arkanes@0
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1 local _, kbf = ...
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arkanes@0
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2
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arkanes@0
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3 KBF = kbf -- make global for debugging
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arkanes@0
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4
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arkanes@0
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5 local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0")
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arkanes@0
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6
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arkanes@0
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7
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arkanes@0
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8 function kbf:OnInitialize()
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arkanes@54
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9 -- config settings - account wide shared profile by default
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arkanes@54
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10 self.db = LibStub("AceDB-3.0"):New("KBFSavedVars", self.defaultConfig, true)
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arkanes@45
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11 -- create frames here so that they will be correctly stored in location cache by
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arkanes@45
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12 -- the UI.
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arkanes@45
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13 self.anchor, self.secureHeader, self.consolidateHeader, self.consolidateProxy = self:CreateCoreFrames()
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arkanes@10
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14 self.debuffFrames = {}
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arkanes@0
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15 self:RegisterEvent("UNIT_AURA")
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arkanes@27
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16 self:RegisterEvent("UNIT_ENTERING_VEHICLE", "PollForVehicleChange")
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arkanes@27
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17 self:RegisterEvent("UNIT_EXITING_VEHICLE", "PollForVehicleChange")
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arkanes@57
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18 LibStub("AceConfig-3.0"):RegisterOptionsTable("KBF", self.options);
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arkanes@57
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19 self.profilesFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("KBF", "KBF");
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arkanes@38
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20 self:RegisterChatCommand("kbf", "ToggleAnchor")
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arkanes@45
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21
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arkanes@45
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22 self.oocQueue = {}
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arkanes@38
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23 end
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arkanes@38
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24
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arkanes@38
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25 function kbf:OnEnable()
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arkanes@38
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26 -- set up the countdown timer
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arkanes@4
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27 -- TODO: Fancy enable/disable based on whether you have any timed buffs.
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arkanes@4
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28 -- Not a big deal, how often do you care about that
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arkanes@8
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29 -- also TODO: Maybe should bucket OnUpdates somehow
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arkanes@18
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30 -- AceTimer repeating events can only happen at 0.1 seconds, which is probably
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arkanes@18
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31 -- fast enough for updating, but makes the animation look jerky
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arkanes@27
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32 -- need to experiment with using animation groups
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arkanes@18
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33 self.update = CreateFrame("FRAME")
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arkanes@18
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34 self.update:SetScript("OnUpdate", function() self:OnUpdate() end)
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arkanes@7
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35 self.dirty = true -- force an immediate scan on login
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arkanes@14
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36 self:HideBlizzardBuffFrames()
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arkanes@0
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37 end
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arkanes@1
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38 -- naming convention
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arkanes@17
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39 -- a "frame" is the top-level button (secure button from the header, or one I make myself)
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arkanes@17
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40 -- that will contain the UI information about the buff
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arkanes@17
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41 -- a "bar" is a frame that has the icon, status bar, ect associated with it
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arkanes@0
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42
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arkanes@20
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43 -- Secure aura header doesn't self-bind to vehicle,
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arkanes@27
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44 -- so this only works out of combat. But thats better than nothing...
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arkanes@27
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45 function kbf:PollForVehicleChange(event, unit)
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arkanes@20
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46 if unit ~= "player" then return end
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arkanes@20
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47 self.dirty = true
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arkanes@51
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48 local function performSwap()
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arkanes@51
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49 if UnitHasVehicleUI("player") then
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arkanes@51
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50 -- only swap if we're in a "real" vehicle with its own actions
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arkanes@51
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51 -- There is possibly a timing issue here where
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arkanes@51
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52 -- we have set the poll flag but the unit is not
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arkanes@51
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53 -- actually "in" the vehicle yet. I'm hoping thats
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arkanes@51
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54 -- handled by using exited/entered events instead of exiting/entering
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arkanes@51
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55 self.secureHeader:SetAttribute("unit", "vehicle")
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arkanes@51
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56 else
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arkanes@51
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57 self.secureHeader:SetAttribute("unit", "player")
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arkanes@51
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58 end
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arkanes@51
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59 end
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arkanes@51
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60 self:QueueForOOC(performSwap)
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arkanes@20
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61 end
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arkanes@20
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62
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arkanes@8
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63 function kbf:HideBlizzardBuffFrames()
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arkanes@8
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64 local function HideBlizFrame(frame)
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arkanes@8
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65 if not frame then return end
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arkanes@8
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66 frame:UnregisterAllEvents()
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arkanes@8
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67 frame:SetScript("OnUpdate", nil)
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arkanes@8
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68 frame:Hide()
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arkanes@8
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69 frame.Show = function() end
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arkanes@8
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70 end
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arkanes@8
