arkanes@0
|
1 local _, kbf = ...
|
arkanes@0
|
2
|
arkanes@0
|
3 KBF = kbf -- make global for debugging
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arkanes@0
|
4
|
arkanes@0
|
5 local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0")
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arkanes@0
|
6
|
arkanes@0
|
7
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arkanes@0
|
8 function kbf:OnInitialize()
|
arkanes@10
|
9 self.debuffFrames = {}
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arkanes@40
|
10 local defaultSettings = {
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arkanes@40
|
11 -- global bar settings
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arkanes@40
|
12 -- overrides for buffs
|
arkanes@40
|
13 -- overrides for debuffs
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arkanes@40
|
14 }
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arkanes@0
|
15 self:RegisterEvent("UNIT_AURA")
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arkanes@27
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16 self:RegisterEvent("UNIT_ENTERING_VEHICLE", "PollForVehicleChange")
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arkanes@27
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17 self:RegisterEvent("UNIT_EXITING_VEHICLE", "PollForVehicleChange")
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arkanes@38
|
18 self:RegisterChatCommand("kbf", "ToggleAnchor")
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arkanes@38
|
19 end
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arkanes@38
|
20
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arkanes@38
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21 function kbf:OnEnable()
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arkanes@38
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22 self.anchor, self.secureHeader, self.consolidateHeader, self.consolidateProxy = self:CreateCoreFrames()
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arkanes@38
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23 -- set up the countdown timer
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arkanes@4
|
24 -- TODO: Fancy enable/disable based on whether you have any timed buffs.
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arkanes@4
|
25 -- Not a big deal, how often do you care about that
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arkanes@8
|
26 -- also TODO: Maybe should bucket OnUpdates somehow
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arkanes@18
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27 -- AceTimer repeating events can only happen at 0.1 seconds, which is probably
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arkanes@18
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28 -- fast enough for updating, but makes the animation look jerky
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arkanes@27
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29 -- need to experiment with using animation groups
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arkanes@18
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30 self.update = CreateFrame("FRAME")
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arkanes@18
|
31 self.update:SetScript("OnUpdate", function() self:OnUpdate() end)
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arkanes@7
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32 self.dirty = true -- force an immediate scan on login
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arkanes@14
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33 self:HideBlizzardBuffFrames()
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arkanes@0
|
34 end
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arkanes@1
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35 -- naming convention
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arkanes@17
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36 -- a "frame" is the top-level button (secure button from the header, or one I make myself)
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arkanes@17
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37 -- that will contain the UI information about the buff
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arkanes@17
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38 -- a "bar" is a frame that has the icon, status bar, ect associated with it
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arkanes@0
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39
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arkanes@20
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40 -- Secure aura header doesn't self-bind to vehicle,
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arkanes@27
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41 -- so this only works out of combat. But thats better than nothing...
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arkanes@27
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42 function kbf:PollForVehicleChange(event, unit)
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arkanes@20
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43 if unit ~= "player" then return end
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arkanes@20
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44 self.dirty = true
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arkanes@20
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45 -- hax until SAH supports vehicles - do the swap after we come out of combat
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arkanes@27
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46 -- always poll instead of insta-swapping OOC in order to simplify the UnitHasVehicleUI logic
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arkanes@27
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47 self.pollForUnitChange = true
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arkanes@20
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48 end
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arkanes@20
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49
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arkanes@8
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50 function kbf:HideBlizzardBuffFrames()
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arkanes@8
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51 local function HideBlizFrame(frame)
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arkanes@8
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52 if not frame then return end
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arkanes@8
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53 frame:UnregisterAllEvents()
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arkanes@8
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54 frame:SetScript("OnUpdate", nil)
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arkanes@8
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55 frame:Hide()
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arkanes@8
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56 frame.Show = function() end
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arkanes@8
|
57 end
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arkanes@8
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58 HideBlizFrame(BuffFrame)
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arkanes@8
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59 HideBlizFrame(ConsolidatedBuffs)
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arkanes@18
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60 HideBlizFrame(TemporaryEnchantFrame)
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arkanes@8
|
61
|
arkanes@8
|
62 end
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arkanes@8
|
63
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arkanes@4
|
64 function kbf:OnUpdate()
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arkanes@20
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65 if self.pollForUnitChange and not InCombatLockdown() then
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arkanes@20
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66 if UnitHasVehicleUI("player") then
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arkanes@27
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67 -- only swap if we're in a "real" vehicle with its own actions
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arkanes@27
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68 -- There is possibly a timing issue here where
