arkanes@0
|
1 local _, kbf = ...
|
arkanes@0
|
2
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arkanes@0
|
3 KBF = kbf -- make global for debugging
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arkanes@0
|
4
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arkanes@0
|
5 local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0")
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arkanes@0
|
6
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arkanes@0
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7
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arkanes@0
|
8 function kbf:OnInitialize()
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arkanes@10
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9 self.debuffFrames = {}
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arkanes@0
|
10 self:RegisterEvent("UNIT_AURA")
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arkanes@27
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11 self:RegisterEvent("UNIT_ENTERING_VEHICLE", "PollForVehicleChange")
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arkanes@27
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12 self:RegisterEvent("UNIT_EXITING_VEHICLE", "PollForVehicleChange")
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arkanes@38
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13 self:RegisterChatCommand("kbf", "ToggleAnchor")
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arkanes@38
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14 end
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arkanes@38
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15
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arkanes@38
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16 function kbf:OnEnable()
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arkanes@38
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17 self.anchor, self.secureHeader, self.consolidateHeader, self.consolidateProxy = self:CreateCoreFrames()
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arkanes@38
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18 -- set up the countdown timer
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arkanes@4
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19 -- TODO: Fancy enable/disable based on whether you have any timed buffs.
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arkanes@4
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20 -- Not a big deal, how often do you care about that
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arkanes@8
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21 -- also TODO: Maybe should bucket OnUpdates somehow
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arkanes@18
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22 -- AceTimer repeating events can only happen at 0.1 seconds, which is probably
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arkanes@18
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23 -- fast enough for updating, but makes the animation look jerky
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arkanes@27
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24 -- need to experiment with using animation groups
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arkanes@18
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25 self.update = CreateFrame("FRAME")
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arkanes@18
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26 self.update:SetScript("OnUpdate", function() self:OnUpdate() end)
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arkanes@7
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27 self.dirty = true -- force an immediate scan on login
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arkanes@14
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28 self:HideBlizzardBuffFrames()
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arkanes@0
|
29 end
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arkanes@1
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30 -- naming convention
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arkanes@17
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31 -- a "frame" is the top-level button (secure button from the header, or one I make myself)
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arkanes@17
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32 -- that will contain the UI information about the buff
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arkanes@17
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33 -- a "bar" is a frame that has the icon, status bar, ect associated with it
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arkanes@0
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34
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arkanes@20
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35 -- Secure aura header doesn't self-bind to vehicle,
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arkanes@27
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36 -- so this only works out of combat. But thats better than nothing...
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arkanes@27
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37 function kbf:PollForVehicleChange(event, unit)
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arkanes@20
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38 if unit ~= "player" then return end
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arkanes@20
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39 self.dirty = true
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arkanes@20
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40 -- hax until SAH supports vehicles - do the swap after we come out of combat
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arkanes@27
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41 -- always poll instead of insta-swapping OOC in order to simplify the UnitHasVehicleUI logic
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arkanes@27
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42 self.pollForUnitChange = true
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arkanes@20
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43 end
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arkanes@20
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44
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arkanes@8
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45 function kbf:HideBlizzardBuffFrames()
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arkanes@8
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46 local function HideBlizFrame(frame)
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arkanes@8
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47 if not frame then return end
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arkanes@8
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48 frame:UnregisterAllEvents()
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arkanes@8
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49 frame:SetScript("OnUpdate", nil)
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arkanes@8
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50 frame:Hide()
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arkanes@8
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51 frame.Show = function() end
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arkanes@8
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52 end
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arkanes@8
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53 HideBlizFrame(BuffFrame)
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arkanes@8
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54 HideBlizFrame(ConsolidatedBuffs)
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arkanes@18
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55 HideBlizFrame(TemporaryEnchantFrame)
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arkanes@8
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56
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arkanes@8
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57 end
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arkanes@8
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58
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arkanes@4
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59 function kbf:OnUpdate()
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arkanes@20
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60 if self.pollForUnitChange and not InCombatLockdown() then
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arkanes@20
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61 if UnitHasVehicleUI("player") then
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arkanes@27
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62 -- only swap if we're in a "real" vehicle with its own actions
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arkanes@27
