Flick@276
|
1 local _, ns = ...
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Flick@276
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2 local ReAction = ns.ReAction
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flickerstreak@122
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3 local L = ReAction.L
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flickerstreak@122
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4 local _G = _G
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flickerstreak@122
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5 local CreateFrame = CreateFrame
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flickerstreak@122
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6 local format = string.format
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flickerstreak@122
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7 local IsUsableAction = IsUsableAction
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flickerstreak@122
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8 local IsEquippedAction = IsEquippedAction
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flickerstreak@122
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9 local IsConsumableAction = IsConsumableAction
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flickerstreak@122
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10 local IsStackableAction = IsStackableAction
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flickerstreak@122
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11 local GetActionText = GetActionText
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flickerstreak@122
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12 local GetCVar = GetCVar
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flickerstreak@122
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13 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor
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flickerstreak@122
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14 local IsCurrentAction = IsCurrentAction
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flickerstreak@122
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15 local IsAutoRepeatAction = IsAutoRepeatAction
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flickerstreak@122
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16 local IsUsableAction = IsUsableAction
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flickerstreak@122
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17 local IsAttackAction = IsAttackAction
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Flick@292
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18 -- local CooldownFrame_SetTimer = CooldownFrame_SetTimer -- don't stash this API, look it up every time to support some mods that hook it, e.g. Cooldowns
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flickerstreak@122
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19 local GetActionCooldown = GetActionCooldown
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flickerstreak@122
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20 local GetActionTexture = GetActionTexture
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flickerstreak@122
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21 local ATTACK_BUTTON_FLASH_TIME = ATTACK_BUTTON_FLASH_TIME
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flickerstreak@122
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22 local TOOLTIP_UPDATE_TIME = TOOLTIP_UPDATE_TIME
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flickerstreak@122
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23 local IsActionInRange = IsActionInRange
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flickerstreak@122
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24 local InCombatLockdown = InCombatLockdown
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flickerstreak@122
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25 local HasAction = HasAction
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flickerstreak@122
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26
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flickerstreak@122
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27 --
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flickerstreak@122
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28 -- Secure snippets
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flickerstreak@122
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29 -- These are run within the context of the bar's sandbox, as the
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flickerstreak@122
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30 -- buttons themselves do not have their own sandbox.
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flickerstreak@122
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31 --
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flickerstreak@122
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32 local _onstate_mc = -- function(self, stateid, newstate)
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flickerstreak@122
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33 [[
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flickerstreak@122
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34 local oldMcVehicleState = mcVehicleState
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flickerstreak@122
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35 mcVehicleState = newstate
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flickerstreak@122
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36 control:ChildUpdate()
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flickerstreak@122
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37 if oldMcVehicleState == "vehicle" or mcVehicleState == "vehicle" then
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flickerstreak@122
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38 control:ChildUpdate("vehicle")
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flickerstreak@122
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39 end
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flickerstreak@122
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40 ]]
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flickerstreak@122
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41
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flickerstreak@122
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42 local _childupdate = -- function(self, snippetid, message)
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flickerstreak@122
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43 [[
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flickerstreak@122
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44 local action = nil
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flickerstreak@122
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45 if (doVehicle and mcVehicleState == "vehicle") or
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flickerstreak@122
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46 (doMindControl and mcVehicleState == "mc") then
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flickerstreak@122
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47 local idx = self:GetAttribute("bar-idx")
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flickerstreak@145
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48 local maxN = (doVehicle and mcVehicleState == "vehicle") and 7 or 12
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Flick@295
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49 local pageIndex = (doVehicle and mcVehicleState == "vehicle") and 12 or 14
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flickerstreak@145
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50 if idx and idx <= maxN then
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Flick@295
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51 action = 12*(pageIndex-1) + idx
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flickerstreak@122
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52 else
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flickerstreak@122
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53 action = 0
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flickerstreak@122
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54 end
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flickerstreak@155
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55 elseif state and settings[state] and settings[state].page then
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flickerstreak@155
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56 action = self:GetAttribute("action-"..settings[state].page)
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flickerstreak@138
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57 end
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flickerstreak@138
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58 if action == nil then
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flickerstreak@122
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59 action = self:GetAttribute("default-action")
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flickerstreak@122
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60 end
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flickerstreak@122
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61
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flickerstreak@122
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62 self:SetAttribute("action",action)
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flickerstreak@122
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63
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flickerstreak@128
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64 if not self:GetAttribute("showgrid") then
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flickerstreak@128
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65 local tempShow = self:GetAttribute("showgrid-temp")
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flickerstreak@128
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66 local evtShow = self:GetAttribute("showgrid-event")
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flickerstreak@128
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67 if tempShow then tempShow = (tempShow > 0) end
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flickerstreak@128
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68 if evtShow then evtShow = (evtShow > 0) end
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flickerstreak@128
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69
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flickerstreak@170
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70 if tempShow or evtShow or HasAction(action) then
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flickerstreak@128
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71 self:Show()
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flickerstreak@128
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72 else
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flickerstreak@128
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73 self:Hide()
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flickerstreak@128
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74 end
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flickerstreak@122
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75 end
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flickerstreak@122
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76 ]]
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flickerstreak@122
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77
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flickerstreak@122
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78 local _childupdate_vehicleExit = -- function(self, snippetid, message)
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flickerstreak@122
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79 [[
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flickerstreak@122
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80 local show = (mcVehicleState == "vehicle")
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flickerstreak@124
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81 if show and doVehicle then
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flickerstreak@122
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82 self:SetAttribute("type","macro")
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flickerstreak@122
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83 self:Show()
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flickerstreak@122
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84 else
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flickerstreak@122
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85 self:SetAttribute("type","action")
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flickerstreak@122
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86 end
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flickerstreak@122
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87 control:CallMethod("ShowVehicleExit",show)
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flickerstreak@122
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88 ]]
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flickerstreak@122
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89
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flickerstreak@122
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90 local _childupdate_showgrid = -- function(self, snippetid, message)
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flickerstreak@122
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91 [[
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flickerstreak@186
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92 showgrid_event = message
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flickerstreak@128
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93 self:SetAttribute("showgrid-event",message)
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flickerstreak@128
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94 if not self:GetAttribute("showgrid") then
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flickerstreak@128
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95 local count = message + (self:GetAttribute("showgrid-temp") or 0)
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flickerstreak@128
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96 if count <= 0 then
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flickerstreak@128
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97 local action = self:GetAttribute("action")
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flickerstreak@186
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98 -- note that HasAction is not updated on the target of a drag until after ACTIONBAR_HIDEGRID
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flickerstreak@186
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99 -- so, we set a flag for this button in pre-click/receive-drag and check for it here
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flickerstreak@186
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100 if HasAction(action) or self:GetAttribute("showgrid-clicked") then
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flickerstreak@186
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101 if not self:IsShown() then
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flickerstreak@186
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102 self:Show()
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flickerstreak@186
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103 end
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flickerstreak@186
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104 self:SetAttribute("showgrid-clicked",false)
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flickerstreak@186
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105 else
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flickerstreak@186
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106 if self:IsShown() then
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flickerstreak@186
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107 self:Hide()
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flickerstreak@186
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108 end
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flickerstreak@128
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109 end
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flickerstreak@128
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110 else
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flickerstreak@122
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111 self:Show()
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flickerstreak@122
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112 end
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flickerstreak@122
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113 end
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flickerstreak@122
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114 ]]
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flickerstreak@122
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115
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flickerstreak@122
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116 local _onDragStart = -- function(self, button, kind, value, ...)
