annotate Degaine.lua @ 51:1bc6e598e1e3

Add Ghost Wolf
author contrebasse
date Mon, 28 Feb 2011 00:07:34 +0100
parents 94566cb4534f
children d724fb112e7c
rev   line source
contrebasse@43 1 local AddonName, T = ...
contrebasse@5 2 -- Draw your weapons automagically
contrebasse@0 3
contrebasse@12 4
contrebasse@12 5 ---------------------------------------------------------------
contrebasse@12 6 -- Known bugs
contrebasse@12 7 ---------------------------------------------------------------
contrebasse@10 8 -- If you stand up by jumping or walking it won't draw your weapon
contrebasse@10 9 -- (it's not possible to know if you were sitting or standing before)
contrebasse@0 10
contrebasse@5 11 --@debug@
contrebasse@28 12 local debug = false
contrebasse@5 13 --@end-debug@
contrebasse@0 14
contrebasse@12 15
contrebasse@5 16 ---------------------------------------------------------------
contrebasse@5 17 -- Globals to local
contrebasse@5 18 ---------------------------------------------------------------
contrebasse@21 19 -- These need to be globals :
contrebasse@6 20 -- GLOBALS: Degaine_ToggleAuto, Degaine_isAuto, BINDING_HEADER_DEGAINE
contrebasse@0 21
contrebasse@21 22 -- It doesn't matter if they are globals, rarely unsed :
contrebasse@14 23 -- GLOBALS: DEFAULT_CHAT_FRAME
contrebasse@5 24
contrebasse@5 25 -- Lua functions
contrebasse@0 26 local pairs = pairs;
contrebasse@0 27 local type = type;
contrebasse@35 28 local select = select
contrebasse@0 29
contrebasse@5 30 -- Wow functions
contrebasse@14 31 local GetTime = GetTime
contrebasse@5 32 local InCombatLockdown = InCombatLockdown
contrebasse@5 33 local ToggleSheath = ToggleSheath
contrebasse@20 34 local UnitName = UnitName
contrebasse@24 35 local IsMounted = IsMounted
contrebasse@33 36 local UnitCastingInfo = UnitCastingInfo
contrebasse@35 37 local GetUnitSpeed = GetUnitSpeed
contrebasse@0 38
contrebasse@0 39
contrebasse@5 40 ---------------------------------------------------------------
contrebasse@8 41 -- Local vars
contrebasse@8 42 ---------------------------------------------------------------
contrebasse@8 43 -- const
contrebasse@8 44 local DegaineFrame = CreateFrame("Frame")
contrebasse@8 45 local playername = UnitName("player")
contrebasse@35 46 local delay = 2.5 -- seconds
contrebasse@35 47 local delay_short = 0.5 -- seconds
contrebasse@8 48
contrebasse@8 49 -- vars
contrebasse@8 50 local t_left = -1
contrebasse@14 51 local isGossipClosed = true
contrebasse@14 52 local wasGossipOpened = false
contrebasse@14 53 local t_lastGossipClosed = 0
contrebasse@34 54 --local wasMounted = IsMounted() -- handle mounts with UNIT_AURA
contrebasse@33 55 local isTradeSkill = false
contrebasse@47 56 local t_lastDegaine = 0 -- Time of the last draw
contrebasse@8 57
contrebasse@12 58
contrebasse@8 59 ---------------------------------------------------------------
contrebasse@5 60 -- Some stuff...
