annotate ActionButton.lua @ 277:4e325f1ea6e1

Construct the button name in the base class
author Flick
date Wed, 11 May 2011 11:27:36 -0700
parents 36a29870bf34
children 276165a0e860
rev   line source
Flick@276 1 local _, ns = ...
Flick@276 2 local ReAction = ns.ReAction
flickerstreak@122 3 local L = ReAction.L
flickerstreak@122 4 local _G = _G
flickerstreak@122 5 local CreateFrame = CreateFrame
flickerstreak@122 6 local format = string.format
flickerstreak@122 7 local IsUsableAction = IsUsableAction
flickerstreak@122 8 local IsEquippedAction = IsEquippedAction
flickerstreak@122 9 local IsConsumableAction = IsConsumableAction
flickerstreak@122 10 local IsStackableAction = IsStackableAction
flickerstreak@122 11 local GetActionText = GetActionText
flickerstreak@122 12 local GetCVar = GetCVar
flickerstreak@122 13 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor
flickerstreak@122 14 local IsCurrentAction = IsCurrentAction
flickerstreak@122 15 local IsAutoRepeatAction = IsAutoRepeatAction
flickerstreak@122 16 local IsUsableAction = IsUsableAction
flickerstreak@122 17 local IsAttackAction = IsAttackAction
flickerstreak@122 18 local CooldownFrame_SetTimer = CooldownFrame_SetTimer
flickerstreak@122 19 local GetActionCooldown = GetActionCooldown
flickerstreak@122 20 local GetActionTexture = GetActionTexture
flickerstreak@122 21 local ATTACK_BUTTON_FLASH_TIME = ATTACK_BUTTON_FLASH_TIME
flickerstreak@122 22 local TOOLTIP_UPDATE_TIME = TOOLTIP_UPDATE_TIME
flickerstreak@122 23 local IsActionInRange = IsActionInRange
flickerstreak@122 24 local InCombatLockdown = InCombatLockdown
flickerstreak@122 25 local HasAction = HasAction
flickerstreak@122 26
flickerstreak@122 27 --
flickerstreak@122 28 -- Secure snippets
flickerstreak@122 29 -- These are run within the context of the bar's sandbox, as the
flickerstreak@122 30 -- buttons themselves do not have their own sandbox.
flickerstreak@122 31 --
flickerstreak@122 32 local _onstate_mc = -- function(self, stateid, newstate)
flickerstreak@122 33 [[
flickerstreak@122 34 local oldMcVehicleState = mcVehicleState
flickerstreak@122 35 mcVehicleState = newstate
flickerstreak@122 36 control:ChildUpdate()
flickerstreak@122 37 if oldMcVehicleState == "vehicle" or mcVehicleState == "vehicle" then
flickerstreak@122 38 control:ChildUpdate("vehicle")
flickerstreak@122 39 end
flickerstreak@122 40 ]]
flickerstreak@122 41
flickerstreak@122 42 local _childupdate = -- function(self, snippetid, message)
flickerstreak@122 43 [[
flickerstreak@122 44 local action = nil
flickerstreak@122 45 if (doVehicle and mcVehicleState == "vehicle") or
flickerstreak@122 46 (doMindControl and mcVehicleState == "mc") then
flickerstreak@122 47 local idx = self:GetAttribute("bar-idx")
flickerstreak@145 48 local maxN = (doVehicle and mcVehicleState == "vehicle") and 7 or 12
flickerstreak@145 49 if idx and idx <= maxN then
flickerstreak@122 50 action = 120 + idx
flickerstreak@122 51 else
flickerstreak@122 52 action = 0
flickerstreak@122 53 end
flickerstreak@155 54 elseif state and settings[state] and settings[state].page then
flickerstreak@155 55 action = self:GetAttribute("action-"..settings[state].page)
flickerstreak@138 56 end
flickerstreak@138 57 if action == nil then
flickerstreak@122 58 action = self:GetAttribute("default-action")
flickerstreak@122 59 end
flickerstreak@122 60
flickerstreak@122 61 self:SetAttribute("action",action)
flickerstreak@122 62
flickerstreak@128 63 if not self:GetAttribute("showgrid") then
flickerstreak@128 64 local tempShow = self:GetAttribute("showgrid-temp")
flickerstreak@128 65 local evtShow = self:GetAttribute("showgrid-event")
flickerstreak@128 66 if tempShow then tempShow = (tempShow > 0) end
flickerstreak@128 67 if evtShow then evtShow = (evtShow > 0) end
flickerstreak@128 68
flickerstreak@170 69 if tempShow or evtShow or HasAction(action) then
flickerstreak@128 70 self:Show()
flickerstreak@128 71 else
flickerstreak@128 72 self:Hide()
flickerstreak@128 73 end
flickerstreak@122 74 end
flickerstreak@122 75 ]]
flickerstreak@122 76
flickerstreak@122 77 local _childupdate_vehicleExit = -- function(self, snippetid, message)
flickerstreak@122 78 [[
flickerstreak@122 79 local show = (mcVehicleState == "vehicle")
flickerstreak@124 80 if show and doVehicle then
flickerstreak@122 81 self:SetAttribute("type","macro")
flickerstreak@122 82 self:Show()
flickerstreak@122 83 else
flickerstreak@122 84 self:SetAttribute("type","action")
flickerstreak@122 85 end
flickerstreak@122 86 control:CallMethod("ShowVehicleExit",show)
flickerstreak@122 87 ]]
flickerstreak@122 88
flickerstreak@122 89 local _childupdate_showgrid = -- function(self, snippetid, message)
flickerstreak@122 90 [[
flickerstreak@186 91 showgrid_event = message
flickerstreak@128 92 self:SetAttribute("showgrid-event",message)
flickerstreak@128 93 if not self:GetAttribute("showgrid") then
flickerstreak@128 94 local count = message + (self:GetAttribute("showgrid-temp") or 0)
flickerstreak@128 95 if count <= 0 then
flickerstreak@128 96 local action = self:GetAttribute("action")
flickerstreak@186 97 -- note that HasAction is not updated on the target of a drag until after ACTIONBAR_HIDEGRID
flickerstreak@186 98 -- so, we set a flag for this button in pre-click/receive-drag and check for it here
flickerstreak@186 99 if HasAction(action) or self:GetAttribute("showgrid-clicked") then
flickerstreak@186 100 if not self:IsShown() then
flickerstreak@186 101 self:Show()
flickerstreak@186 102 end
flickerstreak@186 103 self:SetAttribute("showgrid-clicked",false)
flickerstreak@186 104 else
flickerstreak@186 105 if self:IsShown() then
flickerstreak@186 106 self:Hide()
flickerstreak@186 107 end
flickerstreak@128 108 end
flickerstreak@128 109 else
flickerstreak@122 110 self:Show()
flickerstreak@122 111 end
flickerstreak@122 112 end
flickerstreak@122 113 ]]
flickerstreak@122 114
flickerstreak@122 115 local _onDragStart = -- function(self, button, kind, value, ...)