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flickerstreak@122
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117 [[
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flickerstreak@122
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118 if lockButtons and (PlayerInCombat() or not lockButtonsCombat) and not IsModifiedClick("PICKUPACTION") then
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flickerstreak@122
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119 return kind, value, ...
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flickerstreak@122
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120 else
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flickerstreak@122
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121 return "action", self:GetAttribute("action")
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flickerstreak@122
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122 end
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flickerstreak@122
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123 ]]
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flickerstreak@122
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124
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flickerstreak@122
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125 local _onReceiveDrag = -- function(self, button, kind, value, ...)
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flickerstreak@122
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126 [[
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Flick@265
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127 if kind ~= "spell" and kind ~= "item" and kind ~= "macro" and kind ~= "flyout" and kind ~= "equipmentset" and kind ~= "companion" then
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flickerstreak@129
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128 return kind, value, ...
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flickerstreak@170
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129 else
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flickerstreak@186
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130 if showgrid_event and showgrid_event > 0 then
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flickerstreak@186
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131 self:SetAttribute("showgrid-clicked",true)
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flickerstreak@186
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132 end
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flickerstreak@170
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133 return "action", self:GetAttribute("action")
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flickerstreak@122
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134 end
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flickerstreak@122
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135 ]]
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flickerstreak@122
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136
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flickerstreak@186
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137 local _onClick = -- function(self, button, down)
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flickerstreak@186
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138 [[
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flickerstreak@186
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139 if showgrid_event and showgrid_event > 0 then
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flickerstreak@186
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140 self:SetAttribute("showgrid-clicked",true)
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flickerstreak@186
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141 end
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flickerstreak@186
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142 return button
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flickerstreak@186
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143 ]]
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flickerstreak@186
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144
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flickerstreak@122
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145 --
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flickerstreak@122
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146 -- private
|
flickerstreak@122
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147 --
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flickerstreak@122
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148 local eventList = {
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flickerstreak@122
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149 "PLAYER_ENTERING_WORLD",
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flickerstreak@122
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150 "ACTIONBAR_SLOT_CHANGED",
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flickerstreak@122
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151 "UPDATE_BINDINGS",
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flickerstreak@122
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152 "ACTIONBAR_UPDATE_USABLE",
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flickerstreak@165
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153 "UNIT_INVENTORY_CHANGED",
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flickerstreak@165
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154 "LEARNED_SPELL_IN_TAB",
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flickerstreak@122
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155 "UPDATE_INVENTORY_ALERTS",
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flickerstreak@122
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156 "PLAYER_TARGET_CHANGED",
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flickerstreak@122
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157 "TRADE_SKILL_SHOW",
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flickerstreak@122
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158 "TRADE_SKILL_CLOSE",
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Flick@266
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159 "ARCHAEOLOGY_CLOSED",
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flickerstreak@122
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160 "PLAYER_ENTER_COMBAT",
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flickerstreak@122
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161 "PLAYER_LEAVE_COMBAT",
|
flickerstreak@122
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162 "START_AUTOREPEAT_SPELL",
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flickerstreak@122
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163 "STOP_AUTOREPEAT_SPELL",
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flickerstreak@122
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164 "UNIT_ENTERED_VEHICLE",
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flickerstreak@122
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165 "UNIT_EXITED_VEHICLE",
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flickerstreak@122
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166 "COMPANION_UPDATE",
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Flick@297
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167 "UPDATE_SHAPESHIFT_FORM",
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Flick@297
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168 "SPELL_UPDATE_CHARGES",
|
Flick@297
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169 "UPDATE_SUMMONPETS_ACTION",
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flickerstreak@122
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170 }
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flickerstreak@122
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171
|
flickerstreak@122
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172 --
|
flickerstreak@122
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173 -- Action Button class
|
flickerstreak@122
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174 --
|
flickerstreak@218
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175 local buttonTypeID = "Action"
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flickerstreak@122