contrebasse@5 61 ---------------------------------------------------------------
contrebasse@5 62 -- Print status
contrebasse@5 63 local printState = function()
contrebasse@49 64 DEFAULT_CHAT_FRAME:AddMessage(Degaine_isAuto and T.L["PRINT_ENABLED"] or T.L["PRINT_DISABLED"])
contrebasse@5 65 end
contrebasse@5 66
contrebasse@5 67
contrebasse@5 68 ---------------------------------------------------------------
contrebasse@28 69 -- Launch drawing weapons
contrebasse@28 70 ---------------------------------------------------------------
contrebasse@28 71 -- Wait a few seconds before drawing, to be able to see the curren animation (and avoid bugs)
contrebasse@28 72 local Degaine_OnUpdate = function(self,t_elapsed)
contrebasse@28 73 t_left = t_left - t_elapsed;
contrebasse@28 74 if t_left<=0 then
contrebasse@28 75 ToggleSheath()
contrebasse@28 76 DegaineFrame:SetScript("OnUpdate", nil)
contrebasse@47 77 t_lastDegaine = GetTime()
contrebasse@28 78 end
contrebasse@28 79 end
contrebasse@32 80 local start = function(arg_delay)
contrebasse@43 81
contrebasse@43 82 --@debug@
contrebasse@43 83 --DEFAULT_CHAT_FRAME:AddMessage("Go !")
contrebasse@43 84 --@end-debug@
contrebasse@43 85
contrebasse@47 86 if Degaine_isAuto and (GetTime()-t_lastDegaine)>1 and not InCombatLockdown() then
contrebasse@32 87 t_left = arg_delay or delay
contrebasse@28 88 DegaineFrame:SetScript("OnUpdate", Degaine_OnUpdate)
contrebasse@28 89 end
contrebasse@28 90 end
contrebasse@28 91
contrebasse@28 92
contrebasse@28 93 ---------------------------------------------------------------
contrebasse@5 94 -- Events config
contrebasse@5 95 ---------------------------------------------------------------
contrebasse@5 96 -- Events to watch
contrebasse@5 97 local events = { -- no args to watch
contrebasse@14 98 GOSSIP_SHOW = function()
contrebasse@19 99 -- isGossipClosed :
contrebasse@19 100 -- if the gossip is already opened, no need to draw weapon
contrebasse@19 101 -- UnitName("npc")==UnitName("target") :
contrebasse@19 102 -- hack gossips again because there's no emote with non npc
contrebasse@19 103 -- you have to target the npc to interact with it
contrebasse@19 104 -- things such as boards can't be targeted and start no emote
contrebasse@17 105 local returnvalue = isGossipClosed and UnitName("npc")==UnitName("target")
contrebasse@14 106 isGossipClosed = false
contrebasse@14 107 return returnvalue
contrebasse@14 108 end,
contrebasse@14 109 MERCHANT_SHOW = function()
contrebasse@19 110 -- hack for the cases where the merchant's frame is opened from a gossip frame :
contrebasse@19 111 -- the gossip is closed and the merchant opened but the weapon is not stealthed
contrebasse@14 112 if (GetTime() - t_lastGossipClosed) < 0.5 then
contrebasse@14 113 return not wasGossipOpened
contrebasse@14 114 else
contrebasse@14 115 return isGossipClosed
contrebasse@14 116 end
contrebasse@14 117 end,
contrebasse@41 118 QUEST_PROGRESS = true,
contrebasse@11 119 BANKFRAME_OPENED = true, --function() return GossipFrame:IsShown() end,
contrebasse@0 120 AUCTION_HOUSE_SHOW = true,
contrebasse@5 121 }
contrebasse@5 122 local events1player = { -- the first arg is "player"
contrebasse@5 123 UNIT_SPELLCAST_FAILED = true,
contrebasse@5 124 UNIT_SPELLCAST_INTERRUPTED = true,
contrebasse@5 125 UNIT_SPELLCAST_SUCCEEDED = true,
contrebasse@33 126 UNIT_SPELLCAST_START = true, -- to ckeck tradeskill
contrebasse@5 127 }
contrebasse@31 128
contrebasse@43 129 --[[
contrebasse@43 130 -- Was used when moving prevented to play the emote when talking
contrebasse@43 131 -- Was needed for CHAT_MSG_SAY and CHAT_MSG_YELL
contrebasse@35 132 local function playerIsNotMoving()
contrebasse@35 133 return GetUnitSpeed("player") == 0
contrebasse@35 134 end
contrebasse@43 135 --]]
contrebasse@5 136 local events2playername = { -- the 2nd arg is playername
contrebasse@43 137 CHAT_MSG_SAY = true,
contrebasse@43 138 CHAT_MSG_YELL = true,
contrebasse@35 139 CHAT_MSG_TEXT_EMOTE = true, -- the emote is not shown, but the weapon is stealthed
contrebasse@5 140 }
contrebasse@0 141
contrebasse@0 142
contrebasse@5 143 ---------------------------------------------------------------
contrebasse@24 144 -- Handle mounts with OnUpdate
contrebasse@24 145 ---------------------------------------------------------------
contrebasse@24 146 -- works with GupPet but not with the default interface...