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arkanes@27
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69 -- we have set the poll flag but the unit is not
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arkanes@27
|
70 -- actually "in" the vehicle yet. I'm hoping thats
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arkanes@27
|
71 -- handled by using exited/entered events instead of exiting/entering
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arkanes@38
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72 self.secureHeader:SetAttribute("unit", "vehicle")
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arkanes@20
|
73 else
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arkanes@38
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74 self.secureHeader:SetAttribute("unit", "player")
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arkanes@20
|
75 end
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arkanes@20
|
76 self.pollForUnitChange = nil
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arkanes@20
|
77 end
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arkanes@38
|
78 local unit = self.secureHeader:GetAttribute("unit")
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arkanes@10
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79 local buffCount = 0
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arkanes@4
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80 for idx=1,99 do
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arkanes@38
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81 local frame = self.secureHeader:GetAttribute("child"..idx)
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arkanes@10
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82 if not (frame and frame:IsShown()) then break end
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arkanes@10
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83 buffCount = buffCount + 1
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arkanes@6
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84 if self.dirty then
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arkanes@10
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85 if self:BindBarToBuff(frame, unit) then break end
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arkanes@9
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86 end
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arkanes@10
|
87 self:UpdateBarExpirationTime(frame)
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arkanes@12
|
88 -- Don't forget to refresh shown tooltips
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arkanes@12
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89 if ( GameTooltip:IsOwned(frame) ) then
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arkanes@15
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90 self:OnEnter(frame)
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arkanes@12
|
91 end
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arkanes@10
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92 end
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arkanes@37
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93
|
arkanes@37
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94 -- consolidated buffs
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arkanes@37
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95 if self.consolidateProxy:IsShown() then
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arkanes@38
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96 --self.consolidateHeader:Show() -- *** STATE DRIVEN
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arkanes@37
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97 for idx=1,99 do
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arkanes@37
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98 local frame = self.consolidateHeader:GetAttribute("child"..idx)
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arkanes@37
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99 if not (frame and frame:IsShown()) then break end
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arkanes@37
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100 if self.dirty then
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arkanes@37
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101 if self:BindBarToBuff(frame, unit) then break end
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arkanes@37
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102 end
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arkanes@37
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103 self:UpdateBarExpirationTime(frame)
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arkanes@37
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104 -- Don't forget to refresh shown tooltips
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arkanes@37
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105 if ( GameTooltip:IsOwned(frame) ) then
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arkanes@37
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106 self:OnEnter(frame)
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arkanes@37
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107 end
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arkanes@37
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108 end
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arkanes@37
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109 else
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arkanes@38
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110 --self.consolidateHeader:Hide() -- *** STATE DRIVEN
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arkanes@37
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111 end
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arkanes@37
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112
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arkanes@10
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113 -- temporary enchants
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arkanes@38
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114 local tempEnchant = self.secureHeader:GetAttribute("tempEnchant1")
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arkanes@17
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115 if tempEnchant and tempEnchant:IsShown() then
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arkanes@17
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116 if self.dirty or true then
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arkanes@17
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117 self:BindBarToWeaponEnchant(tempEnchant, 16)
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arkanes@17
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118 end
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arkanes@17
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119 self:UpdateBarExpirationTime(tempEnchant)
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arkanes@19
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120 buffCount = buffCount + 1
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arkanes@17
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121 end
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arkanes@38
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122 tempEnchant = self.secureHeader:GetAttribute("tempEnchant2")
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arkanes@17
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123 if tempEnchant and tempEnchant:IsShown() then
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arkanes@17
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124 if self.dirty or true then
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arkanes@17
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125 self:BindBarToWeaponEnchant(tempEnchant, 17)
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arkanes@17
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126 end
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arkanes@17
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127 self:UpdateBarExpirationTime(tempEnchant)
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arkanes@19
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128 buffCount = buffCount + 1
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arkanes@28
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129 -- SAH binds the offhand enchant to the main hand for removal purposes.