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63 -- There is possibly a timing issue here where
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arkanes@27
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64 -- we have set the poll flag but the unit is not
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arkanes@27
|
65 -- actually "in" the vehicle yet. I'm hoping thats
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arkanes@27
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66 -- handled by using exited/entered events instead of exiting/entering
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arkanes@38
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67 self.secureHeader:SetAttribute("unit", "vehicle")
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arkanes@20
|
68 else
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arkanes@38
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69 self.secureHeader:SetAttribute("unit", "player")
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arkanes@20
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70 end
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arkanes@20
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71 self.pollForUnitChange = nil
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arkanes@20
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72 end
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arkanes@38
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73 local unit = self.secureHeader:GetAttribute("unit")
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arkanes@10
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74 local buffCount = 0
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arkanes@4
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75 for idx=1,99 do
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arkanes@38
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76 local frame = self.secureHeader:GetAttribute("child"..idx)
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arkanes@10
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77 if not (frame and frame:IsShown()) then break end
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arkanes@10
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78 buffCount = buffCount + 1
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arkanes@6
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79 if self.dirty then
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arkanes@10
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80 if self:BindBarToBuff(frame, unit) then break end
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arkanes@9
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81 end
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arkanes@10
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82 self:UpdateBarExpirationTime(frame)
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arkanes@12
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83 -- Don't forget to refresh shown tooltips
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arkanes@12
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84 if ( GameTooltip:IsOwned(frame) ) then
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arkanes@15
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85 self:OnEnter(frame)
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arkanes@12
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86 end
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arkanes@10
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87 end
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arkanes@37
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88
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arkanes@37
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89 -- consolidated buffs
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arkanes@37
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90 if self.consolidateProxy:IsShown() then
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arkanes@38
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91 --self.consolidateHeader:Show() -- *** STATE DRIVEN
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arkanes@37
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92 for idx=1,99 do
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arkanes@37
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93 local frame = self.consolidateHeader:GetAttribute("child"..idx)
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arkanes@37
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94 if not (frame and frame:IsShown()) then break end
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arkanes@37
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95 if self.dirty then
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arkanes@37
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96 if self:BindBarToBuff(frame, unit) then break end
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arkanes@37
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97 end
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arkanes@37
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98 self:UpdateBarExpirationTime(frame)
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arkanes@37
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99 -- Don't forget to refresh shown tooltips
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arkanes@37
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100 if ( GameTooltip:IsOwned(frame) ) then
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arkanes@37
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101 self:OnEnter(frame)
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arkanes@37
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102 end
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arkanes@37
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103 end
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arkanes@37
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104 else
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arkanes@38
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105 --self.consolidateHeader:Hide() -- *** STATE DRIVEN
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arkanes@37
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106 end
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arkanes@37
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107
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arkanes@10
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108 -- temporary enchants
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arkanes@38
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109 local tempEnchant = self.secureHeader:GetAttribute("tempEnchant1")
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arkanes@17
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110 if tempEnchant and tempEnchant:IsShown() then
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arkanes@17
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111 if self.dirty or true then
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arkanes@17
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112 self:BindBarToWeaponEnchant(tempEnchant, 16)
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arkanes@17
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113 end
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arkanes@17
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114 self:UpdateBarExpirationTime(tempEnchant)
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arkanes@19
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115 buffCount = buffCount + 1
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arkanes@17
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116 end
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arkanes@38
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117 tempEnchant = self.secureHeader:GetAttribute("tempEnchant2")
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arkanes@17
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118 if tempEnchant and tempEnchant:IsShown() then
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arkanes@17
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119 if self.dirty or true then
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arkanes@17
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120 self:BindBarToWeaponEnchant(tempEnchant, 17)
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arkanes@17
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121 end
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arkanes@17
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122 self:UpdateBarExpirationTime(tempEnchant)
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arkanes@19
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123 buffCount = buffCount + 1
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arkanes@28
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124 -- SAH binds the offhand enchant to the main hand for removal purposes.
