annotate locale/enUS.lua @ 218:e63aefb8a555

Demodularization of buttons - register class instead of config
author Flick <flickerstreak@gmail.com>
date Fri, 19 Nov 2010 23:06:24 -0800
parents 85213d045acb
children be7cd1862edc
rev   line source
flickerstreak@28 1 local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true)
flickerstreak@45 2 if not L then return end
flickerstreak@23 3
flickerstreak@47 4 for _, string in pairs({
flickerstreak@28 5
flickerstreak@28 6 -- ReAction.lua
flickerstreak@127 7 "ReAction: name '%s' already in use",
flickerstreak@47 8 "ReAction config mode disabled during combat.",
flickerstreak@182 9
flickerstreak@182 10 -- Options.lua
flickerstreak@184 11 "ReAction",
flickerstreak@60 12 "Customizable replacement for Blizzard's Action Bars",
flickerstreak@60 13 "Unlock Bars",
flickerstreak@60 14 "Unlock bars for dragging and resizing with the mouse",
flickerstreak@182 15 "Hide Blizzard Action Bars",
flickerstreak@182 16 "Hide the default main bar and extra action bars",
flickerstreak@182 17 "Hide Blizzard Vehicle Bar",
flickerstreak@182 18 "Hide the default vechicle action bar",
flickerstreak@182 19 "Edit Bars...",
flickerstreak@182 20 "Show the ReAction Bar Editor dialogue",
flickerstreak@182 21 "Close on Launch",
flickerstreak@182 22 "Close the Interface Options window when launching the ReAction Bar Editor",
flickerstreak@182 23 "Key Bindings",
flickerstreak@182 24 "Show the keybinding dialogue",
flickerstreak@116 25 "Skip profile keybind warning",
flickerstreak@116 26 "Don't show a warning about updating keybinds when switching profiles",
flickerstreak@185 27 "Usage:",
flickerstreak@116 28 "ReAction profile changed: check your keybinds, they may need to be updated.",
flickerstreak@116 29 "OK",
flickerstreak@127 30 "ReAction: can't configure in combat",
flickerstreak@127 31 "Click",
flickerstreak@127 32 "Right-click",
flickerstreak@127 33 "Shift-click",
flickerstreak@127 34 "Alt-click",
flickerstreak@182 35 "for options",
flickerstreak@127 36 "for bar editor dialog",
flickerstreak@127 37 "to unlock bars",
flickerstreak@127 38 "for keybind mode",
flickerstreak@127 39
flickerstreak@185 40 -- Editor.lua
flickerstreak@185 41 "Center",
flickerstreak@185 42 "Left",
flickerstreak@185 43 "Right",
flickerstreak@185 44 "Top",
flickerstreak@185 45 "Bottom",
flickerstreak@185 46 "Top Left",
flickerstreak@185 47 "Top Right",
flickerstreak@185 48 "Bottom Left",
flickerstreak@185 49 "Bottom Right",
flickerstreak@185 50 "Bar Editor",
flickerstreak@195 51 "Select Bar",
flickerstreak@185 52 "Use the mouse to arrange and resize the bars on screen. Tooltips on bars indicate additional functionality.",
flickerstreak@185 53 "Global Config",
flickerstreak@185 54 "Opens ReAction global configuration settings panel",
flickerstreak@185 55 "Close Editor",
flickerstreak@185 56 "Close the Bar Editor when opening the ReAction global Interface Options",
flickerstreak@185 57 "New Bar...",
flickerstreak@185 58 "Choose a name, type, and initial grid for your new action bar:",
flickerstreak@185 59 "Bar Name",
flickerstreak@185 60 "Enter a name for your new action bar",
flickerstreak@185 61 "Button Type",
flickerstreak@185 62 "Button Grid",
flickerstreak@185 63 "Rows",
flickerstreak@185 64 "Columns",
flickerstreak@185 65 "Size",
flickerstreak@185 66 "Spacing",
flickerstreak@185 67 "Create Bar",
flickerstreak@185 68 "General",
flickerstreak@185 69 "Rename Bar",
flickerstreak@185 70 "Delete Bar",
flickerstreak@185 71 "Anchor",
flickerstreak@185 72 "Frame",
flickerstreak@185 73 "The frame that the bar is anchored to",
flickerstreak@185 74 "Point",
flickerstreak@185 75 "Anchor point on the bar frame",
flickerstreak@185 76 "Relative Point",
flickerstreak@185 77 "Anchor point on the target frame",
flickerstreak@185 78 "X offset",
flickerstreak@185 79 "Y offset",
flickerstreak@185 80 "Transparency",