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71 HideBlizFrame(BuffFrame)
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arkanes@8
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72 HideBlizFrame(ConsolidatedBuffs)
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arkanes@18
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73 HideBlizFrame(TemporaryEnchantFrame)
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arkanes@8
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74
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arkanes@8
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75 end
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arkanes@8
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76
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arkanes@45
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77 -- enqueues a callable that will be run once in-combat lockdown is past
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arkanes@45
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78 -- all callables will be executed in a single run, in the order they were enqueued
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arkanes@45
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79 -- if called when OOC, the function will be called immediately, unless the alwaysQueue parameter is true,
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arkanes@45
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80 -- in which case it will be appended normally
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arkanes@45
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81 function kbf:QueueForOOC(func, alwaysQueue)
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arkanes@46
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82 if InCombatLockdown() or alwaysQueue then
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arkanes@45
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83 tinsert(self.oocQueue, func)
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arkanes@45
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84 else
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arkanes@45
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85 func()
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arkanes@45
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86 end
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arkanes@45
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87 end
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arkanes@45
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88
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arkanes@51
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89 function kbf:OnUpdate()
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arkanes@49
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90 -- TODO: only start this polling when we leave combat?
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arkanes@49
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91 while #self.oocQueue > 0 and not InCombatLockdown() do
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arkanes@51
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92 local func = table.remove(self.oocQueue)
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arkanes@45
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93 func()
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arkanes@45
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94 end
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arkanes@45
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95
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arkanes@38
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96 local unit = self.secureHeader:GetAttribute("unit")
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arkanes@10
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97 local buffCount = 0
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arkanes@4
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98 for idx=1,99 do
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arkanes@38
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99 local frame = self.secureHeader:GetAttribute("child"..idx)
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arkanes@10
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100 if not (frame and frame:IsShown()) then break end
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arkanes@64
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101 local hasbuff = UnitAura(unit, frame:GetAttribute("index"))
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arkanes@10
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102 buffCount = buffCount + 1
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arkanes@6
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103 if self.dirty then
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arkanes@10
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104 if self:BindBarToBuff(frame, unit) then break end
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arkanes@9
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105 end
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arkanes@10
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106 self:UpdateBarExpirationTime(frame)
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arkanes@12
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107 -- Don't forget to refresh shown tooltips
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arkanes@45
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108 if (GameTooltip:IsOwned(frame)) then
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arkanes@15
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109 self:OnEnter(frame)
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arkanes@12
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110 end
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arkanes@10
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111 end
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arkanes@37
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112 -- consolidated buffs
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arkanes@37
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113 if self.consolidateProxy:IsShown() then
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arkanes@37
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114 for idx=1,99 do
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arkanes@37
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115 local frame = self.consolidateHeader:GetAttribute("child"..idx)
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arkanes@37
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116 if not (frame and frame:IsShown()) then break end
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arkanes@37
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117 if self.dirty then
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arkanes@37
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118 if self:BindBarToBuff(frame, unit) then break end
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arkanes@37
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119 end
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arkanes@37
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120 self:UpdateBarExpirationTime(frame)
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arkanes@37
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121 -- Don't forget to refresh shown tooltips
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arkanes@37
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122 if ( GameTooltip:IsOwned(frame) ) then
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arkanes@37
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123 self:OnEnter(frame)
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arkanes@37
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124 end
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arkanes@37
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125 end
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arkanes@41
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126 buffCount = buffCount+1
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arkanes@37
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127 end
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arkanes@64
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128 -- SAH correctly binds the weapon enchant templates now, but when temp enchants
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arkanes@64
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129 -- are present and used, it seems that it doesn't correctly hide un-bound
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arkanes@64
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130 -- buff frames, which breaks all the layout and so forth.
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arkanes@64
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131 for weapon=3,1,-1 do
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arkanes@64
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132 local tempEnchant = self.secureHeader:GetAttribute("tempEnchant"..weapon)
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arkanes@64
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133 if tempEnchant and tempEnchant:IsShown() then
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arkanes@64
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134 self:BindBarToWeaponEnchant(tempEnchant)
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arkanes@64
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135 self:UpdateBarExpirationTime(tempEnchant)
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arkanes@64
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136 buffCount = buffCount + 1
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arkanes@64
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137 end
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arkanes@64
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138 end
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arkanes@37
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139
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arkanes@64
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140 -- debuffs
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arkanes@64
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141 -- Since debuffs aren't cancellable, don't need to use the secure header
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arkanes@64
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142 -- for them. This could be rewritten to support useful features like
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arkanes@64
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143 -- sorting & scaling and stuff. Honestly, should at least be alphabetical.