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arkanes@28
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130 -- fix it up if we're out of combat
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arkanes@28
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131 -- TODO: maybe this should only happen if we're dirty
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arkanes@28
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132 if not InCombatLockdown() then
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arkanes@28
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133 tempEnchant:SetAttribute('target-slot', 17)
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arkanes@28
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134 end
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arkanes@17
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135 end
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arkanes@24
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136 -- there's also a third temp enchant for thrown weapons, which the
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arkanes@24
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137 -- current SAH doesn't support at all.
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arkanes@24
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138 -- Since I can't insert bars into the flow, can't support this
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arkanes@24
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139 -- until I either go to multiple secure headers & figure out how to position them
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arkanes@24
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140 -- or blizz fixes SAH
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arkanes@10
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141
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arkanes@10
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142 -- debuffs
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arkanes@11
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143 -- Since debuffs aren't cancellable, don't need to use the secure header
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arkanes@11
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144 -- for them. This could be rewritten to support useful features like
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arkanes@11
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145 -- sorting & scaling and stuff. Honestly, should at least be alphabetical.
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arkanes@10
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146 for idx=1,99 do
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arkanes@10
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147 local frame = self.debuffFrames[idx]
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arkanes@10
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148 if self.dirty then
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arkanes@10
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149 local name, rank, icon, stacks, debuffType, duration, expirationTime = UnitAura(unit, idx, "HARMFUL")
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arkanes@10
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150 if not name then
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arkanes@10
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151 -- out of debuffs, hide all the rest of them
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arkanes@10
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152 for jdx = idx, 99 do
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arkanes@10
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153 local bar = self.debuffFrames[jdx]
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arkanes@10