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176 local Super = ReAction.Button
|
flickerstreak@218
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177 local Action = setmetatable(
|
flickerstreak@218
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178 {
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flickerstreak@218
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179 defaultBarConfig = {
|
flickerstreak@218
|
180 type = buttonTypeID,
|
flickerstreak@218
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181 btnWidth = 36,
|
flickerstreak@218
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182 btnHeight = 36,
|
flickerstreak@218
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183 btnRows = 1,
|
flickerstreak@218
|
184 btnColumns = 12,
|
flickerstreak@220
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185 spacing = 3,
|
flickerstreak@220
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186 buttons = { },
|
flickerstreak@218
|
187 },
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flickerstreak@218
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188
|
Flick@231
|
189 barType = L["Action Bar"],
|
Flick@231
|
190 buttonTypeID = buttonTypeID
|
flickerstreak@218
|
191 },
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flickerstreak@218
|
192 { __index = Super } )
|
flickerstreak@223
|
193
|
flickerstreak@122
|
194 ReAction.Button.Action = Action
|
flickerstreak@223
|
195 ReAction:RegisterBarType(Action, true)
|
flickerstreak@122
|
196
|
Flick@234
|
197 function Action:New( config, bar, idx, idHint )
|
Flick@277
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198 self = Super.New(self, config, bar, idx, "SecureActionButtonTemplate, ActionButtonTemplate" )
|
Flick@234
|
199 self.barConfig = bar:GetConfig()
|
flickerstreak@122
|
200
|
flickerstreak@122
|
201 local f = self:GetFrame()
|
flickerstreak@122
|
202 local barFrame = bar:GetFrame()
|
flickerstreak@122
|
203
|
flickerstreak@122
|
204 self.rangeTimer = TOOLTIP_UPDATE_TIME
|
flickerstreak@122
|
205
|
flickerstreak@122
|
206 -- set up the base action ID
|
flickerstreak@122
|
207 self:SetActionIDPool("action",120)
|
flickerstreak@122
|
208 config.actionID = self:AcquireActionID(config.actionID, idHint)
|
flickerstreak@122
|
209 self.nPages = 1
|
flickerstreak@122
|
210
|
flickerstreak@122
|
211 -- attribute setup
|
flickerstreak@122
|
212 f:SetAttribute("type","action")
|
flickerstreak@122
|
213 f:SetAttribute("checkselfcast", true)
|
flickerstreak@122
|
214 f:SetAttribute("checkfocuscast", true)
|
flickerstreak@122
|
215 f:SetAttribute("action", config.actionID)
|
flickerstreak@122
|
216 f:SetAttribute("default-action", config.actionID)
|
flickerstreak@128
|
217 f:SetAttribute("bar-idx",idx)
|
flickerstreak@122
|
218 f:SetAttribute("showgrid-temp",0)
|
flickerstreak@128
|
219 f:SetAttribute("showgrid-event",0)
|
flickerstreak@128
|
220 f:SetAttribute("showgrid",not self:GetBarConfig().hideEmpty)
|
flickerstreak@128
|
221
|
flickerstreak@122
|
222 -- non secure scripts
|
flickerstreak@122
|
223 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
|
flickerstreak@122
|
224 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
|
flickerstreak@122
|
225 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
|
flickerstreak@122
|
226 f:SetScript("OnAttributeChanged", function(frame, attr, value) self:OnAttributeChanged(attr, value) end)
|
flickerstreak@122
|
227 f:SetScript("PostClick", function(frame, ...) self:PostClick(...) end)
|
flickerstreak@122
|
228 f:SetScript("OnUpdate", function(frame, elapsed) self:OnUpdate(elapsed) end)
|
flickerstreak@122
|
229 f:SetScript("OnDragStart", function(frame) self:OnDragStart() end)
|
flickerstreak@123
|
230 f:SetScript("OnReceiveDrag", function(frame) self:OnReceiveDrag() end)
|
flickerstreak@122
|
231
|
flickerstreak@122
|
232 -- event registration
|
flickerstreak@122
|
233 f:RegisterForDrag("LeftButton", "RightButton")
|
flickerstreak@122
|
234 for _, evt in pairs(eventList) do
|
flickerstreak@122
|
235 f:RegisterEvent(evt)
|
flickerstreak@122
|
236 end
|
flickerstreak@122
|
237
|
Flick@238
|
238 f.action = config.actionID -- need this to support silly ActionButton_UpdateFlyout. Should not taint anything anymore.
|
Flick@238
|
239
|
flickerstreak@138
|
240 -- secure handlers
|
flickerstreak@138
|
241 f:SetAttribute("_childupdate", _childupdate)
|
flickerstreak@138
|
242 f:SetAttribute("_childupdate-showgrid",_childupdate_showgrid)
|
flickerstreak@138
|
243 barFrame:WrapScript(f, "OnDragStart", _onDragStart)
|
flickerstreak@138
|
244 barFrame:WrapScript(f, "OnReceiveDrag", _onReceiveDrag)
|
flickerstreak@186
|
245 barFrame:WrapScript(f, "OnClick", _onClick)
|
flickerstreak@123
|
246
|
flickerstreak@140
|
247 -- attach to skinner
|
flickerstreak@140
|
248 bar:SkinButton(self)
|
flickerstreak@140
|
249
|
flickerstreak@140
|
250 -- initial display
|
flickerstreak@140
|
251 if ReAction:GetConfigMode() then
|
flickerstreak@140
|
252 self:ShowGridTemp(true)
|
flickerstreak@140
|
253 end
|
flickerstreak@140
|
254
|
flickerstreak@140
|
255 self:Refresh()
|
flickerstreak@140
|
256
|
flickerstreak@123
|
257 return self
|
flickerstreak@122
|
258 end
|
flickerstreak@122
|
259
|
flickerstreak@122
|
260 function Action:Destroy()
|
flickerstreak@122
|
261 local f = self:GetFrame()
|
flickerstreak@128
|
262 local c = self:GetConfig()
|
flickerstreak@122
|
263
|
flickerstreak@132
|
264 f:SetAttribute("_childupdate-vehicle",nil)
|
flickerstreak@145
|
265 f:SetAttribute("action",c.actionID) -- so that Super.Destroy releases the right one
|
flickerstreak@122
|
266
|
flickerstreak@139
|
267 if c.pageactions and #c.pageactions > 1 then
|
flickerstreak@139
|
268 for i = 2, #c.pageactions do
|
flickerstreak@132
|
269 self:ReleaseActionID(c.pageactions[i])
|
flickerstreak@122
|
270 self:ReleaseActionID(id)
|
flickerstreak@122
|
271 end
|
flickerstreak@122
|
272 end
|
flickerstreak@122
|
273
|
flickerstreak@128
|
274 Super.Destroy(self)
|
flickerstreak@122
|
275 end
|
flickerstreak@122
|
276
|
flickerstreak@129
|
277 function Action:GetBarConfig()
|
flickerstreak@129
|
278 -- this is the per-bar Action module config structure,
|
flickerstreak@129
|
279 -- not the config structure of the bar itself
|
flickerstreak@129
|
280 return self.barConfig
|
flickerstreak@129
|
281 end
|
flickerstreak@129
|
282
|
flickerstreak@122
|
283 function Action:Refresh()
|
flickerstreak@129
|
284 Super.Refresh(self)
|
flickerstreak@122
|
285 self:RefreshPages()
|
flickerstreak@124
|
286 self:InstallVehicle()
|
flickerstreak@128
|
287 self:ShowGrid(not self:GetBarConfig().hideEmpty)
|
flickerstreak@122
|
288 self:UpdateAction()
|
flickerstreak@122
|
289 end
|
flickerstreak@122
|
290
|
flickerstreak@124
|
291 function Action:InstallVehicle()
|
flickerstreak@145
|
292 local f = self:GetFrame()
|
flickerstreak@128
|
293 if self.idx == 7 and self:GetBarConfig().vehicle then
|
flickerstreak@159
|
294 if not self.vehicleInstalled then
|
flickerstreak@159
|
295 self.vehicleInstalled = true
|
flickerstreak@159
|
296 -- install vehicle-exit button on 7th button (only)
|
flickerstreak@159
|
297 f:SetAttribute("_childupdate-vehicle", _childupdate_vehicleExit)
|
flickerstreak@159
|
298 f:SetAttribute("macrotext","/run VehicleExit()")
|
flickerstreak@159
|
299 self:GetBar():GetFrame().ShowVehicleExit = function(bar,show)
|
flickerstreak@159
|
300 self:ShowVehicleExit(show)
|
flickerstreak@159
|
301 end
|
flickerstreak@124
|
302 end
|
flickerstreak@159
|
303 -- setscale blows away tex coords
|
flickerstreak@159
|
304 self:UpdateIcon()
|
flickerstreak@159
|
305 elseif self.vehicleInstalled then
|
flickerstreak@159
|
306 self.vehicleInstalled = false
|
flickerstreak@145
|
307 f:SetAttribute("_childupdate-vehicle",nil)
|
flickerstreak@145
|
308 f:SetAttribute("macrotext",nil)
|
flickerstreak@128
|
309 end
|
flickerstreak@128
|
310 end
|
flickerstreak@128
|
311
|
flickerstreak@128
|
312 function Action:ShowGrid( show )
|
flickerstreak@128
|
313 if not InCombatLockdown() then
|
flickerstreak@128
|
314 self.frame:SetAttribute("showgrid", show)
|
flickerstreak@128
|
315 self:UpdateShowGrid()
|
flickerstreak@128
|
316 end
|
flickerstreak@128
|
317 end
|
flickerstreak@128
|
318
|
flickerstreak@128
|
319 function Action:ShowGridTemp( show )
|
flickerstreak@128
|
320 -- This function only modifies the show-grid when out
|
flickerstreak@128
|
321 -- of combat, and is ignored by the secure handler. Use
|
flickerstreak@128
|
322 -- it for configuration modes.
