annotate Degaine.lua @ 53:6da5658a3428

Added support for checking buff loss, added Ghost Wolf
author contrebasse
date Mon, 28 Feb 2011 01:18:29 +0100
parents d724fb112e7c
children 12a568d6387a
rev   line source
contrebasse@43 1 local AddonName, T = ...
contrebasse@5 2 -- Draw your weapons automagically
contrebasse@0 3
contrebasse@12 4
contrebasse@12 5 ---------------------------------------------------------------
contrebasse@12 6 -- Known bugs
contrebasse@12 7 ---------------------------------------------------------------
contrebasse@10 8 -- If you stand up by jumping or walking it won't draw your weapon
contrebasse@10 9 -- (it's not possible to know if you were sitting or standing before)
contrebasse@0 10
contrebasse@5 11 --@debug@
contrebasse@52 12 local debug = true
contrebasse@52 13 local debugAll = false
contrebasse@5 14 --@end-debug@
contrebasse@0 15
contrebasse@12 16
contrebasse@5 17 ---------------------------------------------------------------
contrebasse@5 18 -- Globals to local
contrebasse@5 19 ---------------------------------------------------------------
contrebasse@21 20 -- These need to be globals :
contrebasse@6 21 -- GLOBALS: Degaine_ToggleAuto, Degaine_isAuto, BINDING_HEADER_DEGAINE
contrebasse@0 22
contrebasse@21 23 -- It doesn't matter if they are globals, rarely unsed :
contrebasse@14 24 -- GLOBALS: DEFAULT_CHAT_FRAME
contrebasse@5 25
contrebasse@5 26 -- Lua functions
contrebasse@0 27 local pairs = pairs;
contrebasse@0 28 local type = type;
contrebasse@35 29 local select = select
contrebasse@53 30 local wipe = wipe
contrebasse@0 31
contrebasse@5 32 -- Wow functions
contrebasse@14 33 local GetTime = GetTime
contrebasse@5 34 local InCombatLockdown = InCombatLockdown
contrebasse@5 35 local ToggleSheath = ToggleSheath
contrebasse@20 36 local UnitName = UnitName
contrebasse@24 37 local IsMounted = IsMounted
contrebasse@33 38 local UnitCastingInfo = UnitCastingInfo
contrebasse@35 39 local GetUnitSpeed = GetUnitSpeed
contrebasse@53 40 local UnitBuff = UnitBuff
contrebasse@0 41
contrebasse@0 42
contrebasse@5 43 ---------------------------------------------------------------
contrebasse@8 44 -- Local vars
contrebasse@8 45 ---------------------------------------------------------------
contrebasse@8 46 -- const
contrebasse@8 47 local DegaineFrame = CreateFrame("Frame")
contrebasse@8 48 local playername = UnitName("player")
contrebasse@35 49 local delay = 2.5 -- seconds
contrebasse@35 50 local delay_short = 0.5 -- seconds
contrebasse@8 51
contrebasse@8 52 -- vars
contrebasse@8 53 local t_left = -1
contrebasse@14 54 local isGossipClosed = true
contrebasse@14 55 local wasGossipOpened = false
contrebasse@14 56 local t_lastGossipClosed = 0
contrebasse@34 57 --local wasMounted = IsMounted() -- handle mounts with UNIT_AURA
contrebasse@33 58 local isTradeSkill = false
contrebasse@47 59 local t_lastDegaine = 0 -- Time of the last draw
contrebasse@8 60
contrebasse@12 61
contrebasse@8 62 ---------------------------------------------------------------
contrebasse@5 63 -- Some stuff...
contrebasse@5 64 ---------------------------------------------------------------
contrebasse@5 65 -- Print status
contrebasse@5 66 local printState = function()
contrebasse@49 67 DEFAULT_CHAT_FRAME:AddMessage(Degaine_isAuto and T.L["PRINT_ENABLED"] or T.L["PRINT_DISABLED"])
contrebasse@5 68 end
contrebasse@5 69
contrebasse@5 70
contrebasse@5 71 ---------------------------------------------------------------
contrebasse@28 72 -- Launch drawing weapons
contrebasse@28 73 ---------------------------------------------------------------
contrebasse@28 74 -- Wait a few seconds before drawing, to be able to see the curren animation (and avoid bugs)
contrebasse@28 75 local Degaine_OnUpdate = function(self,t_elapsed)
contrebasse@28 76 t_left = t_left - t_elapsed;
contrebasse@28 77 if t_left<=0 then
contrebasse@28 78 ToggleSheath()
contrebasse@28 79 DegaineFrame:SetScript("OnUpdate", nil)
contrebasse@47 80 t_lastDegaine = GetTime()
contrebasse@28 81 end
contrebasse@28 82 end
contrebasse@32 83 local start = function(arg_delay)
contrebasse@43 84
contrebasse@43 85 --@debug@
contrebasse@43 86 --DEFAULT_CHAT_FRAME:AddMessage("Go !")