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arkanes@28
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125 -- fix it up if we're out of combat
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arkanes@28
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126 -- TODO: maybe this should only happen if we're dirty
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arkanes@28
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127 if not InCombatLockdown() then
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arkanes@28
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128 tempEnchant:SetAttribute('target-slot', 17)
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arkanes@28
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129 end
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arkanes@17
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130 end
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arkanes@24
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131 -- there's also a third temp enchant for thrown weapons, which the
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arkanes@24
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132 -- current SAH doesn't support at all.
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arkanes@24
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133 -- Since I can't insert bars into the flow, can't support this
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arkanes@24
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134 -- until I either go to multiple secure headers & figure out how to position them
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arkanes@24
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135 -- or blizz fixes SAH
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arkanes@10
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136
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arkanes@10
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137 -- debuffs
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arkanes@11
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138 -- Since debuffs aren't cancellable, don't need to use the secure header
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arkanes@11
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139 -- for them. This could be rewritten to support useful features like
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arkanes@11
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140 -- sorting & scaling and stuff. Honestly, should at least be alphabetical.
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arkanes@10
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141 for idx=1,99 do
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arkanes@10
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142 local frame = self.debuffFrames[idx]
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arkanes@10
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143 if self.dirty then
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arkanes@10
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144 local name, rank, icon, stacks, debuffType, duration, expirationTime = UnitAura(unit, idx, "HARMFUL")
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arkanes@10
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145 if not name then
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arkanes@10
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146 -- out of debuffs, hide all the rest of them
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arkanes@10
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147 for jdx = idx, 99 do
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arkanes@10
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148 local bar = self.debuffFrames[jdx]
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arkanes@10
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149 if bar then bar:Hide() else break end
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arkanes@10
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150 end
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arkanes@10
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151 break
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arkanes@10