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154 if bar then bar:Hide() else break end
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arkanes@10
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155 end
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arkanes@10
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156 break
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arkanes@10
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157 end
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arkanes@10
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158 if not frame then
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arkanes@10
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159 frame = self:ConstructBar(nil, 1, 0, 0)
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arkanes@10
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160 self.debuffFrames[idx] = frame
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arkanes@10
|
161 end
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arkanes@10
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162 self:SetBarAppearance(frame, name, icon, stacks, duration, expirationTime)
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arkanes@10
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163 frame:ClearAllPoints()
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arkanes@10
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164 -- position it under all the buffs, with a half-bar spacing
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arkanes@19
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165 frame:SetPoint("TOP", self.anchor, "BOTTOM", 0, (buffCount * -16))
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arkanes@10
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166 frame:Show()
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arkanes@13
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167 frame.filter = "HARMFUL"
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arkanes@13
|
168 frame.unit = unit
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arkanes@16
|
169 frame.index = idx
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arkanes@13
|
170 frame:SetScript("OnEnter", function() kbf:OnEnter(frame) end)
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arkanes@13
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171 frame:SetScript("OnLeave", function() GameTooltip:Hide() end)
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arkanes@23
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172 frame:EnableMouse(true)
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arkanes@10
|
173 buffCount = buffCount + 1
|
arkanes@10
|
174 else
|
arkanes@10
|
175 -- not dirty, so no frame means we're done
|
arkanes@10
|
176 if not frame then break end
|
arkanes@6
|
177 end
|
arkanes@10
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178 self:UpdateBarExpirationTime(frame)
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arkanes@13
|
179 if ( GameTooltip:IsOwned(frame) ) then
|
arkanes@15
|
180 self:OnEnter(frame)
|
arkanes@13
|
181 end
|
arkanes@4
|
182 end
|
arkanes@6
|
183 self.dirty = nil
|
arkanes@4
|
184 end
|
arkanes@4
|
185
|
arkanes@0
|
186 function kbf:UNIT_AURA(event, unit)
|
arkanes@38
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187 if unit ~= self.secureHeader:GetAttribute("unit") then return end
|
arkanes@6
|
188 self.dirty = true
|
arkanes@0
|
189 end
|
arkanes@0
|
190
|
arkanes@10
|
191 function kbf:UpdateBarExpirationTime(frame)
|
arkanes@10
|
192 if frame.expirationTime then
|
arkanes@10
|
193 local remaining = frame.expirationTime - GetTime()
|
arkanes@10
|
194 remaining = math.max(0, remaining)
|
arkanes@10
|
195 local perc = remaining / frame.duration
|
arkanes@10
|
196 frame.timertext:SetText(self:FormatTimeText(remaining))
|
arkanes@10
|