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arkanes@10
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144 for idx=1,99 do
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arkanes@10
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145 local frame = self.debuffFrames[idx]
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arkanes@10
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146 if self.dirty then
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arkanes@10
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147 local name, rank, icon, stacks, debuffType, duration, expirationTime = UnitAura(unit, idx, "HARMFUL")
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arkanes@10
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148 if not name then
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arkanes@10
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149 -- out of debuffs, hide all the rest of them
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arkanes@10
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150 for jdx = idx, 99 do
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arkanes@10
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151 local bar = self.debuffFrames[jdx]
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arkanes@10
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152 if bar then bar:Hide() else break end
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arkanes@10
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153 end
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arkanes@10
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154 break
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arkanes@10
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155 end
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arkanes@10
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156 if not frame then
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arkanes@10
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157 frame = self:ConstructBar(nil, 1, 0, 0)
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arkanes@10
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158 self.debuffFrames[idx] = frame
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arkanes@10
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159 end
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arkanes@10
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160 self:SetBarAppearance(frame, name, icon, stacks, duration, expirationTime)
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arkanes@10
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161 frame:ClearAllPoints()
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arkanes@10
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162 -- position it under all the buffs, with a half-bar spacing
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arkanes@41
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163 frame:SetPoint("TOP", self.secureHeader, "TOP", 0, (buffCount * -16) - 8)
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arkanes@10
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164 frame:Show()
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arkanes@13
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165 frame.filter = "HARMFUL"
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arkanes@13
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166 frame.unit = unit
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arkanes@16
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167 frame.index = idx
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arkanes@13
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168 frame:SetScript("OnEnter", function() kbf:OnEnter(frame) end)
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arkanes@13
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169 frame:SetScript("OnLeave", function() GameTooltip:Hide() end)
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arkanes@23
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170 frame:EnableMouse(true)
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arkanes@10
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171 buffCount = buffCount + 1
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arkanes@10
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172 else
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arkanes@10
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173 -- not dirty, so no frame means we're done
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arkanes@10
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174 if not frame then break end
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arkanes@6
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175 end
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arkanes@10
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176 self:UpdateBarExpirationTime(frame)
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arkanes@13
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177 if ( GameTooltip:IsOwned(frame) ) then
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arkanes@15
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178 self:OnEnter(frame)
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arkanes@13
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179 end
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arkanes@4
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180 end
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arkanes@6
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181 self.dirty = nil
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arkanes@4
