contrebasse@43
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1 local AddonName, T = ...
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contrebasse@5
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2 -- Draw your weapons automagically
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contrebasse@0
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3
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contrebasse@12
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4
|
contrebasse@12
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5 ---------------------------------------------------------------
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contrebasse@12
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6 -- Known bugs
|
contrebasse@12
|
7 ---------------------------------------------------------------
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contrebasse@10
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8 -- If you stand up by jumping or walking it won't draw your weapon
|
contrebasse@10
|
9 -- (it's not possible to know if you were sitting or standing before)
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contrebasse@0
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10
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contrebasse@5
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11 --@debug@
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contrebasse@52
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12 local debug = true
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contrebasse@52
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13 local debugAll = false
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contrebasse@5
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14 --@end-debug@
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contrebasse@0
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15
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contrebasse@12
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16
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contrebasse@5
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17 ---------------------------------------------------------------
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contrebasse@5
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18 -- Globals to local
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contrebasse@5
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19 ---------------------------------------------------------------
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contrebasse@21
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20 -- These need to be globals :
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contrebasse@6
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21 -- GLOBALS: Degaine_ToggleAuto, Degaine_isAuto, BINDING_HEADER_DEGAINE
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contrebasse@0
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22
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contrebasse@21
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23 -- It doesn't matter if they are globals, rarely unsed :
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contrebasse@14
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24 -- GLOBALS: DEFAULT_CHAT_FRAME
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contrebasse@5
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25
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contrebasse@5
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26 -- Lua functions
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contrebasse@0
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27 local pairs = pairs;
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contrebasse@0
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28 local type = type;
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contrebasse@35
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29 local select = select
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contrebasse@0
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30
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contrebasse@5
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31 -- Wow functions
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contrebasse@14
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32 local GetTime = GetTime
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contrebasse@5
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33 local InCombatLockdown = InCombatLockdown
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contrebasse@5
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34 local ToggleSheath = ToggleSheath
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contrebasse@20
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35 local UnitName = UnitName
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contrebasse@24
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36 local IsMounted = IsMounted
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contrebasse@33
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37 local UnitCastingInfo = UnitCastingInfo
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contrebasse@35
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38 local GetUnitSpeed = GetUnitSpeed
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contrebasse@0
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39
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contrebasse@0
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40
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contrebasse@5
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41 ---------------------------------------------------------------
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contrebasse@8
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42 -- Local vars
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contrebasse@8
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43 ---------------------------------------------------------------
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contrebasse@8
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44 -- const
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contrebasse@8
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45 local DegaineFrame = CreateFrame("Frame")
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contrebasse@8
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46 local playername = UnitName("player")
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contrebasse@35
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47 local delay = 2.5 -- seconds
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contrebasse@35
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48 local delay_short = 0.5 -- seconds
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contrebasse@8
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49
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contrebasse@8
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50 -- vars
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contrebasse@8
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51 local t_left = -1
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contrebasse@14
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52 local isGossipClosed = true
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contrebasse@14
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53 local wasGossipOpened = false
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contrebasse@14
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54 local t_lastGossipClosed = 0
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contrebasse@34
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55 --local wasMounted = IsMounted() -- handle mounts with UNIT_AURA
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contrebasse@33
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56 local isTradeSkill = false
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contrebasse@47
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57 local t_lastDegaine = 0 -- Time of the last draw
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contrebasse@8
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58
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contrebasse@12
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59
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contrebasse@8
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60 ---------------------------------------------------------------
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contrebasse@5
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61 -- Some stuff...
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contrebasse@5
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62 ---------------------------------------------------------------
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contrebasse@5
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63 -- Print status
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contrebasse@5
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64 local printState = function()
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contrebasse@49
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65 DEFAULT_CHAT_FRAME:AddMessage(Degaine_isAuto and T.L["PRINT_ENABLED"] or T.L["PRINT_DISABLED"])
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contrebasse@5
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66 end
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contrebasse@5
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67
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contrebasse@5
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68
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contrebasse@5
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69 ---------------------------------------------------------------
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contrebasse@28
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70 -- Launch drawing weapons
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contrebasse@28
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71 ---------------------------------------------------------------
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contrebasse@28
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72 -- Wait a few seconds before drawing, to be able to see the curren animation (and avoid bugs)
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contrebasse@28
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73 local Degaine_OnUpdate = function(self,t_elapsed)
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contrebasse@28
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74 t_left = t_left - t_elapsed;
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contrebasse@28
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75 if t_left<=0 then
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contrebasse@28
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76 ToggleSheath()
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contrebasse@28
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77 DegaineFrame:SetScript("OnUpdate", nil)
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contrebasse@47
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78 t_lastDegaine = GetTime()
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contrebasse@28
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79 end
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contrebasse@28
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80 end
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contrebasse@32
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81 local start = function(arg_delay)
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contrebasse@43
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82
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contrebasse@43
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83 --@debug@
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contrebasse@43
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84 --DEFAULT_CHAT_FRAME:AddMessage("Go !")
