contrebasse@43
|
1 local AddonName, T = ...
|
contrebasse@5
|
2 -- Draw your weapons automagically
|
contrebasse@0
|
3
|
contrebasse@12
|
4
|
contrebasse@12
|
5 ---------------------------------------------------------------
|
contrebasse@12
|
6 -- Known bugs
|
contrebasse@12
|
7 ---------------------------------------------------------------
|
contrebasse@10
|
8 -- If you stand up by jumping or walking it won't draw your weapon
|
contrebasse@10
|
9 -- (it's not possible to know if you were sitting or standing before)
|
contrebasse@0
|
10
|
contrebasse@5
|
11 --@debug@
|
contrebasse@52
|
12 local debug = true
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contrebasse@52
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13 local debugAll = false
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contrebasse@5
|
14 --@end-debug@
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contrebasse@0
|
15
|
contrebasse@12
|
16
|
contrebasse@5
|
17 ---------------------------------------------------------------
|
contrebasse@5
|
18 -- Globals to local
|
contrebasse@5
|
19 ---------------------------------------------------------------
|
contrebasse@21
|
20 -- These need to be globals :
|
contrebasse@6
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21 -- GLOBALS: Degaine_ToggleAuto, Degaine_isAuto, BINDING_HEADER_DEGAINE
|
contrebasse@0
|
22
|
contrebasse@21
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23 -- It doesn't matter if they are globals, rarely unsed :
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contrebasse@14
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24 -- GLOBALS: DEFAULT_CHAT_FRAME
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contrebasse@5
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25
|
contrebasse@5
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26 -- Lua functions
|
contrebasse@0
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27 local pairs = pairs;
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contrebasse@0
|
28 local type = type;
|
contrebasse@35
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29 local select = select
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contrebasse@53
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30 local wipe = wipe
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contrebasse@0
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31
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contrebasse@5
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32 -- Wow functions
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contrebasse@14
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33 local GetTime = GetTime
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contrebasse@5
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34 local InCombatLockdown = InCombatLockdown
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contrebasse@5
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35 local ToggleSheath = ToggleSheath
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contrebasse@20
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36 local UnitName = UnitName
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contrebasse@24
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37 local IsMounted = IsMounted
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contrebasse@33
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38 local UnitCastingInfo = UnitCastingInfo
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contrebasse@35
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39 local GetUnitSpeed = GetUnitSpeed
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contrebasse@53
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40 local UnitBuff = UnitBuff
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contrebasse@0
|
41
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contrebasse@0
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42
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contrebasse@5
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43 ---------------------------------------------------------------
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contrebasse@8
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44 -- Local vars
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contrebasse@8
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45 ---------------------------------------------------------------
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contrebasse@8
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46 -- const
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contrebasse@8
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47 local DegaineFrame = CreateFrame("Frame")
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contrebasse@8
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48 local playername = UnitName("player")
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contrebasse@35
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49 local delay = 2.5 -- seconds
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contrebasse@35
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50 local delay_short = 0.5 -- seconds
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contrebasse@8
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51
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contrebasse@8
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52 -- vars
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contrebasse@8
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53 local t_left = -1
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contrebasse@14
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54 local isGossipClosed = true
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contrebasse@14
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55 local wasGossipOpened = false
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contrebasse@14
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56 local t_lastGossipClosed = 0
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contrebasse@34
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57 --local wasMounted = IsMounted() -- handle mounts with UNIT_AURA
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contrebasse@33
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58 local isTradeSkill = false
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contrebasse@47
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59 local t_lastDegaine = 0 -- Time of the last draw
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contrebasse@8
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60
|
contrebasse@12
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61
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contrebasse@8
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62 ---------------------------------------------------------------
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contrebasse@5
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63 -- Some stuff...