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182 end
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arkanes@4
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183
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arkanes@0
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184 function kbf:UNIT_AURA(event, unit)
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arkanes@38
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185 if unit ~= self.secureHeader:GetAttribute("unit") then return end
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arkanes@6
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186 self.dirty = true
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arkanes@0
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187 end
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arkanes@0
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188
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arkanes@10
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189 function kbf:UpdateBarExpirationTime(frame)
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arkanes@10
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190 if frame.expirationTime then
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arkanes@10
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191 local remaining = frame.expirationTime - GetTime()
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arkanes@10
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192 remaining = math.max(0, remaining)
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arkanes@10
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193 local perc = remaining / frame.duration
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arkanes@10
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194 frame.timertext:SetText(self:FormatTimeText(remaining))
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arkanes@10
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195 frame.statusbar:SetValue(remaining)
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arkanes@10
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196 end
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arkanes@10
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197 end
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arkanes@10
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198
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arkanes@42
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199 local gratt = LibStub:GetLibrary("LibGratuity-3.0")
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arkanes@42
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200
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arkanes@17
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201 function kbf:BindBarToWeaponEnchant(parentFrame, slotOverride)
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arkanes@17
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202 -- allow passing of explicit slot in order to work around aura header bug
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arkanes@17
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203 local slot = slotOverride or parentFrame:GetAttribute("target-slot")
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arkanes@17
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204 local itemIndex = slot - 15 -- 1MH, 2OF
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arkanes@17
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205 local RETURNS_PER_ITEM = 3
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arkanes@17
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206 local hasEnchant, remaining, enchantCharges = select(RETURNS_PER_ITEM * (itemIndex - 1) + 1, GetWeaponEnchantInfo())
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arkanes@17
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207 -- remaining time is in milliseconds
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arkanes@26
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208 if not hasEnchant then return end -- this should never happen
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arkanes@17
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209 local remaining = remaining / 1000
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arkanes@42
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210
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arkanes@17
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211 local icon = GetInventoryItemTexture("player", slot)
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arkanes@42
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212 local maxDuration
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arkanes@42
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213 if select(2, UnitClass("player")) == "ROGUE" then
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arkanes@42
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214 -- Rogues are probably using poisons, which are an hour
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arkanes@42
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215 maxDuration = 60 * 60
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arkanes@42
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216 else
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arkanes@42
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217 -- everyone else is probably using something thats a half hour
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arkanes@42
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218 maxDuration = 30 * 60
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arkanes@42