flickerstreak@122 116 [[
flickerstreak@122 117 if lockButtons and (PlayerInCombat() or not lockButtonsCombat) and not IsModifiedClick("PICKUPACTION") then
flickerstreak@122 118 return kind, value, ...
flickerstreak@122 119 else
flickerstreak@122 120 return "action", self:GetAttribute("action")
flickerstreak@122 121 end
flickerstreak@122 122 ]]
flickerstreak@122 123
flickerstreak@122 124 local _onReceiveDrag = -- function(self, button, kind, value, ...)
flickerstreak@122 125 [[
Flick@265 126 if kind ~= "spell" and kind ~= "item" and kind ~= "macro" and kind ~= "flyout" and kind ~= "equipmentset" and kind ~= "companion" then
flickerstreak@129 127 return kind, value, ...
flickerstreak@170 128 else
flickerstreak@186 129 if showgrid_event and showgrid_event > 0 then
flickerstreak@186 130 self:SetAttribute("showgrid-clicked",true)
flickerstreak@186 131 end
flickerstreak@170 132 return "action", self:GetAttribute("action")
flickerstreak@122 133 end
flickerstreak@122 134 ]]
flickerstreak@122 135
flickerstreak@186 136 local _onClick = -- function(self, button, down)
flickerstreak@186 137 [[
flickerstreak@186 138 if showgrid_event and showgrid_event > 0 then
flickerstreak@186 139 self:SetAttribute("showgrid-clicked",true)
flickerstreak@186 140 end
flickerstreak@186 141 return button
flickerstreak@186 142 ]]
flickerstreak@186 143
flickerstreak@122 144 --
flickerstreak@122 145 -- private
flickerstreak@122 146 --
flickerstreak@122 147 local eventList = {
flickerstreak@122 148 "PLAYER_ENTERING_WORLD",
flickerstreak@122 149 "ACTIONBAR_PAGE_CHANGED",
flickerstreak@122 150 "ACTIONBAR_SLOT_CHANGED",
flickerstreak@122 151 "UPDATE_BINDINGS",
flickerstreak@122 152 "ACTIONBAR_UPDATE_STATE",
flickerstreak@122 153 "ACTIONBAR_UPDATE_USABLE",
flickerstreak@122 154 "ACTIONBAR_UPDATE_COOLDOWN",
flickerstreak@165 155 "UNIT_INVENTORY_CHANGED",
flickerstreak@165 156 "LEARNED_SPELL_IN_TAB",
flickerstreak@122 157 "UPDATE_INVENTORY_ALERTS",
flickerstreak@122 158 "PLAYER_TARGET_CHANGED",
flickerstreak@122 159 "TRADE_SKILL_SHOW",
flickerstreak@122 160 "TRADE_SKILL_CLOSE",
Flick@266 161 "ARCHAEOLOGY_CLOSED",
flickerstreak@122 162 "PLAYER_ENTER_COMBAT",
flickerstreak@122 163 "PLAYER_LEAVE_COMBAT",
flickerstreak@122 164 "START_AUTOREPEAT_SPELL",
flickerstreak@122 165 "STOP_AUTOREPEAT_SPELL",
flickerstreak@122 166 "UNIT_ENTERED_VEHICLE",
flickerstreak@122 167 "UNIT_EXITED_VEHICLE",
flickerstreak@122 168 "COMPANION_UPDATE",
flickerstreak@122 169 }
flickerstreak@122 170
flickerstreak@122 171 --
flickerstreak@122 172 -- Action Button class
flickerstreak@122 173 --
flickerstreak@218 174 local buttonTypeID = "Action"
flickerstreak@122 175 local Super = ReAction.Button
flickerstreak@218 176 local Action = setmetatable(
flickerstreak@218 177 {
flickerstreak@218 178 defaultBarConfig = {
flickerstreak@218 179 type = buttonTypeID,
flickerstreak@218 180 btnWidth = 36,
flickerstreak@218 181 btnHeight = 36,
flickerstreak@218 182 btnRows = 1,
flickerstreak@218 183 btnColumns = 12,
flickerstreak@220 184 spacing = 3,
flickerstreak@220 185 buttons = { },
flickerstreak@218 186 },
flickerstreak@218 187
Flick@231 188 barType = L["Action Bar"],
Flick@231 189 buttonTypeID = buttonTypeID
flickerstreak@218 190 },
flickerstreak@218 191 { __index = Super } )
flickerstreak@223 192
flickerstreak@122 193 ReAction.Button.Action = Action
flickerstreak@223 194 ReAction:RegisterBarType(Action, true)
flickerstreak@122 195
Flick@234 196 function Action:New( config, bar, idx, idHint )
Flick@277 197 self = Super.New(self, config, bar, idx, "SecureActionButtonTemplate, ActionButtonTemplate" )
Flick@234 198 self.barConfig = bar:GetConfig()
flickerstreak@122 199
flickerstreak@122 200 local f = self:GetFrame()
flickerstreak@122 201 local barFrame = bar:GetFrame()
flickerstreak@122 202
flickerstreak@122 203 self.rangeTimer = TOOLTIP_UPDATE_TIME
flickerstreak@122 204
flickerstreak@122 205 -- set up the base action ID
flickerstreak@122 206 self:SetActionIDPool("action",120)
flickerstreak@122 207 config.actionID = self:AcquireActionID(config.actionID, idHint)
flickerstreak@122 208 self.nPages = 1
flickerstreak@122 209
flickerstreak@122 210 -- attribute setup
flickerstreak@122 211 f:SetAttribute("type","action")
flickerstreak@122 212 f:SetAttribute("checkselfcast", true)
flickerstreak@122 213 f:SetAttribute("checkfocuscast", true)
flickerstreak@122 214 f:SetAttribute("action", config.actionID)
flickerstreak@122 215 f:SetAttribute("default-action", config.actionID)
flickerstreak@128 216 f:SetAttribute("bar-idx",idx)