contrebasse@43 87 --@end-debug@
contrebasse@43 88
contrebasse@47 89 if Degaine_isAuto and (GetTime()-t_lastDegaine)>1 and not InCombatLockdown() then
contrebasse@32 90 t_left = arg_delay or delay
contrebasse@28 91 DegaineFrame:SetScript("OnUpdate", Degaine_OnUpdate)
contrebasse@28 92 end
contrebasse@28 93 end
contrebasse@28 94
contrebasse@28 95
contrebasse@28 96 ---------------------------------------------------------------
contrebasse@5 97 -- Events config
contrebasse@5 98 ---------------------------------------------------------------
contrebasse@5 99 -- Events to watch
contrebasse@5 100 local events = { -- no args to watch
contrebasse@14 101 GOSSIP_SHOW = function()
contrebasse@19 102 -- isGossipClosed :
contrebasse@19 103 -- if the gossip is already opened, no need to draw weapon
contrebasse@19 104 -- UnitName("npc")==UnitName("target") :
contrebasse@19 105 -- hack gossips again because there's no emote with non npc
contrebasse@19 106 -- you have to target the npc to interact with it
contrebasse@19 107 -- things such as boards can't be targeted and start no emote
contrebasse@17 108 local returnvalue = isGossipClosed and UnitName("npc")==UnitName("target")
contrebasse@14 109 isGossipClosed = false
contrebasse@14 110 return returnvalue
contrebasse@14 111 end,
contrebasse@14 112 MERCHANT_SHOW = function()
contrebasse@19 113 -- hack for the cases where the merchant's frame is opened from a gossip frame :
contrebasse@19 114 -- the gossip is closed and the merchant opened but the weapon is not stealthed
contrebasse@14 115 if (GetTime() - t_lastGossipClosed) < 0.5 then
contrebasse@14 116 return not wasGossipOpened
contrebasse@14 117 else
contrebasse@14 118 return isGossipClosed
contrebasse@14 119 end
contrebasse@14 120 end,
contrebasse@41 121 QUEST_PROGRESS = true,
contrebasse@11 122 BANKFRAME_OPENED = true, --function() return GossipFrame:IsShown() end,
contrebasse@0 123 AUCTION_HOUSE_SHOW = true,
contrebasse@5 124 }
contrebasse@5 125 local events1player = { -- the first arg is "player"
contrebasse@5 126 UNIT_SPELLCAST_FAILED = true,
contrebasse@5 127 UNIT_SPELLCAST_INTERRUPTED = true,
contrebasse@5 128 UNIT_SPELLCAST_SUCCEEDED = true,
contrebasse@33 129 UNIT_SPELLCAST_START = true, -- to ckeck tradeskill
contrebasse@5 130 }
contrebasse@31 131
contrebasse@43 132 --[[
contrebasse@43 133 -- Was used when moving prevented to play the emote when talking
contrebasse@43 134 -- Was needed for CHAT_MSG_SAY and CHAT_MSG_YELL
contrebasse@35 135 local function playerIsNotMoving()
contrebasse@35 136 return GetUnitSpeed("player") == 0
contrebasse@35 137 end
contrebasse@43 138 --]]
contrebasse@5 139 local events2playername = { -- the 2nd arg is playername
contrebasse@43 140 CHAT_MSG_SAY = true,
contrebasse@43 141 CHAT_MSG_YELL = true,
contrebasse@35 142 CHAT_MSG_TEXT_EMOTE = true, -- the emote is not shown, but the weapon is stealthed
contrebasse@5 143 }
contrebasse@0 144
contrebasse@0 145
contrebasse@5 146 ---------------------------------------------------------------
contrebasse@24 147 -- Handle mounts with OnUpdate
contrebasse@24 148 ---------------------------------------------------------------
contrebasse@24 149 -- works with GupPet but not with the default interface...