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219 end
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arkanes@42
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220 local duration = max(maxDuration, remaining)
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arkanes@17
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221 local expirationTime = GetTime() + remaining
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arkanes@17
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222 local name = GetItemInfo(GetInventoryItemID("player", slot))
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arkanes@42
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223 -- try to figure out what the weapon enchant is
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arkanes@42
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224 -- tooltip string -> {spellid, duration}
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arkanes@42
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225 local knownEnchants = {
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arkanes@42
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226 ["Flametongue"] = {8024, 30*60},
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arkanes@42
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227 ["Frostbrand"] = {8033, 30*60},
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arkanes@51
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228 ["Earthliving"] = {51730, 30*60},
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arkanes@61
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229 ["Windfury"] = {8232, 30*60},
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arkanes@44
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230 ["Instant Poison"] = {8680, 60*60},
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arkanes@44
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231 ["Wound Poison"] = {13218, 60*60},
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arkanes@44
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232 ["Deadly Poison"] = {2823, 60*60},
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arkanes@42
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233
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arkanes@42
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234 }
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arkanes@42
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235 local spellId = nil
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arkanes@42
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236 if gratt then
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arkanes@42
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237 gratt:SetInventoryItem("player", slot)
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arkanes@42
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238 for tag, info in pairs(knownEnchants) do
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arkanes@42
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239 if gratt:Find(tag) then
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arkanes@42
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240 spellId, duration = unpack(info)
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arkanes@42
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241 name, _, _ = GetSpellInfo(spellId)
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arkanes@47
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242 local slots = {[16] = "Main Hand", [17] = "Off Hand", [18] = "Thrown"}
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arkanes@62
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243 name = tag .. " (" .. slots[slot] .. ")"
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arkanes@42
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244 break
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arkanes@42
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245 end
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arkanes@42
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246 end
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arkanes@42
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247 end
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arkanes@42
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248 parentFrame.spellId = spellId
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arkanes@17
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249 if not parentFrame.icon then
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arkanes@17
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250 self:ConstructBar(parentFrame, 1, 0, 1)
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arkanes@17
|
251 end
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arkanes@17
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252 self:SetBarAppearance(parentFrame, name, icon, enchantCharges, duration, expirationTime)
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arkanes@17
|
253 end
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arkanes@17
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254
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arkanes@3
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255 function kbf:BindBarToBuff(parentFrame, unit)
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arkanes@3
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256 local index = parentFrame:GetAttribute("index")
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arkanes@3
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257 local filter = parentFrame:GetAttribute("filter")