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contrebasse@43
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85 --@end-debug@
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contrebasse@43
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86
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contrebasse@47
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87 if Degaine_isAuto and (GetTime()-t_lastDegaine)>1 and not InCombatLockdown() then
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contrebasse@32
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88 t_left = arg_delay or delay
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contrebasse@28
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89 DegaineFrame:SetScript("OnUpdate", Degaine_OnUpdate)
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contrebasse@28
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90 end
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contrebasse@28
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91 end
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contrebasse@28
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92
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contrebasse@28
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93
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contrebasse@28
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94 ---------------------------------------------------------------
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contrebasse@5
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95 -- Events config
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contrebasse@5
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96 ---------------------------------------------------------------
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contrebasse@5
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97 -- Events to watch
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contrebasse@5
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98 local events = { -- no args to watch
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contrebasse@14
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99 GOSSIP_SHOW = function()
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contrebasse@19
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100 -- isGossipClosed :
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contrebasse@19
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101 -- if the gossip is already opened, no need to draw weapon
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contrebasse@19
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102 -- UnitName("npc")==UnitName("target") :
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contrebasse@19
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103 -- hack gossips again because there's no emote with non npc
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contrebasse@19
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104 -- you have to target the npc to interact with it
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contrebasse@19
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105 -- things such as boards can't be targeted and start no emote
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contrebasse@17
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106 local returnvalue = isGossipClosed and UnitName("npc")==UnitName("target")
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contrebasse@14
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107 isGossipClosed = false
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contrebasse@14
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108 return returnvalue
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contrebasse@14
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109 end,
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contrebasse@14
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110 MERCHANT_SHOW = function()
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contrebasse@19
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111 -- hack for the cases where the merchant's frame is opened from a gossip frame :
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contrebasse@19
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112 -- the gossip is closed and the merchant opened but the weapon is not stealthed
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contrebasse@14
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113 if (GetTime() - t_lastGossipClosed) < 0.5 then
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contrebasse@14
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114 return not wasGossipOpened
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contrebasse@14
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115 else
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contrebasse@14
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116 return isGossipClosed
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contrebasse@14
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117 end
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contrebasse@14
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118 end,
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contrebasse@41
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119 QUEST_PROGRESS = true,
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contrebasse@11
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120 BANKFRAME_OPENED = true, --function() return GossipFrame:IsShown() end,
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contrebasse@0
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121 AUCTION_HOUSE_SHOW = true,
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contrebasse@5
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122 }
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contrebasse@5
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123 local events1player = { -- the first arg is "player"
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contrebasse@5
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124 UNIT_SPELLCAST_FAILED = true,
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contrebasse@5
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125 UNIT_SPELLCAST_INTERRUPTED = true,
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contrebasse@5
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126 UNIT_SPELLCAST_SUCCEEDED = true,
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contrebasse@33
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127 UNIT_SPELLCAST_START = true, -- to ckeck tradeskill
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contrebasse@5
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128 }
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contrebasse@31
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129
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contrebasse@43
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130 --[[
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contrebasse@43
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131 -- Was used when moving prevented to play the emote when talking
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contrebasse@43
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132 -- Was needed for CHAT_MSG_SAY and CHAT_MSG_YELL
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contrebasse@35
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133 local function playerIsNotMoving()
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contrebasse@35
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134 return GetUnitSpeed("player") == 0
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contrebasse@35
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135 end
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contrebasse@43
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136 --]]
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contrebasse@5
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137 local events2playername = { -- the 2nd arg is playername
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contrebasse@43
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138 CHAT_MSG_SAY = true,
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contrebasse@43
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139 CHAT_MSG_YELL = true,
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contrebasse@35
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140 CHAT_MSG_TEXT_EMOTE = true, -- the emote is not shown, but the weapon is stealthed
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contrebasse@5
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141 }
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contrebasse@0
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142
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contrebasse@0
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143
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contrebasse@5
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144 ---------------------------------------------------------------
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contrebasse@24
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145 -- Handle mounts with OnUpdate
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contrebasse@24
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146 ---------------------------------------------------------------
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contrebasse@24
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147 -- works with GupPet but not with the default interface...
