTER", o, rp, x, y)
flickerstreak@73 375 si1:Show()
flickerstreak@73 376 si2:Show()
flickerstreak@73 377 else
flickerstreak@73 378 if si1:IsVisible() then
flickerstreak@73 379 si1:Hide()
flickerstreak@73 380 si2:Hide()
flickerstreak@73 381 end
flickerstreak@73 382 end
flickerstreak@98 383 return o, p
flickerstreak@73 384 end
flickerstreak@73 385
flickerstreak@73 386 local function HideSnapIndicator()
flickerstreak@73 387 if si1:IsVisible() then
flickerstreak@73 388 si1:Hide()
flickerstreak@73 389 si2:Hide()
flickerstreak@73 390 end
flickerstreak@73 391 end
flickerstreak@73 392
flickerstreak@98 393 local function UpdateLabelString(bar)
flickerstreak@98 394 local label = bar.controlLabelString
flickerstreak@98 395 if label then
flickerstreak@98 396 local name = bar.labelName
flickerstreak@98 397 if name and bar.labelSubtext then
flickerstreak@98 398 name = format("%s (%s)", name, bar.labelSubtext)
flickerstreak@98 399 end
flickerstreak@98 400 label:SetText(name or "")
flickerstreak@98 401 end
flickerstreak@98 402 end
flickerstreak@98 403
flickerstreak@73 404 local function CreateControls(bar)
flickerstreak@75 405 local f = bar:GetFrame()
flickerstreak@73 406
flickerstreak@73 407 f:SetMovable(true)
flickerstreak@73 408 f:SetResizable(true)
flickerstreak@73 409
flickerstreak@92 410 local overlay = CreateFrame("Button", nil, f)
flickerstreak@92 411 overlay:EnableMouse(true)
flickerstreak@92 412 overlay:SetFrameLevel(3) -- set it above the buttons
flickerstreak@92 413 overlay:SetPoint("TOPLEFT", -4, 4)
flickerstreak@92 414 overlay:SetPoint("BOTTOMRIGHT", 4, -4)
flickerstreak@92 415 overlay:SetBackdrop({
flickerstreak@73 416 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
flickerstreak@73 417 tile = true,
flickerstreak@73 418 tileSize = 16,
flickerstreak@73 419 edgeSize = 16,
flickerstreak@73 420 insets = { left = 0, right = 0, top = 0, bottom = 0 },
flickerstreak@73 421 })
flickerstreak@73 422
flickerstreak@73 423 -- textures
flickerstreak@92 424 local bgTex = overlay:CreateTexture(nil,"BACKGROUND")
flickerstreak@73 425 bgTex:SetTexture(0.7,0.7,1.0,0.2)
flickerstreak@73 426 bgTex:SetPoint("TOPLEFT",4,-4)
flickerstreak@73 427 bgTex:SetPoint("BOTTOMRIGHT",-4,4)
flickerstreak@92 428 local hTex = overlay:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@73 429 hTex:SetTexture(0.7,0.7,1.0,0.2)
flickerstreak@73 430 hTex:SetPoint("TOPLEFT",4,-4)
flickerstreak@73 431 hTex:SetPoint("BOTTOMRIGHT",-4,4)
flickerstreak@73 432 hTex:SetBlendMode("ADD")
flickerstreak@98 433 local aTex = overlay:CreateTexture(nil,"ARTWORK")
flickerstreak@98 434 aTex:SetTexture("Interface\\AddOns\\ReAction\\img\\lock")
flickerstreak@98 435 aTex:SetWidth(16)
flickerstreak@98 436 aTex:SetHeight(16)
flickerstreak@98 437 aTex:Hide()
flickerstreak@73 438
flickerstreak@73 439 -- label
flickerstreak@92 440 local label = overlay:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
flickerstreak@73 441 label:SetAllPoints()
flickerstreak@73 442 label:SetJustifyH("CENTER")
flickerstreak@73 443 label:SetShadowColor(0,0,0,1)
flickerstreak@98 444 label:SetShadowOffset(3,-3)