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contrebasse@5
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64 ---------------------------------------------------------------
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contrebasse@5
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65 -- Print status
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contrebasse@5
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66 local printState = function()
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contrebasse@49
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67 DEFAULT_CHAT_FRAME:AddMessage(Degaine_isAuto and T.L["PRINT_ENABLED"] or T.L["PRINT_DISABLED"])
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contrebasse@5
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68 end
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contrebasse@5
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69
|
contrebasse@5
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70
|
contrebasse@5
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71 ---------------------------------------------------------------
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contrebasse@28
|
72 -- Launch drawing weapons
|
contrebasse@28
|
73 ---------------------------------------------------------------
|
contrebasse@28
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74 -- Wait a few seconds before drawing, to be able to see the curren animation (and avoid bugs)
|
contrebasse@28
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75 local Degaine_OnUpdate = function(self,t_elapsed)
|
contrebasse@28
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76 t_left = t_left - t_elapsed;
|
contrebasse@28
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77 if t_left<=0 then
|
contrebasse@28
|
78 ToggleSheath()
|
contrebasse@28
|
79 DegaineFrame:SetScript("OnUpdate", nil)
|
contrebasse@47
|
80 t_lastDegaine = GetTime()
|
contrebasse@28
|
81 end
|
contrebasse@28
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82 end
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contrebasse@32
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83 local start = function(arg_delay)
|
contrebasse@43
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84
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contrebasse@43
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85 --@debug@
|
contrebasse@43
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86 --DEFAULT_CHAT_FRAME:AddMessage("Go !")
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contrebasse@43
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87 --@end-debug@
|
contrebasse@43
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88
|
contrebasse@47
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89 if Degaine_isAuto and (GetTime()-t_lastDegaine)>1 and not InCombatLockdown() then
|
contrebasse@32
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90 t_left = arg_delay or delay
|
contrebasse@28
|
91 DegaineFrame:SetScript("OnUpdate", Degaine_OnUpdate)
|
contrebasse@28
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92 end
|
contrebasse@28
|
93 end
|
contrebasse@28
|
94
|
contrebasse@28
|
95
|
contrebasse@28
|
96 ---------------------------------------------------------------
|
contrebasse@5
|
97 -- Events config
|
contrebasse@5
|
98 ---------------------------------------------------------------
|
contrebasse@5
|
99 -- Events to watch
|
contrebasse@5
|
100 local events = { -- no args to watch
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contrebasse@14
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101 GOSSIP_SHOW = function()
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contrebasse@19
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102 -- isGossipClosed :
|
contrebasse@19
|
103 -- if the gossip is already opened, no need to draw weapon
|
contrebasse@19
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104 -- UnitName("npc")==UnitName("target") :
|
contrebasse@19
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105 -- hack gossips again because there's no emote with non npc
|
contrebasse@19
|
106 -- you have to target the npc to interact with it
|
contrebasse@19
|
107 -- things such as boards can't be targeted and start no emote
|
contrebasse@17
|
108 local returnvalue = isGossipClosed and UnitName("npc")==UnitName("target")
|
contrebasse@14
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109 isGossipClosed = false
|
contrebasse@14
|
110 return returnvalue
|
contrebasse@14
|
111 end,
|
contrebasse@14
|
112 MERCHANT_SHOW = function()
|
contrebasse@19
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113 -- hack for the cases where the merchant's frame is opened from a gossip frame :
|
contrebasse@19
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114 -- the gossip is closed and the merchant opened but the weapon is not stealthed
|
contrebasse@14
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115 if (GetTime() - t_lastGossipClosed) < 0.5 then
|
contrebasse@14
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116 return not wasGossipOpened
|
contrebasse@14
|
117 else
|
contrebasse@14
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118 return isGossipClosed
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contrebasse@14
|
119 end
|
contrebasse@14
|
120 end,
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contrebasse@41
|
121 QUEST_PROGRESS = true,
|
contrebasse@11
|
122 BANKFRAME_OPENED = true, --function() return GossipFrame:IsShown() end,
|
contrebasse@0
|
123 AUCTION_HOUSE_SHOW = true,
|
contrebasse@5
|
124 }
|
contrebasse@5
|
125 local events1player = { -- the first arg is "player"
|
contrebasse@5
|
126 UNIT_SPELLCAST_FAILED = true,
|
contrebasse@5
|
127 UNIT_SPELLCAST_INTERRUPTED = true,
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contrebasse@5
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128 UNIT_SPELLCAST_SUCCEEDED = true,
|
contrebasse@33
|
129 UNIT_SPELLCAST_START = true, -- to ckeck tradeskill
|
contrebasse@5
|
130 }
|
contrebasse@31
|
131
|
contrebasse@43
|
132 --[[
|
contrebasse@43
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133 -- Was used when moving prevented to play the emote when talking
|
contrebasse@43
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134 -- Was needed for CHAT_MSG_SAY and CHAT_MSG_YELL
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contrebasse@35
|
135 local function playerIsNotMoving()
|
contrebasse@35
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136 return GetUnitSpeed("player") == 0
|
contrebasse@35
|
137 end
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contrebasse@43
|
138 --]]
|
contrebasse@5
|
139 local events2playername = { -- the 2nd arg is playername
|
contrebasse@43
|
140 CHAT_MSG_SAY = true,
|
contrebasse@43
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141 CHAT_MSG_YELL = true,
|
contrebasse@35
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142 CHAT_MSG_TEXT_EMOTE = true, -- the emote is not shown, but the weapon is stealthed
|
contrebasse@5
|
143 }
|
contrebasse@0
|
144
|
contrebasse@0
|
145
|
contrebasse@5
|
146 ---------------------------------------------------------------
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contrebasse@24
|
147 -- Handle mounts with OnUpdate
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contrebasse@24
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148 ---------------------------------------------------------------
|
contrebasse@24
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149 -- works with GupPet but not with the default interface...