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contrebasse@24
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148 -- I guess that's because a specific /cancelaura or alike is done
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contrebasse@24
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149 -- hooksecurefunc("Dismount",start);
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contrebasse@24
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150
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contrebasse@28
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151 -- With OnUpdate
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contrebasse@24
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152 local handleMountsFrame = CreateFrame("frame")
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contrebasse@24
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153 local handleMountsOnUpdate
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contrebasse@24
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154 do
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contrebasse@24
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155 local IsMounted = IsMounted
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contrebasse@24
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156 local wasMounted = IsMounted()
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contrebasse@24
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157 function handleMountsOnUpdate(self,t_elapsed)
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contrebasse@24
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158 if IsMounted() then
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contrebasse@24
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159 wasMounted = true
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contrebasse@24
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160 else
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contrebasse@24
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161 if wasMounted then
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contrebasse@35
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162 start(delay_short) -- no animation for unmounting
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contrebasse@24
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163 wasMounted = false
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contrebasse@24
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164 end
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contrebasse@24
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165 end
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contrebasse@24
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166 end
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contrebasse@24
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167 end
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contrebasse@5
|
168
|
contrebasse@12
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169
|
contrebasse@5
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170 ---------------------------------------------------------------
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contrebasse@5
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171 -- Activation functions
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contrebasse@5
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172 ---------------------------------------------------------------
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contrebasse@5
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173 local activate = function()
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contrebasse@5
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174 if (not Degaine_isAuto) or InCombatLockdown() then return end
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contrebasse@5
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175
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contrebasse@9
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176 --DegaineFrame:SetScript("OnUpdate", Degaine_OnUpdate);
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contrebasse@5
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177 --@debug@
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contrebasse@52
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178 if debugAll then
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contrebasse@11
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179 DegaineFrame:RegisterAllEvents()
|
contrebasse@5
|
180 else
|
contrebasse@5
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181 --@end-debug@
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contrebasse@18
|
182 for k,_ in pairs(events) do DegaineFrame:RegisterEvent(k) end
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contrebasse@18
|
183 for k,_ in pairs(events1player) do DegaineFrame:RegisterEvent(k) end
|
contrebasse@18
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184 for k,_ in pairs(events2playername) do DegaineFrame:RegisterEvent(k) end
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contrebasse@28
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185 --DegaineFrame:RegisterEvent("UNIT_AURA")
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contrebasse@28
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186 handleMountsFrame:SetScript("OnUpdate",handleMountsOnUpdate)
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contrebasse@39
|
187 --@debug@
|
contrebasse@5
|
188 end
|
contrebasse@5
|
189 --@end-debug@
|
contrebasse@0
|
190 end
|
contrebasse@5
|
191 local desactivate = function()
|
contrebasse@24
|
192 DegaineFrame:SetScript("OnUpdate", nil)
|
contrebasse@24
|
193 t_left = -1
|
contrebasse@37
|
194 isTradeSkill = false
|
contrebasse@18
|
195 for k,_ in pairs(events) do DegaineFrame:UnregisterEvent(k) end
|
contrebasse@18
|
196 for k,_ in pairs(events1player) do DegaineFrame:UnregisterEvent(k) end
|
contrebasse@18
|
197 for k,_ in pairs(events2playername) do DegaineFrame:UnregisterEvent(k) end
|
contrebasse@28
|
198 --DegaineFrame:UnregisterEvent("UNIT_AURA")
|
contrebasse@28
|
199 handleMountsFrame:SetScript("OnUpdate",nil)
|
contrebasse@0
|
200 end
|
contrebasse@6
|
201 Degaine_ToggleAuto = function()
|
contrebasse@5
|
202 if Degaine_isAuto then
|
contrebasse@5
|
203 Degaine_isAuto = false
|
contrebasse@5
|
204 desactivate()
|
contrebasse@5
|
205 else
|
contrebasse@5
|
206 Degaine_isAuto = true
|
contrebasse@5
|
207 activate()
|
contrebasse@5
|
208 end
|
contrebasse@5
|
209 printState()
|
contrebasse@5
|
210 end
|
contrebasse@0
|
211
|
contrebasse@5
|
212
|
contrebasse@24
|
213
|
contrebasse@5
|
214 ---------------------------------------------------------------
|
contrebasse@5
|
215 -- Event/hooks functions
|
contrebasse@5
|
216 ---------------------------------------------------------------
|
contrebasse@12
|
217 local Degaine_OnEvent = function(self,event, arg1, arg2, _, _, arg5, ...)