contrebasse@24 150 -- I guess that's because a specific /cancelaura or alike is done
contrebasse@24 151 -- hooksecurefunc("Dismount",start);
contrebasse@24 152
contrebasse@28 153 -- With OnUpdate
contrebasse@24 154 local handleMountsFrame = CreateFrame("frame")
contrebasse@24 155 local handleMountsOnUpdate
contrebasse@24 156 do
contrebasse@24 157 local IsMounted = IsMounted
contrebasse@24 158 local wasMounted = IsMounted()
contrebasse@53 159 local buffsIDs = {}
contrebasse@24 160 function handleMountsOnUpdate(self,t_elapsed)
contrebasse@24 161 if IsMounted() then
contrebasse@24 162 wasMounted = true
contrebasse@24 163 else
contrebasse@24 164 if wasMounted then
contrebasse@35 165 start(delay_short) -- no animation for unmounting
contrebasse@24 166 wasMounted = false
contrebasse@24 167 end
contrebasse@24 168 end
contrebasse@53 169
contrebasse@53 170 -- hack to watch auras too
contrebasse@53 171 -- Loop over all buffs
contrebasse@53 172 -- name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable,
contrebasse@53 173 -- shouldConsolidate, spellId = UnitBuff("unit", index or ["name", "rank"][, "filter"])
contrebasse@53 174 local i = 1
contrebasse@53 175 -- list player's buffs
contrebasse@53 176 local buffID = select(11,UnitBuff("player", i)); -- spell id
contrebasse@53 177 while buffID do
contrebasse@53 178 buffsIDs[buffID] = true
contrebasse@53 179 i = i + 1;
contrebasse@53 180 buffID = select(11,UnitBuff("player", i));
contrebasse@53 181 end
contrebasse@53 182 --[[
contrebasse@53 183 for i=1,40 do
contrebasse@53 184 buffID = select(11,UnitBuff("player", i));
contrebasse@53 185 if buffID then
contrebasse@53 186 buffsIDs[buffID] = true
contrebasse@53 187 end
contrebasse@53 188 end
contrebasse@53 189 --]]
contrebasse@53 190 --@debug@
contrebasse@53 191 --if debug then
contrebasse@53 192 -- DEFAULT_CHAT_FRAME:AddMessage(""..i-1.."Buff(s) found")
contrebasse@53 193 --end
contrebasse@53 194 --@end-debug@
contrebasse@53 195
contrebasse@53 196 -- loop over watched buffs to check if it is present or not
contrebasse@53 197 -- we have to loop over T.LoseAura (and not buffsIDs) to be able to check for buff disappearance
contrebasse@53 198 for id,state in pairs(T.LoseAura) do
contrebasse@53 199 if buffsIDs[id] then
contrebasse@53 200 if not T.LoseAura[id] then
contrebasse@53 201 -- buff gained
contrebasse@53 202 --@debug@
contrebasse@53 203 if debug then
contrebasse@53 204 DEFAULT_CHAT_FRAME:AddMessage("Buff gained: "..id)
contrebasse@53 205 end
contrebasse@53 206 --@end-debug@
contrebasse@53 207 T.LoseAura[id] = true
contrebasse@53 208 end
contrebasse@53 209 else
contrebasse@53 210 if T.LoseAura[id] then
contrebasse@53 211 -- buff lost
contrebasse@53 212 --@debug@
contrebasse@53 213 if debug then
contrebasse@53 214 DEFAULT_CHAT_FRAME:AddMessage("Buff lost: "..id)
contrebasse@53 215 end
contrebasse@53 216 --@end-debug@
contrebasse@53 217 T.LoseAura[id] = false
contrebasse@53 218
contrebasse@53 219 -- draw weapon
contrebasse@53 220 start()
contrebasse@53 221 end
contrebasse@53 222 end
contrebasse@53 223 end
contrebasse@53 224
contrebasse@53 225 -- empty temporary table
contrebasse@53 226 wipe(buffsIDs)
contrebasse@24 227 end
contrebasse@24 228 end
contrebasse@5 229
contrebasse@12 230
contrebasse@5 231 ---------------------------------------------------------------
contrebasse@5 232 -- Activation functions
contrebasse@5 233 ---------------------------------------------------------------
contrebasse@5 234 local activate = function()
contrebasse@5 235 if (not Degaine_isAuto) or InCombatLockdown() then return end
contrebasse@5 236
contrebasse@9 237 --DegaineFrame:SetScript("OnUpdate", Degaine_OnUpdate);