|
contrebasse@24
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150 -- I guess that's because a specific /cancelaura or alike is done
|
contrebasse@24
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151 -- hooksecurefunc("Dismount",start);
|
contrebasse@24
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152
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contrebasse@28
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153 -- With OnUpdate
|
contrebasse@24
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154 local handleMountsFrame = CreateFrame("frame")
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contrebasse@24
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155 local handleMountsOnUpdate
|
contrebasse@24
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156 do
|
contrebasse@24
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157 local IsMounted = IsMounted
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contrebasse@24
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158 local wasMounted = IsMounted()
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contrebasse@53
|
159 local buffsIDs = {}
|
contrebasse@24
|
160 function handleMountsOnUpdate(self,t_elapsed)
|
contrebasse@24
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161 if IsMounted() then
|
contrebasse@24
|
162 wasMounted = true
|
contrebasse@24
|
163 else
|
contrebasse@24
|
164 if wasMounted then
|
contrebasse@35
|
165 start(delay_short) -- no animation for unmounting
|
contrebasse@24
|
166 wasMounted = false
|
contrebasse@24
|
167 end
|
contrebasse@24
|
168 end
|
contrebasse@53
|
169
|
contrebasse@53
|
170 -- hack to watch auras too
|
contrebasse@53
|
171 -- Loop over all buffs
|
contrebasse@53
|
172 -- name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable,
|
contrebasse@53
|
173 -- shouldConsolidate, spellId = UnitBuff("unit", index or ["name", "rank"][, "filter"])
|
contrebasse@53
|
174 local i = 1
|
contrebasse@53
|
175 -- list player's buffs
|
contrebasse@53
|
176 local buffID = select(11,UnitBuff("player", i)); -- spell id
|
contrebasse@53
|
177 while buffID do
|
contrebasse@53
|
178 buffsIDs[buffID] = true
|
contrebasse@53
|
179 i = i + 1;
|
contrebasse@53
|
180 buffID = select(11,UnitBuff("player", i));
|
contrebasse@53
|
181 end
|
contrebasse@53
|
182 --[[
|
contrebasse@53
|
183 for i=1,40 do
|
contrebasse@53
|
184 buffID = select(11,UnitBuff("player", i));
|
contrebasse@53
|
185 if buffID then
|
contrebasse@53
|
186 buffsIDs[buffID] = true
|
contrebasse@53
|
187 end
|
contrebasse@53
|
188 end
|
contrebasse@53
|
189 --]]
|
contrebasse@53
|
190 --@debug@
|
contrebasse@53
|
191 --if debug then
|
contrebasse@53
|
192 -- DEFAULT_CHAT_FRAME:AddMessage(""..i-1.."Buff(s) found")
|
contrebasse@53
|
193 --end
|
contrebasse@53
|
194 --@end-debug@
|
contrebasse@53
|
195
|
contrebasse@53
|
196 -- loop over watched buffs to check if it is present or not
|
contrebasse@53
|
197 -- we have to loop over T.LoseAura (and not buffsIDs) to be able to check for buff disappearance
|
contrebasse@53
|
198 for id,state in pairs(T.LoseAura) do
|
contrebasse@53
|
199 if buffsIDs[id] then
|
contrebasse@53
|
200 if not T.LoseAura[id] then
|
contrebasse@53
|
201 -- buff gained
|
contrebasse@53
|
202 --@debug@
|
contrebasse@53
|
203 if debug then
|
contrebasse@53
|
204 DEFAULT_CHAT_FRAME:AddMessage("Buff gained: "..id)
|
contrebasse@53
|
205 end
|