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arkanes@10
|
258 local name, rank, icon, stacks, debuffType, duration, expirationTime,
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arkanes@3
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259 unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(unit, index, filter)
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arkanes@10
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260 if not name then return end
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arkanes@2
|
261 if not parentFrame.icon then
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arkanes@2
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262 self:ConstructBar(parentFrame)
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arkanes@0
|
263 end
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arkanes@10
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264 self:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
|
arkanes@10
|
265 end
|
arkanes@10
|
266
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arkanes@10
|
267 function kbf:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
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arkanes@2
|
268 parentFrame.icon:SetNormalTexture(icon)
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arkanes@0
|
269 if stacks and stacks > 0 then
|
arkanes@2
|
270 parentFrame.text:SetText(string.format("%s(%d)", name, stacks))
|
arkanes@0
|
271 else
|
arkanes@2
|
272 parentFrame.text:SetText(name)
|
arkanes@0
|
273 end
|
arkanes@4
|
274 parentFrame.timertext:SetText(self:FormatTimeText(duration))
|
arkanes@4
|
275 -- store duration information
|
arkanes@6
|
276 if duration and duration > 0 then
|
arkanes@4
|
277 parentFrame.expirationTime = expirationTime
|
arkanes@4
|
278 parentFrame.duration = duration
|
arkanes@4
|
279 parentFrame.statusbar:SetMinMaxValues(0, duration)
|
arkanes@4
|
280 else
|
arkanes@4
|
281 parentFrame.expirationTime = nil
|
arkanes@4
|
282 parentFrame.duration = 0
|
arkanes@4
|
283 parentFrame.statusbar:SetMinMaxValues(0,1)
|
arkanes@4
|
284 parentFrame.statusbar:SetValue(1)
|
arkanes@4
|
285 end
|
arkanes@4
|
286 end
|
arkanes@4
|
287
|
arkanes@17
|
288 -- expects time seconds
|
arkanes@4
|
289 function kbf:FormatTimeText(time)
|
arkanes@4
|
290 if not time or time == 0 then return "" end
|
arkanes@4
|
291 local timetext
|
arkanes@4
|
292 local h = floor(time/3600)
|
arkanes@4
|
293 local m = time - (h*3600)
|
arkanes@4
|
294 m = floor(m/60)
|
arkanes@4
|
295 local s = time - ((h*3600) + (m*60))
|
arkanes@4
|
296 if h > 0 then
|
arkanes@4
|
297 timetext = ("%d:%02d"):format(h, m)
|
arkanes@4
|
298 elseif m > 0 then
|
arkanes@4
|
299 timetext = string.format("%d:%02d", m, floor(s))
|
arkanes@4
|
300 elseif s < 10 then
|
arkanes@4
|
301 timetext = string.format("%1.1f", s)
|
arkanes@4
|
302 else
|
arkanes@4
|
303 timetext = string.format("%.0f", floor(s))
|
arkanes@4
|
304 end
|
arkanes@4
|
305 return timetext
|
arkanes@0
|
306 end
|
arkanes@0
|
307
|
arkanes@12
|
308 function KBF:OnEnter(button, motion)
|
arkanes@12
|
309 -- this is for the secure buttons, so use the attributes
|
arkanes@26
|
310 local unit = SecureButton_GetModifiedUnit(button) or button.unit -- will perform vehicle toggle
|
arkanes@21
|
311 local filter = button:GetAttribute("filter") or button.filter
|
arkanes@15
|
312 local index = button:GetAttribute("index") or button.index
|
arkanes@17
|
313 if unit and filter and index then
|
arkanes@21
|
314 -- I'd like a better place to position this but it's funky for right now, handle it later
|
arkanes@17
|
315 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
|
arkanes@17
|
316 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
|
arkanes@17
|
317 GameTooltip:SetUnitAura(unit, index, filter);
|
arkanes@17
|
318 return
|
arkanes@17
|
319 end
|
arkanes@17
|
320 local slot = button:GetAttribute("target-slot") -- temp enchant
|
arkanes@42
|
321 if slot then
|
arkanes@42
|
322 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
|
arkanes@42
|
323 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
|
arkanes@42
|
324 if button.spellId then
|
arkanes@42
|
325 -- TODO: This might be too big of a tooltip to care about that much.
|
arkanes@42
|
326 -- Maybe I should just have a single line with the weapon name
|
arkanes@42
|
327 --GameTooltip:SetInventoryItem(unit, slot)
|
arkanes@42
|
328 local name = GetItemInfo(GetInventoryItemID("player", slot))
|
arkanes@42
|
329 local r, g, b = GetItemQualityColor(GetInventoryItemQuality("player", slot))
|
arkanes@42
|
330 GameTooltip:SetText(name, r, g, b)
|
arkanes@62
|
331 local slots = {[16] = "Main Hand", [17] = "Off Hand", [18] = "Thrown"}
|
arkanes@62
|
332 GameTooltip:AddLine(slots[slot])
|
arkanes@42
|
333 GameTooltip:AddLine(" ")
|
arkanes@42
|
334 GameTooltip:AddSpellByID(button.spellId)
|
arkanes@42
|
335 else
|
arkanes@42
|
336 GameTooltip:SetInventoryItem(unit, slot)
|
arkanes@42
|
337 end
|
arkanes@42
|
338 end
|
arkanes@12
|
339 end
|
arkanes@12
|
340
|
arkanes@1
|
341 -- creates a icon + statusbar bar
|
arkanes@10
|
342 function kbf:ConstructBar(frame, r, g, b)
|
arkanes@0
|
343 local texture = "Interface\\TargetingFrame\\UI-StatusBar"
|
arkanes@1
|
344 -- Because of secureframe suckiness, these height & width numbers
|
arkanes@1
|
345 -- have to be consistent with the stuff in KBF.xml
|
arkanes@54
|
346 local height = self.staticConfig.BAR_HEIGHT
|
arkanes@54
|
347 local width = self.staticConfig.BAR_WIDTH -- this is the width *without* the icon
|
arkanes@22
|
348 local font, _, style = GameFontHighlight:GetFont()
|
arkanes@10
|
349 local r = r or 0
|
arkanes@10
|
350 local g = g or 1
|
arkanes@10
|
351 local b = b or 0
|
arkanes@10
|
352 local bgcolor = {r, g, b, 0.5}
|
arkanes@10