flickerstreak@122 217 f:SetAttribute("showgrid-temp",0)
flickerstreak@128 218 f:SetAttribute("showgrid-event",0)
flickerstreak@128 219 f:SetAttribute("showgrid",not self:GetBarConfig().hideEmpty)
flickerstreak@128 220
flickerstreak@122 221 -- non secure scripts
flickerstreak@122 222 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
flickerstreak@122 223 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
flickerstreak@122 224 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
flickerstreak@122 225 f:SetScript("OnAttributeChanged", function(frame, attr, value) self:OnAttributeChanged(attr, value) end)
flickerstreak@122 226 f:SetScript("PostClick", function(frame, ...) self:PostClick(...) end)
flickerstreak@122 227 f:SetScript("OnUpdate", function(frame, elapsed) self:OnUpdate(elapsed) end)
flickerstreak@122 228 f:SetScript("OnDragStart", function(frame) self:OnDragStart() end)
flickerstreak@123 229 f:SetScript("OnReceiveDrag", function(frame) self:OnReceiveDrag() end)
flickerstreak@122 230
flickerstreak@122 231 -- event registration
flickerstreak@122 232 f:RegisterForDrag("LeftButton", "RightButton")
flickerstreak@122 233 for _, evt in pairs(eventList) do
flickerstreak@122 234 f:RegisterEvent(evt)
flickerstreak@122 235 end
flickerstreak@122 236
Flick@238 237 f.action = config.actionID -- need this to support silly ActionButton_UpdateFlyout. Should not taint anything anymore.
Flick@238 238
flickerstreak@138 239 -- secure handlers
flickerstreak@138 240 f:SetAttribute("_childupdate", _childupdate)
flickerstreak@138 241 f:SetAttribute("_childupdate-showgrid",_childupdate_showgrid)
flickerstreak@138 242 barFrame:WrapScript(f, "OnDragStart", _onDragStart)
flickerstreak@138 243 barFrame:WrapScript(f, "OnReceiveDrag", _onReceiveDrag)
flickerstreak@186 244 barFrame:WrapScript(f, "OnClick", _onClick)
flickerstreak@123 245
flickerstreak@140 246 -- attach to skinner
flickerstreak@140 247 bar:SkinButton(self)
flickerstreak@140 248
flickerstreak@140 249 -- initial display
flickerstreak@140 250 if ReAction:GetConfigMode() then
flickerstreak@140 251 self:ShowGridTemp(true)
flickerstreak@140 252 end
flickerstreak@140 253
flickerstreak@140 254 self:Refresh()
flickerstreak@140 255
flickerstreak@123 256 return self
flickerstreak@122 257 end
flickerstreak@122 258
flickerstreak@122 259 function Action:Destroy()
flickerstreak@122 260 local f = self:GetFrame()
flickerstreak@128 261 local c = self:GetConfig()
flickerstreak@122 262
flickerstreak@132 263 f:SetAttribute("_childupdate-vehicle",nil)
flickerstreak@145 264 f:SetAttribute("action",c.actionID) -- so that Super.Destroy releases the right one
flickerstreak@122 265
flickerstreak@139 266 if c.pageactions and #c.pageactions > 1 then
flickerstreak@139 267 for i = 2, #c.pageactions do
flickerstreak@132 268 self:ReleaseActionID(c.pageactions[i])
flickerstreak@122 269 self:ReleaseActionID(id)
flickerstreak@122 270 end
flickerstreak@122 271 end
flickerstreak@122 272
flickerstreak@128 273 Super.Destroy(self)
flickerstreak@122 274 end
flickerstreak@122 275
flickerstreak@129 276 function Action:GetBarConfig()
flickerstreak@129 277 -- this is the per-bar Action module config structure,
flickerstreak@129 278 -- not the config structure of the bar itself
flickerstreak@129 279 return self.barConfig
flickerstreak@129 280 end
flickerstreak@129 281
flickerstreak@122 282 function Action:Refresh()
flickerstreak@129 283 Super.Refresh(self)
flickerstreak@122 284 self:RefreshPages()
flickerstreak@124 285 self:InstallVehicle()
flickerstreak@128 286 self:ShowGrid(not self:GetBarConfig().hideEmpty)
flickerstreak@122 287 self:UpdateAction()
flickerstreak@122 288 end
flickerstreak@122 289
flickerstreak@124 290 function Action:InstallVehicle()
flickerstreak@145 291 local f = self:GetFrame()
flickerstreak@128 292 if self.idx == 7 and self:GetBarConfig().vehicle then
flickerstreak@159 293 if not self.vehicleInstalled then
flickerstreak@159 294 self.vehicleInstalled = true
flickerstreak@159 295 -- install vehicle-exit button on 7th button (only)
flickerstreak@159 296 f:SetAttribute("_childupdate-vehicle", _childupdate_vehicleExit)
flickerstreak@159 297 f:SetAttribute("macrotext","/run VehicleExit()")
flickerstreak@159 298 self:GetBar():GetFrame().ShowVehicleExit = function(bar,show)
flickerstreak@159 299 self:ShowVehicleExit(show)
flickerstreak@159 300 end
flickerstreak@124 301 end
flickerstreak@159 302 -- setscale blows away tex coords
flickerstreak@159 303 self:UpdateIcon()
flickerstreak@159 304 elseif self.vehicleInstalled then