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152 end
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arkanes@10
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153 if not frame then
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arkanes@10
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154 frame = self:ConstructBar(nil, 1, 0, 0)
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arkanes@10
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155 self.debuffFrames[idx] = frame
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arkanes@10
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156 end
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arkanes@10
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157 self:SetBarAppearance(frame, name, icon, stacks, duration, expirationTime)
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arkanes@10
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158 frame:ClearAllPoints()
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arkanes@10
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159 -- position it under all the buffs, with a half-bar spacing
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arkanes@19
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160 frame:SetPoint("TOP", self.anchor, "BOTTOM", 0, (buffCount * -16))
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arkanes@10
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161 frame:Show()
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arkanes@13
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162 frame.filter = "HARMFUL"
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arkanes@13
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163 frame.unit = unit
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arkanes@16
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164 frame.index = idx
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arkanes@13
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165 frame:SetScript("OnEnter", function() kbf:OnEnter(frame) end)
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arkanes@13
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166 frame:SetScript("OnLeave", function() GameTooltip:Hide() end)
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arkanes@23
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167 frame:EnableMouse(true)
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arkanes@10
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168 buffCount = buffCount + 1
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arkanes@10
|
169 else
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arkanes@10
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170 -- not dirty, so no frame means we're done
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arkanes@10
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171 if not frame then break end
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arkanes@6
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172 end
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arkanes@10
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173 self:UpdateBarExpirationTime(frame)
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arkanes@13
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174 if ( GameTooltip:IsOwned(frame) ) then
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arkanes@15
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175 self:OnEnter(frame)
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arkanes@13
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176 end
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arkanes@4
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177 end
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arkanes@6
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178 self.dirty = nil
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arkanes@4
|
179 end
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arkanes@4
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180
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arkanes@0
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181 function kbf:UNIT_AURA(event, unit)
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arkanes@38
