flickerstreak@28
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1 local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true)
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flickerstreak@45
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2 if not L then return end
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flickerstreak@23
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3
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flickerstreak@47
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4 for _, string in pairs({
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flickerstreak@28
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5
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flickerstreak@28
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6 -- ReAction.lua
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flickerstreak@127
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7 "ReAction: name '%s' already in use",
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flickerstreak@47
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8 "ReAction config mode disabled during combat.",
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flickerstreak@182
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9
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flickerstreak@182
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10 -- Options.lua
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flickerstreak@184
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11 "ReAction",
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flickerstreak@60
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12 "Customizable replacement for Blizzard's Action Bars",
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flickerstreak@60
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13 "Unlock Bars",
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flickerstreak@60
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14 "Unlock bars for dragging and resizing with the mouse",
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flickerstreak@182
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15 "Hide Blizzard Action Bars",
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flickerstreak@182
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16 "Hide the default main bar and extra action bars",
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flickerstreak@182
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17 "Hide Blizzard Vehicle Bar",
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flickerstreak@182
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18 "Hide the default vechicle action bar",
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flickerstreak@182
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19 "Edit Bars...",
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flickerstreak@182
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20 "Show the ReAction Bar Editor dialogue",
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flickerstreak@182
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21 "Close on Launch",
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flickerstreak@182
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22 "Close the Interface Options window when launching the ReAction Bar Editor",
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flickerstreak@182
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23 "Key Bindings",
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flickerstreak@182
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24 "Show the keybinding dialogue",
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flickerstreak@116
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25 "Skip profile keybind warning",
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flickerstreak@116
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26 "Don't show a warning about updating keybinds when switching profiles",
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flickerstreak@185
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27 "Usage:",
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flickerstreak@116
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28 "ReAction profile changed: check your keybinds, they may need to be updated.",
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flickerstreak@116
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29 "OK",
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flickerstreak@127
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30 "ReAction: can't configure in combat",
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flickerstreak@127
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31 "Click",
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flickerstreak@127
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32 "Right-click",
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flickerstreak@127
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33 "Shift-click",
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flickerstreak@127
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34 "Alt-click",
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flickerstreak@182
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35 "for options",
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flickerstreak@127
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36 "for bar editor dialog",
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flickerstreak@127
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37 "to unlock bars",
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flickerstreak@127
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38 "for keybind mode",
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flickerstreak@127
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39
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flickerstreak@185
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40 -- Editor.lua
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flickerstreak@185
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41 "Center",
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flickerstreak@185
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42 "Left",
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flickerstreak@185
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43 "Right",
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flickerstreak@185
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44 "Top",
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flickerstreak@185
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45 "Bottom",
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flickerstreak@185
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46 "Top Left",
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flickerstreak@185
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47 "Top Right",
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flickerstreak@185
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48 "Bottom Left",
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flickerstreak@185
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49 "Bottom Right",
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flickerstreak@185
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50 "Bar Editor",
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flickerstreak@195
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51 "Select Bar",
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flickerstreak@185
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52 "Use the mouse to arrange and resize the bars on screen. Tooltips on bars indicate additional functionality.",
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flickerstreak@185
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53 "Global Config",
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flickerstreak@185
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54 "Opens ReAction global configuration settings panel",
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flickerstreak@185
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55 "Close Editor",
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flickerstreak@185
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56 "Close the Bar Editor when opening the ReAction global Interface Options",
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flickerstreak@185
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57 "New Bar...",
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flickerstreak@185
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58 "Choose a name, type, and initial grid for your new action bar:",
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flickerstreak@185
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59 "Bar Name",
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flickerstreak@185
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60 "Enter a name for your new action bar",
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flickerstreak@185
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61 "Button Type",
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flickerstreak@185
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62 "Button Grid",
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flickerstreak@185
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63 "Rows",
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flickerstreak@185
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64 "Columns",
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flickerstreak@185
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65 "Size",
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flickerstreak@185
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66 "Spacing",
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flickerstreak@185
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67 "Create Bar",
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flickerstreak@185
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68 "General",
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flickerstreak@185
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69 "Rename Bar",
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flickerstreak@185
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70 "Delete Bar",
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flickerstreak@185
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71 "Anchor",
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flickerstreak@185
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72 "Frame",
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flickerstreak@185