flickerstreak@159 305 self.vehicleInstalled = false
flickerstreak@145 306 f:SetAttribute("_childupdate-vehicle",nil)
flickerstreak@145 307 f:SetAttribute("macrotext",nil)
flickerstreak@128 308 end
flickerstreak@128 309 end
flickerstreak@128 310
flickerstreak@128 311 function Action:ShowGrid( show )
flickerstreak@128 312 if not InCombatLockdown() then
flickerstreak@128 313 self.frame:SetAttribute("showgrid", show)
flickerstreak@128 314 self:UpdateShowGrid()
flickerstreak@128 315 end
flickerstreak@128 316 end
flickerstreak@128 317
flickerstreak@128 318 function Action:ShowGridTemp( show )
flickerstreak@128 319 -- This function only modifies the show-grid when out
flickerstreak@128 320 -- of combat, and is ignored by the secure handler. Use
flickerstreak@128 321 -- it for configuration modes.
flickerstreak@128 322 if not InCombatLockdown() then
flickerstreak@128 323 local count = self.showGridTempCount or 0
flickerstreak@128 324 if show then
flickerstreak@128 325 count = count + 1
flickerstreak@128 326 else
flickerstreak@128 327 count = count - 1
flickerstreak@128 328 end
flickerstreak@128 329 if count < 0 then count = 0 end
flickerstreak@128 330 self.showGridTempCount = count
flickerstreak@128 331 self:GetFrame():SetAttribute("showgrid-temp",count)
flickerstreak@128 332 self:UpdateShowGrid()
flickerstreak@124 333 end
flickerstreak@124 334 end
flickerstreak@124 335
flickerstreak@122 336 function Action:UpdateAll()
flickerstreak@122 337 self:UpdateActionIDLabel(ReAction:GetConfigMode())
flickerstreak@122 338 self:UpdateHotkey()
flickerstreak@122 339 self:UpdateShowGrid()
flickerstreak@122 340 self:UpdateIcon()
flickerstreak@122 341 self:UpdateBorder()
flickerstreak@122 342 self:UpdateMacroText()
flickerstreak@122 343 self:UpdateCount()
flickerstreak@122 344 self:UpdateTooltip()
flickerstreak@122 345 self:UpdateCheckedState()
flickerstreak@122 346 self:UpdateUsable()
flickerstreak@122 347 self:UpdateCooldown()
flickerstreak@122 348 self:UpdateFlash()
flickerstreak@122 349 end
flickerstreak@122 350
flickerstreak@122 351 function Action:UpdateAction()
flickerstreak@122 352 local action = self:GetActionID()
flickerstreak@122 353 if action ~= self.actionID then
flickerstreak@122 354 self.actionID = action
flickerstreak@122 355 self:UpdateAll()
flickerstreak@122 356 end
flickerstreak@122 357 end
flickerstreak@122 358
flickerstreak@122 359 function Action:UpdateShowGrid()
flickerstreak@170 360 if not InCombatLockdown() then
flickerstreak@128 361 local f = self:GetFrame()
flickerstreak@128 362 local count = (f:GetAttribute("showgrid-event") or 0) +
flickerstreak@128 363 (self.showGridTempCount or 0) +
flickerstreak@128 364 (f:GetAttribute("showgrid") and 1 or 0)
flickerstreak@128 365
flickerstreak@128 366 if count <= 0 and not HasAction(self.actionID) then
flickerstreak@128 367 if f:IsShown() then
flickerstreak@128 368 f:Hide()
flickerstreak@128 369 end
flickerstreak@128 370 elseif not f:IsShown() then
flickerstreak@122 371 f:Show()
flickerstreak@122 372 end
flickerstreak@122 373 end
flickerstreak@122 374 end
flickerstreak@122 375
flickerstreak@122 376 function Action:UpdateIcon()
flickerstreak@161 377 local texture, tLeft, tRight, tTop, tBottom = self:GetIconTexture()
flickerstreak@122 378 local icon = self.frames.icon
flickerstreak@122 379 local hotkey = self.frames.hotkey
flickerstreak@122 380 local f = self:GetFrame()
flickerstreak@145 381
flickerstreak@145 382 if self.vehicleExitMode then
flickerstreak@145 383 texture = "Interface\\Vehicles\\UI-Vehicles-Button-Exit-Up"
flickerstreak@145 384 icon:SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
flickerstreak@159 385 icon:SetVertexColor(1,1,1)
flickerstreak@145 386 else
flickerstreak@145 387 icon:SetTexCoord(0,1,0,1)
flickerstreak@145 388 end
flickerstreak@145 389
flickerstreak@122 390 if texture then
flickerstreak@122 391 icon:SetTexture(texture)
flickerstreak@161 392 if tLeft then
flickerstreak@161 393 icon:SetTexCoord(tLeft,tRight,tTop,tBottom)
flickerstreak@161 394 end
flickerstreak@122 395 icon:Show()
flickerstreak@122 396 self.rangeTimer = -1
flickerstreak@122 397 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
flickerstreak@122 398 else
flickerstreak@122 399 icon:Hide()
flickerstreak@122 400 self.frames.cooldown:Hide()
flickerstreak@122 401 self.rangeTimer = nil
flickerstreak@159 402 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
flickerstreak@122 403 end
flickerstreak@122 404 end
flickerstreak@122 405
flickerstreak@161 406 function Action:GetIconTexture()