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182 if unit ~= self.secureHeader:GetAttribute("unit") then return end
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arkanes@6
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183 self.dirty = true
|
arkanes@0
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184 end
|
arkanes@0
|
185
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arkanes@10
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186 function kbf:UpdateBarExpirationTime(frame)
|
arkanes@10
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187 if frame.expirationTime then
|
arkanes@10
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188 local remaining = frame.expirationTime - GetTime()
|
arkanes@10
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189 remaining = math.max(0, remaining)
|
arkanes@10
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190 local perc = remaining / frame.duration
|
arkanes@10
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191 frame.timertext:SetText(self:FormatTimeText(remaining))
|
arkanes@10
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192 frame.statusbar:SetValue(remaining)
|
arkanes@10
|
193 end
|
arkanes@10
|
194 end
|
arkanes@10
|
195
|
arkanes@17
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196 function kbf:BindBarToWeaponEnchant(parentFrame, slotOverride)
|
arkanes@17
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197 local index = parentFrame:GetAttribute("index")
|
arkanes@17
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198 -- allow passing of explicit slot in order to work around aura header bug
|
arkanes@17
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199 local slot = slotOverride or parentFrame:GetAttribute("target-slot")
|
arkanes@17
|
200 local itemIndex = slot - 15 -- 1MH, 2OF
|
arkanes@17
|
201 local RETURNS_PER_ITEM = 3
|
arkanes@17
|
202 local hasEnchant, remaining, enchantCharges = select(RETURNS_PER_ITEM * (itemIndex - 1) + 1, GetWeaponEnchantInfo())
|
arkanes@17
|
203 -- remaining time is in milliseconds
|
arkanes@26
|
204 if not hasEnchant then return end -- this should never happen
|
arkanes@17
|
205 local remaining = remaining / 1000
|
arkanes@17
|
206 local icon = GetInventoryItemTexture("player", slot)
|
arkanes@17
|
207 -- this is terrible, but I hate myself and everyone else.
|
arkanes@17
|
208 -- We're going to assume that the duration of the temp enchant
|
arkanes@17
|
209 -- is either 60 minutes, or however long is left, because poisons are 1 hour
|
arkanes@17
|
210 local duration = max((60 * 60), remaining)
|
arkanes@17
|
211 local expirationTime = GetTime() + remaining
|
arkanes@17
|
212 -- TODO
|
arkanes@17
|
213 local name = GetItemInfo(GetInventoryItemID("player", slot))
|
arkanes@17
|
214 if not parentFrame.icon then
|
arkanes@17
|
215 self:ConstructBar(parentFrame, 1, 0, 1)
|
arkanes@17
|
216 end
|
arkanes@17
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217 self:SetBarAppearance(parentFrame, name, icon, enchantCharges, duration, expirationTime)
|
arkanes@17
|
218 end
|
arkanes@17
|
219
|
arkanes@3
|
220 function kbf:BindBarToBuff(parentFrame, unit)
|
arkanes@3
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221 local index = parentFrame:GetAttribute("index")
|
arkanes@3
|
222 local filter = parentFrame:GetAttribute("filter")
|
arkanes@10
|
223 local name, rank, icon, stacks, debuffType, duration, expirationTime,
|
arkanes@3
|
224 unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(unit, index, filter)
|
arkanes@10
|
225 if not name then return end
|
arkanes@2
|
226 if not parentFrame.icon then
|
arkanes@2
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227 self:ConstructBar(parentFrame)
|
arkanes@0
|
228 end
|
arkanes@10
|
229 self:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
|
arkanes@10
|
230 end
|
arkanes@10
|
231
|
arkanes@10
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232 function kbf:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
|
arkanes@2
|
233 parentFrame.icon:SetNormalTexture(icon)
|
arkanes@0
|
234 if stacks and stacks > 0 then
|
arkanes@2
|
235 parentFrame.text:SetText(string.format("%s(%d)", name, stacks))
|
arkanes@0
|
236 else
|
arkanes@2
|
237 parentFrame.text:SetText(name)
|
arkanes@0
|
238 end
|
arkanes@4
|
239 parentFrame.timertext:SetText(self:FormatTimeText(duration))
|
arkanes@4
|