contrebasse@5 238 --@debug@
contrebasse@52 239 if debugAll then
contrebasse@11 240 DegaineFrame:RegisterAllEvents()
contrebasse@5 241 else
contrebasse@5 242 --@end-debug@
contrebasse@18 243 for k,_ in pairs(events) do DegaineFrame:RegisterEvent(k) end
contrebasse@18 244 for k,_ in pairs(events1player) do DegaineFrame:RegisterEvent(k) end
contrebasse@18 245 for k,_ in pairs(events2playername) do DegaineFrame:RegisterEvent(k) end
contrebasse@28 246 --DegaineFrame:RegisterEvent("UNIT_AURA")
contrebasse@28 247 handleMountsFrame:SetScript("OnUpdate",handleMountsOnUpdate)
contrebasse@39 248 --@debug@
contrebasse@5 249 end
contrebasse@5 250 --@end-debug@
contrebasse@0 251 end
contrebasse@5 252 local desactivate = function()
contrebasse@24 253 DegaineFrame:SetScript("OnUpdate", nil)
contrebasse@24 254 t_left = -1
contrebasse@37 255 isTradeSkill = false
contrebasse@18 256 for k,_ in pairs(events) do DegaineFrame:UnregisterEvent(k) end
contrebasse@18 257 for k,_ in pairs(events1player) do DegaineFrame:UnregisterEvent(k) end
contrebasse@18 258 for k,_ in pairs(events2playername) do DegaineFrame:UnregisterEvent(k) end
contrebasse@28 259 --DegaineFrame:UnregisterEvent("UNIT_AURA")
contrebasse@28 260 handleMountsFrame:SetScript("OnUpdate",nil)
contrebasse@0 261 end
contrebasse@6 262 Degaine_ToggleAuto = function()
contrebasse@5 263 if Degaine_isAuto then
contrebasse@5 264 Degaine_isAuto = false
contrebasse@5 265 desactivate()
contrebasse@5 266 else
contrebasse@5 267 Degaine_isAuto = true
contrebasse@5 268 activate()
contrebasse@5 269 end
contrebasse@5 270 printState()
contrebasse@5 271 end
contrebasse@0 272
contrebasse@5 273
contrebasse@24 274
contrebasse@5 275 ---------------------------------------------------------------
contrebasse@5 276 -- Event/hooks functions
contrebasse@5 277 ---------------------------------------------------------------
contrebasse@12 278 local Degaine_OnEvent = function(self,event, arg1, arg2, _, _, arg5, ...)
contrebasse@5 279 --@debug@
contrebasse@41 280 if debug then
contrebasse@41 281 DEFAULT_CHAT_FRAME:AddMessage(event)
contrebasse@41 282 if arg1 then DEFAULT_CHAT_FRAME:AddMessage("arg1 = "..arg1) end
contrebasse@41 283 if arg2 then DEFAULT_CHAT_FRAME:AddMessage("arg2 = "..arg2) end
contrebasse@41 284 end
contrebasse@5 285 --@end-debug@
contrebasse@5 286
contrebasse@28 287 --[[ IsMounted() renvoie toujours false ici, on doit passer par OnUpdate
contrebasse@28 288 if event=="UNIT_AURA" then
contrebasse@28 289 if arg1=="player" then
contrebasse@28 290 DEFAULT_CHAT_FRAME:AddMessage("player")
contrebasse@28 291 if IsMounted() then
contrebasse@28 292 DEFAULT_CHAT_FRAME:AddMessage("ismounted")
contrebasse@28 293 wasMounted = true
contrebasse@28 294 else
contrebasse@28 295 DEFAULT_CHAT_FRAME:AddMessage("notmounted")
contrebasse@28 296 if wasMounted then
contrebasse@28 297 DEFAULT_CHAT_FRAME:AddMessage("wasmounted : start")
contrebasse@28 298 wasMounted = false
contrebasse@28 299 start()
contrebasse@28 300 end
contrebasse@28 301 end
contrebasse@28 302 end
contrebasse@28 303 else
contrebasse@28 304 --]]
contrebasse@12 305 if events[event] then
contrebasse@12 306 if type(events[event])~="function" or events[event]() then
contrebasse@12 307 start()
contrebasse@12 308 end
contrebasse@12 309 elseif events1player[event] then
contrebasse@12 310 if arg1=="player" then
contrebasse@33 311 if event == "UNIT_SPELLCAST_START" then
contrebasse@33 312 --name, nameSubtext, text, texture, startTime, endTime, isTradeSkill, castID, notInterruptible = UnitCastingInfo("unit")
contrebasse@33 313 isTradeSkill = select(7,UnitCastingInfo("player"))
contrebasse@33 314 --DEFAULT_CHAT_FRAME:AddMessage(name)