flickerstreak@161 407 return GetActionTexture(self.actionID)
flickerstreak@161 408 end
flickerstreak@161 409
flickerstreak@122 410 function Action:UpdateBorder()
flickerstreak@122 411 local action = self.actionID
flickerstreak@122 412 if ReAction:GetKeybindMode() then
flickerstreak@122 413 self:UpdateKeybindModeDisplay(true)
flickerstreak@122 414 elseif IsEquippedAction(action) then
flickerstreak@122 415 self.frames.border:SetVertexColor(0, 1.0, 0, 0.35)
flickerstreak@122 416 self.frames.border:Show()
flickerstreak@122 417 else
flickerstreak@122 418 self.frames.border:Hide()
flickerstreak@122 419 end
flickerstreak@122 420 end
flickerstreak@122 421
flickerstreak@122 422 function Action:UpdateMacroText()
flickerstreak@122 423 local action = self.actionID
flickerstreak@122 424 if not IsConsumableAction(action) and not IsStackableAction(action) then
flickerstreak@122 425 self.frames.name:SetText(GetActionText(action))
flickerstreak@122 426 else
flickerstreak@122 427 self.frames.name:SetText("")
flickerstreak@122 428 end
flickerstreak@122 429 end
flickerstreak@122 430
flickerstreak@122 431 function Action:UpdateCount()
flickerstreak@122 432 local action = self.actionID
flickerstreak@122 433 if IsConsumableAction(action) or IsStackableAction(action) then
flickerstreak@122 434 self.frames.count:SetText(GetActionCount(action))
flickerstreak@122 435 else
flickerstreak@122 436 self.frames.count:SetText("")
flickerstreak@122 437 end
flickerstreak@122 438 end
flickerstreak@122 439
flickerstreak@122 440 function Action:UpdateTooltip()
flickerstreak@122 441 local f = self:GetFrame()
flickerstreak@122 442 if GameTooltip:GetOwner() == f then
flickerstreak@122 443 self:SetTooltip()
flickerstreak@122 444 end
flickerstreak@122 445 end
flickerstreak@122 446
flickerstreak@122 447 function Action:SetTooltip()
flickerstreak@122 448 local f = self:GetFrame()
flickerstreak@122 449 if GetCVar("UberTooltips") == "1" then
flickerstreak@122 450 GameTooltip_SetDefaultAnchor(GameTooltip, f)
flickerstreak@122 451 else
flickerstreak@165 452 GameTooltip:SetOwner(f,"ANCHOR_RIGHT")
flickerstreak@122 453 end
flickerstreak@122 454 GameTooltip:SetAction(self.actionID)
flickerstreak@122 455 end
flickerstreak@122 456
flickerstreak@122 457 function Action:UpdateCheckedState()
flickerstreak@122 458 local action = self.actionID
flickerstreak@122 459 if IsCurrentAction(action) or IsAutoRepeatAction(action) then
flickerstreak@122 460 self:GetFrame():SetChecked(1)
flickerstreak@122 461 else
flickerstreak@122 462 self:GetFrame():SetChecked(0)
flickerstreak@122 463 end
flickerstreak@122 464 end
flickerstreak@122 465
flickerstreak@122 466 function Action:UpdateUsable()
flickerstreak@161 467 local isUsable, notEnoughMana = self:GetUsable()
flickerstreak@161 468 local noRange = self:GetInRange()
flickerstreak@159 469
flickerstreak@159 470 isUsable = self.vehicleExitMode or (isUsable and not noRange)
flickerstreak@159 471
flickerstreak@159 472 if isUsable then
flickerstreak@159 473 if self.usableStatus ~= "usable" then
flickerstreak@159 474 self.frames.icon:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@159 475 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@159 476 self.usableStatus = "usable"
flickerstreak@159 477 end
flickerstreak@159 478 elseif noRange then
flickerstreak@159 479 if self.usableStatus ~= "norange" then
flickerstreak@159 480 self.frames.icon:SetVertexColor(1.0,0.1,0.1)
flickerstreak@159 481 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@159 482 self.usableStatus = "norange"
flickerstreak@159 483 end
flickerstreak@122 484 elseif notEnoughMana then
flickerstreak@159 485 if self.usableStatus ~= "oom" then
flickerstreak@159 486 self.frames.icon:SetVertexColor(0.5, 0.5, 1.0)
flickerstreak@159 487 self.frames.normalTexture:SetVertexColor(0.5, 0.5, 1.0)
flickerstreak@159 488 self.usableStatus = "oom"
flickerstreak@159 489 end
flickerstreak@122 490 else
flickerstreak@159 491 if self.usableStatus ~= "unusable" then
flickerstreak@159 492 self.frames.icon:SetVertexColor(0.4, 0.4, 0.4)
flickerstreak@159 493 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@159 494 self.usableStatus = "unusable"
flickerstreak@159 495 end
flickerstreak@122 496 end
flickerstreak@122 497 end
flickerstreak@122 498
flickerstreak@161 499 function Action:GetUsable()
flickerstreak@161 500 return IsUsableAction(self.actionID)
flickerstreak@161 501 end
flickerstreak@161 502
flickerstreak@161 503 function Action:GetInRange()
flickerstreak@161 504 return IsActionInRange(self.actionID) == 0
flickerstreak@161 505 end