|
contrebasse@5
|
218 --@debug@
|
contrebasse@41
|
219 if debug then
|
contrebasse@41
|
220 DEFAULT_CHAT_FRAME:AddMessage(event)
|
contrebasse@41
|
221 if arg1 then DEFAULT_CHAT_FRAME:AddMessage("arg1 = "..arg1) end
|
contrebasse@41
|
222 if arg2 then DEFAULT_CHAT_FRAME:AddMessage("arg2 = "..arg2) end
|
contrebasse@41
|
223 end
|
contrebasse@5
|
224 --@end-debug@
|
contrebasse@5
|
225
|
contrebasse@28
|
226 --[[ IsMounted() renvoie toujours false ici, on doit passer par OnUpdate
|
contrebasse@28
|
227 if event=="UNIT_AURA" then
|
contrebasse@28
|
228 if arg1=="player" then
|
contrebasse@28
|
229 DEFAULT_CHAT_FRAME:AddMessage("player")
|
contrebasse@28
|
230 if IsMounted() then
|
contrebasse@28
|
231 DEFAULT_CHAT_FRAME:AddMessage("ismounted")
|
contrebasse@28
|
232 wasMounted = true
|
contrebasse@28
|
233 else
|
contrebasse@28
|
234 DEFAULT_CHAT_FRAME:AddMessage("notmounted")
|
contrebasse@28
|
235 if wasMounted then
|
contrebasse@28
|
236 DEFAULT_CHAT_FRAME:AddMessage("wasmounted : start")
|
contrebasse@28
|
237 wasMounted = false
|
contrebasse@28
|
238 start()
|
contrebasse@28
|
239 end
|
contrebasse@28
|
240 end
|
contrebasse@28
|
241 end
|
contrebasse@28
|
242 else
|
contrebasse@28
|
243 --]]
|
contrebasse@12
|
244 if events[event] then
|
contrebasse@12
|
245 if type(events[event])~="function" or events[event]() then
|
contrebasse@12
|
246 start()
|
contrebasse@12
|
247 end
|
contrebasse@12
|
248 elseif events1player[event] then
|
contrebasse@12
|
249 if arg1=="player" then
|
contrebasse@33
|
250 if event == "UNIT_SPELLCAST_START" then
|
contrebasse@33
|
251 --name, nameSubtext, text, texture, startTime, endTime, isTradeSkill, castID, notInterruptible = UnitCastingInfo("unit")
|
contrebasse@33
|
252 isTradeSkill = select(7,UnitCastingInfo("player"))
|
contrebasse@33
|
253 --DEFAULT_CHAT_FRAME:AddMessage(name)
|
contrebasse@33
|
254 --DEFAULT_CHAT_FRAME:AddMessage(isTradeSkill and "True" or "False")
|
contrebasse@33
|
255 --if isTradeSkill then
|
contrebasse@33
|
256
|
contrebasse@33
|
257 --end
|
contrebasse@44
|
258 --elseif arg5 and not T.SpellBlackList[arg5] then -- arg5 is SpellID
|
contrebasse@44
|
259 elseif (arg5 and T.SpellWhiteList[arg5]) or isTradeSkill then -- arg5 is SpellID
|
contrebasse@33
|
260 isTradeSkill = false -- for next time
|
contrebasse@44
|
261 start(type(T.SpellWhiteList[arg5])=="number" and T.SpellWhiteList[arg5] or delay_short)
|
contrebasse@12
|
262 end
|
contrebasse@12
|
263 end
|
contrebasse@12
|
264 elseif events2playername[event] then
|
contrebasse@35
|
265 if arg2==playername and (type(events2playername[event])~="function" or events2playername[event]()) then
|
contrebasse@12
|
266 start()
|
contrebasse@12
|
267 end
|
contrebasse@14
|
268 elseif event == "GOSSIP_CLOSED" then
|
contrebasse@14
|
269 wasGossipOpened = not isGossipClosed
|
contrebasse@14
|
270 isGossipClosed = true
|
contrebasse@14