|
flickerstreak@128
|
323 if not InCombatLockdown() then
|
flickerstreak@128
|
324 local count = self.showGridTempCount or 0
|
flickerstreak@128
|
325 if show then
|
flickerstreak@128
|
326 count = count + 1
|
flickerstreak@128
|
327 else
|
flickerstreak@128
|
328 count = count - 1
|
flickerstreak@128
|
329 end
|
flickerstreak@128
|
330 if count < 0 then count = 0 end
|
flickerstreak@128
|
331 self.showGridTempCount = count
|
flickerstreak@128
|
332 self:GetFrame():SetAttribute("showgrid-temp",count)
|
flickerstreak@128
|
333 self:UpdateShowGrid()
|
flickerstreak@124
|
334 end
|
flickerstreak@124
|
335 end
|
flickerstreak@124
|
336
|
flickerstreak@122
|
337 function Action:UpdateAll()
|
flickerstreak@122
|
338 self:UpdateActionIDLabel(ReAction:GetConfigMode())
|
flickerstreak@122
|
339 self:UpdateHotkey()
|
flickerstreak@122
|
340 self:UpdateShowGrid()
|
flickerstreak@122
|
341 self:UpdateIcon()
|
flickerstreak@122
|
342 self:UpdateBorder()
|
flickerstreak@122
|
343 self:UpdateMacroText()
|
flickerstreak@122
|
344 self:UpdateCount()
|
flickerstreak@122
|
345 self:UpdateTooltip()
|
flickerstreak@122
|
346 self:UpdateCheckedState()
|
flickerstreak@122
|
347 self:UpdateUsable()
|
flickerstreak@122
|
348 self:UpdateFlash()
|
flickerstreak@122
|
349 end
|
flickerstreak@122
|
350
|
flickerstreak@122
|
351 function Action:UpdateAction()
|
flickerstreak@122
|
352 local action = self:GetActionID()
|
flickerstreak@122
|
353 if action ~= self.actionID then
|
flickerstreak@122
|
354 self.actionID = action
|
Flick@297
|
355
|
Flick@297
|
356 -- update checked state and cooldown in C-code
|
Flick@297
|
357 local f = self:GetFrame()
|
Flick@297
|
358 SetActionUIButton(f, action, f.cooldown)
|
Flick@297
|
359
|
flickerstreak@122
|
360 self:UpdateAll()
|
flickerstreak@122
|
361 end
|
flickerstreak@122
|
362 end
|
flickerstreak@122
|
363
|
flickerstreak@122
|
364 function Action:UpdateShowGrid()
|
flickerstreak@170
|
365 if not InCombatLockdown() then
|
flickerstreak@128
|
366 local f = self:GetFrame()
|
flickerstreak@128
|
367 local count = (f:GetAttribute("showgrid-event") or 0) +
|
flickerstreak@128
|
368 (self.showGridTempCount or 0) +
|
flickerstreak@128
|
369 (f:GetAttribute("showgrid") and 1 or 0)
|
flickerstreak@128
|
370
|
flickerstreak@128
|
371 if count <= 0 and not HasAction(self.actionID) then
|
flickerstreak@128
|
372 if f:IsShown() then
|
flickerstreak@128
|
373 f:Hide()
|
flickerstreak@128
|
374 end
|
flickerstreak@128
|
375 elseif not f:IsShown() then
|
flickerstreak@122
|
376 f:Show()
|
flickerstreak@122
|
377 end
|
flickerstreak@122
|
378 end
|
flickerstreak@122
|
379 end
|
flickerstreak@122
|
380
|
flickerstreak@122
|
381 function Action:UpdateIcon()
|
flickerstreak@161
|
382 local texture, tLeft, tRight, tTop, tBottom = self:GetIconTexture()
|
flickerstreak@122
|
383 local icon = self.frames.icon
|
flickerstreak@122
|
384 local hotkey = self.frames.hotkey
|
flickerstreak@122
|
385 local f = self:GetFrame()
|
flickerstreak@145
|
386
|
flickerstreak@145
|
387 if self.vehicleExitMode then
|
flickerstreak@145
|
388 texture = "Interface\\Vehicles\\UI-Vehicles-Button-Exit-Up"
|
flickerstreak@145
|
389 icon:SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
|
flickerstreak@159
|
390 icon:SetVertexColor(1,1,1)
|
flickerstreak@145
|
391 else
|
flickerstreak@145
|
392 icon:SetTexCoord(0,1,0,1)
|
flickerstreak@145
|
393 end
|
flickerstreak@145
|
394
|
flickerstreak@122
|
395 if texture then
|
flickerstreak@122
|
396 icon:SetTexture(texture)
|
flickerstreak@161
|
397 if tLeft then
|
flickerstreak@161
|
398 icon:SetTexCoord(tLeft,tRight,tTop,tBottom)
|
flickerstreak@161
|
399 end
|
flickerstreak@122
|
400 icon:Show()
|
flickerstreak@122
|
401 self.rangeTimer = -1
|
flickerstreak@122
|
402 else
|
flickerstreak@122
|
403 icon:Hide()
|
flickerstreak@122
|
404 self.frames.cooldown:Hide()
|
flickerstreak@122
|
405 self.rangeTimer = nil
|
flickerstreak@122
|
406 end
|
flickerstreak@122
|
407 end
|
flickerstreak@122
|
408
|
flickerstreak@161
|
409 function Action:GetIconTexture()
|
flickerstreak@161
|
410 return GetActionTexture(self.actionID)
|
flickerstreak@161
|
411 end
|
flickerstreak@161
|
412
|
flickerstreak@122
|
413 function Action:UpdateBorder()
|
flickerstreak@122
|
414 local action = self.actionID
|
flickerstreak@122
|
415 if ReAction:GetKeybindMode() then
|
flickerstreak@122
|
416 self:UpdateKeybindModeDisplay(true)
|
flickerstreak@122
|
417 elseif IsEquippedAction(action) then
|
flickerstreak@122
|
418 self.frames.border:SetVertexColor(0, 1.0, 0, 0.35)
|
flickerstreak@122
|
419 self.frames.border:Show()
|
flickerstreak@122
|
420 else
|
flickerstreak@122
|
421 self.frames.border:Hide()
|
flickerstreak@122
|
422 end
|
flickerstreak@122
|
423 end
|
flickerstreak@122
|
424
|
flickerstreak@122
|
425 function Action:UpdateMacroText()
|