197 frame.statusbar:SetValue(remaining)
|
arkanes@10
|
198 end
|
arkanes@10
|
199 end
|
arkanes@10
|
200
|
arkanes@17
|
201 function kbf:BindBarToWeaponEnchant(parentFrame, slotOverride)
|
arkanes@17
|
202 local index = parentFrame:GetAttribute("index")
|
arkanes@17
|
203 -- allow passing of explicit slot in order to work around aura header bug
|
arkanes@17
|
204 local slot = slotOverride or parentFrame:GetAttribute("target-slot")
|
arkanes@17
|
205 local itemIndex = slot - 15 -- 1MH, 2OF
|
arkanes@17
|
206 local RETURNS_PER_ITEM = 3
|
arkanes@17
|
207 local hasEnchant, remaining, enchantCharges = select(RETURNS_PER_ITEM * (itemIndex - 1) + 1, GetWeaponEnchantInfo())
|
arkanes@17
|
208 -- remaining time is in milliseconds
|
arkanes@26
|
209 if not hasEnchant then return end -- this should never happen
|
arkanes@17
|
210 local remaining = remaining / 1000
|
arkanes@17
|
211 local icon = GetInventoryItemTexture("player", slot)
|
arkanes@17
|
212 -- this is terrible, but I hate myself and everyone else.
|
arkanes@17
|
213 -- We're going to assume that the duration of the temp enchant
|
arkanes@17
|
214 -- is either 60 minutes, or however long is left, because poisons are 1 hour
|
arkanes@17
|
215 local duration = max((60 * 60), remaining)
|
arkanes@17
|
216 local expirationTime = GetTime() + remaining
|
arkanes@17
|
217 -- TODO
|
arkanes@17
|
218 local name = GetItemInfo(GetInventoryItemID("player", slot))
|
arkanes@17
|
219 if not parentFrame.icon then
|
arkanes@17
|
220 self:ConstructBar(parentFrame, 1, 0, 1)
|
arkanes@17
|
221 end
|
arkanes@17
|
222 self:SetBarAppearance(parentFrame, name, icon, enchantCharges, duration, expirationTime)
|
arkanes@17
|
223 end
|
arkanes@17
|
224
|
arkanes@3
|
225 function kbf:BindBarToBuff(parentFrame, unit)
|
arkanes@3
|
226 local index = parentFrame:GetAttribute("index")
|
arkanes@3
|
227 local filter = parentFrame:GetAttribute("filter")
|
arkanes@10
|
228 local name, rank, icon, stacks, debuffType, duration, expirationTime,
|
arkanes@3
|
229 unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(unit, index, filter)
|
arkanes@10
|
230 if not name then return end
|
arkanes@2
|
231 if not parentFrame.icon then
|
arkanes@2
|
232 self:ConstructBar(parentFrame)
|
arkanes@0
|
233 end
|
arkanes@10
|
234 self:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
|
arkanes@10
|
235 end
|
arkanes@10
|
236
|
arkanes@10
|
237 function kbf:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
|
arkanes@2
|
238 parentFrame.icon:SetNormalTexture(icon)
|
arkanes@0
|
239 if stacks and stacks > 0 then
|
arkanes@2
|
240 parentFrame.text:SetText(string.format("%s(%d)", name, stacks))
|
arkanes@0
|
241 else
|
arkanes@2
|
242 parentFrame.text:SetText(name)
|
arkanes@0
|
243 end
|
arkanes@4
|
244 parentFrame.timertext:SetText(self:FormatTimeText(duration))
|
arkanes@4
|
245 -- store duration information
|
arkanes@6
|
246 if duration and duration > 0 then
|
arkanes@4
|
247 parentFrame.expirationTime = expirationTime
|
arkanes@4
|
248 parentFrame.duration = duration
|
arkanes@4
|
249 parentFrame.statusbar:SetMinMaxValues(0, duration)
|
arkanes@4
|
250 else
|
arkanes@4
|
251 parentFrame.expirationTime = nil
|
arkanes@4
|
252 parentFrame.duration = 0
|
arkanes@4
|
253 parentFrame.statusbar:SetMinMaxValues(0,1)
|
arkanes@4
|
254 parentFrame.statusbar:SetValue(1)
|
arkanes@4
|
255 end
|
arkanes@4
|
256 end
|
arkanes@4
|
257
|
arkanes@17
|
258 -- expects time seconds
|
arkanes@4
|
259 function kbf:FormatTimeText(time)
|
arkanes@4
|
260 if not time or time == 0 then return "" end
|
arkanes@4
|
261 local timetext
|
arkanes@4
|
262 local h = floor(time/3600)
|
arkanes@4
|
263 local m = time - (h*3600)
|
arkanes@4
|
264 m = floor(m/60)
|
arkanes@4
|
265 local s = time - ((h*3600) + (m*60))
|
arkanes@4
|
266 if h > 0 then
|
arkanes@4
|
267 timetext = ("%d:%02d"):format(h, m)
|
arkanes@4
|
268 elseif m > 0 then
|
arkanes@4
|
269 timetext = string.format("%d:%02d", m, floor(s))