contrebasse@24 147 -- I guess that's because a specific /cancelaura or alike is done
contrebasse@24 148 -- hooksecurefunc("Dismount",start);
contrebasse@24 149
contrebasse@28 150 -- With OnUpdate
contrebasse@24 151 local handleMountsFrame = CreateFrame("frame")
contrebasse@24 152 local handleMountsOnUpdate
contrebasse@24 153 do
contrebasse@24 154 local IsMounted = IsMounted
contrebasse@24 155 local wasMounted = IsMounted()
contrebasse@24 156 function handleMountsOnUpdate(self,t_elapsed)
contrebasse@24 157 if IsMounted() then
contrebasse@24 158 wasMounted = true
contrebasse@24 159 else
contrebasse@24 160 if wasMounted then
contrebasse@35 161 start(delay_short) -- no animation for unmounting
contrebasse@24 162 wasMounted = false
contrebasse@24 163 end
contrebasse@24 164 end
contrebasse@24 165 end
contrebasse@24 166 end
contrebasse@5 167
contrebasse@12 168
contrebasse@5 169 ---------------------------------------------------------------
contrebasse@5 170 -- Activation functions
contrebasse@5 171 ---------------------------------------------------------------
contrebasse@5 172 local activate = function()
contrebasse@5 173 if (not Degaine_isAuto) or InCombatLockdown() then return end
contrebasse@5 174
contrebasse@9 175 --DegaineFrame:SetScript("OnUpdate", Degaine_OnUpdate);
contrebasse@5 176 --@debug@
contrebasse@5 177 if debug then
contrebasse@11 178 DegaineFrame:RegisterAllEvents()
contrebasse@5 179 else
contrebasse@5 180 --@end-debug@
contrebasse@18 181 for k,_ in pairs(events) do DegaineFrame:RegisterEvent(k) end
contrebasse@18 182 for k,_ in pairs(events1player) do DegaineFrame:RegisterEvent(k) end
contrebasse@18 183 for k,_ in pairs(events2playername) do DegaineFrame:RegisterEvent(k) end
contrebasse@28 184 --DegaineFrame:RegisterEvent("UNIT_AURA")
contrebasse@28 185 handleMountsFrame:SetScript("OnUpdate",handleMountsOnUpdate)
contrebasse@39 186 --@debug@
contrebasse@5 187 end
contrebasse@5 188 --@end-debug@
contrebasse@0 189 end
contrebasse@5 190 local desactivate = function()
contrebasse@24 191 DegaineFrame:SetScript("OnUpdate", nil)
contrebasse@24 192 t_left = -1
contrebasse@37 193 isTradeSkill = false
contrebasse@18 194 for k,_ in pairs(events) do DegaineFrame:UnregisterEvent(k) end
contrebasse@18 195 for k,_ in pairs(events1player) do DegaineFrame:UnregisterEvent(k) end
contrebasse@18 196 for k,_ in pairs(events2playername) do DegaineFrame:UnregisterEvent(k) end
contrebasse@28 197 --DegaineFrame:UnregisterEvent("UNIT_AURA")
contrebasse@28 198 handleMountsFrame:SetScript("OnUpdate",nil)
contrebasse@0 199 end
contrebasse@6 200 Degaine_ToggleAuto = function()
contrebasse@5 201 if Degaine_isAuto then
contrebasse@5 202 Degaine_isAuto = false
contrebasse@5 203 desactivate()
contrebasse@5 204 else
contrebasse@5 205 Degaine_isAuto = true
contrebasse@5 206 activate()
contrebasse@5 207 end
contrebasse@5 208 printState()
contrebasse@5 209 end
contrebasse@0 210
contrebasse@5 211
contrebasse@24 212
contrebasse@5 213 ---------------------------------------------------------------
contrebasse@5 214 -- Event/hooks functions
contrebasse@5 215 ---------------------------------------------------------------
contrebasse@12 216 local Degaine_OnEvent = function(self,event, arg1, arg2, _, _, arg5, ...)