flickerstreak@161 506
flickerstreak@122 507 function Action:UpdateCooldown()
flickerstreak@161 508 CooldownFrame_SetTimer(self.frames.cooldown, self:GetCooldown())
flickerstreak@161 509 end
flickerstreak@161 510
flickerstreak@161 511 function Action:GetCooldown()
flickerstreak@161 512 return GetActionCooldown(self.actionID)
flickerstreak@122 513 end
flickerstreak@122 514
flickerstreak@122 515 function Action:UpdateFlash()
flickerstreak@122 516 local action = self.actionID
flickerstreak@122 517 self:SetFlash( (IsAttackAction(action) and IsCurrentAction(action)) or IsAutoRepeatAction(action) )
flickerstreak@122 518 end
flickerstreak@122 519
flickerstreak@122 520 function Action:SetFlash(flash)
flickerstreak@122 521 if self.flashing ~= flash then
flickerstreak@122 522 self.flashing = flash
flickerstreak@122 523 self.flashtime = 0
flickerstreak@122 524 if not flash then
flickerstreak@122 525 self.frames.flash:Hide()
flickerstreak@122 526 end
flickerstreak@122 527 self:UpdateCheckedState()
flickerstreak@122 528 end
flickerstreak@122 529 end
flickerstreak@122 530
flickerstreak@122 531 function Action:RunFlash(elapsed)
flickerstreak@122 532 if self.flashing then
flickerstreak@122 533 local flashtime = self.flashtime - elapsed
flickerstreak@122 534 self.flashtime = flashtime
flickerstreak@122 535 if flashtime <= 0 then
flickerstreak@122 536 local overtime = -flashtime
flickerstreak@122 537 if overtime >= ATTACK_BUTTON_FLASH_TIME then
flickerstreak@122 538 overtime = 0
flickerstreak@122 539 end
flickerstreak@122 540 flashtime = ATTACK_BUTTON_FLASH_TIME - overtime
flickerstreak@122 541 local flash = self.frames.flash
flickerstreak@122 542 if flash:IsShown() then
flickerstreak@122 543 flash:Hide()
flickerstreak@122 544 else
flickerstreak@122 545 flash:Show()
flickerstreak@122 546 end
flickerstreak@122 547 end
flickerstreak@122 548 end
flickerstreak@122 549 end
flickerstreak@122 550
flickerstreak@122 551 function Action:RunRangeFinder(elapsed)
flickerstreak@122 552 local rangeTimer = self.rangeTimer
flickerstreak@122 553 if rangeTimer then
flickerstreak@122 554 rangeTimer = rangeTimer - elapsed
flickerstreak@122 555 self.rangeTimer = rangeTimer
flickerstreak@122 556 if rangeTimer <= 0 then
flickerstreak@159 557 self:UpdateUsable()
flickerstreak@123 558 self.rangeTimer = TOOLTIP_UPDATE_TIME
flickerstreak@122 559 end
flickerstreak@122 560 end
flickerstreak@122 561 end
flickerstreak@122 562
flickerstreak@122 563 function Action:GetActionID(page)
flickerstreak@122 564 if page == nil then
flickerstreak@122 565 -- get the effective ID
flickerstreak@122 566 return self:GetFrame():GetAttribute("action")
flickerstreak@122 567 else
flickerstreak@122 568 if page == 1 then
flickerstreak@122 569 return self.config.actionID
flickerstreak@122 570 else
flickerstreak@122 571 return self.config.pageactions and self.config.pageactions[page] or self.config.actionID
flickerstreak@122 572 end
flickerstreak@122 573 end
flickerstreak@122 574 end
flickerstreak@122 575
flickerstreak@122 576 function Action:SetActionID( id, page )
flickerstreak@122 577 id = tonumber(id)
flickerstreak@122 578 page = tonumber(page)
flickerstreak@122 579 if id == nil or id < 1 or id > 120 then
flickerstreak@129 580 ReAction:UserError(L["Action ID range is 1-120"])
flickerstreak@129 581 return
flickerstreak@122 582 end
flickerstreak@122 583 if page and page ~= 1 then
flickerstreak@122 584 if not self.config.pageactions then
flickerstreak@122 585 self.config.pageactions = { }
flickerstreak@122 586 end
flickerstreak@122 587 self:ReleaseActionID(self.config.pageactions[page])
flickerstreak@122 588 self.config.pageactions[page] = id
flickerstreak@122 589 self:AcquireActionID(self.config.pageactions[page])
flickerstreak@122 590 self.frame:SetAttribute("action-page"..page,id)
flickerstreak@122 591 else
flickerstreak@122 592 self:ReleaseActionID(self.config.actionID)
flickerstreak@122 593 self.config.actionID = id
flickerstreak@122 594 self:AcquireActionID(self.config.actionID)
flickerstreak@122 595 self.frame:SetAttribute("action",id)
flickerstreak@122 596 self.frame:SetAttribute("default-action",id)
flickerstreak@122 597 if self.config.pageactions then
flickerstreak@122 598 self.config.pageactions[1] = id
flickerstreak@122 599 self.frame:SetAttribute("action-page1",id)
flickerstreak@122 600 end
flickerstreak@122 601 end
flickerstreak@122 602 end
flickerstreak@122 603
flickerstreak@122 604 function Action:RefreshPages( force )
flickerstreak@128 605 local nPages = self:GetBarConfig().nPages