|
arkanes@4
|
270 elseif s < 10 then
|
arkanes@4
|
271 timetext = string.format("%1.1f", s)
|
arkanes@4
|
272 else
|
arkanes@4
|
273 timetext = string.format("%.0f", floor(s))
|
arkanes@4
|
274 end
|
arkanes@4
|
275 return timetext
|
arkanes@0
|
276 end
|
arkanes@0
|
277
|
arkanes@12
|
278 function KBF:OnEnter(button, motion)
|
arkanes@12
|
279 -- this is for the secure buttons, so use the attributes
|
arkanes@26
|
280 local unit = SecureButton_GetModifiedUnit(button) or button.unit -- will perform vehicle toggle
|
arkanes@21
|
281 local filter = button:GetAttribute("filter") or button.filter
|
arkanes@15
|
282 local index = button:GetAttribute("index") or button.index
|
arkanes@17
|
283 if unit and filter and index then
|
arkanes@21
|
284 -- I'd like a better place to position this but it's funky for right now, handle it later
|
arkanes@17
|
285 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
|
arkanes@17
|
286 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
|
arkanes@17
|
287 GameTooltip:SetUnitAura(unit, index, filter);
|
arkanes@17
|
288 return
|
arkanes@17
|
289 end
|
arkanes@17
|
290 local slot = button:GetAttribute("target-slot") -- temp enchant
|
arkanes@12
|
291 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
|
arkanes@13
|
292 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
|
arkanes@21
|
293 GameTooltip:SetInventoryItem(unit, slot)
|
arkanes@12
|
294 end
|
arkanes@12
|
295
|
arkanes@1
|
296 -- creates a icon + statusbar bar
|
arkanes@10
|
297 function kbf:ConstructBar(frame, r, g, b)
|
arkanes@0
|
298 local texture = "Interface\\TargetingFrame\\UI-StatusBar"
|
arkanes@1
|
299 -- Because of secureframe suckiness, these height & width numbers
|
arkanes@1
|
300 -- have to be consistent with the stuff in KBF.xml
|
arkanes@0
|
301 local height = 16
|
arkanes@1
|
302 local width = 200 -- this is the width *without* the icon
|
arkanes@22
|
303 local font, _, style = GameFontHighlight:GetFont()
|
arkanes@10
|
304 local r = r or 0
|
arkanes@10
|
305 local g = g or 1
|
arkanes@10
|
306 local b = b or 0
|
arkanes@10
|
307 local bgcolor = {r, g, b, 0.5}
|
arkanes@10
|
308 local color = {r, g, b, 1}
|
arkanes@0
|
309 local fontsize = 11
|
arkanes@0
|
310 local timertextwidth = fontsize * 3.6
|
arkanes@0
|
311 local textcolor = {1, 1, 1, 1}
|
arkanes@0
|
312 local timertextcolor = {1, 1, 1, 1}
|
arkanes@10
|
313 if not frame then
|
arkanes@10
|
314 frame = CreateFrame("Button", nil, UIParent) -- the "top level" frame that represents the bar as a whole
|
arkanes@10
|
315 frame:SetHeight(16)
|
arkanes@23
|
316 frame:SetWidth(200 + 16)
|
arkanes@10
|
317 end
|
arkanes@1
|
318 local bar = frame
|
arkanes@0
|
319 bar.icon = CreateFrame("Button", nil, bar) -- the icon
|
arkanes@0
|
320 bar.statusbarbg = CreateFrame("StatusBar", nil, bar) -- the bars background
|
arkanes@0
|
321 bar.statusbar = CreateFrame("StatusBar", nil, bar) -- and the bars foreground
|
arkanes@0
|
322 bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text
|
arkanes@0
|
323 bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text
|
arkanes@0
|
324
|
arkanes@0
|
325 -- the icon
|
arkanes@0
|
326 bar.icon:ClearAllPoints()
|
arkanes@0
|
327 bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0)
|
arkanes@0
|
328 -- icons are square
|
arkanes@0
|
329 bar.icon:SetWidth(height)
|
arkanes@0
|
330 bar.icon:SetHeight(height)
|
arkanes@2
|
331 --bar.icon:EnableMouse(false)
|
arkanes@0
|
332 -- the status bar background & foreground
|
arkanes@0
|
333 local function setupStatusBar(sb, color)
|
arkanes@0
|
334 sb:ClearAllPoints()
|
arkanes@0
|
335 sb:SetHeight(height)
|
arkanes@0
|
336 sb:SetWidth(width)
|
arkanes@0
|
337 -- offset the height of the frame on the x-axis for the icon.
|
arkanes@0
|
338 sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0)
|
arkanes@0
|
339 sb:SetStatusBarTexture(texture)
|
arkanes@0
|
340 sb:GetStatusBarTexture():SetVertTile(false)