flickerstreak@122
|
426 local action = self.actionID
|
Flick@297
|
427 if not IsConsumableAction(action) and
|
Flick@297
|
428 not IsStackableAction(action) and
|
Flick@297
|
429 (IsItemAction(action) or GetActionCount(action) == 0) then
|
flickerstreak@122
|
430 self.frames.name:SetText(GetActionText(action))
|
flickerstreak@122
|
431 else
|
flickerstreak@122
|
432 self.frames.name:SetText("")
|
flickerstreak@122
|
433 end
|
flickerstreak@122
|
434 end
|
flickerstreak@122
|
435
|
flickerstreak@122
|
436 function Action:UpdateCount()
|
flickerstreak@122
|
437 local action = self.actionID
|
Flick@297
|
438 local count = GetActionCount(action) or 0
|
Flick@297
|
439 if IsConsumableAction(action) or IsStackableAction(action) or (not IsItemAction(action) and count > 0) then
|
Flick@297
|
440 if count > 9999 then
|
Flick@297
|
441 self.frames.count:SetText("*")
|
Flick@297
|
442 else
|
Flick@297
|
443 self.frames.count:SetText(count)
|
Flick@297
|
444 end
|
flickerstreak@122
|
445 else
|
Flick@297
|
446 local charges, maxCharges, chargeStart, chargeDuration = GetActionCharges(action)
|
Flick@297
|
447 charges = tonumber(charges) or 0
|
Flick@297
|
448 maxCharges = tonumber(maxCharges) or 0
|
Flick@297
|
449 if maxCharges > 1 then
|
Flick@297
|
450 self.frames.count:SetText(charges)
|
Flick@297
|
451 else
|
Flick@297
|
452 self.frames.count:SetText("")
|
Flick@297
|
453 end
|
flickerstreak@122
|
454 end
|
flickerstreak@122
|
455 end
|
flickerstreak@122
|
456
|
flickerstreak@122
|
457 function Action:UpdateTooltip()
|
flickerstreak@122
|
458 local f = self:GetFrame()
|
flickerstreak@122
|
459 if GameTooltip:GetOwner() == f then
|
flickerstreak@122
|
460 self:SetTooltip()
|
flickerstreak@122
|
461 end
|
flickerstreak@122
|
462 end
|
flickerstreak@122
|
463
|
flickerstreak@122
|
464 function Action:SetTooltip()
|
flickerstreak@122
|
465 local f = self:GetFrame()
|
flickerstreak@122
|
466 if GetCVar("UberTooltips") == "1" then
|
flickerstreak@122
|
467 GameTooltip_SetDefaultAnchor(GameTooltip, f)
|
flickerstreak@122
|
468 else
|
flickerstreak@165
|
469 GameTooltip:SetOwner(f,"ANCHOR_RIGHT")
|
flickerstreak@122
|
470 end
|
flickerstreak@122
|
471 GameTooltip:SetAction(self.actionID)
|
flickerstreak@122
|
472 end
|
flickerstreak@122
|
473
|
flickerstreak@122
|
474 function Action:UpdateCheckedState()
|
flickerstreak@122
|
475 local action = self.actionID
|
flickerstreak@122
|
476 if IsCurrentAction(action) or IsAutoRepeatAction(action) then
|
flickerstreak@122
|
477 self:GetFrame():SetChecked(1)
|
flickerstreak@122
|
478 else
|
flickerstreak@122
|
479 self:GetFrame():SetChecked(0)
|
flickerstreak@122
|
480 end
|
flickerstreak@122
|
481 end
|
flickerstreak@122
|
482
|
flickerstreak@122
|
483 function Action:UpdateUsable()
|
flickerstreak@161
|
484 local isUsable, notEnoughMana = self:GetUsable()
|
flickerstreak@161
|
485 local noRange = self:GetInRange()
|
flickerstreak@159
|
486
|
flickerstreak@159
|
487 isUsable = self.vehicleExitMode or (isUsable and not noRange)
|
flickerstreak@159
|
488
|
flickerstreak@159
|
489 if isUsable then
|
flickerstreak@159
|
490 if self.usableStatus ~= "usable" then
|
flickerstreak@159
|
491 self.frames.icon:SetVertexColor(1.0, 1.0, 1.0)
|
flickerstreak@159
|
492 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
|
flickerstreak@159
|
493 self.usableStatus = "usable"
|
flickerstreak@159
|
494 end
|
flickerstreak@159
|
495 elseif noRange then
|
flickerstreak@159
|
496 if self.usableStatus ~= "norange" then
|
flickerstreak@159
|
497 self.frames.icon:SetVertexColor(1.0,0.1,0.1)
|
flickerstreak@159
|
498 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
|
flickerstreak@159
|
499 self.usableStatus = "norange"
|
flickerstreak@159
|
500 end
|
flickerstreak@122
|
501 elseif notEnoughMana then
|
flickerstreak@159
|
502 if self.usableStatus ~= "oom" then
|
flickerstreak@159
|
503 self.frames.icon:SetVertexColor(0.5, 0.5, 1.0)
|
flickerstreak@159
|
504 self.frames.normalTexture:SetVertexColor(0.5, 0.5, 1.0)
|
flickerstreak@159
|
505 self.usableStatus = "oom"
|
flickerstreak@159
|
506 end
|
flickerstreak@122
|
507 else
|
flickerstreak@159
|
508 if self.usableStatus ~= "unusable" then
|
flickerstreak@159
|
509 self.frames.icon:SetVertexColor(0.4, 0.4, 0.4)
|
flickerstreak@159
|
510 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
|
flickerstreak@159
|
511 self.usableStatus = "unusable"
|
flickerstreak@159
|
512 end
|
flickerstreak@122
|
513 end
|
flickerstreak@122
|
514 end
|
flickerstreak@122
|
515
|
flickerstreak@161
|
516 function Action:GetUsable()
|
flickerstreak@161
|
517 return IsUsableAction(self.actionID)
|
flickerstreak@161
|
518 end
|
flickerstreak@161
|
519
|
flickerstreak@161
|
520 function Action:GetInRange()
|
flickerstreak@161
|
521 return IsActionInRange(self.actionID) == 0
|
flickerstreak@161
|
522 end
|