240 -- store duration information
|
arkanes@6
|
241 if duration and duration > 0 then
|
arkanes@4
|
242 parentFrame.expirationTime = expirationTime
|
arkanes@4
|
243 parentFrame.duration = duration
|
arkanes@4
|
244 parentFrame.statusbar:SetMinMaxValues(0, duration)
|
arkanes@4
|
245 else
|
arkanes@4
|
246 parentFrame.expirationTime = nil
|
arkanes@4
|
247 parentFrame.duration = 0
|
arkanes@4
|
248 parentFrame.statusbar:SetMinMaxValues(0,1)
|
arkanes@4
|
249 parentFrame.statusbar:SetValue(1)
|
arkanes@4
|
250 end
|
arkanes@4
|
251 end
|
arkanes@4
|
252
|
arkanes@17
|
253 -- expects time seconds
|
arkanes@4
|
254 function kbf:FormatTimeText(time)
|
arkanes@4
|
255 if not time or time == 0 then return "" end
|
arkanes@4
|
256 local timetext
|
arkanes@4
|
257 local h = floor(time/3600)
|
arkanes@4
|
258 local m = time - (h*3600)
|
arkanes@4
|
259 m = floor(m/60)
|
arkanes@4
|
260 local s = time - ((h*3600) + (m*60))
|
arkanes@4
|
261 if h > 0 then
|
arkanes@4
|
262 timetext = ("%d:%02d"):format(h, m)
|
arkanes@4
|
263 elseif m > 0 then
|
arkanes@4
|
264 timetext = string.format("%d:%02d", m, floor(s))
|
arkanes@4
|
265 elseif s < 10 then
|
arkanes@4
|
266 timetext = string.format("%1.1f", s)
|
arkanes@4
|
267 else
|
arkanes@4
|
268 timetext = string.format("%.0f", floor(s))
|
arkanes@4
|
269 end
|
arkanes@4
|
270 return timetext
|
arkanes@0
|
271 end
|
arkanes@0
|
272
|
arkanes@12
|
273 function KBF:OnEnter(button, motion)
|
arkanes@12
|
274 -- this is for the secure buttons, so use the attributes
|
arkanes@26
|
275 local unit = SecureButton_GetModifiedUnit(button) or button.unit -- will perform vehicle toggle
|
arkanes@21
|
276 local filter = button:GetAttribute("filter") or button.filter
|
arkanes@15
|
277 local index = button:GetAttribute("index") or button.index
|
arkanes@17
|
278 if unit and filter and index then
|
arkanes@21
|
279 -- I'd like a better place to position this but it's funky for right now, handle it later
|
arkanes@17
|
280 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
|
arkanes@17
|
281 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
|
arkanes@17
|
282 GameTooltip:SetUnitAura(unit, index, filter);
|
arkanes@17
|
283 return
|
arkanes@17
|
284 end
|
arkanes@17
|
285 local slot = button:GetAttribute("target-slot") -- temp enchant
|
arkanes@12
|
286 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
|
arkanes@13
|
287 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
|
arkanes@21
|
288 GameTooltip:SetInventoryItem(unit, slot)
|
arkanes@12
|
289 end
|
arkanes@12
|
290
|
arkanes@1
|
291 -- creates a icon + statusbar bar
|
arkanes@10
|
292 function kbf:ConstructBar(frame, r, g, b)
|
arkanes@0
|
293 local texture = "Interface\\TargetingFrame\\UI-StatusBar"
|
arkanes@1
|
294 -- Because of secureframe suckiness, these height & width numbers
|
arkanes@1
|
295 -- have to be consistent with the stuff in KBF.xml
|
arkanes@0
|
296 local height = 16
|
arkanes@1
|
297 local width = 200 -- this is the width *without* the icon
|
arkanes@22
|
298 local font, _, style = GameFontHighlight:GetFont()
|
arkanes@10
|
299 local r = r or 0
|
arkanes@10
|
300 local g = g or 1
|
arkanes@10
|
301 local b = b or 0
|
arkanes@10
|
302 local bgcolor = {r, g, b, 0.5}
|
arkanes@10
|
303 local color = {r, g, b, 1}
|
arkanes@0
|
304 local fontsize = 11
|
arkanes@0
|
305 local timertextwidth = fontsize * 3.6
|
arkanes@0
|
306 local textcolor = {1, 1, 1, 1}
|
arkanes@0
|
307 local timertextcolor = {1, 1, 1, 1}
|
arkanes@10
|
308 if not frame then
|
arkanes@10
|
309 frame = CreateFrame("Button", nil, UIParent) -- the "top level" frame that represents the bar as a whole
|
arkanes@10
|
310 frame:SetHeight(16)
|
arkanes@23
|
311 frame:SetWidth(200 + 16)
|
arkanes@10
|
312 end
|
arkanes@1
|
313 local bar = frame
|
arkanes@0
|
314 bar.icon = CreateFrame("Button", nil, bar) -- the icon
|
arkanes@0
|
315 bar.statusbarbg = CreateFrame("StatusBar", nil, bar) -- the bars background
|
arkanes@0
|
316 bar.statusbar = CreateFrame("StatusBar", nil, bar) -- and the bars foreground
|
arkanes@0
|
317 bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text
|
arkanes@0
|
318 bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text
|
arkanes@0
|
319
|
arkanes@0
|
320 -- the icon
|
arkanes@0
|
321 bar.icon:ClearAllPoints()
|
arkanes@0
|
322 bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0)
|
arkanes@0
|