flickerstreak@185 81
flickerstreak@218 82 -- classes/ActionButton.lua
flickerstreak@218 83 "Action Bar",
flickerstreak@129 84 "Action ID range is 1-120",
flickerstreak@44 85
flickerstreak@218 86 -- classes/BagButton.lua --
flickerstreak@218 87 "Bag Bar",
flickerstreak@218 88
flickerstreak@218 89 -- classes/Bar.lua
flickerstreak@218 90 "Hidden",
flickerstreak@218 91
flickerstreak@218 92 -- classes/Button.lua --
flickerstreak@218 93 "Button Bar",
flickerstreak@218 94
flickerstreak@218 95 -- classes/Overlay.lua
flickerstreak@99 96 "Hold Shift",
flickerstreak@99 97 "Hold Alt",
flickerstreak@99 98 "Right-click",
flickerstreak@99 99 "Drag",
flickerstreak@99 100 "to add/remove buttons:",
flickerstreak@99 101 "to resize buttons:",
flickerstreak@99 102 "to change spacing:",
flickerstreak@103 103 "to change scale:",
flickerstreak@99 104 "to move",
flickerstreak@52 105 "to anchor to nearby frames",
flickerstreak@99 106 "for options...",
flickerstreak@99 107 "Currently anchored to",
flickerstreak@103 108 "State",
flickerstreak@103 109 "State Scale Override",
flickerstreak@23 110
flickerstreak@218 111 -- classes/MultiCastButton.lua
flickerstreak@218 112 "Totem Bar",
flickerstreak@155 113
flickerstreak@218 114 -- classes/PetActionButton.lua
flickerstreak@218 115 "Pet Action Bar",
flickerstreak@218 116 "Pet action ID range is 1-10",
flickerstreak@218 117
flickerstreak@218 118 -- classes/StanceButton.lua
flickerstreak@218 119 "Stance Bar",
flickerstreak@218 120
flickerstreak@218 121 -- classes/VehicleExitButton.lua
flickerstreak@218 122 "Exit Vehicle Floater",
flickerstreak@218 123
flickerstreak@218 124 -- modules/State.lua
flickerstreak@64 125 "State named '%s' already exists",
flickerstreak@62 126 "Battle Stance",
flickerstreak@62 127 "Defensive Stance",
flickerstreak@62 128 "Berserker Stance",
flickerstreak@64 129 "Caster Form",
flickerstreak@64 130 "Bear Form",
flickerstreak@64 131 "Cat Form",
flickerstreak@75 132 "Tree of Life",
flickerstreak@75 133 "Moonkin Form",
flickerstreak@62 134 "Stealth",
flickerstreak@64 135 "No Stealth",
flickerstreak@176 136 "Shadow Dance",
flickerstreak@62 137 "Shadowform",
flickerstreak@64 138 "No Shadowform",
flickerstreak@176 139 "Demon Form",
flickerstreak@176 140 "No Demon Form",
flickerstreak@64 141 "With Pet",
flickerstreak@62 142 "Without Pet",
flickerstreak@62 143 "Hostile Target",
flickerstreak@62 144 "Friendly Target",
flickerstreak@64 145 "No Target",
flickerstreak@62 146 "Hostile Focus",
flickerstreak@62 147 "Friendly Focus",
flickerstreak@64 148 "No Focus",
flickerstreak@75 149 "Mind Control",
flickerstreak@118 150 "In a Vehicle",
flickerstreak@64 151 "Raid",
flickerstreak@64 152 "Party",
flickerstreak@62 153 "Solo",
flickerstreak@62 154 "In Combat",
flickerstreak@62 155 "Out of Combat",
flickerstreak@64 156 "Warning: one or more incompatible rules were turned off",
flickerstreak@68 157 "Info",
flickerstreak@64 158 "Delete this State",
flickerstreak@64 159 "Name",
flickerstreak@64 160 "Evaluation Order",
flickerstreak@64 161 "State transitions are evaluated in the order listed:\nMove a state up or down to change the order",
flickerstreak@64 162 "Up",
flickerstreak@64 163 "Down",
flickerstreak@68 164 "Properties",
flickerstreak@68 165 "Set the properties for the bar when in this state",
flickerstreak@68 166 "Hide Bar",
flickerstreak@75 167 "(none)",
flickerstreak@68 168 "Override Keybinds",
flickerstreak@68 169 "Set this state to maintain its own set of keybinds which override the defaults when active",
flickerstreak@68 170 "Position",
flickerstreak@101 171 "Reposition",
flickerstreak@101 172 "Anchor Frame",
flickerstreak@68 173 "Point",
flickerstreak@68 174 "Relative Point",
flickerstreak@68 175 "X Offset",
flickerstreak@68 176 "Y Offset",
flickerstreak@68 177 "Scale",
flickerstreak@68 178 "Set New Scale",