flickerstreak@161
|
523
|
flickerstreak@161
|
524 function Action:GetCooldown()
|
flickerstreak@161
|
525 return GetActionCooldown(self.actionID)
|
flickerstreak@122
|
526 end
|
flickerstreak@122
|
527
|
flickerstreak@122
|
528 function Action:UpdateFlash()
|
flickerstreak@122
|
529 local action = self.actionID
|
flickerstreak@122
|
530 self:SetFlash( (IsAttackAction(action) and IsCurrentAction(action)) or IsAutoRepeatAction(action) )
|
flickerstreak@122
|
531 end
|
flickerstreak@122
|
532
|
flickerstreak@122
|
533 function Action:SetFlash(flash)
|
flickerstreak@122
|
534 if self.flashing ~= flash then
|
flickerstreak@122
|
535 self.flashing = flash
|
flickerstreak@122
|
536 self.flashtime = 0
|
flickerstreak@122
|
537 if not flash then
|
flickerstreak@122
|
538 self.frames.flash:Hide()
|
flickerstreak@122
|
539 end
|
flickerstreak@122
|
540 self:UpdateCheckedState()
|
flickerstreak@122
|
541 end
|
flickerstreak@122
|
542 end
|
flickerstreak@122
|
543
|
flickerstreak@122
|
544 function Action:RunFlash(elapsed)
|
flickerstreak@122
|
545 if self.flashing then
|
flickerstreak@122
|
546 local flashtime = self.flashtime - elapsed
|
flickerstreak@122
|
547 self.flashtime = flashtime
|
flickerstreak@122
|
548 if flashtime <= 0 then
|
flickerstreak@122
|
549 local overtime = -flashtime
|
flickerstreak@122
|
550 if overtime >= ATTACK_BUTTON_FLASH_TIME then
|
flickerstreak@122
|
551 overtime = 0
|
flickerstreak@122
|
552 end
|
flickerstreak@122
|
553 flashtime = ATTACK_BUTTON_FLASH_TIME - overtime
|
flickerstreak@122
|
554 local flash = self.frames.flash
|
flickerstreak@122
|
555 if flash:IsShown() then
|
flickerstreak@122
|
556 flash:Hide()
|
flickerstreak@122
|
557 else
|
flickerstreak@122
|
558 flash:Show()
|
flickerstreak@122
|
559 end
|
flickerstreak@122
|
560 end
|
flickerstreak@122
|
561 end
|
flickerstreak@122
|
562 end
|
flickerstreak@122
|
563
|
flickerstreak@122
|
564 function Action:RunRangeFinder(elapsed)
|
flickerstreak@122
|
565 local rangeTimer = self.rangeTimer
|
flickerstreak@122
|
566 if rangeTimer then
|
flickerstreak@122
|
567 rangeTimer = rangeTimer - elapsed
|
flickerstreak@122
|
568 self.rangeTimer = rangeTimer
|
flickerstreak@122
|
569 if rangeTimer <= 0 then
|
flickerstreak@159
|
570 self:UpdateUsable()
|
flickerstreak@123
|
571 self.rangeTimer = TOOLTIP_UPDATE_TIME
|
flickerstreak@122
|
572 end
|
flickerstreak@122
|
573 end
|
flickerstreak@122
|
574 end
|
flickerstreak@122
|
575
|
flickerstreak@122
|
576 function Action:GetActionID(page)
|
flickerstreak@122
|
577 if page == nil then
|
flickerstreak@122
|
578 -- get the effective ID
|
flickerstreak@122
|
579 return self:GetFrame():GetAttribute("action")
|
flickerstreak@122
|
580 else
|
flickerstreak@122
|
581 if page == 1 then
|
flickerstreak@122
|
582 return self.config.actionID
|
flickerstreak@122
|
583 else
|
flickerstreak@122
|
584 return self.config.pageactions and self.config.pageactions[page] or self.config.actionID
|
flickerstreak@122
|
585 end
|
flickerstreak@122
|
586 end
|
flickerstreak@122
|
587 end
|
flickerstreak@122
|
588
|
flickerstreak@122
|
589 function Action:SetActionID( id, page )
|
flickerstreak@122
|
590 id = tonumber(id)
|
flickerstreak@122
|
591 page = tonumber(page)
|
flickerstreak@122
|
592 if id == nil or id < 1 or id > 120 then
|
flickerstreak@129
|
593 ReAction:UserError(L["Action ID range is 1-120"])
|
flickerstreak@129
|
594 return
|
flickerstreak@122
|
595 end
|
flickerstreak@122
|
596 if page and page ~= 1 then
|
flickerstreak@122
|
597 if not self.config.pageactions then
|
flickerstreak@122
|
598 self.config.pageactions = { }
|
flickerstreak@122
|
599 end
|
flickerstreak@122
|
600 self:ReleaseActionID(self.config.pageactions[page])
|
flickerstreak@122
|
601 self.config.pageactions[page] = id
|
flickerstreak@122
|
602 self:AcquireActionID(self.config.pageactions[page])
|
flickerstreak@122
|
603 self.frame:SetAttribute("action-page"..page,id)
|
flickerstreak@122
|
604 else
|
flickerstreak@122
|
605 self:ReleaseActionID(self.config.actionID)
|
flickerstreak@122
|
606 self.config.actionID = id
|
flickerstreak@122
|
607 self:AcquireActionID(self.config.actionID)
|
flickerstreak@122
|
608 self.frame:SetAttribute("action",id)
|
flickerstreak@122
|
609 self.frame:SetAttribute("default-action",id)
|
flickerstreak@122
|
610 if self.config.pageactions then
|
flickerstreak@122
|
611 self.config.pageactions[1] = id
|
flickerstreak@122
|
612 self.frame:SetAttribute("action-page1",id)
|
flickerstreak@122
|
613 end
|
flickerstreak@122
|
614 end
|
flickerstreak@122
|
615 end
|
flickerstreak@122
|
616
|
flickerstreak@122
|
617 function Action:RefreshPages( force )
|
flickerstreak@128
|
618 local nPages = self:GetBarConfig().nPages
|
flickerstreak@122
|
619 if nPages and (nPages ~= self.nPages or force) then
|
flickerstreak@122
|
620 local f = self:GetFrame()