323 -- icons are square
|
arkanes@0
|
324 bar.icon:SetWidth(height)
|
arkanes@0
|
325 bar.icon:SetHeight(height)
|
arkanes@2
|
326 --bar.icon:EnableMouse(false)
|
arkanes@0
|
327 -- the status bar background & foreground
|
arkanes@0
|
328 local function setupStatusBar(sb, color)
|
arkanes@0
|
329 sb:ClearAllPoints()
|
arkanes@0
|
330 sb:SetHeight(height)
|
arkanes@0
|
331 sb:SetWidth(width)
|
arkanes@0
|
332 -- offset the height of the frame on the x-axis for the icon.
|
arkanes@0
|
333 sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0)
|
arkanes@0
|
334 sb:SetStatusBarTexture(texture)
|
arkanes@0
|
335 sb:GetStatusBarTexture():SetVertTile(false)
|
arkanes@0
|
336 sb:GetStatusBarTexture():SetHorizTile(false)
|
arkanes@0
|
337 sb:SetStatusBarColor(unpack(color))
|
arkanes@0
|
338 sb:SetMinMaxValues(0,1)
|
arkanes@0
|
339 sb:SetValue(1)
|
arkanes@0
|
340 end
|
arkanes@0
|
341 setupStatusBar(bar.statusbarbg, bgcolor)
|
arkanes@0
|
342 setupStatusBar(bar.statusbar, color)
|
arkanes@0
|
343 bar.statusbarbg:SetFrameLevel(bar.statusbarbg:GetFrameLevel()-1) -- make sure the bg frame stays in the back
|
arkanes@0
|
344 -- timer text
|
arkanes@0
|
345 bar.timertext:SetFontObject(GameFontHighlight)
|
arkanes@0
|
346 bar.timertext:SetFont(GameFontHighlight:GetFont())
|
arkanes@0
|
347 bar.timertext:SetHeight(height)
|
arkanes@0
|
348 bar.timertext:SetWidth(timertextwidth)
|
arkanes@24
|
349 bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 2, 0)
|
arkanes@24
|
350 bar.timertext:SetJustifyH("LEFT")
|
arkanes@0
|
351 bar.timertext:SetText("time")
|
arkanes@0
|
352 bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4])
|
arkanes@0
|
353
|
arkanes@0
|
354 -- and the label text
|
arkanes@0
|
355 bar.text:SetFontObject(GameFontHighlight)
|
arkanes@0
|
356 bar.text:SetFont(GameFontHighlight:GetFont())
|
arkanes@0
|
357 bar.text:SetHeight(height)
|
arkanes@24
|
358 bar.text:SetPoint("LEFT", bar.timertext, "RIGHT", 0, 0)
|
arkanes@0
|
359 bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0)
|
arkanes@0
|
360 bar.text:SetJustifyH("LEFT")
|
arkanes@0
|
361 bar.text:SetText("text")
|
arkanes@0
|
362 bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4])
|
arkanes@0
|
363 return bar
|
arkanes@0
|
364 end
|
arkanes@0
|
365
|
arkanes@38
|
366 function kbf:CreateCoreFrames()
|
arkanes@38
|
367 -- this is the visible anchor frame that the user interacts with
|
arkanes@38
|
368 -- to move the buffs around
|
arkanes@0
|
369 local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent)
|
arkanes@0
|
370 anchor:SetClampedToScreen(true)
|
arkanes@0
|
371 anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
|
arkanes@0
|
372 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
|
arkanes@18
|
373 tile = true, tileSize = 16, edgeSize = 12,
|
arkanes@0
|
374 insets = { left = 4, right = 4, top = 4, bottom = 4 },
|
arkanes@0
|
375 })
|
arkanes@0
|
376 local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text
|
arkanes@0
|
377 text:SetFontObject(GameFontHighlight)
|
arkanes@0
|
378 text:SetFont(GameFontHighlight:GetFont())
|
arkanes@0
|
379 text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0)
|
arkanes@0
|
380 text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0)
|
arkanes@0
|
381 text:SetText("KBF ANCHOR")
|
arkanes@18
|
382 anchor:SetWidth(200 +16)
|
arkanes@18
|
383 anchor:SetHeight(16)
|
arkanes@0
|
384 -- movability
|
arkanes@0
|
385 anchor:EnableMouse(true)
|
arkanes@0
|
386 anchor:SetMovable(true)
|
arkanes@0
|
387 anchor:RegisterForDrag("LeftButton")
|
arkanes@0
|
388 anchor:SetScript("OnDragStart", anchor.StartMoving)
|
arkanes@0
|
389 anchor:SetScript("OnDragStop", anchor.StopMovingOrSizing)
|
arkanes@0
|
390 anchor:ClearAllPoints()
|
arkanes@22
|
391 anchor:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0)
|
arkanes@0
|
392 anchor:Hide()
|
arkanes@38
|
393 -- this is the parent & host for the secure aura buttons.
|
arkanes@0
|
394
|
arkanes@38
|
395 local secureHeader = CreateFrame("FRAME", "KBFBuffFrame", UIParent, "SecureAuraHeaderTemplate")
|
arkanes@38
|
396 self:SetCommonSecureHeaderAttributes(secureHeader)
|
arkanes@38
|
397 secureHeader:SetAttribute("consolidateTo", 1)
|
arkanes@38
|
398 secureHeader:SetPoint("TOP", anchor, "TOP", 0, 0)
|
arkanes@38
|
399
|
arkanes@38
|
400 -- this is the "button" in the aura flow that represents the consolidated buffs.