flickerstreak@122 606 if nPages and (nPages ~= self.nPages or force) then
flickerstreak@122 607 local f = self:GetFrame()
flickerstreak@122 608 local c = self.config.pageactions
flickerstreak@122 609 if nPages > 1 and not c then
flickerstreak@122 610 c = { }
flickerstreak@122 611 self.config.pageactions = c
flickerstreak@122 612 end
flickerstreak@122 613 for i = 1, nPages do
flickerstreak@122 614 if i > 1 then
flickerstreak@122 615 c[i] = self:AcquireActionID(c[i], self.config.actionID + (i-1)*self.bar:GetNumButtons())
flickerstreak@122 616 else
flickerstreak@122 617 c[i] = self.config.actionID -- page 1 is the same as the base actionID
flickerstreak@122 618 end
flickerstreak@129 619 f:SetAttribute("action-page"..i,c[i])
flickerstreak@122 620 end
flickerstreak@122 621 for i = nPages+1, #c do
flickerstreak@122 622 self:ReleaseActionID(c[i])
flickerstreak@122 623 c[i] = nil
flickerstreak@129 624 f:SetAttribute("action-page"..i,nil)
flickerstreak@122 625 end
flickerstreak@122 626 self.nPages = nPages
flickerstreak@122 627 end
flickerstreak@122 628 end
flickerstreak@122 629
Flick@234 630 function Action:SetupBar( bar )
Flick@234 631 Super.SetupBar(self,bar)
Flick@234 632
flickerstreak@122 633 local f = bar:GetFrame()
Flick@234 634 local config = bar:GetConfig()
flickerstreak@128 635 f:SetAttribute("mindcontrol",config.mindcontrol)
flickerstreak@128 636 f:SetAttribute("vehicle",config.vehicle)
flickerstreak@122 637 f:Execute(
flickerstreak@122 638 [[
flickerstreak@122 639 doMindControl = self:GetAttribute("mindcontrol")
flickerstreak@122 640 doVehicle = self:GetAttribute("vehicle")
flickerstreak@122 641 control:ChildUpdate()
flickerstreak@122 642 ]])
flickerstreak@122 643
flickerstreak@122 644 f:SetAttribute("_onstate-mc", _onstate_mc)
flickerstreak@165 645 RegisterStateDriver(f, "mc", "[vehicleui] vehicle; [bonusbar:5] mc; none")
flickerstreak@122 646
flickerstreak@128 647 f:SetAttribute("lockbuttons",config.lockButtons)
flickerstreak@128 648 f:SetAttribute("lockbuttonscombat",config.lockButtonsCombat)
flickerstreak@122 649 f:Execute(
flickerstreak@122 650 [[
flickerstreak@122 651 lockButtons = self:GetAttribute("lockbuttons")
flickerstreak@122 652 lockButtonsCombat = self:GetAttribute("lockbuttonscombat")
flickerstreak@122 653 ]])
flickerstreak@122 654 end
flickerstreak@122 655
flickerstreak@122 656
Flick@237 657 function Action:SetButtonLock( bar, lock, lockCombat )
flickerstreak@123 658 local f = bar:GetFrame()
flickerstreak@123 659 f:SetAttribute("lockbuttons",lock)
flickerstreak@123 660 f:SetAttribute("lockbuttonscombat",lockCombat)
flickerstreak@123 661 f:Execute(
flickerstreak@123 662 [[
flickerstreak@123 663 lockButtons = self:GetAttribute("lockbuttons")
flickerstreak@123 664 lockButtonsCombat = self:GetAttribute("lockbuttonscombat")
flickerstreak@123 665 ]])
flickerstreak@123 666 end
flickerstreak@123 667
flickerstreak@123 668
flickerstreak@122 669 function Action:ShowVehicleExit(show)
flickerstreak@145 670 self.vehicleExitMode = show and self:GetBarConfig().vehicle
flickerstreak@145 671 self:UpdateIcon()
flickerstreak@122 672 end
flickerstreak@122 673
flickerstreak@122 674 function Action:OnEnter( )
flickerstreak@122 675 self:SetTooltip()
flickerstreak@122 676 end
flickerstreak@122 677
flickerstreak@122 678 function Action:OnLeave( )
flickerstreak@122 679 GameTooltip:Hide()
flickerstreak@122 680 end
flickerstreak@122 681
flickerstreak@122 682 function Action:OnAttributeChanged( attr, value )
flickerstreak@161 683 if attr ~= "statehidden" then
flickerstreak@161 684 self:UpdateAction()
flickerstreak@161 685 end
Flick@238 686 local f = self:GetFrame()
Flick@238 687 f.action = f:GetAttribute("action") -- support ActionButton_UpdateFlyout
flickerstreak@122 688 end
flickerstreak@122 689
flickerstreak@122 690 function Action:PostClick( )
flickerstreak@122 691 self:UpdateCheckedState()
flickerstreak@122 692 end
flickerstreak@122 693
flickerstreak@122 694 function Action:OnUpdate( elapsed )
flickerstreak@122 695 self:RunFlash(elapsed)
flickerstreak@122 696 self:RunRangeFinder(elapsed)
flickerstreak@122 697 end
flickerstreak@122 698
flickerstreak@122 699 function Action:OnDragStart()
flickerstreak@122 700 self:UpdateCheckedState()
flickerstreak@122 701 self:UpdateFlash()
flickerstreak@122 702 end
flickerstreak@122 703
flickerstreak@122 704 function Action:OnReceiveDrag()
flickerstreak@122 705 self:UpdateCheckedState()
flickerstreak@122 706 self:UpdateFlash()
flickerstreak@122 707 end
flickerstreak@122 708
flickerstreak@122 709 function Action:OnEvent(event, ...)