contrebasse@33 315 --DEFAULT_CHAT_FRAME:AddMessage(isTradeSkill and "True" or "False")
contrebasse@33 316 --if isTradeSkill then
contrebasse@33 317
contrebasse@33 318 --end
contrebasse@44 319 --elseif arg5 and not T.SpellBlackList[arg5] then -- arg5 is SpellID
contrebasse@44 320 elseif (arg5 and T.SpellWhiteList[arg5]) or isTradeSkill then -- arg5 is SpellID
contrebasse@33 321 isTradeSkill = false -- for next time
contrebasse@44 322 start(type(T.SpellWhiteList[arg5])=="number" and T.SpellWhiteList[arg5] or delay_short)
contrebasse@12 323 end
contrebasse@12 324 end
contrebasse@12 325 elseif events2playername[event] then
contrebasse@35 326 if arg2==playername and (type(events2playername[event])~="function" or events2playername[event]()) then
contrebasse@12 327 start()
contrebasse@12 328 end
contrebasse@14 329 elseif event == "GOSSIP_CLOSED" then
contrebasse@14 330 wasGossipOpened = not isGossipClosed
contrebasse@14 331 isGossipClosed = true
contrebasse@14 332 t_lastGossipClosed = GetTime()
contrebasse@5 333
contrebasse@0 334 elseif event == "PLAYER_REGEN_ENABLED" then
contrebasse@21 335 for k,_ in pairs(events1player) do DegaineFrame:UnregisterEvent(k) end
contrebasse@21 336 --desactivate()
contrebasse@0 337 elseif event == "PLAYER_REGEN_DISABLED" then
contrebasse@22 338 for k,_ in pairs(events1player) do DegaineFrame:RegisterEvent(k) end
contrebasse@22 339 --activate()
contrebasse@5 340
contrebasse@0 341 elseif event == "ADDON_LOADED" and arg1==AddonName then
contrebasse@5 342 if Degaine_isAuto==nil then
contrebasse@5 343 Degaine_isAuto = true
contrebasse@0 344 end
contrebasse@11 345 if Degaine_isAuto then activate() else desactivate() end
contrebasse@5 346 printState()
contrebasse@5 347
contrebasse@5 348 -- Not needed anymore
contrebasse@5 349 DegaineFrame:UnregisterEvent("ADDON_LOADED")
contrebasse@31 350
contrebasse@31 351 elseif event == "PLAYER_LOGIN" then
contrebasse@44 352 -- BLacklis alomst all Companions and mounts
contrebasse@44 353 T.DoBlackListCrittersAndMount()
contrebasse@0 354 end
contrebasse@0 355 end
contrebasse@31 356
contrebasse@5 357 -- Hook when standing up
contrebasse@5 358 -- (Didn't work, see http://forums.wowace.com/showthread.php?p=310547#post310547)
contrebasse@8 359 hooksecurefunc("SitStandOrDescendStart",start);
contrebasse@0 360
contrebasse@0 361
contrebasse@6 362 ---------------------------------------------------------------
contrebasse@6 363 -- Commands
contrebasse@6 364 ---------------------------------------------------------------
contrebasse@6 365 -- Bindings
contrebasse@49 366 BINDING_HEADER_DEGAINE = T.L["BINDING_HEADER"]
contrebasse@49 367 BINDING_NAME_DEGAINE_TOGGLE = T.L["BINDING_NAME_DEGAINE_TOGGLE"]
contrebasse@6 368
contrebasse@6 369 -- Slash command
contrebasse@7 370 -- GLOBALS: SLASH_DEGAINE1
contrebasse@7 371 SLASH_DEGAINE1 = "/degaine"
contrebasse@6 372 SlashCmdList["DEGAINE"] = Degaine_ToggleAuto
contrebasse@6 373
contrebasse@5 374
contrebasse@5 375 ---------------------------------------------------------------
contrebasse@5 376 -- Initialization
contrebasse@5 377 ---------------------------------------------------------------
contrebasse@5 378 DegaineFrame:SetScript("OnEvent",Degaine_OnEvent)
contrebasse@5 379
contrebasse@5 380 -- Global events
contrebasse@14 381 DegaineFrame:RegisterEvent("GOSSIP_CLOSED")
contrebasse@5 382 DegaineFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
contrebasse@5 383 DegaineFrame:RegisterEvent("PLAYER_REGEN_DISABLED")
contrebasse@5 384 DegaineFrame:RegisterEvent("ADDON_LOADED")
contrebasse@31 385 DegaineFrame:RegisterEvent("PLAYER_LOGIN")
contrebasse@5 386 activate()