|
arkanes@38
|
401 -- pre-creating it here in order to perform customization
|
arkanes@38
|
402 local consolidateProxy = self:ConstructBar()
|
arkanes@38
|
403 secureHeader:SetAttribute("consolidateProxy", consolidateProxy)
|
arkanes@38
|
404 secureHeader:SetAttribute("frameref-proxy", GetFrameHandle(consolidateProxy))
|
arkanes@38
|
405 -- this is the equivilent of the secureHeader for the consolidated buffs
|
arkanes@38
|
406 -- pre-creating again, so we can customize/size/position it
|
arkanes@38
|
407 local consolidateHeader = CreateFrame("FRAME", "KBFConsolidatedAnchorFrame", consolidateProxy)
|
arkanes@38
|
408 self:SetCommonSecureHeaderAttributes(consolidateHeader)
|
arkanes@38
|
409 secureHeader:SetAttribute("consolidateHeader", consolidateHeader)
|
arkanes@38
|
410 -- position it relative to the proxy, so it can appear where we want it
|
arkanes@38
|
411 consolidateHeader:SetPoint("TOPRIGHT", consolidateProxy, "TOPLEFT", 0, 0)
|
arkanes@38
|
412 consolidateHeader:SetWidth(200 +16)
|
arkanes@38
|
413 consolidateHeader:SetHeight(16)
|
arkanes@38
|
414 consolidateHeader:Show()
|
arkanes@38
|
415 consolidateProxy:SetAttribute("header", consolidateHeader);
|
arkanes@38
|
416 consolidateProxy:SetAttribute("frameref-header", GetFrameHandle(consolidateHeader))
|
arkanes@38
|
417 return anchor, secureHeader, consolidateHeader, consolidateProxy
|
arkanes@37
|
418 end
|
arkanes@37
|
419
|
arkanes@38
|
420 --- sets the attributes needed by all the headers
|
arkanes@38
|
421 function kbf:SetCommonSecureHeaderAttributes(frame)
|
arkanes@0
|
422 frame:SetAttribute("filter", "HELPFUL")
|
arkanes@20
|
423 frame:SetAttribute("toggleForVehicle", true) -- this doesn't actually work right now, but maybe it eventually will
|
arkanes@0
|
424 frame:SetAttribute("template", "KBFSecureUnitAuraTemplate")
|
arkanes@3
|
425 frame:SetAttribute("point", "TOP")
|
arkanes@0
|
426 frame:SetAttribute("wrapAfter", 100) -- required due to bugs in secure header
|
arkanes@2
|
427 frame:SetAttribute("xOffset", 0)
|
arkanes@3
|
428 frame:SetAttribute("yOffset", -16)
|
arkanes@3
|
429 frame:SetAttribute("minWidth", 216)
|
arkanes@3
|
430 frame:SetAttribute("minHeight", 16)
|
arkanes@25
|
431 frame:SetAttribute("unit", "player")
|
arkanes@3
|
432 frame:SetAttribute("sortMethod", "NAME")
|
arkanes@3
|
433 frame:SetAttribute("sortOrder", "-")
|
arkanes@10
|
434 -- TODO: SecureAuraHeader doesn't correcltly implement the temp enchants
|
arkanes@17
|
435 frame:SetAttribute("weaponTemplate", "KBFSecureUnitAuraTemplate")
|
arkanes@17
|
436 frame:SetAttribute("includeWeapons", 1)
|
arkanes@5
|
437 frame:Show() -- has to be shown, otherwise the child frames don't show
|
arkanes@37
|
438 return frame
|
arkanes@0
|
439 end
|
arkanes@18
|
440
|
arkanes@18
|
441 function kbf:ShowAnchor()
|
arkanes@38
|
442 self.secureHeader:ClearAllPoints()
|
arkanes@38
|
443 self.secureHeader:SetPoint("TOP", self.anchor, "BOTTOM", 0, 0)
|
arkanes@18
|
444 self.anchor:Show()
|
arkanes@18
|
445 end
|
arkanes@18
|
446
|
arkanes@18
|
447 function kbf:HideAnchor()
|
arkanes@38
|
448 self.secureHeader:ClearAllPoints()
|
arkanes@38
|
449 self.secureHeader:SetPoint("TOP", self.anchor, "TOP", 0, 0)
|
arkanes@18
|
450 self.anchor:Hide()
|
arkanes@18
|
451 end
|
arkanes@18
|
452
|
arkanes@18
|
453 function kbf:ToggleAnchor()
|
arkanes@18
|
454 if self.anchor:IsShown() then
|
arkanes@18
|
455 self:HideAnchor()
|
arkanes@18
|
456 else
|
arkanes@18
|
457 self:ShowAnchor()
|
arkanes@18
|
458 end
|
arkanes@18
|
459 end
|