|
arkanes@0
|
341 sb:GetStatusBarTexture():SetHorizTile(false)
|
arkanes@0
|
342 sb:SetStatusBarColor(unpack(color))
|
arkanes@0
|
343 sb:SetMinMaxValues(0,1)
|
arkanes@0
|
344 sb:SetValue(1)
|
arkanes@0
|
345 end
|
arkanes@0
|
346 setupStatusBar(bar.statusbarbg, bgcolor)
|
arkanes@0
|
347 setupStatusBar(bar.statusbar, color)
|
arkanes@0
|
348 bar.statusbarbg:SetFrameLevel(bar.statusbarbg:GetFrameLevel()-1) -- make sure the bg frame stays in the back
|
arkanes@0
|
349 -- timer text
|
arkanes@0
|
350 bar.timertext:SetFontObject(GameFontHighlight)
|
arkanes@0
|
351 bar.timertext:SetFont(GameFontHighlight:GetFont())
|
arkanes@0
|
352 bar.timertext:SetHeight(height)
|
arkanes@0
|
353 bar.timertext:SetWidth(timertextwidth)
|
arkanes@24
|
354 bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 2, 0)
|
arkanes@24
|
355 bar.timertext:SetJustifyH("LEFT")
|
arkanes@0
|
356 bar.timertext:SetText("time")
|
arkanes@0
|
357 bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4])
|
arkanes@0
|
358
|
arkanes@0
|
359 -- and the label text
|
arkanes@0
|
360 bar.text:SetFontObject(GameFontHighlight)
|
arkanes@0
|
361 bar.text:SetFont(GameFontHighlight:GetFont())
|
arkanes@0
|
362 bar.text:SetHeight(height)
|
arkanes@24
|
363 bar.text:SetPoint("LEFT", bar.timertext, "RIGHT", 0, 0)
|
arkanes@0
|
364 bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0)
|
arkanes@0
|
365 bar.text:SetJustifyH("LEFT")
|
arkanes@0
|
366 bar.text:SetText("text")
|
arkanes@0
|
367 bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4])
|
arkanes@0
|
368 return bar
|
arkanes@0
|
369 end
|
arkanes@0
|
370
|
arkanes@38
|
371 function kbf:CreateCoreFrames()
|
arkanes@38
|
372 -- this is the visible anchor frame that the user interacts with
|
arkanes@38
|
373 -- to move the buffs around
|
arkanes@0
|
374 local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent)
|
arkanes@0
|
375 anchor:SetClampedToScreen(true)
|
arkanes@0
|
376 anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
|
arkanes@0
|
377 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
|
arkanes@18
|
378 tile = true, tileSize = 16, edgeSize = 12,
|
arkanes@0
|
379 insets = { left = 4, right = 4, top = 4, bottom = 4 },
|
arkanes@0
|
380 })
|
arkanes@0
|
381 local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text
|
arkanes@0
|
382 text:SetFontObject(GameFontHighlight)
|
arkanes@0
|
383 text:SetFont(GameFontHighlight:GetFont())
|
arkanes@0
|
384 text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0)
|
arkanes@0
|
385 text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0)
|
arkanes@0
|
386 text:SetText("KBF ANCHOR")
|
arkanes@18
|
387 anchor:SetWidth(200 +16)
|
arkanes@18
|
388 anchor:SetHeight(16)
|
arkanes@0
|
389 -- movability
|
arkanes@0
|
390 anchor:EnableMouse(true)
|
arkanes@0
|
391 anchor:SetMovable(true)
|
arkanes@0
|
392 anchor:RegisterForDrag("LeftButton")
|
arkanes@0
|
393 anchor:SetScript("OnDragStart", anchor.StartMoving)
|
arkanes@0
|
394 anchor:SetScript("OnDragStop", anchor.StopMovingOrSizing)
|
arkanes@0
|
395 anchor:ClearAllPoints()
|
arkanes@22
|
396 anchor:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0)
|
arkanes@0
|
397 anchor:Hide()
|
arkanes@38
|
398 -- this is the parent & host for the secure aura buttons.
|
arkanes@0
|
399
|
arkanes@38
|
400 local secureHeader = CreateFrame("FRAME", "KBFBuffFrame", UIParent, "SecureAuraHeaderTemplate")
|
arkanes@38
|
401 self:SetCommonSecureHeaderAttributes(secureHeader)
|
arkanes@40
|
402 secureHeader:SetAttribute("consolidateTo", 99)
|
arkanes@38
|
403 secureHeader:SetPoint("TOP", anchor, "TOP", 0, 0)
|
arkanes@38
|
404
|
arkanes@38
|
405 -- this is the "button" in the aura flow that represents the consolidated buffs.
|
arkanes@38
|
406 -- pre-creating it here in order to perform customization
|
arkanes@40
|
407 local consolidateProxy = CreateFrame("BUTTON", nil, UIParent, "SecureHandlerClickTemplate")
|
arkanes@39
|