contrebasse@53
|
206 --@end-debug@
|
contrebasse@53
|
207 T.LoseAura[id] = true
|
contrebasse@53
|
208 end
|
contrebasse@53
|
209 else
|
contrebasse@53
|
210 if T.LoseAura[id] then
|
contrebasse@53
|
211 -- buff lost
|
contrebasse@53
|
212 --@debug@
|
contrebasse@53
|
213 if debug then
|
contrebasse@53
|
214 DEFAULT_CHAT_FRAME:AddMessage("Buff lost: "..id)
|
contrebasse@53
|
215 end
|
contrebasse@53
|
216 --@end-debug@
|
contrebasse@53
|
217 T.LoseAura[id] = false
|
contrebasse@53
|
218
|
contrebasse@53
|
219 -- draw weapon
|
contrebasse@53
|
220 start()
|
contrebasse@53
|
221 end
|
contrebasse@53
|
222 end
|
contrebasse@53
|
223 end
|
contrebasse@53
|
224
|
contrebasse@53
|
225 -- empty temporary table
|
contrebasse@53
|
226 wipe(buffsIDs)
|
contrebasse@24
|
227 end
|
contrebasse@24
|
228 end
|
contrebasse@5
|
229
|
contrebasse@12
|
230
|
contrebasse@5
|
231 ---------------------------------------------------------------
|
contrebasse@5
|
232 -- Activation functions
|
contrebasse@5
|
233 ---------------------------------------------------------------
|
contrebasse@5
|
234 local activate = function()
|
contrebasse@5
|
235 if (not Degaine_isAuto) or InCombatLockdown() then return end
|
contrebasse@5
|
236
|
contrebasse@9
|
237 --DegaineFrame:SetScript("OnUpdate", Degaine_OnUpdate);
|
contrebasse@5
|
238 --@debug@
|
contrebasse@52
|
239 if debugAll then
|
contrebasse@11
|
240 DegaineFrame:RegisterAllEvents()
|
contrebasse@5
|
241 else
|
contrebasse@5
|
242 --@end-debug@
|
contrebasse@18
|
243 for k,_ in pairs(events) do DegaineFrame:RegisterEvent(k) end
|
contrebasse@18
|
244 for k,_ in pairs(events1player) do DegaineFrame:RegisterEvent(k) end
|
contrebasse@18
|
245 for k,_ in pairs(events2playername) do DegaineFrame:RegisterEvent(k) end
|
contrebasse@28
|
246 --DegaineFrame:RegisterEvent("UNIT_AURA")
|
contrebasse@28
|
247 handleMountsFrame:SetScript("OnUpdate",handleMountsOnUpdate)
|
contrebasse@39
|
248 --@debug@
|
contrebasse@5
|
249 end
|
contrebasse@5
|
250 --@end-debug@
|
contrebasse@0
|
251 end
|
contrebasse@5
|
252 local desactivate = function()
|
contrebasse@24
|
253 DegaineFrame:SetScript("OnUpdate", nil)
|
contrebasse@24
|
254 t_left = -1
|
contrebasse@37
|
255 isTradeSkill = false
|
contrebasse@18
|
256 for k,_ in pairs(events) do DegaineFrame:UnregisterEvent(k) end
|
contrebasse@18
|
257 for k,_ in pairs(events1player) do DegaineFrame:UnregisterEvent(k) end
|
contrebasse@18
|
258 for k,_ in pairs(events2playername) do DegaineFrame:UnregisterEvent(k) end
|
contrebasse@28
|
259 --DegaineFrame:UnregisterEvent("UNIT_AURA")
|
contrebasse@28
|
260 handleMountsFrame:SetScript("OnUpdate",nil)
|
contrebasse@0
|
261 end
|
contrebasse@6
|
262 Degaine_ToggleAuto = function()
|
contrebasse@5
|
263 if Degaine_isAuto then
|
contrebasse@5
|
264 Degaine_isAuto = false
|
contrebasse@5
|
265 desactivate()
|
contrebasse@5
|
266 else
|
contrebasse@5
|
267 Degaine_isAuto = true
|
contrebasse@5
|
268 activate()
|
contrebasse@5
|
269 end
|
contrebasse@5
|
270 printState()
|
contrebasse@5
|
271 end
|
contrebasse@0
|
272
|
contrebasse@5
|
273
|
contrebasse@24
|
274
|
contrebasse@5
|
275 ---------------------------------------------------------------
|
contrebasse@5
|
276 -- Event/hooks functions
|
contrebasse@5
|
277 ---------------------------------------------------------------
|
contrebasse@12
|
278 local Degaine_OnEvent = function(self,event, arg1, arg2, _, _, arg5, ...)