flickerstreak@103 179 "Transparency",
flickerstreak@103 180 "Set Transparency",
flickerstreak@70 181 "Rule",
flickerstreak@64 182 "Select this state",
flickerstreak@64 183 "by default",
flickerstreak@64 184 "when ANY of these",
flickerstreak@64 185 "when ALL of these",
flickerstreak@64 186 "via custom rule",
flickerstreak@68 187 "via keybinding",
flickerstreak@64 188 "Clear All",
flickerstreak@68 189 "Conditions",
flickerstreak@64 190 "Custom Rule",
flickerstreak@64 191 "Syntax like macro rules: see preset rules for examples",
flickerstreak@64 192 "Invalid custom rule '%s': each clause must appear within [brackets]",
flickerstreak@68 193 "Keybinding",
flickerstreak@72 194 "Invoking a state keybind toggles an override of all other transition rules.",
flickerstreak@68 195 "State Hotkey",
flickerstreak@68 196 "Define an override toggle keybind",
flickerstreak@64 197 "Dynamic State",
flickerstreak@64 198 "States are evaluated in the order they are listed",
flickerstreak@62 199 "New State...",
flickerstreak@64 200 "State Name",
flickerstreak@62 201 "Set a name for the new state",
flickerstreak@64 202 "State names must be alphanumeric without spaces",
flickerstreak@62 203 "Create State",
flickerstreak@62 204 "State named '%s' already exists",
flickerstreak@64 205
flickerstreak@218 206 -- modules/Action.lua
flickerstreak@69 207 "Action Bars",
flickerstreak@69 208 "Hide Empty Buttons",
flickerstreak@102 209 "Lock Buttons",
flickerstreak@147 210 "Prevents picking up/dragging actions (use SHIFT to override this behavior)",
flickerstreak@102 211 "Only in Combat",
flickerstreak@102 212 "Only lock the buttons when in combat",
flickerstreak@87 213 "# Pages",
flickerstreak@87 214 "Use the Dynamic State tab to specify page transitions",
flickerstreak@87 215 "Edit Action IDs",
flickerstreak@87 216 "Assign",
flickerstreak@87 217 "Choose Method...",
flickerstreak@87 218 "Individually",
flickerstreak@87 219 "All at Once",
flickerstreak@87 220 "Row",
flickerstreak@87 221 "Rows are numbered top to bottom",
flickerstreak@87 222 "Col",
flickerstreak@87 223 "Columns are numbered left to right",
flickerstreak@87 224 "Page",
flickerstreak@87 225 "Action ID",
flickerstreak@87 226 "Specify ID 1-120",
flickerstreak@87 227 "ID List",
flickerstreak@87 228 "Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)",
flickerstreak@87 229 "Invalid action ID list string",
flickerstreak@87 230 "Mind Control Support",
flickerstreak@90 231 "When possessing a target (e.g. via Mind Control), map the first 12 buttons of this bar to the possessed target's actions.",
flickerstreak@121 232 "Vehicle Support",
flickerstreak@121 233 "When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.",
flickerstreak@87 234 "Show Page #",
flickerstreak@69 235 "Action Buttons",
flickerstreak@69 236
flickerstreak@218 237 -- modules/PetAction.lua
flickerstreak@69 238 "Pet Buttons",
flickerstreak@69 239
flickerstreak@218 240 -- modules/Stance.lua
flickerstreak@134 241 "Stance Buttons",
flickerstreak@134 242 "Show Aspects",
flickerstreak@134 243 "Show Hunter aspects as stances",
flickerstreak@134 244 "Auto-hide Monkey/Hawk",
flickerstreak@134 245 "Hide Aspect of the Monkey and Aspect of the Hawk, only when the hunter knows Aspect of the Dragonhawk",
flickerstreak@134 246 "Hide Presences",
flickerstreak@134 247 "Do not show Death Knight Presences as stances",
flickerstreak@134 248 "Hide Auras",
flickerstreak@134 249 "Do not show Paladin Auras as stances",
flickerstreak@134 250
flickerstreak@218 251 -- modules/VehicleExit.lua
flickerstreak@159 252 "Exit Vehicle",
flickerstreak@159 253 "Show only when passenger",
flickerstreak@159 254 "Only show the button when riding as a passenger in a vehicle (no vehicle controls)",
flickerstreak@159 255
flickerstreak@69 256
flickerstreak@47 257 }) do
flickerstreak@47 258 L[string] = true
flickerstreak@47 259 end