contrebasse@5 217 --@debug@
contrebasse@41 218 if debug then
contrebasse@41 219 DEFAULT_CHAT_FRAME:AddMessage(event)
contrebasse@41 220 if arg1 then DEFAULT_CHAT_FRAME:AddMessage("arg1 = "..arg1) end
contrebasse@41 221 if arg2 then DEFAULT_CHAT_FRAME:AddMessage("arg2 = "..arg2) end
contrebasse@41 222 end
contrebasse@5 223 --@end-debug@
contrebasse@5 224
contrebasse@28 225 --[[ IsMounted() renvoie toujours false ici, on doit passer par OnUpdate
contrebasse@28 226 if event=="UNIT_AURA" then
contrebasse@28 227 if arg1=="player" then
contrebasse@28 228 DEFAULT_CHAT_FRAME:AddMessage("player")
contrebasse@28 229 if IsMounted() then
contrebasse@28 230 DEFAULT_CHAT_FRAME:AddMessage("ismounted")
contrebasse@28 231 wasMounted = true
contrebasse@28 232 else
contrebasse@28 233 DEFAULT_CHAT_FRAME:AddMessage("notmounted")
contrebasse@28 234 if wasMounted then
contrebasse@28 235 DEFAULT_CHAT_FRAME:AddMessage("wasmounted : start")
contrebasse@28 236 wasMounted = false
contrebasse@28 237 start()
contrebasse@28 238 end
contrebasse@28 239 end
contrebasse@28 240 end
contrebasse@28 241 else
contrebasse@28 242 --]]
contrebasse@12 243 if events[event] then
contrebasse@12 244 if type(events[event])~="function" or events[event]() then
contrebasse@12 245 start()
contrebasse@12 246 end
contrebasse@12 247 elseif events1player[event] then
contrebasse@12 248 if arg1=="player" then
contrebasse@33 249 if event == "UNIT_SPELLCAST_START" then
contrebasse@33 250 --name, nameSubtext, text, texture, startTime, endTime, isTradeSkill, castID, notInterruptible = UnitCastingInfo("unit")
contrebasse@33 251 isTradeSkill = select(7,UnitCastingInfo("player"))
contrebasse@33 252 --DEFAULT_CHAT_FRAME:AddMessage(name)
contrebasse@33 253 --DEFAULT_CHAT_FRAME:AddMessage(isTradeSkill and "True" or "False")
contrebasse@33 254 --if isTradeSkill then
contrebasse@33 255
contrebasse@33 256 --end
contrebasse@44 257 --elseif arg5 and not T.SpellBlackList[arg5] then -- arg5 is SpellID
contrebasse@44 258 elseif (arg5 and T.SpellWhiteList[arg5]) or isTradeSkill then -- arg5 is SpellID
contrebasse@33 259 isTradeSkill = false -- for next time
contrebasse@44 260 start(type(T.SpellWhiteList[arg5])=="number" and T.SpellWhiteList[arg5] or delay_short)
contrebasse@12 261 end
contrebasse@12 262 end
contrebasse@12 263 elseif events2playername[event] then
contrebasse@35 264 if arg2==playername and (type(events2playername[event])~="function" or events2playername[event]()) then
contrebasse@12 265 start()
contrebasse@12 266 end
contrebasse@14 267 elseif event == "GOSSIP_CLOSED" then
contrebasse@14 268 wasGossipOpened = not isGossipClosed
contrebasse@14 269 isGossipClosed = true