|
contrebasse@5
|
279 --@debug@
|
contrebasse@41
|
280 if debug then
|
contrebasse@41
|
281 DEFAULT_CHAT_FRAME:AddMessage(event)
|
contrebasse@41
|
282 if arg1 then DEFAULT_CHAT_FRAME:AddMessage("arg1 = "..arg1) end
|
contrebasse@41
|
283 if arg2 then DEFAULT_CHAT_FRAME:AddMessage("arg2 = "..arg2) end
|
contrebasse@41
|
284 end
|
contrebasse@5
|
285 --@end-debug@
|
contrebasse@5
|
286
|
contrebasse@28
|
287 --[[ IsMounted() renvoie toujours false ici, on doit passer par OnUpdate
|
contrebasse@28
|
288 if event=="UNIT_AURA" then
|
contrebasse@28
|
289 if arg1=="player" then
|
contrebasse@28
|
290 DEFAULT_CHAT_FRAME:AddMessage("player")
|
contrebasse@28
|
291 if IsMounted() then
|
contrebasse@28
|
292 DEFAULT_CHAT_FRAME:AddMessage("ismounted")
|
contrebasse@28
|
293 wasMounted = true
|
contrebasse@28
|
294 else
|
contrebasse@28
|
295 DEFAULT_CHAT_FRAME:AddMessage("notmounted")
|
contrebasse@28
|
296 if wasMounted then
|
contrebasse@28
|
297 DEFAULT_CHAT_FRAME:AddMessage("wasmounted : start")
|
contrebasse@28
|
298 wasMounted = false
|
contrebasse@28
|
299 start()
|
contrebasse@28
|
300 end
|
contrebasse@28
|
301 end
|
contrebasse@28
|
302 end
|
contrebasse@28
|
303 else
|
contrebasse@28
|
304 --]]
|
contrebasse@12
|
305 if events[event] then
|
contrebasse@12
|
306 if type(events[event])~="function" or events[event]() then
|
contrebasse@12
|
307 start()
|
contrebasse@12
|
308 end
|
contrebasse@12
|
309 elseif events1player[event] then
|
contrebasse@12
|
310 if arg1=="player" then
|
contrebasse@33
|
311 if event == "UNIT_SPELLCAST_START" then
|
contrebasse@33
|
312 --name, nameSubtext, text, texture, startTime, endTime, isTradeSkill, castID, notInterruptible = UnitCastingInfo("unit")
|
contrebasse@33
|
313 isTradeSkill = select(7,UnitCastingInfo("player"))
|
contrebasse@33
|
314 --DEFAULT_CHAT_FRAME:AddMessage(name)
|
contrebasse@33
|
315 --DEFAULT_CHAT_FRAME:AddMessage(isTradeSkill and "True" or "False")
|
contrebasse@33
|
316 --if isTradeSkill then
|
contrebasse@33
|
317
|
contrebasse@33
|
318 --end
|
contrebasse@44
|
319 --elseif arg5 and not T.SpellBlackList[arg5] then -- arg5 is SpellID
|
contrebasse@44
|
320 elseif (arg5 and T.SpellWhiteList[arg5]) or isTradeSkill then -- arg5 is SpellID
|
contrebasse@33
|
321 isTradeSkill = false -- for next time
|
contrebasse@44
|
322 start(type(T.SpellWhiteList[arg5])=="number" and T.SpellWhiteList[arg5] or delay_short)
|
contrebasse@12
|
323 end
|
contrebasse@12
|
324 end
|
contrebasse@12
|
325 elseif events2playername[event] then
|
contrebasse@35
|
326 if arg2==playername and (type(events2playername[event])~="function" or events2playername[event]()) then
|
contrebasse@12
|
327 start()
|
contrebasse@12
|
328 end
|
contrebasse@14
|
329 elseif event == "GOSSIP_CLOSED" then
|
contrebasse@14
|
330 wasGossipOpened = not isGossipClosed
|
contrebasse@14
|
331 isGossipClosed = true
|
contrebasse@14
|
332 t_lastGossipClosed = GetTime()
|
contrebasse@5
|
333
|
contrebasse@0
|
334 elseif event == "PLAYER_REGEN_ENABLED" then
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contrebasse@21
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335 for k,_ in pairs(events1player) do DegaineFrame:UnregisterEvent(k) end