|
353 local color = {r, g, b, 1}
|
arkanes@0
|
354 local fontsize = 11
|
arkanes@0
|
355 local timertextwidth = fontsize * 3.6
|
arkanes@0
|
356 local textcolor = {1, 1, 1, 1}
|
arkanes@0
|
357 local timertextcolor = {1, 1, 1, 1}
|
arkanes@10
|
358 if not frame then
|
arkanes@10
|
359 frame = CreateFrame("Button", nil, UIParent) -- the "top level" frame that represents the bar as a whole
|
arkanes@54
|
360 frame:SetHeight(height)
|
arkanes@54
|
361 frame:SetWidth(width + height)
|
arkanes@10
|
362 end
|
arkanes@1
|
363 local bar = frame
|
arkanes@0
|
364 bar.icon = CreateFrame("Button", nil, bar) -- the icon
|
arkanes@0
|
365 bar.statusbarbg = CreateFrame("StatusBar", nil, bar) -- the bars background
|
arkanes@0
|
366 bar.statusbar = CreateFrame("StatusBar", nil, bar) -- and the bars foreground
|
arkanes@0
|
367 bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text
|
arkanes@0
|
368 bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text
|
arkanes@0
|
369
|
arkanes@0
|
370 -- the icon
|
arkanes@0
|
371 bar.icon:ClearAllPoints()
|
arkanes@0
|
372 bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0)
|
arkanes@0
|
373 -- icons are square
|
arkanes@0
|
374 bar.icon:SetWidth(height)
|
arkanes@0
|
375 bar.icon:SetHeight(height)
|
arkanes@2
|
376 --bar.icon:EnableMouse(false)
|
arkanes@0
|
377 -- the status bar background & foreground
|
arkanes@0
|
378 local function setupStatusBar(sb, color)
|
arkanes@0
|
379 sb:ClearAllPoints()
|
arkanes@0
|
380 sb:SetHeight(height)
|
arkanes@0
|
381 sb:SetWidth(width)
|
arkanes@0
|
382 -- offset the height of the frame on the x-axis for the icon.
|
arkanes@0
|
383 sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0)
|
arkanes@0
|
384 sb:SetStatusBarTexture(texture)
|
arkanes@0
|
385 sb:GetStatusBarTexture():SetVertTile(false)
|
arkanes@0
|
386 sb:GetStatusBarTexture():SetHorizTile(false)
|
arkanes@0
|
387 sb:SetStatusBarColor(unpack(color))
|
arkanes@0
|
388 sb:SetMinMaxValues(0,1)
|
arkanes@0
|
389 sb:SetValue(1)
|
arkanes@0
|
390 end
|
arkanes@0
|
391 setupStatusBar(bar.statusbarbg, bgcolor)
|
arkanes@0
|
392 setupStatusBar(bar.statusbar, color)
|
arkanes@0
|
393 bar.statusbarbg:SetFrameLevel(bar.statusbarbg:GetFrameLevel()-1) -- make sure the bg frame stays in the back
|
arkanes@0
|
394 -- timer text
|
arkanes@0
|
395 bar.timertext:SetFontObject(GameFontHighlight)
|
arkanes@0
|
396 bar.timertext:SetFont(GameFontHighlight:GetFont())
|
arkanes@0
|
397 bar.timertext:SetHeight(height)
|
arkanes@0
|
398 bar.timertext:SetWidth(timertextwidth)
|
arkanes@24
|
399 bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 2, 0)
|
arkanes@24
|
400 bar.timertext:SetJustifyH("LEFT")
|
arkanes@0
|
401 bar.timertext:SetText("time")
|
arkanes@0
|
402 bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4])
|
arkanes@0
|
403
|
arkanes@0
|
404 -- and the label text
|
arkanes@0
|
405 bar.text:SetFontObject(GameFontHighlight)
|
arkanes@0
|
406 bar.text:SetFont(GameFontHighlight:GetFont())
|
arkanes@0
|
407 bar.text:SetHeight(height)
|
arkanes@24
|
408 bar.text:SetPoint("LEFT", bar.timertext, "RIGHT", 0, 0)
|
arkanes@0
|
409 bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0)
|
arkanes@0
|
410 bar.text:SetJustifyH("LEFT")
|
arkanes@0
|
411 bar.text:SetText("text")
|
arkanes@0
|
412 bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4])
|
arkanes@0
|
413 return bar
|
arkanes@0
|
414 end
|
arkanes@0
|
415
|
arkanes@38
|
416 function kbf:CreateCoreFrames()
|
arkanes@38
|
417 -- this is the visible anchor frame that the user interacts with
|
arkanes@38
|
418 -- to move the buffs around
|
arkanes@54
|
419 local height = self.staticConfig.BAR_HEIGHT
|
arkanes@54
|
420 local width = self.staticConfig.BAR_WIDTH -- this is the width *without* the icon
|
arkanes@0
|
421 local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent)
|
arkanes@0
|
422 anchor:SetClampedToScreen(true)
|
arkanes@0
|
423 anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
|
arkanes@0
|
424 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
|
arkanes@54
|
425 tile = true, tileSize = height, edgeSize = 12,
|
arkanes@0
|
426 insets = { left = 4, right = 4, top = 4, bottom = 4 },
|
arkanes@0
|
427 })
|
arkanes@0
|
428 local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text
|
arkanes@0
|
429 text:SetFontObject(GameFontHighlight)
|
arkanes@0
|
430 text:SetFont(GameFontHighlight:GetFont())
|
arkanes@0
|
431 text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0)
|
arkanes@0
|
432 text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0)
|
arkanes@0
|
433 text:SetText("KBF ANCHOR")
|
arkanes@54
|
434 anchor:SetWidth(height + width)
|
arkanes@54
|
435 anchor:SetHeight(height)
|
arkanes@0
|
436 -- movability
|
arkanes@0
|
437 anchor:EnableMouse(true)
|
arkanes@0
|
438 anchor:SetMovable(true)
|
arkanes@0
|
439 anchor:RegisterForDrag("LeftButton")
|
arkanes@0
|
440 anchor:SetScript("OnDragStart", anchor.StartMoving)
|
arkanes@0
|
441 anchor:SetScript("OnDragStop", anchor.StopMovingOrSizing)
|
arkanes@0
|
442 anchor:ClearAllPoints()
|
arkanes@22
|
443 anchor:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0)
|
arkanes@0
|
444 anchor:Hide()
|
arkanes@38
|
445 -- this is the parent & host for the secure aura buttons.
|
arkanes@0
|
446
|
arkanes@38
|
447 local secureHeader = CreateFrame("FRAME", "KBFBuffFrame", UIParent, "SecureAuraHeaderTemplate")
|
arkanes@38
|
448 self:SetCommonSecureHeaderAttributes(secureHeader)
|
arkanes@54
|
449 if self.db.profile.consolidateBuffs then
|
arkanes@54
|
450 secureHeader:SetAttribute("consolidateTo", 99)
|
arkanes@54
|
451 end
|
arkanes@38
|
452 secureHeader:SetPoint("TOP", anchor, "TOP", 0, 0)
|
arkanes@38
|
453
|
arkanes@38
|
454 -- this is the "button" in the aura flow that represents the consolidated buffs.