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73 "The frame that the bar is anchored to",
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flickerstreak@185
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74 "Point",
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flickerstreak@185
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75 "Anchor point on the bar frame",
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flickerstreak@185
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76 "Relative Point",
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flickerstreak@185
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77 "Anchor point on the target frame",
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flickerstreak@185
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78 "X offset",
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flickerstreak@185
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79 "Y offset",
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flickerstreak@185
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80 "Transparency",
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flickerstreak@185
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81
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flickerstreak@218
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82 -- classes/ActionButton.lua
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83 "Action Bar",
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84 "Action ID range is 1-120",
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85
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86 -- classes/BagButton.lua --
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87 "Bag Bar",
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88
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89 -- classes/Bar.lua
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flickerstreak@218
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90 "Hidden",
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91
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flickerstreak@218
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92 -- classes/Button.lua --
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93 "Button Bar",
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94
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flickerstreak@218
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95 -- classes/Overlay.lua
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flickerstreak@99
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96 "Hold Shift",
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flickerstreak@99
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97 "Hold Alt",
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flickerstreak@99
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98 "Right-click",
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flickerstreak@99
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99 "Drag",
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flickerstreak@99
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100 "to add/remove buttons:",
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flickerstreak@99
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101 "to resize buttons:",
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flickerstreak@99
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102 "to change spacing:",
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flickerstreak@103
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103 "to change scale:",
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flickerstreak@99
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104 "to move",
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flickerstreak@52
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105 "to anchor to nearby frames",
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flickerstreak@99
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106 "for options...",
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flickerstreak@99
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107 "Currently anchored to",
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flickerstreak@103
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108 "State",
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flickerstreak@103
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109 "State Scale Override",
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110
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111 -- classes/MultiCastButton.lua
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112 "Totem Bar",
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113
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114 -- classes/PetActionButton.lua
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flickerstreak@218
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115 "Pet Action Bar",
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116 "Pet action ID range is 1-10",
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117
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118 -- classes/StanceButton.lua
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119 "Stance Bar",
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120
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121 -- classes/VehicleExitButton.lua
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122 "Exit Vehicle Floater",
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123
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flickerstreak@218
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124 -- modules/State.lua
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flickerstreak@64
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125 "State named '%s' already exists",
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126 "Battle Stance",
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127 "Defensive Stance",
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128 "Berserker Stance",
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129 "Caster Form",
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130 "Bear Form",
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131 "Cat Form",
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132 "Tree of Life",
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133 "Moonkin Form",
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134 "Stealth",
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135 "No Stealth",
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136 "Shadow Dance",
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137 "Shadowform",
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138 "No Shadowform",
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139 "Demon Form",
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140 "No Demon Form",
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flickerstreak@64
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141 "With Pet",
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flickerstreak@62
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142 "Without Pet",
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143 "Hostile Target",
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144 "Friendly Target",
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145 "No Target",
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146 "Hostile Focus",
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147 "Friendly Focus",
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148 "No Focus",
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flickerstreak@75
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149 "Mind Control",
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150 "In a Vehicle",
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flickerstreak@64
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151 "Raid",
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flickerstreak@64
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152 "Party",
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flickerstreak@62
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153 "Solo",
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flickerstreak@62
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154 "In Combat",
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flickerstreak@62
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155 "Out of Combat",
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flickerstreak@64
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156 "Warning: one or more incompatible rules were turned off",
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157 "Info",
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158 "Delete this State",
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159 "Name",
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160 "Evaluation Order",
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161 "State transitions are evaluated in the order listed:\nMove a state up or down to change the order",
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162 "Up",
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163 "Down",
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164 "Properties",
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165 "Set the properties for the bar when in this state",
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166 "Hide Bar",
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167 "(none)",
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168 "Override Keybinds",
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169 "Set this state to maintain its own set of keybinds which override the defaults when active",
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170 "Position",
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flickerstreak@101
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171 "Reposition",
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flickerstreak@101
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172 "Anchor Frame",
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flickerstreak@68
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173 "Point",
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flickerstreak@68
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174 "Relative Point",
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flickerstreak@68
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175 "X Offset",
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flickerstreak@68
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176 "Y Offset",
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flickerstreak@68