|
flickerstreak@122
|
621 local c = self.config.pageactions
|
flickerstreak@122
|
622 if nPages > 1 and not c then
|
flickerstreak@122
|
623 c = { }
|
flickerstreak@122
|
624 self.config.pageactions = c
|
flickerstreak@122
|
625 end
|
flickerstreak@122
|
626 for i = 1, nPages do
|
flickerstreak@122
|
627 if i > 1 then
|
flickerstreak@122
|
628 c[i] = self:AcquireActionID(c[i], self.config.actionID + (i-1)*self.bar:GetNumButtons())
|
flickerstreak@122
|
629 else
|
flickerstreak@122
|
630 c[i] = self.config.actionID -- page 1 is the same as the base actionID
|
flickerstreak@122
|
631 end
|
flickerstreak@129
|
632 f:SetAttribute("action-page"..i,c[i])
|
flickerstreak@122
|
633 end
|
flickerstreak@122
|
634 for i = nPages+1, #c do
|
flickerstreak@122
|
635 self:ReleaseActionID(c[i])
|
flickerstreak@122
|
636 c[i] = nil
|
flickerstreak@129
|
637 f:SetAttribute("action-page"..i,nil)
|
flickerstreak@122
|
638 end
|
flickerstreak@122
|
639 self.nPages = nPages
|
flickerstreak@122
|
640 end
|
flickerstreak@122
|
641 end
|
flickerstreak@122
|
642
|
Flick@234
|
643 function Action:SetupBar( bar )
|
Flick@234
|
644 Super.SetupBar(self,bar)
|
Flick@234
|
645
|
flickerstreak@122
|
646 local f = bar:GetFrame()
|
Flick@234
|
647 local config = bar:GetConfig()
|
flickerstreak@128
|
648 f:SetAttribute("mindcontrol",config.mindcontrol)
|
flickerstreak@128
|
649 f:SetAttribute("vehicle",config.vehicle)
|
flickerstreak@122
|
650 f:Execute(
|
flickerstreak@122
|
651 [[
|
flickerstreak@122
|
652 doMindControl = self:GetAttribute("mindcontrol")
|
flickerstreak@122
|
653 doVehicle = self:GetAttribute("vehicle")
|
flickerstreak@122
|
654 control:ChildUpdate()
|
flickerstreak@122
|
655 ]])
|
flickerstreak@122
|
656
|
flickerstreak@122
|
657 f:SetAttribute("_onstate-mc", _onstate_mc)
|
Flick@295
|
658 RegisterStateDriver(f, "mc", "[vehicleui] vehicle; [overridebar] mc; none")
|
flickerstreak@122
|
659
|
flickerstreak@128
|
660 f:SetAttribute("lockbuttons",config.lockButtons)
|
flickerstreak@128
|
661 f:SetAttribute("lockbuttonscombat",config.lockButtonsCombat)
|
flickerstreak@122
|
662 f:Execute(
|
flickerstreak@122
|
663 [[
|
flickerstreak@122
|
664 lockButtons = self:GetAttribute("lockbuttons")
|
flickerstreak@122
|
665 lockButtonsCombat = self:GetAttribute("lockbuttonscombat")
|
flickerstreak@122
|
666 ]])
|
flickerstreak@122
|
667 end
|
flickerstreak@122
|
668
|
flickerstreak@122
|
669
|
Flick@237
|
670 function Action:SetButtonLock( bar, lock, lockCombat )
|
flickerstreak@123
|
671 local f = bar:GetFrame()
|
flickerstreak@123
|
672 f:SetAttribute("lockbuttons",lock)
|
flickerstreak@123
|
673 f:SetAttribute("lockbuttonscombat",lockCombat)
|
flickerstreak@123
|
674 f:Execute(
|
flickerstreak@123
|
675 [[
|
flickerstreak@123
|
676 lockButtons = self:GetAttribute("lockbuttons")
|
flickerstreak@123
|
677 lockButtonsCombat = self:GetAttribute("lockbuttonscombat")
|
flickerstreak@123
|
678 ]])
|
flickerstreak@123
|
679 end
|
flickerstreak@123
|
680
|
flickerstreak@123
|
681
|
flickerstreak@122
|
682 function Action:ShowVehicleExit(show)
|
flickerstreak@145
|
683 self.vehicleExitMode = show and self:GetBarConfig().vehicle
|
flickerstreak@145
|
684 self:UpdateIcon()
|
flickerstreak@122
|
685 end
|
flickerstreak@122
|
686
|
flickerstreak@122
|
687 function Action:OnEnter( )
|
flickerstreak@122
|
688 self:SetTooltip()
|
flickerstreak@122
|
689 end
|
flickerstreak@122
|
690
|
flickerstreak@122
|
691 function Action:OnLeave( )
|
flickerstreak@122
|
692 GameTooltip:Hide()
|
flickerstreak@122
|
693 end
|
flickerstreak@122
|
694
|
flickerstreak@122
|
695 function Action:OnAttributeChanged( attr, value )
|
flickerstreak@161
|
696 if attr ~= "statehidden" then
|
flickerstreak@161
|
697 self:UpdateAction()
|
flickerstreak@161
|
698 end
|
Flick@238
|
699 local f = self:GetFrame()
|
Flick@238
|
700 f.action = f:GetAttribute("action") -- support ActionButton_UpdateFlyout
|
flickerstreak@122
|
701 end
|
flickerstreak@122
|
702
|
flickerstreak@122
|
703 function Action:PostClick( )
|
flickerstreak@122
|
704 self:UpdateCheckedState()
|
flickerstreak@122
|
705 end
|
flickerstreak@122
|
706
|
flickerstreak@122
|
707 function Action:OnUpdate( elapsed )
|
flickerstreak@122
|
708 self:RunFlash(elapsed)
|
flickerstreak@122
|
709 self:RunRangeFinder(elapsed)
|
flickerstreak@122
|
710 end
|
flickerstreak@122
|
711
|
flickerstreak@122
|
712 function Action:OnDragStart()
|
flickerstreak@122
|
713 self:UpdateCheckedState()
|
flickerstreak@122
|
714 self:UpdateFlash()
|
flickerstreak@122
|
715 end
|
flickerstreak@122
|
716
|
flickerstreak@122
|
717 function Action:OnReceiveDrag()
|
flickerstreak@122
|
718 self:UpdateCheckedState()
|
flickerstreak@122
|
719 self:UpdateFlash()
|
flickerstreak@122
|
720 end
|
flickerstreak@122
|
721
|
flickerstreak@122
|
722 function Action:OnEvent(event, ...)