|
arkanes@38
|
455 -- pre-creating it here in order to perform customization
|
arkanes@40
|
456 local consolidateProxy = CreateFrame("BUTTON", nil, UIParent, "SecureHandlerClickTemplate")
|
arkanes@39
|
457 consolidateProxy:SetNormalTexture("Interface\\TargetingFrame\\UI-StatusBar")
|
arkanes@39
|
458 consolidateProxy:SetWidth(200 +16)
|
arkanes@39
|
459 consolidateProxy:SetHeight(16)
|
arkanes@38
|
460 secureHeader:SetAttribute("consolidateProxy", consolidateProxy)
|
arkanes@40
|
461 --secureHeader:SetFrameRef("proxy", consolidateProxy)
|
arkanes@40
|
462
|
arkanes@40
|
463
|
arkanes@38
|
464 -- this is the equivilent of the secureHeader for the consolidated buffs
|
arkanes@38
|
465 -- pre-creating again, so we can customize/size/position it
|
arkanes@38
|
466 local consolidateHeader = CreateFrame("FRAME", "KBFConsolidatedAnchorFrame", consolidateProxy)
|
arkanes@38
|
467 self:SetCommonSecureHeaderAttributes(consolidateHeader)
|
arkanes@38
|
468 secureHeader:SetAttribute("consolidateHeader", consolidateHeader)
|
arkanes@39
|
469 consolidateProxy:SetAttribute("header", consolidateHeader);
|
arkanes@40
|
470 consolidateProxy:SetFrameRef("header", consolidateHeader)
|
arkanes@40
|
471
|
arkanes@40
|
472 consolidateProxy:SetAttribute("_onclick", [[
|
arkanes@40
|
473 local frame = self:GetFrameRef("header")
|
arkanes@40
|
474 if frame:IsShown() then frame:Hide() else frame:Show() end
|
arkanes@40
|
475 ]])
|
arkanes@40
|
476 consolidateProxy:EnableMouse(true)
|
arkanes@40
|
477 consolidateProxy:RegisterForClicks("AnyUp")
|
arkanes@39
|
478
|
arkanes@39
|
479 -- position it relative to the proxy, so it can appear where we want it
|
arkanes@40
|
480 consolidateHeader:SetPoint("TOPRIGHT", anchor, "TOPLEFT", 0, 0)
|
arkanes@54
|
481 consolidateHeader:SetWidth(height + width)
|
arkanes@54
|
482 consolidateHeader:SetHeight(height)
|
arkanes@38
|
483 consolidateHeader:Show()
|
arkanes@39
|
484
|
arkanes@38
|
485 return anchor, secureHeader, consolidateHeader, consolidateProxy
|
arkanes@37
|
486 end
|
arkanes@37
|
487
|
arkanes@38
|
488 --- sets the attributes needed by all the headers
|
arkanes@38
|
489 function kbf:SetCommonSecureHeaderAttributes(frame)
|
arkanes@0
|
490 frame:SetAttribute("filter", "HELPFUL")
|
arkanes@20
|
491 frame:SetAttribute("toggleForVehicle", true) -- this doesn't actually work right now, but maybe it eventually will
|
arkanes@0
|
492 frame:SetAttribute("template", "KBFSecureUnitAuraTemplate")
|
arkanes@3
|
493 frame:SetAttribute("point", "TOP")
|
arkanes@0
|
494 frame:SetAttribute("wrapAfter", 100) -- required due to bugs in secure header
|
arkanes@2
|
495 frame:SetAttribute("xOffset", 0)
|
arkanes@3
|
496 frame:SetAttribute("yOffset", -16)
|
arkanes@3
|
497 frame:SetAttribute("minWidth", 216)
|
arkanes@3
|
498 frame:SetAttribute("minHeight", 16)
|
arkanes@25
|
499 frame:SetAttribute("unit", "player")
|
arkanes@3
|
500 frame:SetAttribute("sortMethod", "NAME")
|
arkanes@3
|
501 frame:SetAttribute("sortOrder", "-")
|
arkanes@64
|
502
|
arkanes@17
|
503 frame:SetAttribute("weaponTemplate", "KBFSecureUnitAuraTemplate")
|
arkanes@64
|
504 -- TODO: Enabling temp enchant support breaks layout for regular buffs
|
arkanes@64
|
505 frame:SetAttribute("includeWeapons", nil)
|
arkanes@5
|
506 frame:Show() -- has to be shown, otherwise the child frames don't show
|
arkanes@37
|
507 return frame
|
arkanes@0
|
508 end
|
arkanes@18
|
509
|
arkanes@18
|
510 function kbf:ShowAnchor()
|
arkanes@38
|
511 self.secureHeader:ClearAllPoints()
|
arkanes@38
|
512 self.secureHeader:SetPoint("TOP", self.anchor, "BOTTOM", 0, 0)
|
arkanes@18
|
513 self.anchor:Show()
|
arkanes@18
|
514 end
|
arkanes@18
|
515
|
arkanes@18
|
516 function kbf:HideAnchor()
|
arkanes@38
|
517 self.secureHeader:ClearAllPoints()
|
arkanes@38
|
518 self.secureHeader:SetPoint("TOP", self.anchor, "TOP", 0, 0)
|
arkanes@18
|
519 self.anchor:Hide()
|
arkanes@18
|
520 end
|
arkanes@18
|
521
|
arkanes@18
|
522 function kbf:ToggleAnchor()
|
arkanes@18
|
523 if self.anchor:IsShown() then
|
arkanes@18
|
524 self:HideAnchor()
|
arkanes@18
|
525 else
|
arkanes@18
|
526 self:ShowAnchor()
|
arkanes@18
|
527 end
|
arkanes@18
|
528 end
|