flickerstreak@98 445 label:SetTextColor(GetNormalTextColor())
flickerstreak@73 446 label:SetText(bar:GetName())
flickerstreak@73 447 label:Show()
flickerstreak@90 448 bar.controlLabelString = label -- so that bar:SetLabel() can update it
flickerstreak@73 449
flickerstreak@98 450 local function UpdateAnchorDecoration()
flickerstreak@98 451 local point, anchor, relPoint, x, y = f:GetPoint(1)
flickerstreak@98 452 if point then
flickerstreak@98 453 local ofsx, ofsy = insidePointOffsetFuncs[point](x,y)
flickerstreak@98 454 if (anchor and anchor ~= UIParent) or (ofsx == 0 and ofsy == 0) then
flickerstreak@98 455 bgTex:SetTexture( GetAnchoredBgColor() )
flickerstreak@98 456 hTex:SetTexture( GetAnchoredBgColor() )
flickerstreak@98 457 label:SetTextColor( GetAnchoredTextColor() )
flickerstreak@98 458 aTex:ClearAllPoints()
flickerstreak@98 459 aTex:SetPoint(point)
flickerstreak@98 460 aTex:Show()
flickerstreak@98 461 return
flickerstreak@98 462 end
flickerstreak@98 463 end
flickerstreak@98 464 bgTex:SetTexture( GetNormalBgColor() )
flickerstreak@98 465 hTex:SetTexture( GetNormalBgColor() )
flickerstreak@98 466 label:SetTextColor( GetNormalTextColor() )
flickerstreak@98 467 aTex:Hide()
flickerstreak@98 468 end
flickerstreak@98 469
flickerstreak@73 470 local function StopResize()
flickerstreak@73 471 f:StopMovingOrSizing()
flickerstreak@73 472 f.isMoving = false
flickerstreak@73 473 f:SetScript("OnUpdate",nil)
flickerstreak@73 474 StoreSize(bar)
flickerstreak@73 475 ClampToButtons(bar)
flickerstreak@90 476 --ApplyAnchor(bar)
flickerstreak@73 477 ReAction:RefreshOptions()
flickerstreak@73 478 end
flickerstreak@73 479
flickerstreak@99 480 local function CornerUpdate()
flickerstreak@99 481 local bw, bh = GetButtonSize(bar)
flickerstreak@99 482 local r, c, s = GetButtonGrid(bar)
flickerstreak@99 483 if IsShiftKeyDown() then
flickerstreak@99 484 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 )
flickerstreak@99 485 RecomputeButtonSize(bar)
flickerstreak@99 486 elseif IsAltKeyDown() then
flickerstreak@99 487 f:SetMinResize( bw*c, bh*r )
flickerstreak@99 488 RecomputeButtonSpacing(bar)
flickerstreak@73 489 else
flickerstreak@99 490 f:SetMinResize( bw+s+1, bh+s+1 )
flickerstreak@99 491 RecomputeGrid(bar)
flickerstreak@73 492 end
flickerstreak@99 493 local size = (bw == bh) and tostring(bw) or format("%d x %d",bw,bh)
flickerstreak@99 494 GameTooltipTextRight1:SetText(format("%d x %d",r,c))
flickerstreak@99 495 GameTooltipTextRight2:SetText(size)
flickerstreak@99 496 GameTooltipTextRight3:SetText(tostring(s))
flickerstreak@73 497 end
flickerstreak@73 498
flickerstreak@99 499 -- corner drag handles
flickerstreak@73 500 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do
flickerstreak@99 501 local corner = CreateFrame("Frame",nil,overlay)
flickerstreak@73 502 corner:EnableMouse(true)
flickerstreak@99 503 corner:SetWidth(16)
flickerstreak@99 504 corner:SetHeight(16)
flickerstreak@73 505 corner:SetPoint(point)
flickerstreak@99 506