|
271 t_lastGossipClosed = GetTime()
|
contrebasse@5
|
272
|
contrebasse@0
|
273 elseif event == "PLAYER_REGEN_ENABLED" then
|
contrebasse@21
|
274 for k,_ in pairs(events1player) do DegaineFrame:UnregisterEvent(k) end
|
contrebasse@21
|
275 --desactivate()
|
contrebasse@0
|
276 elseif event == "PLAYER_REGEN_DISABLED" then
|
contrebasse@22
|
277 for k,_ in pairs(events1player) do DegaineFrame:RegisterEvent(k) end
|
contrebasse@22
|
278 --activate()
|
contrebasse@5
|
279
|
contrebasse@0
|
280 elseif event == "ADDON_LOADED" and arg1==AddonName then
|
contrebasse@5
|
281 if Degaine_isAuto==nil then
|
contrebasse@5
|
282 Degaine_isAuto = true
|
contrebasse@0
|
283 end
|
contrebasse@11
|
284 if Degaine_isAuto then activate() else desactivate() end
|
contrebasse@5
|
285 printState()
|
contrebasse@5
|
286
|
contrebasse@5
|
287 -- Not needed anymore
|
contrebasse@5
|
288 DegaineFrame:UnregisterEvent("ADDON_LOADED")
|
contrebasse@31
|
289
|
contrebasse@31
|
290 elseif event == "PLAYER_LOGIN" then
|
contrebasse@44
|
291 -- BLacklis alomst all Companions and mounts
|
contrebasse@44
|
292 T.DoBlackListCrittersAndMount()
|
contrebasse@0
|
293 end
|
contrebasse@0
|
294 end
|
contrebasse@31
|
295
|
contrebasse@5
|
296 -- Hook when standing up
|
contrebasse@5
|
297 -- (Didn't work, see http://forums.wowace.com/showthread.php?p=310547#post310547)
|
contrebasse@8
|
298 hooksecurefunc("SitStandOrDescendStart",start);
|
contrebasse@0
|
299
|
contrebasse@0
|
300
|
contrebasse@6
|
301 ---------------------------------------------------------------
|
contrebasse@6
|
302 -- Commands
|
contrebasse@6
|
303 ---------------------------------------------------------------
|
contrebasse@6
|
304 -- Bindings
|
contrebasse@49
|
305 BINDING_HEADER_DEGAINE = T.L["BINDING_HEADER"]
|
contrebasse@49
|
306 BINDING_NAME_DEGAINE_TOGGLE = T.L["BINDING_NAME_DEGAINE_TOGGLE"]
|
contrebasse@6
|
307
|
contrebasse@6
|
308 -- Slash command
|
contrebasse@7
|
309 -- GLOBALS: SLASH_DEGAINE1
|
contrebasse@7
|
310 SLASH_DEGAINE1 = "/degaine"
|
contrebasse@6
|
311 SlashCmdList["DEGAINE"] = Degaine_ToggleAuto
|
contrebasse@6
|
312
|
contrebasse@5
|
313
|
contrebasse@5
|
314 ---------------------------------------------------------------
|
contrebasse@5
|
315 -- Initialization
|
contrebasse@5
|
316 ---------------------------------------------------------------
|
contrebasse@5
|
317 DegaineFrame:SetScript("OnEvent",Degaine_OnEvent)
|
contrebasse@5
|
318
|
contrebasse@5
|
319 -- Global events
|
contrebasse@14
|
320 DegaineFrame:RegisterEvent("GOSSIP_CLOSED")
|
contrebasse@5
|
321 DegaineFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
|
contrebasse@5
|
322 DegaineFrame:RegisterEvent("PLAYER_REGEN_DISABLED")
|
contrebasse@5
|
323 DegaineFrame:RegisterEvent("ADDON_LOADED")
|
contrebasse@31
|
324 DegaineFrame:RegisterEvent("PLAYER_LOGIN")
|
contrebasse@5
|
325 activate()
|