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contrebasse@21
|
336 --desactivate()
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contrebasse@0
|
337 elseif event == "PLAYER_REGEN_DISABLED" then
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contrebasse@22
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338 for k,_ in pairs(events1player) do DegaineFrame:RegisterEvent(k) end
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contrebasse@22
|
339 --activate()
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contrebasse@5
|
340
|
contrebasse@0
|
341 elseif event == "ADDON_LOADED" and arg1==AddonName then
|
contrebasse@5
|
342 if Degaine_isAuto==nil then
|
contrebasse@5
|
343 Degaine_isAuto = true
|
contrebasse@0
|
344 end
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contrebasse@11
|
345 if Degaine_isAuto then activate() else desactivate() end
|
contrebasse@5
|
346 printState()
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contrebasse@5
|
347
|
contrebasse@5
|
348 -- Not needed anymore
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contrebasse@5
|
349 DegaineFrame:UnregisterEvent("ADDON_LOADED")
|
contrebasse@31
|
350
|
contrebasse@31
|
351 elseif event == "PLAYER_LOGIN" then
|
contrebasse@44
|
352 -- BLacklis alomst all Companions and mounts
|
contrebasse@44
|
353 T.DoBlackListCrittersAndMount()
|
contrebasse@0
|
354 end
|
contrebasse@0
|
355 end
|
contrebasse@31
|
356
|
contrebasse@5
|
357 -- Hook when standing up
|
contrebasse@5
|
358 -- (Didn't work, see http://forums.wowace.com/showthread.php?p=310547#post310547)
|
contrebasse@8
|
359 hooksecurefunc("SitStandOrDescendStart",start);
|
contrebasse@0
|
360
|
contrebasse@0
|
361
|
contrebasse@6
|
362 ---------------------------------------------------------------
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contrebasse@6
|
363 -- Commands
|
contrebasse@6
|
364 ---------------------------------------------------------------
|
contrebasse@6
|
365 -- Bindings
|
contrebasse@49
|
366 BINDING_HEADER_DEGAINE = T.L["BINDING_HEADER"]
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contrebasse@49
|
367 BINDING_NAME_DEGAINE_TOGGLE = T.L["BINDING_NAME_DEGAINE_TOGGLE"]
|
contrebasse@6
|
368
|
contrebasse@6
|
369 -- Slash command
|
contrebasse@7
|
370 -- GLOBALS: SLASH_DEGAINE1
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contrebasse@7
|
371 SLASH_DEGAINE1 = "/degaine"
|
contrebasse@6
|
372 SlashCmdList["DEGAINE"] = Degaine_ToggleAuto
|
contrebasse@6
|
373
|
contrebasse@5
|
374
|
contrebasse@5
|
375 ---------------------------------------------------------------
|
contrebasse@5
|
376 -- Initialization
|
contrebasse@5
|
377 ---------------------------------------------------------------
|
contrebasse@5
|
378 DegaineFrame:SetScript("OnEvent",Degaine_OnEvent)
|
contrebasse@5
|
379
|
contrebasse@5
|
380 -- Global events
|
contrebasse@14
|
381 DegaineFrame:RegisterEvent("GOSSIP_CLOSED")
|
contrebasse@5
|
382 DegaineFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
|
contrebasse@5
|
383 DegaineFrame:RegisterEvent("PLAYER_REGEN_DISABLED")
|
contrebasse@5
|
384 DegaineFrame:RegisterEvent("ADDON_LOADED")
|
contrebasse@31
|
385 DegaineFrame:RegisterEvent("PLAYER_LOGIN")
|
contrebasse@5
|
386 activate()
|