flickerstreak@73 507 local tex = corner:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@99 508 tex:SetTexture("Interface\\AddOns\\ReAction\\img\\corner")
flickerstreak@99 509 tex:SetTexCoord(unpack(cornerTexCoords[point]))
flickerstreak@73 510 tex:SetBlendMode("ADD")
flickerstreak@99 511 tex:SetAlpha(0.6)
flickerstreak@73 512 tex:SetAllPoints()
flickerstreak@99 513
flickerstreak@99 514 --corner:RegisterForDrag("LeftButton")
flickerstreak@99 515
flickerstreak@73 516 corner:SetScript("OnMouseDown",
flickerstreak@73 517 function(_,btn)
flickerstreak@99 518 f:SetScript("OnUpdate", CornerUpdate)
flickerstreak@73 519 f:StartSizing(point)
flickerstreak@73 520 end
flickerstreak@73 521 )
flickerstreak@73 522 corner:SetScript("OnMouseUp",StopResize)
flickerstreak@73 523 corner:SetScript("OnEnter",
flickerstreak@73 524 function()
flickerstreak@99 525 local bw, bh = GetButtonSize(bar)
flickerstreak@99 526 local r, c, s = bar:GetButtonGrid()
flickerstreak@99 527 local size = (bw == bh) and tostring(bw) or format("%d x %d",bw,bh)
flickerstreak@73 528 GameTooltip:SetOwner(f, "ANCHOR_"..point)
flickerstreak@99 529 GameTooltip:AddDoubleLine(format("|cffcccccc%s|r %s",L["Drag"],L["to add/remove buttons:"]), format("%d x %d",r,c))
flickerstreak@99 530 GameTooltip:AddDoubleLine(format("|cff00ff00%s|r %s",L["Hold Shift"],L["to resize buttons:"]), size)
flickerstreak@99 531 GameTooltip:AddDoubleLine(format("|cff0033cc%s|r %s",L["Hold Alt"],L["to change spacing:"]), tostring(s))
flickerstreak@73 532 GameTooltip:Show()
flickerstreak@73 533 end
flickerstreak@73 534 )
flickerstreak@73 535 corner:SetScript("OnLeave",
flickerstreak@73 536 function()
flickerstreak@73 537 GameTooltip:Hide()
flickerstreak@73 538 f:SetScript("OnUpdate",nil)
flickerstreak@73 539 end
flickerstreak@73 540 )
flickerstreak@73 541 end
flickerstreak@73 542
flickerstreak@92 543 overlay:RegisterForDrag("LeftButton")
flickerstreak@92 544 overlay:RegisterForClicks("RightButtonUp")
flickerstreak@73 545
flickerstreak@92 546 overlay:SetScript("OnDragStart",
flickerstreak@73 547 function()
flickerstreak@73 548 f:StartMoving()
flickerstreak@73 549 f.isMoving = true
flickerstreak@73 550 local w,h = bar:GetButtonSize()
flickerstreak@73 551 f:ClearAllPoints()
flickerstreak@98 552 UpdateAnchorDecoration()
flickerstreak@73 553 f:SetScript("OnUpdate", function()
flickerstreak@73 554 if IsShiftKeyDown() then
flickerstreak@98 555 local f, p = DisplaySnapIndicator(f,w,h)
flickerstreak@73 556 else
flickerstreak@73 557 HideSnapIndicator()
flickerstreak@73 558 end
flickerstreak@73 559 end)
flickerstreak@73 560 end
flickerstreak@73 561 )
flickerstreak@73 562
flickerstreak@98 563 local function UpdateDragTooltip()
flickerstreak@73 564 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
flickerstreak@73 565 GameTooltip:AddLine(bar.name)
flickerstreak@99 566 GameTooltip:AddLine(format("|cffcccccc%s|r %s",L["Drag"],L["to move"]))
flickerstreak@99 567 GameTooltip:AddLine(format("|cff00ff00%s|r %s",L["Hold Shift"],L["to anchor to nearby frames"]))
flickerstreak@99 568 GameTooltip:AddLine(format("|cff00cccc%s|r %s",L["Right-click"],L["for options..."]))