408 consolidateProxy:SetNormalTexture("Interface\\TargetingFrame\\UI-StatusBar")
|
arkanes@39
|
409 consolidateProxy:SetWidth(200 +16)
|
arkanes@39
|
410 consolidateProxy:SetHeight(16)
|
arkanes@38
|
411 secureHeader:SetAttribute("consolidateProxy", consolidateProxy)
|
arkanes@40
|
412 --secureHeader:SetFrameRef("proxy", consolidateProxy)
|
arkanes@40
|
413
|
arkanes@40
|
414
|
arkanes@38
|
415 -- this is the equivilent of the secureHeader for the consolidated buffs
|
arkanes@38
|
416 -- pre-creating again, so we can customize/size/position it
|
arkanes@38
|
417 local consolidateHeader = CreateFrame("FRAME", "KBFConsolidatedAnchorFrame", consolidateProxy)
|
arkanes@38
|
418 self:SetCommonSecureHeaderAttributes(consolidateHeader)
|
arkanes@38
|
419 secureHeader:SetAttribute("consolidateHeader", consolidateHeader)
|
arkanes@39
|
420 consolidateProxy:SetAttribute("header", consolidateHeader);
|
arkanes@40
|
421 consolidateProxy:SetFrameRef("header", consolidateHeader)
|
arkanes@40
|
422
|
arkanes@40
|
423 consolidateProxy:SetAttribute("_onclick", [[
|
arkanes@40
|
424 local frame = self:GetFrameRef("header")
|
arkanes@40
|
425 if frame:IsShown() then frame:Hide() else frame:Show() end
|
arkanes@40
|
426 ]])
|
arkanes@40
|
427 consolidateProxy:EnableMouse(true)
|
arkanes@40
|
428 consolidateProxy:RegisterForClicks("AnyUp")
|
arkanes@39
|
429
|
arkanes@39
|
430 -- position it relative to the proxy, so it can appear where we want it
|
arkanes@40
|
431 consolidateHeader:SetPoint("TOPRIGHT", anchor, "TOPLEFT", 0, 0)
|
arkanes@38
|
432 consolidateHeader:SetWidth(200 +16)
|
arkanes@38
|
433 consolidateHeader:SetHeight(16)
|
arkanes@38
|
434 consolidateHeader:Show()
|
arkanes@39
|
435
|
arkanes@38
|
436 return anchor, secureHeader, consolidateHeader, consolidateProxy
|
arkanes@37
|
437 end
|
arkanes@37
|
438
|
arkanes@38
|
439 --- sets the attributes needed by all the headers
|
arkanes@38
|
440 function kbf:SetCommonSecureHeaderAttributes(frame)
|
arkanes@0
|
441 frame:SetAttribute("filter", "HELPFUL")
|
arkanes@20
|
442 frame:SetAttribute("toggleForVehicle", true) -- this doesn't actually work right now, but maybe it eventually will
|
arkanes@0
|
443 frame:SetAttribute("template", "KBFSecureUnitAuraTemplate")
|
arkanes@3
|
444 frame:SetAttribute("point", "TOP")
|
arkanes@0
|
445 frame:SetAttribute("wrapAfter", 100) -- required due to bugs in secure header
|
arkanes@2
|
446 frame:SetAttribute("xOffset", 0)
|
arkanes@3
|
447 frame:SetAttribute("yOffset", -16)
|
arkanes@3
|
448 frame:SetAttribute("minWidth", 216)
|
arkanes@3
|
449 frame:SetAttribute("minHeight", 16)
|
arkanes@25
|
450 frame:SetAttribute("unit", "player")
|
arkanes@3
|
451 frame:SetAttribute("sortMethod", "NAME")
|
arkanes@3
|
452 frame:SetAttribute("sortOrder", "-")
|
arkanes@10
|
453 -- TODO: SecureAuraHeader doesn't correcltly implement the temp enchants
|
arkanes@17
|
454 frame:SetAttribute("weaponTemplate", "KBFSecureUnitAuraTemplate")
|
arkanes@17
|
455 frame:SetAttribute("includeWeapons", 1)
|
arkanes@5
|
456 frame:Show() -- has to be shown, otherwise the child frames don't show
|
arkanes@37
|
457 return frame
|
arkanes@0
|
458 end
|
arkanes@18
|
459
|
arkanes@18
|
460 function kbf:ShowAnchor()
|
arkanes@38
|
461 self.secureHeader:ClearAllPoints()
|
arkanes@38
|
462 self.secureHeader:SetPoint("TOP", self.anchor, "BOTTOM", 0, 0)
|
arkanes@18
|
463 self.anchor:Show()
|
arkanes@18
|
464 end
|
arkanes@18
|
465
|
arkanes@18
|
466 function kbf:HideAnchor()
|
arkanes@38
|
467 self.secureHeader:ClearAllPoints()
|
arkanes@38
|
468 self.secureHeader:SetPoint("TOP", self.anchor, "TOP", 0, 0)
|
arkanes@18
|
469 self.anchor:Hide()
|
arkanes@18
|
470 end
|
arkanes@18
|
471
|
arkanes@18
|
472 function kbf:ToggleAnchor()
|
arkanes@18
|
473 if self.anchor:IsShown() then
|
arkanes@18
|
474 self:HideAnchor()
|
arkanes@18
|
475 else
|
arkanes@18
|
476 self:ShowAnchor()
|
arkanes@18
|
477 end
|
arkanes@18
|
478 end
|