|
flickerstreak@122
|
723 if self[event] then
|
flickerstreak@122
|
724 self[event](self, event, ...)
|
flickerstreak@122
|
725 end
|
flickerstreak@122
|
726 end
|
flickerstreak@122
|
727
|
flickerstreak@122
|
728 function Action:ACTIONBAR_SLOT_CHANGED(event, action)
|
flickerstreak@122
|
729 if action == 0 or action == self.actionID then
|
flickerstreak@128
|
730 self:UpdateAll()
|
flickerstreak@122
|
731 end
|
flickerstreak@122
|
732 end
|
flickerstreak@122
|
733
|
flickerstreak@122
|
734 function Action:PLAYER_ENTERING_WORLD()
|
flickerstreak@122
|
735 self:UpdateAction()
|
flickerstreak@122
|
736 end
|
flickerstreak@122
|
737
|
flickerstreak@122
|
738 function Action:UPDATE_BINDINGS()
|
flickerstreak@122
|
739 self:UpdateHotkey()
|
flickerstreak@122
|
740 end
|
flickerstreak@122
|
741
|
flickerstreak@122
|
742 function Action:PLAYER_TARGET_CHANGED()
|
flickerstreak@122
|
743 self.rangeTimer = -1
|
flickerstreak@122
|
744 end
|
flickerstreak@122
|
745
|
flickerstreak@124
|
746 function Action:TRADE_SKILL_SHOW()
|
flickerstreak@124
|
747 self:UpdateCheckedState()
|
flickerstreak@124
|
748 end
|
Flick@266
|
749 Action.TRADE_SKILL_CLOSE = Action.TRADE_SKILL_SHOW
|
Flick@266
|
750 Action.ARCHAEOLOGY_CLOSED = Action.TRADE_SKILL_SHOW
|
flickerstreak@122
|
751
|
flickerstreak@122
|
752 function Action:UNIT_ENTERED_VEHICLE(event,unit)
|
flickerstreak@122
|
753 if unit == "player" then
|
flickerstreak@122
|
754 self:UpdateCheckedState()
|
flickerstreak@122
|
755 end
|
flickerstreak@122
|
756 end
|
flickerstreak@122
|
757 Action.UNIT_EXITED_VEHICLE = Action.UNIT_ENTERED_VEHICLE
|
flickerstreak@122
|
758
|
flickerstreak@122
|
759 function Action:COMPANION_UPDATE(event,unit)
|
flickerstreak@122
|
760 if unit == "mount" then
|
flickerstreak@122
|
761 self:UpdateCheckedState()
|
flickerstreak@122
|
762 end
|
flickerstreak@122
|
763 end
|
flickerstreak@122
|
764
|
flickerstreak@122
|
765 function Action:ACTIONBAR_UPDATE_USABLE()
|
flickerstreak@122
|
766 self:UpdateUsable()
|
flickerstreak@122
|
767 end
|
flickerstreak@122
|
768
|
Flick@297
|
769 function Action:SPELL_UPDATE_CHARGES()
|
Flick@297
|
770 self:UpdateCount()
|
flickerstreak@122
|
771 end
|
flickerstreak@122
|
772
|
flickerstreak@122
|
773 function Action:PLAYER_ENTER_COMBAT()
|
flickerstreak@122
|
774 if IsAttackAction(self.actionID) then
|
flickerstreak@122
|
775 self:SetFlash(true)
|
flickerstreak@122
|
776 end
|
flickerstreak@122
|
777 end
|
flickerstreak@122
|
778
|
flickerstreak@122
|
779 function Action:PLAYER_LEAVE_COMBAT()
|
flickerstreak@122
|
780 if IsAttackAction(self.actionID) then
|
flickerstreak@122
|
781 self:SetFlash(false)
|
flickerstreak@122
|
782 end
|
flickerstreak@122
|
783 end
|
flickerstreak@122
|
784
|
flickerstreak@122
|
785 function Action:START_AUTOREPEAT_SPELL()
|
flickerstreak@122
|
786 if IsAutoRepeatAction(self.actionID) then
|
flickerstreak@122
|
787 self:SetFlash(true)
|
flickerstreak@122
|
788 end
|
flickerstreak@122
|
789 end
|
flickerstreak@122
|
790
|
flickerstreak@122
|
791 function Action:STOP_AUTOREPEAT_SPELL()
|
flickerstreak@122
|
792 if not IsAttackAction(self.actionID) then
|
flickerstreak@122
|
793 self:SetFlash(false)
|
flickerstreak@122
|
794 end
|
flickerstreak@122
|
795 end
|
flickerstreak@122
|
796
|
Flick@297
|
797 function Action:UPDATE_SHAPESHIFT_FORM()
|
Flick@297
|
798 self:UpdateIcon()
|
Flick@297
|
799 end
|
Flick@297
|
800
|
flickerstreak@165
|
801 function Action:UNIT_INVENTORY_CHANGED(unit)
|
flickerstreak@165
|
802 if unit == "player" then
|
flickerstreak@165
|
803 self:UpdateTooltip()
|
flickerstreak@165
|
804 end
|
flickerstreak@165
|
805 end
|
flickerstreak@165
|
806
|
flickerstreak@165
|
807 function Action:LEARNED_SPELL_IN_TAB()
|
flickerstreak@165
|
808 self:UpdateTooltip()
|
flickerstreak@165
|
809 end
|
Flick@297
|
810
|
Flick@297
|
811 function Action:UPDATE_SUMMONPETS_ACTION()
|
Flick@297
|
812 self:UpdateIcon()
|
Flick@297
|
813 end
|