flickerstreak@99 569 local point, anchor, relpoint, x, y = bar:GetAnchor()
flickerstreak@99 570 if point then
flickerstreak@99 571 local ofsx, ofsy = insidePointOffsetFuncs[point](x,y)
flickerstreak@99 572 if (anchor and anchor ~= "UIParent") or (ofsx == 0 and ofsy == 0) then
flickerstreak@99 573 --anchor = anchor or "UIParent"
flickerstreak@99 574 GameTooltip:AddLine(format("%s <%s>",L["Currently anchored to"],anchor))
flickerstreak@99 575 end
flickerstreak@73 576 end
flickerstreak@73 577 GameTooltip:Show()
flickerstreak@73 578 end
flickerstreak@73 579
flickerstreak@92 580 overlay:SetScript("OnDragStop",
flickerstreak@73 581 function()
flickerstreak@73 582 f:StopMovingOrSizing()
flickerstreak@73 583 f.isMoving = false
flickerstreak@73 584 f:SetScript("OnUpdate",nil)
flickerstreak@73 585
flickerstreak@73 586 if IsShiftKeyDown() then
flickerstreak@73 587 local w, h = bar:GetButtonSize()
flickerstreak@73 588 local a, p, rp, x, y = GetClosestPointSnapped(f,w,h)
flickerstreak@73 589 if a then
flickerstreak@73 590 f:ClearAllPoints()
flickerstreak@73 591 f:SetPoint(p,a,rp,x,y)
flickerstreak@73 592 end
flickerstreak@73 593 HideSnapIndicator()
flickerstreak@73 594 end
flickerstreak@73 595
flickerstreak@73 596 StoreExtents(bar)
flickerstreak@73 597 ReAction:RefreshOptions()
flickerstreak@98 598 UpdateDragTooltip()
flickerstreak@98 599 UpdateAnchorDecoration()
flickerstreak@73 600 end
flickerstreak@73 601 )
flickerstreak@73 602
flickerstreak@92 603 overlay:SetScript("OnEnter",
flickerstreak@73 604 function()
flickerstreak@98 605 UpdateDragTooltip()
flickerstreak@73 606 end
flickerstreak@73 607 )
flickerstreak@73 608
flickerstreak@92 609 overlay:SetScript("OnLeave", HideGameTooltip)
flickerstreak@73 610
flickerstreak@92 611 overlay:SetScript("OnClick",
flickerstreak@73 612 function()
flickerstreak@90 613 ReAction:ShowEditor(bar)
flickerstreak@73 614 end
flickerstreak@73 615 )
flickerstreak@73 616
flickerstreak@92 617 function overlay:LIBKEYBOUND_ENABLED(evt)
flickerstreak@92 618 self:SetFrameLevel(1)
flickerstreak@92 619 end
flickerstreak@90 620
flickerstreak@92 621 function overlay:LIBKEYBOUND_DISABLED(evt)
flickerstreak@92 622 self:SetFrameLevel(3)
flickerstreak@92 623 end
flickerstreak@92 624
flickerstreak@92 625 KB.RegisterCallback(overlay,"LIBKEYBOUND_ENABLED")
flickerstreak@92 626 KB.RegisterCallback(overlay,"LIBKEYBOUND_DISABLED")
flickerstreak@92 627
flickerstreak@92 628 if ReAction:GetKeybindMode() then
flickerstreak@93 629 overlay:SetFrameLevel(1)
flickerstreak@92 630 end
flickerstreak@92 631
flickerstreak@98 632 bar:SetLabel(bar:GetName())
flickerstreak@98 633 UpdateLabelString(bar)
flickerstreak@98 634 UpdateAnchorDecoration()
flickerstreak@98 635
flickerstreak@92 636 return overlay
flickerstreak@73 637 end
flickerstreak@73 638
flickerstreak@73 639
flickerstreak@90 640 -- export methods to the Bar prototype
flickerstreak@73 641
flickerstreak@73 642 function Bar:ShowControls(show)
flickerstreak@92 643 local f = self.controlFrame
flickerstreak@73 644 if show then
flickerstreak@92 645 if not f then
flickerstreak@92 646 f = CreateControls(self)
flickerstreak@92 647 self.controlFrame = f
flickerstreak@73 648 end
flickerstreak@92 649 f:Show()
flickerstreak@92 650 elseif f then
flickerstreak@92 651 f:Hide()
flickerstreak@73 652 end
flickerstreak@73 653 end
flickerstreak@73 654
flickerstreak@90 655 function Bar:SetLabel(name)
flickerstreak@98 656 self.labelName = name
flickerstreak@98 657 UpdateLabelString(self)
flickerstreak@90 658 end
flickerstreak@98 659
flickerstreak@98 660 function Bar:SetLabelSubtext(text)
flickerstreak@98 661 self.labelSubtext = text
flickerstreak@98 662 UpdateLabelString(self)
flickerstreak@98 663 end