contrebasse@14 270 t_lastGossipClosed = GetTime()
contrebasse@5 271
contrebasse@0 272 elseif event == "PLAYER_REGEN_ENABLED" then
contrebasse@21 273 for k,_ in pairs(events1player) do DegaineFrame:UnregisterEvent(k) end
contrebasse@21 274 --desactivate()
contrebasse@0 275 elseif event == "PLAYER_REGEN_DISABLED" then
contrebasse@22 276 for k,_ in pairs(events1player) do DegaineFrame:RegisterEvent(k) end
contrebasse@22 277 --activate()
contrebasse@5 278
contrebasse@0 279 elseif event == "ADDON_LOADED" and arg1==AddonName then
contrebasse@5 280 if Degaine_isAuto==nil then
contrebasse@5 281 Degaine_isAuto = true
contrebasse@0 282 end
contrebasse@11 283 if Degaine_isAuto then activate() else desactivate() end
contrebasse@5 284 printState()
contrebasse@5 285
contrebasse@5 286 -- Not needed anymore
contrebasse@5 287 DegaineFrame:UnregisterEvent("ADDON_LOADED")
contrebasse@31 288
contrebasse@31 289 elseif event == "PLAYER_LOGIN" then
contrebasse@44 290 -- BLacklis alomst all Companions and mounts
contrebasse@44 291 T.DoBlackListCrittersAndMount()
contrebasse@0 292 end
contrebasse@0 293 end
contrebasse@31 294
contrebasse@5 295 -- Hook when standing up
contrebasse@5 296 -- (Didn't work, see http://forums.wowace.com/showthread.php?p=310547#post310547)
contrebasse@8 297 hooksecurefunc("SitStandOrDescendStart",start);
contrebasse@0 298
contrebasse@0 299
contrebasse@6 300 ---------------------------------------------------------------
contrebasse@6 301 -- Commands
contrebasse@6 302 ---------------------------------------------------------------
contrebasse@6 303 -- Bindings
contrebasse@49 304 BINDING_HEADER_DEGAINE = T.L["BINDING_HEADER"]
contrebasse@49 305 BINDING_NAME_DEGAINE_TOGGLE = T.L["BINDING_NAME_DEGAINE_TOGGLE"]
contrebasse@6 306
contrebasse@6 307 -- Slash command
contrebasse@7 308 -- GLOBALS: SLASH_DEGAINE1
contrebasse@7 309 SLASH_DEGAINE1 = "/degaine"
contrebasse@6 310 SlashCmdList["DEGAINE"] = Degaine_ToggleAuto
contrebasse@6 311
contrebasse@5 312
contrebasse@5 313 ---------------------------------------------------------------
contrebasse@5 314 -- Initialization
contrebasse@5 315 ---------------------------------------------------------------
contrebasse@5 316 DegaineFrame:SetScript("OnEvent",Degaine_OnEvent)
contrebasse@5 317
contrebasse@5 318 -- Global events
contrebasse@14 319 DegaineFrame:RegisterEvent("GOSSIP_CLOSED")
contrebasse@5 320 DegaineFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
contrebasse@5 321 DegaineFrame:RegisterEvent("PLAYER_REGEN_DISABLED")
contrebasse@5 322 DegaineFrame:RegisterEvent("ADDON_LOADED")
contrebasse@31 323 DegaineFrame:RegisterEvent("PLAYER_LOGIN")
contrebasse@5 324 activate()