flickerstreak@122 710 if self[event] then
flickerstreak@122 711 self[event](self, event, ...)
flickerstreak@122 712 end
flickerstreak@122 713 end
flickerstreak@122 714
flickerstreak@122 715 function Action:ACTIONBAR_SLOT_CHANGED(event, action)
flickerstreak@122 716 if action == 0 or action == self.actionID then
flickerstreak@128 717 self:UpdateAll()
flickerstreak@122 718 end
flickerstreak@122 719 end
flickerstreak@122 720
flickerstreak@122 721 function Action:PLAYER_ENTERING_WORLD()
flickerstreak@122 722 self:UpdateAction()
flickerstreak@122 723 end
flickerstreak@122 724
flickerstreak@122 725 function Action:ACTIONBAR_PAGE_CHANGED()
flickerstreak@122 726 self:UpdateAction()
flickerstreak@122 727 end
flickerstreak@122 728
flickerstreak@122 729 function Action:UPDATE_BONUS_ACTIONBAR()
flickerstreak@122 730 self:UpdateAction()
flickerstreak@122 731 end
flickerstreak@122 732
flickerstreak@122 733 function Action:UPDATE_BINDINGS()
flickerstreak@122 734 self:UpdateHotkey()
flickerstreak@122 735 end
flickerstreak@122 736
flickerstreak@122 737 function Action:PLAYER_TARGET_CHANGED()
flickerstreak@122 738 self.rangeTimer = -1
flickerstreak@122 739 end
flickerstreak@122 740
flickerstreak@122 741 function Action:ACTIONBAR_UPDATE_STATE()
flickerstreak@122 742 self:UpdateCheckedState()
flickerstreak@122 743 end
flickerstreak@124 744
flickerstreak@124 745 function Action:TRADE_SKILL_SHOW()
flickerstreak@124 746 self:UpdateCheckedState()
flickerstreak@124 747 end
Flick@266 748 Action.TRADE_SKILL_CLOSE = Action.TRADE_SKILL_SHOW
Flick@266 749 Action.ARCHAEOLOGY_CLOSED = Action.TRADE_SKILL_SHOW
flickerstreak@122 750
flickerstreak@122 751 function Action:UNIT_ENTERED_VEHICLE(event,unit)
flickerstreak@122 752 if unit == "player" then
flickerstreak@122 753 self:UpdateCheckedState()
flickerstreak@122 754 end
flickerstreak@122 755 end
flickerstreak@122 756 Action.UNIT_EXITED_VEHICLE = Action.UNIT_ENTERED_VEHICLE
flickerstreak@122 757
flickerstreak@122 758 function Action:COMPANION_UPDATE(event,unit)
flickerstreak@122 759 if unit == "mount" then
flickerstreak@122 760 self:UpdateCheckedState()
flickerstreak@122 761 end
flickerstreak@122 762 end
flickerstreak@122 763
flickerstreak@122 764 function Action:ACTIONBAR_UPDATE_USABLE()
flickerstreak@122 765 self:UpdateUsable()
flickerstreak@122 766 end
flickerstreak@122 767
flickerstreak@122 768 function Action:ACTIONBAR_UPDATE_COOLDOWN()
flickerstreak@122 769 self:UpdateCooldown()
flickerstreak@122 770 end
flickerstreak@122 771
flickerstreak@122 772 function Action:PLAYER_ENTER_COMBAT()
flickerstreak@122 773 if IsAttackAction(self.actionID) then
flickerstreak@122 774 self:SetFlash(true)
flickerstreak@122 775 end
flickerstreak@122 776 end
flickerstreak@122 777
flickerstreak@122 778 function Action:PLAYER_LEAVE_COMBAT()
flickerstreak@122 779 if IsAttackAction(self.actionID) then
flickerstreak@122 780 self:SetFlash(false)
flickerstreak@122 781 end
flickerstreak@122 782 end
flickerstreak@122 783
flickerstreak@122 784 function Action:START_AUTOREPEAT_SPELL()
flickerstreak@122 785 if IsAutoRepeatAction(self.actionID) then
flickerstreak@122 786 self:SetFlash(true)
flickerstreak@122 787 end
flickerstreak@122 788 end
flickerstreak@122 789
flickerstreak@122 790 function Action:STOP_AUTOREPEAT_SPELL()
flickerstreak@122 791 if not IsAttackAction(self.actionID) then
flickerstreak@122 792 self:SetFlash(false)
flickerstreak@122 793 end
flickerstreak@122 794 end
flickerstreak@122 795
flickerstreak@165 796 function Action:UNIT_INVENTORY_CHANGED(unit)
flickerstreak@165 797 if unit == "player" then
flickerstreak@165 798 self:UpdateTooltip()
flickerstreak@165 799 end
flickerstreak@165 800 end
flickerstreak@165 801
flickerstreak@165 802 function Action:LEARNED_SPELL_IN_TAB()
flickerstreak@165 803 self:UpdateTooltip()
flickerstreak@165 804 end