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177 "Scale",
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178 "Set New Scale",
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flickerstreak@103
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179 "Transparency",
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flickerstreak@103
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180 "Set Transparency",
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181 "Rule",
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182 "Select this state",
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183 "by default",
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184 "when ANY of these",
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flickerstreak@64
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185 "when ALL of these",
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186 "via custom rule",
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187 "via keybinding",
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188 "Clear All",
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189 "Conditions",
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190 "Custom Rule",
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flickerstreak@64
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191 "Syntax like macro rules: see preset rules for examples",
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192 "Invalid custom rule '%s': each clause must appear within [brackets]",
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193 "Keybinding",
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194 "Invoking a state keybind toggles an override of all other transition rules.",
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195 "State Hotkey",
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196 "Define an override toggle keybind",
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flickerstreak@64
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197 "Dynamic State",
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198 "States are evaluated in the order they are listed",
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199 "New State...",
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200 "State Name",
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201 "Set a name for the new state",
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flickerstreak@64
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202 "State names must be alphanumeric without spaces",
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flickerstreak@62
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203 "Create State",
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flickerstreak@62
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204 "State named '%s' already exists",
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205
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flickerstreak@218
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206 -- modules/Action.lua
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207 "Action Bars",
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208 "Hide Empty Buttons",
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209 "Lock Buttons",
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flickerstreak@147
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210 "Prevents picking up/dragging actions (use SHIFT to override this behavior)",
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211 "Only in Combat",
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212 "Only lock the buttons when in combat",
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flickerstreak@87
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213 "# Pages",
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flickerstreak@87
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214 "Use the Dynamic State tab to specify page transitions",
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flickerstreak@87
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215 "Edit Action IDs",
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flickerstreak@87
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216 "Assign",
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flickerstreak@87
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217 "Choose Method...",
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flickerstreak@87
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218 "Individually",
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flickerstreak@87
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219 "All at Once",
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flickerstreak@87
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220 "Row",
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flickerstreak@87
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221 "Rows are numbered top to bottom",
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flickerstreak@87
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222 "Col",
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flickerstreak@87
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223 "Columns are numbered left to right",
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flickerstreak@87
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224 "Page",
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flickerstreak@87
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225 "Action ID",
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flickerstreak@87
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226 "Specify ID 1-120",
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flickerstreak@87
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227 "ID List",
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flickerstreak@87
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228 "Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)",
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flickerstreak@87
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229 "Invalid action ID list string",
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flickerstreak@87
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230 "Mind Control Support",
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flickerstreak@90
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231 "When possessing a target (e.g. via Mind Control), map the first 12 buttons of this bar to the possessed target's actions.",
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flickerstreak@121
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232 "Vehicle Support",
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flickerstreak@121
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233 "When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.",
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flickerstreak@87
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234 "Show Page #",
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flickerstreak@69
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235 "Action Buttons",
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flickerstreak@69
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236
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flickerstreak@218
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237 -- modules/PetAction.lua
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flickerstreak@69
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238 "Pet Buttons",
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flickerstreak@69
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239
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flickerstreak@218
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240 -- modules/Stance.lua
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flickerstreak@134
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241 "Stance Buttons",
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flickerstreak@134
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242 "Show Aspects",
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flickerstreak@134
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243 "Show Hunter aspects as stances",
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flickerstreak@134
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244 "Auto-hide Monkey/Hawk",
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flickerstreak@134
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245 "Hide Aspect of the Monkey and Aspect of the Hawk, only when the hunter knows Aspect of the Dragonhawk",
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flickerstreak@134
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246 "Hide Presences",
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flickerstreak@134
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247 "Do not show Death Knight Presences as stances",
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flickerstreak@134
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248 "Hide Auras",
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flickerstreak@134
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249 "Do not show Paladin Auras as stances",
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flickerstreak@134
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250
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flickerstreak@218
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251 -- modules/VehicleExit.lua
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flickerstreak@159
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252 "Exit Vehicle",
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flickerstreak@159
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253 "Show only when passenger",
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flickerstreak@159
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254 "Only show the button when riding as a passenger in a vehicle (no vehicle controls)",
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flickerstreak@159
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255
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flickerstreak@69
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256
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flickerstreak@47
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257 }) do
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flickerstreak@47
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258 L[string] = true
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flickerstreak@47
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259 end
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